I want to ask you if will be Warlock class avaible in Neverwinter. I really need to know it, because my main is Rogue, and I need to know if create Wizzard offclass, or wait to Warlock.
And thank you for the nice game, only MMO what can beat NW is Elder scrolls online. This two games are just AWESOME, only thing i hate in NW is only 3 spells in spell bar.. 4-5 will be fine, but 3 is too low
shababazMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited May 2013
i believe i heard somewhere on the forums at a point, that the next class to be released would be either warlock or ranger (bow class).. i cannot confirm anything sadly
as for the last part, Wizards does have 4spells, as their Tab ability allows to have an extra encounter ability, and it adds an extra effect to that 4th ability
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cihuacoatlMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited May 2013
Yes i have seen several posts that stated that in our game files there is already clues that both Ranger and Warlock are in alpha testing.
If you watch the MOBs AI in game the shadows they use appear to be using Barbarian mechanics (rage)
Yes, there are 2 other caster classes I think that were mentioned that would release later. As well some other melee type.
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difinitusMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Neverwinter is based off of the 4th Edition of Dungeons & Dragons which has a large pool of classes to choose from. We currently see 5, with a few reports of a Warlock and a Ranger being confirmed as some of the first classes to be released shortly after open beta. You can look at a list of all the possible classes that we might see in Neverwinter.
By the icon that is greyed i would have to venture a ranger. Look at the weapons on the icon closely.
That is a generic icon. It was used for every upcoming class before they were introduced.
Same as the hooded race icon. Just generic.
"Beware the engineers of society, I say, who would make everyone in all the world equal. Opportunity should be equal, must be equal, but achievement must remain individual."
By the icon that is greyed i would have to venture a ranger. Look at the weapons on the icon closely.
That's a generic icon, it means nothing. And last I heard Scourge Warlock is next, then Ranger. In the beta weekends before GWF was released, GWF items and scourge warlock items were dropping. No Ranger items ever dropped. So might be a clue.
Really hoping the Warlock really is next over the Ranger (though I'm interested in ranger to) as thats the class I want to play most and it makes most sense. We already have 2 melee types (TR and GWF), 2 'support' types (Guardian and Cleric), and 1 Caster. WTB 1 More caster next (if not both it and ranger hehe). Also in the opening cinematic the tiefling on the wall looks to be a Hellfire Warlock as well? Either way its all speculation at this point but my hopes are high for Warlock lol.
"Reality is but a figment of our collective imaginations." -N.E.S.
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sireuainMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Really hoping the Warlock really is next over the Ranger (though I'm interested in ranger to) as thats the class I want to play most and it makes most sense. We already have 2 melee types (TR and GWF), 2 'support' types (Guardian and Cleric), and 1 Caster. WTB 1 More caster next (if not both it and ranger hehe). Also in the opening cinematic the tiefling on the wall looks to be a Hellfire Warlock as well? Either way its all speculation at this point but my hopes are high for Warlock lol.
You understand "mage" is not class? This is DND they have very very specific classes. You're not just a rogue, or a warrior. There's many variations of each.
Really hoping the Warlock really is next over the Ranger (though I'm interested in ranger to) as thats the class I want to play most and it makes most sense. We already have 2 melee types (TR and GWF), 2 'support' types (Guardian and Cleric), and 1 Caster. WTB 1 More caster next (if not both it and ranger hehe). Also in the opening cinematic the tiefling on the wall looks to be a Hellfire Warlock as well? Either way its all speculation at this point but my hopes are high for Warlock lol.
First a small gripe about your post, control wizard while being a mage would more classify into support as a class, mage is an extremely generic term that covers a multitude of possibilities. 2 Melee DPS classes, 2 supports and 1 tank. theres no ranged DPS yet (Although control wizard if done correctly can serve as a ranged DPS with a little control on the table as well, it still is better suited towards a crowd control variation of support with damage as a side effect though) Either a bow based ranger or the warlock would fill the first of the official ranged DPS slots instead of makeshifting it with a different class.
