iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
edited December 2012
So, unless I'm missing something, sounds like crafting MAY be linked to components gotten by skills. I'm guessing how skills are handled will dictate the crafting in game, but I need to see more info on this before commenting further. However, reading this cannon now with us here, fills my heart with joy: We got D&D SKILLS in the game!
*Snoopy Dance*
And cool, I'm playing a high-elf wizard in D&D NEXT too!
IMO, one of the things that helped NwN2 off the cliff was the add on crafting system that seemed so different and unusual that it just got boring. Basing it on skills seems not only practical for ones attribute goals, but a possible specialty depending on class. Makes interaction and trade possible in a group/community seem almost doable.
juissi7Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 1Arc User
edited January 2013
personaly i like crafting system that you have to put time on it and exploring the areas where to find best materials. Enchanted items really should be come from enchanters/mages who should put time for enchanting and not just one click and +5 kingslayer dagger i would like if that also took days/weeks.
I loved the design of the Star Wars Galaxies crafting system at launch (though it suffered horribly due to bugs).
It naturally provided for a realistic economy as the best way to get materials was to put out contracts for others to fill, while the crafter toiled away making orders for people. Great crafters would gain fame through word-of-mouth on who makes the best stuff.
I also had way more fun socializing and hearing the adventures of others than killing stuff.
The only thing it really lacked was experimentation and discovery.
Comments
*Snoopy Dance*
And cool, I'm playing a high-elf wizard in D&D NEXT too!
St. Augustinus
Even if he was, he did have to pretend to not know about it.
Fortunately, for vetran roleplayer like him, playing the role of "I haz not done any alphaz!" should be quite easy
Fortunately, I have just the one here...
https://soundcloud.com/nathankilgore/i-wanna-see-you2
Otter ~~~~ on Beholder
It naturally provided for a realistic economy as the best way to get materials was to put out contracts for others to fill, while the crafter toiled away making orders for people. Great crafters would gain fame through word-of-mouth on who makes the best stuff.
I also had way more fun socializing and hearing the adventures of others than killing stuff.
The only thing it really lacked was experimentation and discovery.