I really don't, its total chaos and diminishes the whole 'party' experience.
I think it would be a better deal if they popped out when someone in the party leaves, or if you decide to run a dungeon with 2-3 people - so they kind of fill out the missing spots (up to the total of 5).
prevail517Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 20Arc User
edited May 2013
I totally agree. This is pretty much how it was done in the Star wars MMO, SWKotOR. I loved it. Companions should only be around when you're in a party, or at least not when you're in a full party.
I actually hated the fact I couldn't use my companion in a full group in SW:TOR, it ruined the game for me. Companions here are nowhere near as strong as SW:TOR companions... which use full player gear, and here they use a couple of items. I love the companion system here and I don't think it should be changed.
I really don't, its total chaos and diminishes the whole 'party' experience.
Totally second that! €dit: another post got eaten by the internet-monster... am i the only one having this issue, where every full-posts is incompleted when you hit reply?!
Anyhow, have 5 tank companions and there is no need for a real tank. Add animal companions only next time, a town full of tank companions with the same look is just silly. WHY do we need them anyway in the first place? PvE is not hard at all so far (lvl <30) and besides the dogg aint doing much dps, only good for the knockbacks every 1h once or so.
We need more love for companions in general, be able to setup tactics (ala NWN/DA) and so on.
I agree companions need more love and tactics would be a fun addition - but a social thing like dungeons where you go with *real people* is a place where they don't belong.
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direcrowBanned Users, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I actually love having my companion in the dungeons. I hated having to put mine away in swtor. Never been confused once during dungeons. Its no different than a hunter in WoW.
Mindflayer Shard - @direcrow
The Dire Crow - Tiefling TR
Alice L'ddell - Human GF
Ludovique - Tiefling DC
You guys are ignoring the non-combat pets that give huge stat bonuses, by the way. If they made my 1 million AD pet irrelevant (plus whatever it costs to upgrade him to epic when the books come out) they would have more than just me angry at them. And the people who have the expensive pets are likely the big spenders. This won't be changed, or if it will, the non combat pets will still be allowed.
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mrz1mmersMember, Neverwinter Beta UsersPosts: 0Arc User
Anyhow, have 5 tank companions and there is no need for a real tank. Add animal companions only next time, a town full of tank companions with the same look is just silly. WHY do we need them anyway in the first place? PvE is not hard at all so far (lvl <30) and besides the dogg aint doing much dps, only good for the knockbacks every 1h once or so.
When I hit 16 on my GWF I was extremely glad, because I knew I could get a cleric companion, which has helped me immensely with surviveablity.... Unlike my CW which seems to just breeze through everything without breaking a sweat, my GWF was burning through pots like candy and struggling to stay alive on anything stronger than the weakest mobs.... You see, the GWF class is kinda like a tank that isn't very tanky, and paired with mediocre damage, he doesn't take down mobs very fast, in my opinion the GWF would be nearly unsoloable in mid-later content without a good companion..... so before you go on about how "easy" the content is, and about how you don't think anyone needs a companion, maybe you should try a GWF, and for contrast a CW to see how great the difference is, then see how fast you reconsider.
Best would be if companions only show up if you're not in a full party. Like, 4 players, and 1 random compaion. Or 2 players and both companions, of 3 players and two random companions. Having the full 5 players with also 5 companions, making the party a total of 10, is just overkill. Plus the companions are basically wow hunter pets that 'auto attack' things that you attack. Which makes things even more hectic. It quickly turns into a giant clusterf*ck.
I like having my companion with me in dungeon runs, though it would be nice to have more control over them so you could keep them from pulling agro from the tank.
If your hand touches metal, I swear by my pretty floral bonnet I will end you.
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xantrisMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited May 2013
Eventually most people will start using augment companions and it won't be an issue.
I disagree with the OP, I love having my companion at all times. I am actually participating in dungeons in this game cause I can have my companion with me. We need more love for companions, and more customization, particularly around how they look to add diversity.
I will not participate in pvp because companions cannot be used.
I really don't, its total chaos and diminishes the whole 'party' experience.
I think it would be a better deal if they popped out when someone in the party leaves, or if you decide to run a dungeon with 2-3 people - so they kind of fill out the missing spots (up to the total of 5).
.. my 2 cents
Well dismiss yours and everything will be fine. but the entire game is built around companions I don't see them changing this anytime soon.
Well dismiss yours and everything will be fine. but the entire game is built around companions I don't see them changing this anytime soon.
This. Just dismiss your pet or make it a group requirement. Not everyone is around online when you need them and pets make it where everyone can play, not just the self entitled elitists.
I actually love having my companion in the dungeons. I hated having to put mine away in swtor. Never been confused once during dungeons. Its no different than a hunter in WoW.
Ditto here.
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purpleorbesMember, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 186Bounty Hunter
edited May 2013
Yep. I agree. If you don't like your companion then just dismiss them and be done with it. No need to have the game changed. I like my lvl 30 panther around. Im level 60 and the content does get harder, especially the dungeons.
Ya, it seems like theres enough people in here that could form a guild that requires companions to be put away during dungeons. I don't see why you need to force the rest of us to do it too.