That being said, I completely agree about the opening tiefling appearing to be a hellfire warlock which had me extremely excited from the start to play one, although that shadow dancer was a hell of a lot more appealing I doubt we'll be seeing one anytime soon. (At least I think it was a shadow dancer the way she was teleporting all over the place while using some awesome dagger moves.) Excited for both but the warlock class is what has my interest as I loved it from pencil and paper.
out of the two, it would be a ranger as the nature kits are already seeded. Still hoping its a Druid though
Not necessarily, warlocks might also use arcane considering both fighters have dungeoneering. A valid point none the less, it does make it seem more likely assuming every class will have their own and it isn't based on a general category within the classes themselves.
I am curious how they will implement the Scourge Warlock. I am not real familiar with 4e but they appear to be a CON-based Point Blank caster if I read the wiki correctly.
"Scourge Warlock: Preferring raw power to subtlety, scourge warlocks are tougher than the average warlock, possessing a powerful constitution, which often supercedes their intellect and charisma.
Scourge warlocks foster this capacity for endurance purposefully, channeling their vitality into the deadly invocations they wield.
This comes at the cost of often endangering oneself, either in close combat or through the sheer lethality of their powers, but scourge warlocks are typically more than capable of wielding their dangerous spells safely.
Most scourge warlocks are beholden to devils or horrors of the Far Realm, though exceptions exist."
"Beware the engineers of society, I say, who would make everyone in all the world equal. Opportunity should be equal, must be equal, but achievement must remain individual."
what i have looked PHB i would presume they get tons of powers that let them get temporary hp and powers that hurt enemies when they try hurt warlock. and then there are fire damage over time ones. and then some knockbacks and other controls.
with paragon path they might even get their own summon.
what i have looked PHB i would presume they get tons of powers that let them get temporary hp and powers that hurt enemies when they try hurt warlock. and then there are fire damage over time ones. and then some knockbacks and other controls.
with paragon path they might even get their own summon.
Guess I should go out and grab a Player's Handbook and see what info I can dig up in general and familiarize myself a little more with 4e. :P
"Beware the engineers of society, I say, who would make everyone in all the world equal. Opportunity should be equal, must be equal, but achievement must remain individual."
- Drizzt Do'Urden
― R.A. Salvatore
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kendrakeMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited June 2013
the tiefling in the opening is a control wizard not a lock. most likely it will be a ranger as u have the wood elf race which is more known for their bow skills and there are ranger NPCs in the game. so my guess it will be a ranger for the ranged physical dmg as clerics are pretty much ranged spell dmg apart from their healing.
I am curious how they will implement the Scourge Warlock. I am not real familiar with 4e but they appear to be a CON-based Point Blank caster if I read the wiki correctly.
"Scourge Warlock: Preferring raw power to subtlety, scourge warlocks are tougher than the average warlock, possessing a powerful constitution, which often supercedes their intellect and charisma.
Scourge warlocks foster this capacity for endurance purposefully, channeling their vitality into the deadly invocations they wield.
This comes at the cost of often endangering oneself, either in close combat or through the sheer lethality of their powers, but scourge warlocks are typically more than capable of wielding their dangerous spells safely.
Most scourge warlocks are beholden to devils or horrors of the Far Realm, though exceptions exist."
A warlock in 4th ed. uses either a rod or a pact blade
the tiefling in the opening is a control wizard not a lock. most likely it will be a ranger as u have the wood elf race which is more known for their bow skills and there are ranger NPCs in the game. so my guess it will be a ranger for the ranged physical dmg as clerics are pretty much ranged spell dmg apart from their healing.
One reason I would think he is a lock is the implement he pulls out seems very much like a pact blade it even has an eye on it that moves around alittle.
the reason people know about ranger(archer) and scourge warlock is back in beta someone hacked the game files and saw icons and powerlists ect. this may have been a scam ad the post was removed quickly.
I do suspiect archer ranger is next and this is why:
Alchemy seems very rangery, between deep woods scavenging and stuff.
and Nature nodes are out there already its the only node not being used,
I don't see any infernal nodes yet.
Fay-wild often is very elf/ranger oriented and elves get a bonus with bow,
if the picks and stuff about warlock were legit its possible drow or dragonborn
which are the next 2 races in the tubes come out according to the Piggfiles
one of them may have a bonus to warlocking.
