March 4, 2008, the D&D gaming world changed forever, as the game master himself failed his final saving throw.
Let's come up with ideas how they can tribute
D&D game masters (and creators) Gary Gygax and Dave Arneson, in game. Neverwinter Online would never have existed, nor would millions of fans throughout the decades, around the world have a clue what dungeons and dragons were, besides what they say on TV and in books.
It's high time someone in Cryptic, recognized these two giants of humanity, and memorialize them forever, in Neverwinter.
I was thinking of a quiet garden, with a small river. Stones turned reveal legendary quotes from these two men, leading up to two giant statues... Upon leaving the instance you are buffed with an xp boost, as well as a random buff which lasts for 3 hours.
Lets get our creative minds flowin' boys & girls!!!
Dave Arneson.
E. Gary Gygax.
Comments
(Roleplay in Peace.)
He is a University of Minnesota alumnus, and began working on role-playing games at Coffman Union. He has kept a relatively low profile and has been called an "unsung legend" in the early development of role-playing games.
In 1984 Arneson was inducted into the Academy of Adventure Gaming Arts and Design's Hall of Fame and in 1999 was named by Pyramid magazine as one of The Millennium's Most Influential Persons, "at least in the realm of adventure gaming".
In 1969, Arneson was a history student at the University of Minnesota and working part time as a security guard. Arneson attended the Gen Con gaming convention for the first time in August 1969, which was only its second annual meeting (still primarily a wargaming only convention). It was at this Gen Con that he met Gary Gygax who had founded the Castle & Crusade Society in the International Federation of Wargamers in the 1960s at Lake Geneva, Wisconsin, not far from Arneson's home in Minnesota. They also shared an interest in sailing ship games and co-authored the Don't Give Up The Ship! naval battle rules, published in 1972 by Guidon Games.
Originally Arneson played his own mix of rules, using rock, paper, scissors to resolve combat. Later he adapted a set of rules intended for conducting naval combat. These rules had an armor class system like that which would be used later in D&D. In particular, the higher the armor class, the harder the ship (or creature) was to hit.
Arneson later dabbled with the Chainmail rules, written by Gygax and Jeff Perren, but found them lacking. He wrote his own rules in his own play, applying his own to his role-playing game scenarios and brought in his own rules. But Chainmail was on a similar track to what Arneson had in mind, combining fantasy elements with real-world rules. In 1970, Arneson began to create a game that involved medieval miniatures exploring the dungeons of a castle inhabited by fantastic monsters.
Arneson thought that Gygax would be interested in role-playing, as he was already a game-maker with similar interests, and played the game with Gygax at Gen Con 1971. They then worked together on the game, with Gygax developing supplemental rules and adding other fantasy elements.
The game that evolved was Blackmoor, which modern players of D&D would describe as a campaign setting, not a complete game. The gameplay would now be recognizable to players of Dungeons & Dragons, featuring the use of fixed hit points and armor class, character development (levels and experience points), and dungeon crawls. The setting was also fleshed-out over time. In the early 1970s, Arneson's gaming group in Minnesota began the "Blackmoor" campaign and has continued to play to the present.
After phone and mail design collaboration, Gygax and Arneson wanted to publish the game, later called "The Fantasy Game," but Arneson could not afford to invest in the venture. After a couple of failed attempts to get "The Fantasy Game" published, Brian Blume provided funding to publish the original Dungeons & Dragons set in 1974, which became a sold-out success. "Blackmoor" became one of the first two major settings for the game, and the Blackmoor supplement was the second supplement to the game, produced in 1975.
In 1979, Arneson filed the first lawsuit (of five) against Gygax and TSR Hobbies (D&D's publisher) over crediting and royalties on later adapted versions of Dungeons & Dragons. Arneson left D&D/TSR and they resolved the suits out of court in 1981, but this did not end the lingering tensions between them. The court documents are confidential and neither party may talk about the issues involved. It was resolved, however, that would be credited as "co-creators" on the packaging of D&D ever since.
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youre right people wouldnt know what dungeons and dragons are but wed still have this game today only itd be called Crypts and Hydras. whats with the lawsuits against each other? clearly 1 of them wasnt such a great person as they tried to rob the other...
Most of us long timers know and understand the history Deads. In many great works of art where creativity and boundless energy is absorbed, including money, human nature unfortunately brings out some of our dark side. When you are dealing with a major company who employs both entities, common everyday business etiquette formalities can become quite strained.
What's most important to me, is that finally these disagreements were resolved in favor of both parties and families. They both moved on in their lives with dignity and honor, and it is the way they should and will be remembered.
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/ducks
They could also sell companions that are named Devotee of St. Gygax and Devotee of St. Arneson.
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This entire concept isn't wrong per say, but baffling.
Edit: Let me expand on this a bit.
I can understand putting this type of thing in the next iteration of DnD, because that is his direct legacy. But Gary never had anything to directly do with the creation of Neverwinter online. Furthermore, I doubt Neverwinter online is something he would have been all too concerned with. Leave memorials where they are appropriate or make sense. Not every little thing needs to have a tribute to a dead man embedded in it.
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I think we should dedicate a section in this game to amoebas. i mean after all we wouldnt be here without them and uhmmm... we are their direct legacy =D i could have gone a different direction with this of course but the logical part of my brain said "dont do it! dont do it!"
i respect these dead dudes hustle, lets be honest they got their money on in a pretty cool way without having to sell out to the man (can you imagine how dreary it would have been to need to continue down the path as a security guard? lmfao he made the right choice) but yea, nothing special here. pretty sure fantasy would have managed to exist without either of them. theyre dead, moving on.
see im not even trolling this thread, this dude comes along to show how real trolls do it are trolls staple lore in DnD? it would explain a few posts around this place actually. silly role players, here vorathian have a peanut butter and jelly sandwich and go back to playing nice with your friends.
Wow, only met you two threads ago but you sure know how to express your deep anger at at anyone taking a poke at this game. LOL take it easy dude!! Chances are its coming out in less then 2 months and you will be able to FINALLY play it in all of its glory.
i know its crazy but i dont spend my free time on the website of companies i supposedly hate just to mouth off about their products in the most base manner possible. not that i thought you were doing that by the way, i just thought you made a few silly comments i could bust your hump over thats what boredom does. you at least wrote a couple of coherent paragraphs, more than can be said of this troll.
On the topic, sure i would like something that could remind us of the founder of the game we have loved for so many years. Maybe they could do remakes of his old modules as quests or something.
To me, the real holy trinity is Tolkien > Dungeons & Dragons > Everquest. Each pretty much directly borrows from the previous. DnD specifically should be remembered as the game that introduced the "boss" monster (link below), and also, albeit debatable, the first graphic MMO with Neverwinter Nights. The influence the DnD world has had on pop-culture, gaming, etc, is tremendous and transcends the actual brand itself.
http://en.wikipedia.org/wiki/Neverwinter_Nights_(AOL_game)
http://en.wikipedia.org/wiki/Boss_(video_gaming)
If you want a tribute just make one, I'll play it.
This is simply not true considering he voiced one of the mission narrations, people need to check FACTS, not spout what they think is the truth.
I fully recognize their contributions (heck, I've even met them both at GenCon/Origins conventions), admire the men, and while I don't think they are the second coming of Christ on earth, I have a great deal of respect for how their contributions to the genre helped shape my formative teens and early twenties.