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NWO Expansion already in talks!

zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
edited December 2012 in General Discussion (PC)
Craig Zinkievich ‏@CrypticZinc
Sketching out expansion plans for #Neverwinter. Probably all gonna change after launch and you guys play, but you gotta have a plan, right?

So cool. I think this is a sign of good things to come. I feel this because the game isn't even in Beta yet and they are already making long-term plans for upcoming expansions. To me, this shows a very good level of commitment by both Cryptic and PWE, a commitment for Neverwinter's longevity.
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Comments

  • nimlohnimloh Member Posts: 177 Bounty Hunter
    edited December 2012
    Cool. Map expansion would be my highest interest. Classes too of course.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2012
    Hey it's all good. One of the few times I liked Twitter. Okay, that and



    PSY Gives Thumbs Up to K-Town's "Gangnam Style" Restaurant



    From pirate-themed bars to coffee shops shaped like the Titanic, Koreatown has always been known for it's gimmicky...




    [SIGPIC][/SIGPIC]
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited December 2012
    nimloh wrote: »
    Cool. Map expansion would be my highest interest. Classes too of course.
    Yeah, I hope to see all of Faerun and even new Evermeet and Moonshae Isles expanded into. Chult and Kara-Tur, maybe even Zakarah (Al-Quadim) would be awesome too. Even though Halruaa has been ravaged severely, I hope to experience the Shining South too. Halruaa has been one of my favorite nations, along with Netheril and Evermeet.

    What I really hope to see is that each Expansion would further move the Timeline along getting it closer and in-line with the upcoming D&D Next (Third Sundering) timeline. I'll be really disappointed if NWO remains in the "past" and doesn't stay current.
  • devoteoftempusdevoteoftempus Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 473 Bounty Hunter
    edited December 2012
    Actually this is all standard practice and really nothing to start jumping up and down over, this all really means nothing. WoW had years of expansions already planned out in it's early stages. Ghostlands, the Worgen gate being closed off, the Uldar Uladm (Vanilla dungeons) or whatever story lines that are tied to the Titans that the finale was seen in Wrath. DDO has numerous planescaller locations but as of yet are still unavailable (only one of the three or four are available). DDO is probably a prime example of planned expansions but as of yet still hasn't been delivered and DDO has had plenty of years to have delivered that content. Not planning out expansions is just stupid, they can plan all they want but that doesn't mean that it'll delivered.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2012
    Actually this is all standard practice and really nothing to start jumping up and down over, this all really means nothing. WoW had years of expansions already planned out in it's early stages. Ghostlands, the Worgen gate being closed off, the Uldar Uladm (Vanilla dungeons) or whatever story lines that are tied to the Titans that the finale was seen in Wrath. DDO has numerous planescaller locations but as of yet are still unavailable (only one of the three or four are available). DDO is probably a prime example of planned expansions but as of yet still hasn't been delivered and DDO has had plenty of years to have delivered that content. Not planning out expansions is just stupid, they can plan all they want but that doesn't mean that it'll delivered.



    How do I put this...


    They don't talk about jack here in Cryptic until it's at a state to be considered what they are talking about so they really must have a large amount of content they are actually working with! Not saying we'll see all of it very soon, but looking at the Cryptic speaking times on this project which for development is infrequent to put it nicely, this is a potentially bright spot. Sorry Cryptic if I was impolite saying you don't talk enough about your stuff in development. But it's true oh ones who market...
    [SIGPIC][/SIGPIC]
  • hippyohippyo Member Posts: 186 Arc User
    edited December 2012
    Sitting here with Xmas pumps on already holding a little bell and cds with chorals and pudding just awaiting the downcome.
    [SIGPIC][/SIGPIC]
  • devoteoftempusdevoteoftempus Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 473 Bounty Hunter
    edited December 2012
    I hope though that Icewind Dale series setting will be the first area they expand to though and have it's music. What they call it... Spine of the World?
  • tiima1tiima1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited December 2012
    Just the fact that expansions are being planned means they're thinking long term, which is great in my opinion. Because the "planet" is the Forgotten Realms, they've got a ridiculous amount of potential material to work with. Other than all the continents, dungeons, cities, and wilderness, there's the underdark an all it covers, and then all the planes... I mean, there's potential for decades of material. Its exciting to think about where they might start!
    [SIGPIC]Between two evils, I always pick the one I never tried before.[/SIGPIC]
    Confident, cocky, lazy, dead.
  • surf13surf13 Member Posts: 561 Arc User
    edited December 2012
    +1 tiima1! They have huge volumes... Layers upon layers of volumes... Of material to draw from. Imagine some of the high-level possibilites like fighting Orcus in the Abyss!

    (Ah I love that avatar...)
  • crypticmapoliscrypticmapolis Member, NW_CrypticDev, Cryptic Developer Posts: 240 Cryptic Developer
    edited December 2012
    During our weekly team meetings, we have a segment called "Lore Corner" where our lead story guy talks about the rich variety of places and creatures in the Forgotten Realms. He often calls out some wickedly awesome places for potential zones and expansions. We have a lot of incredible content planned and I personally can't wait to work on it :)
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited December 2012
    Great to hear!

    *wants the underdark first*

    There are so many great places in the realms I really would end up having to roll two d10's in order to choose which to build first if I was in charge of development...

    But the underdark...That's limitless potential. It's like D&D's Version of Land of the Lost or Journey to the Center of the Earth. Anything goes!
    The imagination's the limit.

    I hope we see Cryptic tackle that most wonderful of locations sooner, rather than later.