I'd imagine warlock would be path choice, so one could just reset their path at a higher level with a respec token... ranger sounds like a different class altogether though... it would be nice if I could respec a cleric to be a paladin, a monk, or whatever else
The fact that right now the game is more physical damage heavy than magical it would make more sense to have the next class to be Warlock.
You guys know that the proper roles are called: leader (cleric), control (wizard), defender (guardian), striker (GWF, TR). Each class, based on how you select powers/feats/paragon path (when there are more than 1), gives you some secondary role set. For instances, a control wizard can spec into more AOE damage related abilities, giving him a Controller/Striker role set. Likewise, many guardians also take some control abilities becoming Defender/Controller. GWF is typically Striker/Striker while the TR has a more Striker/Controller feel due to the action enhancements/denials.
The Scourge Warlock, is a mid-ranged Striker/Defender build typically, and from a power gamer perspective isn't all that great. The Fey Warlock is much more interesting as a Striker/Controller. Sad they didn't go that route to be honest.
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ghostravynMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 59
You guys know that the proper roles are called: leader (cleric), control (wizard), defender (guardian), striker (GWF, TR). Each class, based on how you select powers/feats/paragon path (when there are more than 1), gives you some secondary role set. For instances, a control wizard can spec into more AOE damage related abilities, giving him a Controller/Striker role set. Likewise, many guardians also take some control abilities becoming Defender/Controller. GWF is typically Striker/Striker while the TR has a more Striker/Controller feel due to the action enhancements/denials.
The Scourge Warlock, is a mid-ranged Striker/Defender build typically, and from a power gamer perspective isn't all that great. The Fey Warlock is much more interesting as a Striker/Controller. Sad they didn't go that route to be honest.
Thanks for bringing the terminology up. I keep seeing people referring to the roles in standard MMO terms and it doesn't quite transition perfectly to 4E terms. Drives me nuts.
One of the things you bring up is the concept of Fey-pact Warlocks. The specific pact a warlock takes doesn't define the 4E warlock builds. A scourge warlock build could just as easily be fey-pact as anything else, even though the infernal and star pacts significantly favor that build. I think you're right though - I don't think PW has incorporated that level of elegance into the game, and the warlock will most likely have the pact being automatically assigned. Shame that the class could be released with the Feywild expansion, a sort of perfect-opportunity to provide a Fey-lock.
Things mentioned higher up:
I don't know why skill nodes would be infernal for warlocks unless that's been data-mined. Warlocks are arcane-based and should have access to Arcane skill. There is no Infernal skill in 4E.
Warlocks, being Cha/Con/Int are custom-fit to Tieflings. I don't think current race choices have any significant reveal to whether Ranger or Warlock is the next class to be released. Would be awesome if we get both though.
Comments
as for the last part, Wizards does have 4spells, as their Tab ability allows to have an extra encounter ability, and it adds an extra effect to that 4th ability
If you watch the MOBs AI in game the shadows they use appear to be using Barbarian mechanics (rage)
http://www.ign.com/wikis/neverwinter/Neverwinter_Classes
Dorlin: Level 65 GF/2nd Account: Calias/62
Elkysium: Level 65 CW/2nd Account: Krystalyn/62
Artemis: Level 65 TR/2nd Account: Fayne/62
Zantoth: Level 65 DC/2nd Account: Nemea/62
Kryndar: Level 65 HR/2nd Account: Lilith/62
Goreb: Level 65 GWF/2nd Account: Tysha/62
Bamidor: Level 65 OP/2nd Account: Valindra/62
That is a generic icon. It was used for every upcoming class before they were introduced.
Same as the hooded race icon. Just generic.
- Drizzt Do'Urden
― R.A. Salvatore
That's a generic icon, it means nothing. And last I heard Scourge Warlock is next, then Ranger. In the beta weekends before GWF was released, GWF items and scourge warlock items were dropping. No Ranger items ever dropped. So might be a clue.
He's a mage -- you meet him in the tutorial.
