In my opinion crafting is more then gathering ingridients for recepies. The verry best example is the Russian game Evil Islands. Not widely known, it has one of the best crafting concepts i know:
Crafting a spell:
To craft a spell you needed a blueprint. You were able to add some runes, improving damage, number of targets, time and so on. With every rune the spell got more complex (higher skill level) and expensive when casting.
Crafting a weapon/armory:
To craft a weapon or armory you needed as well a blueprint of the item. It includes a list of material you need such as bones, leather, stone, steal and so on. But there were different kinds of materials per category. For example there was weak bone, hard bone and dragon bone. The material defined the damage/protection provided by the item and the capacety of spell complexity.
So nearly every kind of item was craftable.
I could imagine such a sytem with perhaps legendary materials/blueprints.
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited December 2012
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I really like the concepts though! It actually sounds like something I would design if I was in charge haha. *Hopes Cryptic's crafting system will be similar*
Spell crafting may not be possible due to 4e mechanics.
regarding crafting, I am hoping it is something to look forward to. Snide comments from devs about crafting that it is something unexpected and awesome have already increased my anticipation. I wonder if I will be disappointed when they finally unveil it ...
Best crafting system i have ever seen in an mmo was in Vanguard. While the game itself was unfinished the crafting system was good.
Agreed! I really liked that system as well. It wasn't so boring even though you mashed lots of buttons. I liked how you had a random chance to create a improved or even great version of whatever you were making. They set the chance too high though so it almost never happened, but during beta it wasn't set as high so it happened more often.
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
Best crafting system i have ever seen in an mmo was in Vanguard. While the game itself was unfinished the crafting system was good.
You know it's funny I've heard from multiple sources now that that game had great crafting.
Honestly, I've never been much of a crafter, myself. I'd rather spend the time adventuring. I'd rather loot a cool sword than smith one. Always appreciate crafters, tho, happy to supply them with materials and ask for a favor or two down the road
Unless it's like, an epic sword, where I have to quest for the hilt, the blade, and the magic jewel to socket in it, then take it to the ancient forge at the pit of a volcano, and use an ancient hammer I had to quest for to assemble it, and use an ancient dagger I had to quest for to spill my own blood into the jewel hilt to attune it to me.
I'm going to go to bed now
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iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
edited December 2012
Ahh the good things of UO when you think of crafting. Not hearing a peep on the crafting here..concerns me. Even my patience...is limited.
I want a crafting system that is fun and not overly complicated, but I also would like to see crafting that is meaningful and by that I mean the ability to actually make some of the best items in the game....but I honestly don't expect that because every time that subject is broached the raid or die crowd starts screaming.
One of the best D&D campaigns I ever played a companion crafted a bow for me named Famine it was a life draining bow a very powerful weapon that took her time gathering the components and performing the rituals for the incantation.
A MMO needs to translate that somehow, not enable people to crank out high level magic items on a manufactures level but enable them with time work and coin to produce a really rare one of a kind item that they could use for themselves or gift to a companion.
Always Looking for mature laidback players/rpers for Dungeon Delves!
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited December 2012
I've always thought that one of the best allures to Crafting wasn't making End-Game gear (that should come from End-game raids and content, IMO) but for making Twink-gear.
But extensive crafting systems give players control over another aspect of the world - the economy - and I'm all for anything that allows the players to shape the world around them.
I am not big into crafting personally, but I definately hope there is a big crafting part of Neverwinter. I would like to see a system that has minor benefits for those that only wanted to dabble in crafting. For those that want to invest a lot of time in crafting they should with a great deal of work create some of the worlds best items. On the other hand they should not be able to make the very best, those extremely rare items only made by the gods. I would also want crafters to be able to sell the items. Given the huge amounts of work going into these items would be very expensive in the AH. All based on market economy of course.
The crafting system is still in its early implementation stages, so I can't give specifics on it but I can confirm it exists
The framework UI is already working and it's looking pretty slick.
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
The crafting system is still in its early implementation stages, so I can't give specifics on it but I can confirm it exists
The framework UI is already working and it's looking pretty slick.
Sweeeet
Can you tell us what kind of affects magic items will have on them? Randomly generated or crafted?
