Heh. While I agree with the OP on the concerns about what this could mean for pet classes, I also have to agree with this^
I would much rather they give special pet benefits for pet classes, but allow anyone to have pets than not have the option to have them. Plus people would complain if they didn't have them.
The benifit you get as a pet class, is t have your pet, and a companion.. more or less 2 pets, but i dont think there is a pet class in the game atm.. i could be wrong as i have only played the cleric.
I do like the idea of minions. However I would like to see us able to outfit their gear. Or atleast have our Sentient minions able to upgrade their gear as they level.
The game has sort of an answer for this. One of the companions you can get is an ioun stone, all it does is float around your head(and impart its stats directly to you), yes it costs, Zen but if you really don't want to be at a disadvantage(besides the fact that having a second set of attacks is slightly better than just boosting your own) then you can just convert some of your astral diamonds for the specific purpose of buying the ioun stone, there now you have an iconic D&D item and you don't have to have a true companion walking around.
lol, so what if its weird, i like it.. i cant believe people complain about something like this, just dismiss it already and let us that want to use them, use them.
Sorry, but if the choices are:
-Using an NPC I don't care for
-Being sub-optimal
Then it sounds like I lose either way. Get rid of companions, give them to classes that make sense or replace them with more effective temporary hirelings.
Different from u guys opinion, i rather have a pet to tangle around and become my scapegoat when its necessary!Random aggro from pets,u guys should learn to play when in times of emergency!stop complaining and go back to play wow when its necessary!
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pyrophoriaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited March 2013
I personally don't see the problem in having some back-up along for the ride. There's always some kind of accent a class could use, like a Control Wizard could make use of the Man at Arms, a pseudo-tank to keep some of the aggro off of you. Or maybe the Cleric on a Guardian Fighter? Sounds good to me!
Skilled players can solo even without a companion, which is nice for when your companion is out for training and you don't want to spend Astral Diamonds to speed it up. May give you time to RP or work on crafting skills or something. Once the levels get up there, the time between training can be like several hours. It's pretty serious. Doesn't necessarily gimp you to not have a companion around, but they do have their moments of helpfulness. Like boss fights as a Control Wizard, where you don't have the means of controlling something and can't quite find the space to unload some DPS on it. Pocket tank? Works for me!
Then it sounds like I lose either way. Get rid of companions, give them to classes that make sense or replace them with more effective temporary hirelings.
Well get the stat stone then... your problem is fixed.. dont ruin everyone elses game play beacuse your self-righteous
Clerics need a BUFF! Not a Nerf! Or create another healing class thats able to heal a group well...
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mantiddMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited March 2013
I really was not a fan of the companions in Star Wars and I really found them to be a hard requirement. However with Neverwinter you get to really decide what kind of henchmen you want, how they gear, abilities they use and more. Plus I personally never felt like I was "forced" to use my companion and never did for Dungeons. So while sure you can be totally negative about it, I haven't seen the downside yet. If they become 110% required at level 50+ yeah I'll be greatly disappointed.
I guess the way I see it is this. The companion is simply a way to adjust how challenging the game is for you. If you are struggling, use a companion. If you find the content too easy, leave the companion in your bag.
it has to do with Swtor. But I am not going to use my pet. It sees they die almost instantly in boss-fights anyways, and any other area is just zerg-rushing. Sooo. But perhaps if I aim to be elite, there is a need for it. Casual, not so much (BW2 and heaps of videos stands as a basis for this OPINION)
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rjax097Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 26Arc User
edited March 2013
As I am sure someone else has probably already said, if you don't want to use a pet, then don't use one. There is nothing in the game that makes using a pet "required". But please don't screw it up for those of us who want to have combat pets (I am not talking about the humanoid companions, but same could be said about those). I happen to like having a combat pet and having the ability to have one with any class is a great idea, in my opinion. Now I do agree that they should do something to limit how many pets can be used in a dungeon raid, I can see some confusion especially when there is no pet controls (hopefully they will put those in).
Besides I did not see the pets doing enough damage or control to make them a requirement.