You understand "mage" is not class? This is DND they have very very specific classes. You're not just a rogue, or a warrior. There's many variations of each.
First a small gripe about your post, control wizard while being a mage would more classify into support as a class, mage is an extremely generic term that covers a multitude of possibilities. 2 Melee DPS classes, 2 supports and 1 tank. theres no ranged DPS yet (Although control wizard if done correctly can serve as a ranged DPS with a little control on the table as well, it still is better suited towards a crowd control variation of support with damage as a side effect though) Either a bow based ranger or the warlock would fill the first of the official ranged DPS slots instead of makeshifting it with a different class.
That being said, I completely agree about the opening tiefling appearing to be a hellfire warlock which had me extremely excited from the start to play one, although that shadow dancer was a hell of a lot more appealing I doubt we'll be seeing one anytime soon. (At least I think it was a shadow dancer the way she was teleporting all over the place while using some awesome dagger moves.) Excited for both but the warlock class is what has my interest as I loved it from pencil and paper.
Not necessarily, warlocks might also use arcane considering both fighters have dungeoneering. A valid point none the less, it does make it seem more likely assuming every class will have their own and it isn't based on a general category within the classes themselves.
"Scourge Warlock: Preferring raw power to subtlety, scourge warlocks are tougher than the average warlock, possessing a powerful constitution, which often supercedes their intellect and charisma.
Scourge warlocks foster this capacity for endurance purposefully, channeling their vitality into the deadly invocations they wield.
This comes at the cost of often endangering oneself, either in close combat or through the sheer lethality of their powers, but scourge warlocks are typically more than capable of wielding their dangerous spells safely.
Most scourge warlocks are beholden to devils or horrors of the Far Realm, though exceptions exist."
- Drizzt Do'Urden
― R.A. Salvatore
with paragon path they might even get their own summon.
Guess I should go out and grab a Player's Handbook and see what info I can dig up in general and familiarize myself a little more with 4e. :P
- Drizzt Do'Urden
― R.A. Salvatore
I do suspiect archer ranger is next and this is why:
Alchemy seems very rangery, between deep woods scavenging and stuff.
and Nature nodes are out there already its the only node not being used,
I don't see any infernal nodes yet.
Fay-wild often is very elf/ranger oriented and elves get a bonus with bow,
if the picks and stuff about warlock were legit its possible drow or dragonborn
which are the next 2 races in the tubes come out according to the Piggfiles
one of them may have a bonus to warlocking.
We are a clan that stands strong, stands together and we let nobody venture forth alone.
You guys know that the proper roles are called: leader (cleric), control (wizard), defender (guardian), striker (GWF, TR). Each class, based on how you select powers/feats/paragon path (when there are more than 1), gives you some secondary role set. For instances, a control wizard can spec into more AOE damage related abilities, giving him a Controller/Striker role set. Likewise, many guardians also take some control abilities becoming Defender/Controller. GWF is typically Striker/Striker while the TR has a more Striker/Controller feel due to the action enhancements/denials.
The Scourge Warlock, is a mid-ranged Striker/Defender build typically, and from a power gamer perspective isn't all that great. The Fey Warlock is much more interesting as a Striker/Controller. Sad they didn't go that route to be honest.
One of the things you bring up is the concept of Fey-pact Warlocks. The specific pact a warlock takes doesn't define the 4E warlock builds. A scourge warlock build could just as easily be fey-pact as anything else, even though the infernal and star pacts significantly favor that build. I think you're right though - I don't think PW has incorporated that level of elegance into the game, and the warlock will most likely have the pact being automatically assigned. Shame that the class could be released with the Feywild expansion, a sort of perfect-opportunity to provide a Fey-lock.
Things mentioned higher up:
I don't know why skill nodes would be infernal for warlocks unless that's been data-mined. Warlocks are arcane-based and should have access to Arcane skill. There is no Infernal skill in 4E.
Warlocks, being Cha/Con/Int are custom-fit to Tieflings. I don't think current race choices have any significant reveal to whether Ranger or Warlock is the next class to be released. Would be awesome if we get both though.
Hell yes. Hell. Freakin. Yes.