Don't be afraid to talk about awesome epic items
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chaddiwickerMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited December 2012
I like crafting and am glad to hear it will be part of the game. Of all the games I've played, I think I like LOTRO's crafting system best. My biggest frustration with crafting is when it is designed to "force" a player to have to buy "ingredients" from other players. In WoW, for example, you would need to buy leathers in the auction house if you were a blacksmith/miner. LOTRO is like this, too. I'm more of a solo player and would prefer being able to be self sufficient in game.
The crafting system is still in its early implementation stages, so I can't give specifics on it but I can confirm it exists
The framework UI is already working and it's looking pretty slick.
That makes me ask if it will be in for launch and if so...it looks like launch may be many months away.
The crafting system is still in its early implementation stages, so I can't give specifics on it but I can confirm it exists
The framework UI is already working and it's looking pretty slick.
The crafting system is still in its early implementation stages, so I can't give specifics on it but I can confirm it exists
The framework UI is already working and it's looking pretty slick.
This is the closest thing to a real progress update we have seen, and it doesn't look good. "Early Implementation stages" Translates to = Several months to beta and launch.
If that is the case, then fine. At least put it out there. Quit leading us to believe that everything is right around the corner when you still have key facets of the game in early implementation stage. Quit yanking our chains and just be honest with your fanbase for a change.
This is the closest thing to a real progress update we have seen, and it doesn't look good. "Early Implementation stages" Translates to = Several months to beta and launch.
If that is the case, then fine. At least put it out there. Quit leading us to believe that everything is right around the corner when you still have key facets of the game in early implementation stage. Quit yanking our chains and just be honest with your fanbase for a change.
... Snide comments from devs about crafting that it is something unexpected and awesome have already increased my anticipation. I wonder if I will be disappointed when they finally unveil it ...
The crafting system is still in its early implementation stages, so I can't give specifics on it but I can confirm it exists
The framework UI is already working and it's looking pretty slick.
See that is what I talked about before - naughty crypticmapolis making snide comments again
You know it's funny I've heard from multiple sources now that that game had great crafting.
Honestly, I've never been much of a crafter, myself. I'd rather spend the time adventuring. I'd rather loot a cool sword than smith one. Always appreciate crafters, tho, happy to supply them with materials and ask for a favor or two down the road
Unless it's like, an epic sword, where I have to quest for the hilt, the blade, and the magic jewel to socket in it, then take it to the ancient forge at the pit of a volcano, and use an ancient hammer I had to quest for to assemble it, and use an ancient dagger I had to quest for to spill my own blood into the jewel hilt to attune it to me.
I'm going to go to bed now
I am not known to be a crafter either though at some point i have done it in every mmo that i have played a quite extensive list. Bar none Vanguard was the best imo.
Which leads me to ask will there be a gathering system in this game. Mining, Herb gathering, Wood cutting etc. I usually sink my teeth into gathering systems and sell to dedicated crafters in the early game.
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iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
edited December 2012
I reached out to those so-called secret cabal NWO people and even they didn't have anything to say to me. Either it's the most guarded thing since henchmen and the MMO conversion or there's no info yet.
Sorry, I'll keep looking for some info on crafting somewhere.
Which leads me to ask will there be a gathering system in this game. Mining, Herb gathering, Wood cutting etc. I usually sink my teeth into gathering systems and sell to dedicated crafters in the early game.
This is the closest thing to a real progress update we have seen, and it doesn't look good. "Early Implementation stages" Translates to = Several months to beta and launch.
If that is the case, then fine. At least put it out there. Quit leading us to believe that everything is right around the corner when you still have key facets of the game in early implementation stage. Quit yanking our chains and just be honest with your fanbase for a change.
I completely agree as well. You know this is a competitive industry. I am huge Neverwinter fan, but honestly Elder Scrolls Online could teach the Neverwinter marketing team more than a couple things. They are starting to draw away my attention.
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
Which leads me to ask will there be a gathering system in this game. Mining, Herb gathering, Wood cutting etc. I usually sink my teeth into gathering systems and sell to dedicated crafters in the early game.
There is a gathering system, but it's based off of classic D&D skills like Dungeoneering, Arcana, Religion, Nature, etc. instead of the typical mining/herbalism thing.
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
There is a gathering system, but it's based off of classic D&D skills like Dungeoneering, Arcana, Religion, Nature, etc. instead of the typical mining/herbalism thing.