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ladygoldenorbsMember, Neverwinter Beta UsersPosts: 19Arc User
edited March 2013
I can understand the upset at the thought of a useless tag-along potentially doing more harm than good...but personally, I can't wait to ride around on the horse with the flaming tail and mane!!
the pet system in my mind is ok but they could make it so that if your party is full they get disabled for dungeons so as to not make them so abusable id be happy if they somehow made it that pets would only go with you in dungeons if you didnt have a party because we all know that there are gonna be those hardcore people getting the best ingame gear wanting to solo themand i think itd be cool if when you go into a dungeon without a full party the pets come in to fill for the dps that your missing and if you go in with a full party they dont go with you as to keep it challenging and not have too much dps being done by them
That is good idea. or make them shrink to small size and become see-through outlines. (or combine in to mega-pets.. lol)
I like companions because I never had one rage quit or tell everyone what to do.Noes you must do it my way.Good groups are great but there are many that you have someone whiny and crying all the time.I don't play a game for drama.I get enough in real life.This is my time to have fun.
lol, so what if its weird, i like it.. i cant believe people complain about something like this, just dismiss it already and let us that want to use them, use them.
live and let live or play and let play. people have different ways to enjoy these games i dont know why others often want to apply social pressure to get them to conform to the way they want to play. odd...
I like companions because I never had one rage quit or tell everyone what to do.Noes you must do it my way.Good groups are great but there are many that you have someone whiny and crying all the time.I don't play a game for drama.I get enough in real life.This is my time to have fun.
I like companions because I never had one rage quit or tell everyone what to do.Noes you must do it my way.Good groups are great but there are many that you have someone whiny and crying all the time.I don't play a game for drama.I get enough in real life.This is my time to have fun.
live and let live or play and let play. people have different ways to enjoy these games i dont know why others often want to apply social pressure to get them to conform to the way they want to play. odd...
I agree with this as well.
I like MMOs because I can socially interact and mingle with like-minded gamers when i choose to. But when I am actually out there questing I am a solo guy. I love MMOs that give the best of both worlds. I solo'd all content in SWTOR (until they went Free to play and I quit playing) with only companions. Having your landing party bridge officers in STO was just bloody awesome. They did a GREAT job in all of the content I have encountered. Guild Wars enabled me to use "henchmen" AI to solo everything.
So now some of you elitists are thinking "This guy should not be playing an MMO. Get the "f" off here and go play a single player game." Sorry, but your assumption is entirely inaccurate, but nice try. A good MMO gives flexibility and CHOICES to game-play. I love the choices we get in the games I have mentioned because if I wish to team with friends and play, then i can. Or if I am feeling like going at my own pace and not dealing with personality conflicts, but still play a game I love, I can. Either way, with these AI systems you win.
Neverwinter is as such. No one is forcing you to have your pet out. If you are anti-companion then no one is forcing you to team up with someone who does. Pick who you like to team with and do it. With such a large player base, you have NO issues finding such groups. It happens in every MMO - entire guilds form based off play-styles that they hold in common. There will be entire guilds in Neverwinter who are companion-less "player-only" philosophy. Am I against such guilds? Nope. Why? because again that is a CHOICE and I am all about choices in an MMO XD
EDIT: To add: I have tested all classes in these betas that have been available so far. If you pay any attention at all to how you play your character then you can solo all content up to at least level 40 without a single companion by your side, so the argument that you HAVE to have companions by the design of the game is nullified in my book. I just wanted to share that as my observation during testing. Goodnight, all.
I like companions because I never had one rage quit or tell everyone what to do.Noes you must do it my way.Good groups are great but there are many that you have someone whiny and crying all the time.I don't play a game for drama.I get enough in real life.This is my time to have fun.
Also don't forget that 'they don't ninja loot everything just to flog it...'
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rohk007Member, Neverwinter Beta Users, Neverwinter Hero Users, SilverstarsPosts: 0Arc User
I like companions because I never had one rage quit or tell everyone what to do.Noes you must do it my way.Good groups are great but there are many that you have someone whiny and crying all the time.I don't play a game for drama.I get enough in real life.This is my time to have fun.
I lol'ed this is how i feel. I personally like the companions and they will be part of my roleplay story.
