Beta looks awesome! I'm really excited, but not being able to choose evil gods (and this implies you can't really be evil in the game) is a bit of a let down.
Was hoping to be the old nwn type of evil, killing dangerous enemies not for the sake of others but for your own selfish reasons
Hopefully not at the same time, or you'll get instagibbed.
@Truthseeker: yes, the game has Evil and CE as alignment... technically. But the support is substantially lacking compared to good alignment stuff. It's a way from developers to say "please, stop playing evil alignments".
Dilige, et quod vis fac (Love, and do what you will)
Actually they kind of already said it in PHB - do not roll an evil character unless your DM asks you or your campaign is actually designed for it.
They probably want to separate evil classes in specific settings like shadow world setting.
And at launch, why should they split their resources up to produce both good and evil campaigns, when most players will do one or the other but not both? As you say, they can add that later; for now, one path means twice as much content on that path for the same number of developer hours.
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citairMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 2Arc User
edited February 2013
Figure if they're adding drow they'll have to add Lolth down the road right?
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castagyreMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 4Arc User
edited February 2013
It makes some sense to me to keep things sort of one sided. Breaking the player base into hard factions would basically double their work load and often one side gets a much larger chunk of the population than the other as we've seen in various games over the years. If they left everything more open ended, perhaps something similar to original EQ with soft factions that can be changed and earned by the players actions, it would also require much more work to balance and flesh out on the devs part. It's just easier this way I'd imagine.
Remembering Hanlon's Razor can save one a lot on aspirines.
And even if they do add factions later, who says they have to be evil? Without going into real-world politics, political entities of nominally "good" alignment can be on opposite sides of issues they both find very important. Leave the "evil" factions for NPCs or "monster play"; let's have factions who are both right. WoW did it. STO did it. It can be done.
It's entirely possible that a more evil-aligned story will develop as time goes on, sort of the way the Klingon faction developed over time in STO. I wasn't in STO from the get go, but I do have almost 3 years under my belt, and I heard they developed the Klingons as a new faction once they had established the game Fed side. The most likely answer is that evil does not really fit in the campaign scenarios that they have given at this time, and thus it makes more sense to give out quests based on a population that runs the neutral to good range of the spectrum.
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ryuhoruhitoMember, Neverwinter Beta UsersPosts: 4Arc User
Comments
St. Augustinus
if o was e .... hehe
Selunite doesn't sound half as bad as that! Come to the side of Moon!
I don't really like Selune I'll just make a b... Sune Cleric temptress :P
St. Augustinus
I just prefer the curvy one. Sorry if i'm a pervert :P
St. Augustinus
I actually fear that's the reason.
Sharess is just too lewd. I want a goddess of love, not of kamasutra.
St. Augustinus
Occam's Razor makes the cutting clean.
(Edit: It wont let me do my table flip acsii /sigh)
Hopefully not at the same time, or you'll get instagibbed.
@Truthseeker: yes, the game has Evil and CE as alignment... technically. But the support is substantially lacking compared to good alignment stuff. It's a way from developers to say "please, stop playing evil alignments".
St. Augustinus
Agree, this is ridiculous, hope they add the rest at launch
Actually they kind of already said it in PHB - do not roll an evil character unless your DM asks you or your campaign is actually designed for it.
They probably want to separate evil classes in specific settings like shadow world setting.
Sarcasm aside, we need Deities that match the various backgrounds.
And at launch, why should they split their resources up to produce both good and evil campaigns, when most players will do one or the other but not both? As you say, they can add that later; for now, one path means twice as much content on that path for the same number of developer hours.
She is a servant of Silvanus, the deities listed are the major ones.
LOOOOL I like your thinking ...
Anyway I don't like that there is not option to choose a chaotic or evil god.
You failed Lore check here.
Dark Moon Heresay says that Selune and Shar are same. So it is not really sarcasm. You need better example.
Neither do I, but hey! There is one unaligned deity - Tempus!
mmmm............... well..... Tempus................ emm........................... *put a barbarian helmet* TEMPUUUUS!!!
nothing is something XD