Clever, good way to make use of at least a portion of the skills system, I'm glad to hear that. In an earlier interview when skills were brought up it was just "we haven't implemented that/we're discussing it."
Sounds like the game is almost done, right?
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denkasaebaMember, Neverwinter Beta UsersPosts: 0Arc User
There is a gathering system, but it's based off of classic D&D skills like Dungeoneering, Arcana, Religion, Nature, etc. instead of the typical mining/herbalism thing.
VERY clever. This is one the things i actually added in my board games and i like it being implemented in a MMO.
Dilige, et quod vis fac (Love, and do what you will)
Comments
I really like the concepts though! It actually sounds like something I would design if I was in charge haha.
*Hopes Cryptic's crafting system will be similar*
regarding crafting, I am hoping it is something to look forward to. Snide comments from devs about crafting that it is something unexpected and awesome have already increased my anticipation. I wonder if I will be disappointed when they finally unveil it ...
Agreed! I really liked that system as well. It wasn't so boring even though you mashed lots of buttons. I liked how you had a random chance to create a improved or even great version of whatever you were making. They set the chance too high though so it almost never happened, but during beta it wasn't set as high so it happened more often.
You know it's funny I've heard from multiple sources now that that game had great crafting.
Honestly, I've never been much of a crafter, myself. I'd rather spend the time adventuring. I'd rather loot a cool sword than smith one. Always appreciate crafters, tho, happy to supply them with materials and ask for a favor or two down the road
Unless it's like, an epic sword, where I have to quest for the hilt, the blade, and the magic jewel to socket in it, then take it to the ancient forge at the pit of a volcano, and use an ancient hammer I had to quest for to assemble it, and use an ancient dagger I had to quest for to spill my own blood into the jewel hilt to attune it to me.
I'm going to go to bed now
One of the best D&D campaigns I ever played a companion crafted a bow for me named Famine it was a life draining bow a very powerful weapon that took her time gathering the components and performing the rituals for the incantation.
A MMO needs to translate that somehow, not enable people to crank out high level magic items on a manufactures level but enable them with time work and coin to produce a really rare one of a kind item that they could use for themselves or gift to a companion.
But extensive crafting systems give players control over another aspect of the world - the economy - and I'm all for anything that allows the players to shape the world around them.
The framework UI is already working and it's looking pretty slick.
Sweeeet
Can you tell us what kind of affects magic items will have on them? Randomly generated or crafted?
Don't be afraid to talk about awesome epic items
That makes me ask if it will be in for launch and if so...it looks like launch may be many months away.
Did you tell me players have crafting?
I... love... crafting
This is the closest thing to a real progress update we have seen, and it doesn't look good. "Early Implementation stages" Translates to = Several months to beta and launch.
If that is the case, then fine. At least put it out there. Quit leading us to believe that everything is right around the corner when you still have key facets of the game in early implementation stage. Quit yanking our chains and just be honest with your fanbase for a change.
Totally agree Tinypro.
You're new here ...you might want to go back and look at the history before making snarky remarks.
oh and welcome to the forums.
Will do. Thanks
No problem
See that is what I talked about before - naughty crypticmapolis making snide comments again
I am not known to be a crafter either though at some point i have done it in every mmo that i have played a quite extensive list. Bar none Vanguard was the best imo.
Which leads me to ask will there be a gathering system in this game. Mining, Herb gathering, Wood cutting etc. I usually sink my teeth into gathering systems and sell to dedicated crafters in the early game.
Sorry, I'll keep looking for some info on crafting somewhere.
That's a good question
I completely agree as well. You know this is a competitive industry. I am huge Neverwinter fan, but honestly Elder Scrolls Online could teach the Neverwinter marketing team more than a couple things. They are starting to draw away my attention.
On a side note I become less and less interested in this the more I read about it.
There is a gathering system, but it's based off of classic D&D skills like Dungeoneering, Arcana, Religion, Nature, etc. instead of the typical mining/herbalism thing.
Clever, good way to make use of at least a portion of the skills system, I'm glad to hear that. In an earlier interview when skills were brought up it was just "we haven't implemented that/we're discussing it."
Sounds like the game is almost done, right?
VERY clever. This is one the things i actually added in my board games and i like it being implemented in a MMO.
St. Augustinus