They should make it like EQ2s mercs., they take part of your gold and XP I believe if you use one, but I won't know till tax return thats when I getting the expansion for the merc. Just an idea, not sure what to do about pets, I don't mind them at all. I understand why some people done want them though. Will use them sometimes.
Edit:
Maybe not they should, but more like XP and gold going to companions could be an option.
EQ2's mercenaries take a lump sum payment up front & then a smaller payment every 30 minutes(both amounts are dependent on your character's level). You can suspend your merc while you're crafting or you don't actually need the help; you don't pay them while they are suspended. They also take 1/2 your coin from each kill as well as some xp (I'm not sure how much though, as I have my xp set at 75%aa/25%adv at the moment).
I am one of those who loves to have a pet out. When I first started playing WoW, I had rolled a druid (because that's what I'd ALWAYS played, back from tabletop D&D) so it seemed only natural for her to have a pet. I used to marvel at how she could sneak past the agro mobs with her pet following & no one saw the pet! When I played NWN, I REALLY had the best of the worlds. I played a druid/ranger/sorcerer (yes, that's 2 cats & a fae dragonling) & I had a blast. When I did group though, I usually only had one out (usually the fae dragonling) for the buffs it would offer as that many pets with 4 other people would be very clunky.
Here's the thing though... I'd be running around with 2 cats, a fae dragon AND a henchperson but oftentimes I'd end up all alone at the end of the fight. In other words, I could do it on my own, I didn't ~need~ them but I wanted them for my own personal play style. I see the companions being offered now as very similar to that. Like someone stated on page 17 or 18, if you find the gameplay too difficult then use your companion. If you find it too easy with the companion, don't use it. I don't have one yet on my wizard & I am not having any problems. I'm not even having problems soloing multiple mobs on my cleric after my poor husband's GWF dies. Granted, it is beta & there will be class tweaks before the game goes live. I may find that my wizzy & cleric have become very squishy once that happens, in which case I will probably use a pet or henchperson to help me out. It's all about choices, and if your gameplay choice is to blindly rush into a large room, or madly dash around a corner without actually looking first, then you probably do feel "forced by game mechanics" to use a henchperson or pet. In actuality though, it's how YOU play that determines whether you "need" help or not. As a rule though, I'm pretty sure that I remember tabletop D&D as a "stop & look around before you do something" type of game. Or maybe I just got lucky & had really good DM's
Comments
The benifit you get as a pet class, is t have your pet, and a companion.. more or less 2 pets, but i dont think there is a pet class in the game atm.. i could be wrong as i have only played the cleric.
.... and in another your saying!
Whoa Whoa Whoa, Now your trollin son.. I think maybe Neverwinter is not the game for you.
Neverwinter Official Wiki - http://neverwinter.gamepedia.com/
Was a pretty strong ability to have back in the day.
PWE typically uses pets, mounts and fashion to get people spending in the CS ... so no surprise there!
I personally am going with an Ioun Stone
Guardian could be a bonus for squishy / non healing classes though
Sorry, but if the choices are:
-Using an NPC I don't care for
-Being sub-optimal
Then it sounds like I lose either way. Get rid of companions, give them to classes that make sense or replace them with more effective temporary hirelings.
So that if there are spaces available in a party, they can be filled by pets; if not, they would become unavailable for the time being- sorted
Skilled players can solo even without a companion, which is nice for when your companion is out for training and you don't want to spend Astral Diamonds to speed it up. May give you time to RP or work on crafting skills or something. Once the levels get up there, the time between training can be like several hours. It's pretty serious. Doesn't necessarily gimp you to not have a companion around, but they do have their moments of helpfulness. Like boss fights as a Control Wizard, where you don't have the means of controlling something and can't quite find the space to unload some DPS on it. Pocket tank? Works for me!
Hahaha! Dis!
Well get the stat stone then... your problem is fixed.. dont ruin everyone elses game play beacuse your self-righteous
Besides I did not see the pets doing enough damage or control to make them a requirement.
That is good idea. or make them shrink to small size and become see-through outlines. (or combine in to mega-pets.. lol)
live and let live or play and let play. people have different ways to enjoy these games i dont know why others often want to apply social pressure to get them to conform to the way they want to play. odd...
