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  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2012
    So, unless I'm missing something, sounds like crafting MAY be linked to components gotten by skills. I'm guessing how skills are handled will dictate the crafting in game, but I need to see more info on this before commenting further. However, reading this cannon now with us here, fills my heart with joy: We got D&D SKILLS in the game!

    *Snoopy Dance*



    And cool, I'm playing a high-elf wizard in D&D NEXT too!
    [SIGPIC][/SIGPIC]
  • denkasaebadenkasaeba Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2012
    I thought that you guys inside alpha knew about this kind of stuff
    Dilige, et quod vis fac (Love, and do what you will)

    St. Augustinus
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    denkasaeba wrote: »
    I thought that you guys inside alpha knew about this kind of stuff

    Even if he was, he did have to pretend to not know about it.

    Fortunately, for vetran roleplayer like him, playing the role of "I haz not done any alphaz!" should be quite easy :p
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2012
    Great, now I have to do yet ANOTHER lolkat!


    Fortunately, I have just the one here...



    h6FB53C5B
    [SIGPIC][/SIGPIC]
  • kyllroy2kyllroy2 Member, Neverwinter Beta Users Posts: 309 Bounty Hunter
    edited January 2013
    IMO, one of the things that helped NwN2 off the cliff was the add on crafting system that seemed so different and unusual that it just got boring. Basing it on skills seems not only practical for ones attribute goals, but a possible specialty depending on class. Makes interaction and trade possible in a group/community seem almost doable.
  • juissi7juissi7 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited January 2013
    personaly i like crafting system that you have to put time on it and exploring the areas where to find best materials. Enchanted items really should be come from enchanters/mages who should put time for enchanting and not just one click and +5 kingslayer dagger i would like if that also took days/weeks.
  • servognome42servognome42 Member Posts: 1 Arc User
    edited January 2013
    I loved the design of the Star Wars Galaxies crafting system at launch (though it suffered horribly due to bugs).
    It naturally provided for a realistic economy as the best way to get materials was to put out contracts for others to fill, while the crafter toiled away making orders for people. Great crafters would gain fame through word-of-mouth on who makes the best stuff.
    I also had way more fun socializing and hearing the adventures of others than killing stuff.
    The only thing it really lacked was experimentation and discovery.
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