If you don't like them dismiss them and find like minded people to run dungeons with you, once you start forcing your preferences on others is when you will start having real issues.
Last night we had one guy who started berating those who were using the companions and telling them they had to dismiss them, it didn't go so well for him as everyone else asked him to leave.
Ya, it seems like theres enough people in here that could form a guild that requires companions to be put away during dungeons. I don't see why you need to force the rest of us to do it too.
This is perfect for them. They should just make a guild and leave use and our awesome Tank/Healer companions alone. I for one wouldnt be able to do anything as a cleric without my tank.
I really don't, its total chaos and diminishes the whole 'party' experience.
I think it would be a better deal if they popped out when someone in the party leaves, or if you decide to run a dungeon with 2-3 people - so they kind of fill out the missing spots (up to the total of 5).
.. my 2 cents
I was going to post the same sort of thing today. As a cleric, 10 toons running around inside the tunnels of a 5 man dungeon is crazy. Trying to do a single heal on the tank is near impossible because there are 6 toons up there bashing on the mob. Plus I feel it kills the comradery of a 5 man dungeon. I can't tell who is real and who is fake till we're half way in. Of course the fact that no one seems to talk in chat anymore doesn't help : (. I type and type, and people just go on their rush through the dungeon because everyone wants to hit 60 in a week and then move on to a new game.
Sorry off topic. I enjoyed the way swtor did it. Where a companion would fill a hole, but no more than 5 were to be allowed. Or if we stay with all the companions out, the dungeons should be made wider like a 10 man raid would be designed. These small spaces designed for a 5 man group filled with 10 is too much.
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stasispostMember, Neverwinter Beta UsersPosts: 4Arc User
edited May 2013
I agree with the OP and this last post in particular. The biggest problem is it's making the dungeons too easy. I can see why people would want to keep their companions around at all times but it creates balance problems. SWTOR had the right idea.
If you don't like them, don't use them. Don't expect everyone else to adjust to your whim that is contrary to the design of the game, which is built around each player having an active companion, except for the very early levels.
Comments
Totally second that! €dit: another post got eaten by the internet-monster... am i the only one having this issue, where every full-posts is incompleted when you hit reply?!
Anyhow, have 5 tank companions and there is no need for a real tank. Add animal companions only next time, a town full of tank companions with the same look is just silly. WHY do we need them anyway in the first place? PvE is not hard at all so far (lvl <30) and besides the dogg aint doing much dps, only good for the knockbacks every 1h once or so.
How effective they are is unimportant, Minions should be for solo and small-man action ONLY.. Otherwise, why not let companions in PvP?
We need more love for companions in general, be able to setup tactics (ala NWN/DA) and so on.
I agree companions need more love and tactics would be a fun addition - but a social thing like dungeons where you go with *real people* is a place where they don't belong.
The Dire Crow - Tiefling TR
Alice L'ddell - Human GF
Ludovique - Tiefling DC
When I hit 16 on my GWF I was extremely glad, because I knew I could get a cleric companion, which has helped me immensely with surviveablity.... Unlike my CW which seems to just breeze through everything without breaking a sweat, my GWF was burning through pots like candy and struggling to stay alive on anything stronger than the weakest mobs.... You see, the GWF class is kinda like a tank that isn't very tanky, and paired with mediocre damage, he doesn't take down mobs very fast, in my opinion the GWF would be nearly unsoloable in mid-later content without a good companion..... so before you go on about how "easy" the content is, and about how you don't think anyone needs a companion, maybe you should try a GWF, and for contrast a CW to see how great the difference is, then see how fast you reconsider.
I will not participate in pvp because companions cannot be used.
Well dismiss yours and everything will be fine. but the entire game is built around companions I don't see them changing this anytime soon.
This. Just dismiss your pet or make it a group requirement. Not everyone is around online when you need them and pets make it where everyone can play, not just the self entitled elitists.
Ditto here.
Last night we had one guy who started berating those who were using the companions and telling them they had to dismiss them, it didn't go so well for him as everyone else asked him to leave.
This is perfect for them. They should just make a guild and leave use and our awesome Tank/Healer companions alone. I for one wouldnt be able to do anything as a cleric without my tank.
Are there cheap augment companions? I doubt most people will if there aren't.
I was going to post the same sort of thing today. As a cleric, 10 toons running around inside the tunnels of a 5 man dungeon is crazy. Trying to do a single heal on the tank is near impossible because there are 6 toons up there bashing on the mob. Plus I feel it kills the comradery of a 5 man dungeon. I can't tell who is real and who is fake till we're half way in. Of course the fact that no one seems to talk in chat anymore doesn't help : (. I type and type, and people just go on their rush through the dungeon because everyone wants to hit 60 in a week and then move on to a new game.
Sorry off topic. I enjoyed the way swtor did it. Where a companion would fill a hole, but no more than 5 were to be allowed. Or if we stay with all the companions out, the dungeons should be made wider like a 10 man raid would be designed. These small spaces designed for a 5 man group filled with 10 is too much.