Good Points !!!
LOL . . . This! Completely.
I agree with this as well.
I like MMOs because I can socially interact and mingle with like-minded gamers when i choose to. But when I am actually out there questing I am a solo guy. I love MMOs that give the best of both worlds. I solo'd all content in SWTOR (until they went Free to play and I quit playing) with only companions. Having your landing party bridge officers in STO was just bloody awesome. They did a GREAT job in all of the content I have encountered. Guild Wars enabled me to use "henchmen" AI to solo everything.
So now some of you elitists are thinking "This guy should not be playing an MMO. Get the "f" off here and go play a single player game." Sorry, but your assumption is entirely inaccurate, but nice try. A good MMO gives flexibility and CHOICES to game-play. I love the choices we get in the games I have mentioned because if I wish to team with friends and play, then i can. Or if I am feeling like going at my own pace and not dealing with personality conflicts, but still play a game I love, I can. Either way, with these AI systems you win.
Neverwinter is as such. No one is forcing you to have your pet out. If you are anti-companion then no one is forcing you to team up with someone who does. Pick who you like to team with and do it. With such a large player base, you have NO issues finding such groups. It happens in every MMO - entire guilds form based off play-styles that they hold in common. There will be entire guilds in Neverwinter who are companion-less "player-only" philosophy. Am I against such guilds? Nope. Why? because again that is a CHOICE and I am all about choices in an MMO XD
EDIT: To add: I have tested all classes in these betas that have been available so far. If you pay any attention at all to how you play your character then you can solo all content up to at least level 40 without a single companion by your side, so the argument that you HAVE to have companions by the design of the game is nullified in my book. I just wanted to share that as my observation during testing. Goodnight, all.
[SIGPIC][/SIGPIC]
Also don't forget that 'they don't ninja loot everything just to flog it...'
I lol'ed this is how i feel. I personally like the companions and they will be part of my roleplay story.
EQ2's mercenaries take a lump sum payment up front & then a smaller payment every 30 minutes(both amounts are dependent on your character's level). You can suspend your merc while you're crafting or you don't actually need the help; you don't pay them while they are suspended. They also take 1/2 your coin from each kill as well as some xp (I'm not sure how much though, as I have my xp set at 75%aa/25%adv at the moment).
I am one of those who loves to have a pet out. When I first started playing WoW, I had rolled a druid (because that's what I'd ALWAYS played, back from tabletop D&D) so it seemed only natural for her to have a pet. I used to marvel at how she could sneak past the agro mobs with her pet following & no one saw the pet! When I played NWN, I REALLY had the best of the worlds. I played a druid/ranger/sorcerer (yes, that's 2 cats & a fae dragonling) & I had a blast. When I did group though, I usually only had one out (usually the fae dragonling) for the buffs it would offer as that many pets with 4 other people would be very clunky.
Here's the thing though... I'd be running around with 2 cats, a fae dragon AND a henchperson but oftentimes I'd end up all alone at the end of the fight. In other words, I could do it on my own, I didn't ~need~ them but I wanted them for my own personal play style. I see the companions being offered now as very similar to that. Like someone stated on page 17 or 18, if you find the gameplay too difficult then use your companion. If you find it too easy with the companion, don't use it. I don't have one yet on my wizard & I am not having any problems. I'm not even having problems soloing multiple mobs on my cleric after my poor husband's GWF dies. Granted, it is beta & there will be class tweaks before the game goes live. I may find that my wizzy & cleric have become very squishy once that happens, in which case I will probably use a pet or henchperson to help me out. It's all about choices, and if your gameplay choice is to blindly rush into a large room, or madly dash around a corner without actually looking first, then you probably do feel "forced by game mechanics" to use a henchperson or pet. In actuality though, it's how YOU play that determines whether you "need" help or not. As a rule though, I'm pretty sure that I remember tabletop D&D as a "stop & look around before you do something" type of game. Or maybe I just got lucky & had really good DM's
They would probably disable companions in larger group content like raids. (Like they do in SWTOR)
Nuff said.
free meatshields/healbots...
what's not to like, lol?