    P.S. It's great to see you posting on the forums more often again Crypticmapolis! You have been missed!
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2012
    Personally I want Kara-Tur but it's all good!
    [SIGPIC][/SIGPIC]
  • lyfebanelyfebane Member, Neverwinter Beta Users Posts: 312 Bounty Hunter
    edited December 2012
    Just do not fall into trap like eq and wow where what would appear to be biggest badest villains come in expansion in the middle, fighting Gods then next expansion fighting a mortal race that is somehow more powerful than the god you where fighting? suspenion of belief lost. interest lost.

    Plan gradual steps up in power with what you expect would be more powerful mobs. Dont want to fight a dragon, then next expansion find that a new breed of rabits are some how more powerful than a dragon! plan those mobs in order of what you would expect difficulty
    [SIGPIC][/SIGPIC] I am not evil, I am just cursed.
  • sirsitsalotsirsitsalot Member Posts: 0 Arc User
    edited December 2012
    Before anyone gets too thrilled over this, I suggest that you take a look at Seasons 6 and 7 of Star Trek Online for an idea of what sort of expansions Cryptic may have in mind for Neverwinter.

    In Season 6 we got Fleet Starbases that everyone can contribute resources towards building and advancing through different branches of options. There are no missions of substance. You have to play other parts of the game to obtain the resources needed to contribute and there are steep costs associated with it (in time and game currency, not necessarily real world money) and players find themselves engaging in the same old boring content that they've already become burnt out on. And so far, I do not see any real use for starbases other than a massive progressive trophy that players and their fellow fleet members can look at and say, "We grinded for MONTHS to get this. Yay!"

    Season 7 added a new area to the game to explore and filled it with a bunch of repeatable objectives associated with a daily mission. They also gave us a new social hub planet with an embassy that out fleets can get involved with (I call it Starbase Grind II). This new planet, New Romulus has a story associated with it, but you must complete Tiers of reputation progression that take a lot of repeatable dailies to advance. The story is rolled out at the start of each new Tier through fully-voiced cutscenes. The plots are well written and do sort of give you a feeling that there is more going on than just what you are doing. Season 7 also brought a reworking of the payouts for the game-currency used to advance through the Starbase and Embassy progression. The game now produces less of that currency requiring the player to participate in more varried content.

    The fact that this model has been applied to the past two seasons indicates it is a direction that PWE likes, and it may be the direction they take Neverwinter's core game development. Now with Foundry being emphasized over here as a core element of gameplay more than it is over there in STO, even if they go with the gated progression mechanic for their core story arcs, there should be plenty of variety for us to enjoy in terms of quest content. But I think we need to accept the very real possibility that if we want meaningful and diverse quests we can enjoy when we want to enjoy them, we will have to look to our own Foundry authors for it, not to Cryptic.

    I'm not slamming them over that. For a D&D setting, I would prefer that the bulk of the storytelling be done by creative players, as is the case for the overwhelming majority of the pen-and-paper incarnation of D&D. I just wanted to prepare the MMO-oriented players who are used to the word "expansion" being associated with a content pack that contains tons of new quests and art assets for what they can likely expect from Cryptic, for whom it has been like pulling teeth to get any meaningful mission content for STO over the past nearly three years.

    So don't get your hopes up or set your expectations too high. As with any MMO, not just Cryptic's work, you will likely be disappointed if you do.
    I'm not really a John Galt,
    but I play one on the forums...
    :P
  • pilf3rpilf3r Member Posts: 0 Arc User
    edited December 2012
    Pardon my french but I bloody hate the effing daily grinds. I would rather grind for loot via raids than grind a boring daily for "special currency" or for some type of "rep" to advance a story line.
    [SIGPIC][/SIGPIC]
    Neverwinter Thieves Guild
  • galvayragalvayra Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2012
    lyfebane wrote: »
    Dont want to fight a dragon, then next expansion find that a new breed of rabits are some how more powerful than a dragon!

    Now why would you go and say that rabbits are some how not more powerful then dragons? look at the bones

    http://www.youtube.com/watch?v=cCI18qAoKq4
    "Not everything that counts can be counted, and not everything that can be counted counts."
  • borak2borak2 Member, NW M9 Playtest Posts: 202 Arc User
    edited December 2012
    I would like to see undermountain and waterdeep as the first expansion.
  • fredchipmunkfredchipmunk Member Posts: 0 Arc User
    edited December 2012
    All game development teams will have short, medium, and long term plans as well as wish lists. Development, though, is not always sequential. One of the shortcoming that we as potential Beta testers must accept is that we will work on a character until it is L20+ and then the developers will release new content for lower levels. In the game I was part of, as Board Administrator I had to be aware of all aspects of game-play, every character class, etc. Thus within one year of playing, even before the game came out of closed beta, I had 8 characters at varied levels. Even after the game is released there will be similar adjustments.

    Considering how much effort and money has already been put into building NWO, one must assume the development team, Cryptic, and PWE plans on a long-term game, hopefully decades. Starting a new character five years after release will be almost like starting a new game.
  • lyfebanelyfebane Member, Neverwinter Beta Users Posts: 312 Bounty Hunter
    edited December 2012
    Now why would you go and say that rabbits are some how not more powerful then dragons? look at the bones
    I never said rabits where not vicous and deadly! just not more powerful than a dragon!

    It is not the "grind" as such that is the problem, it is how you set that up. I do not mind working towards something if part of what you would normal do goes towards it, but if it is something that you have to do that is different from normal (say a daily quest, when normal you would go dungeon crawling) and you will stop immediately the point you get to where you need to be for a certain reward, then that is grind. Some might like daily quest grind, usualyl ok if only 1 or 2 for me, but perfer it comes from serval sources with one way not better than another.
    [SIGPIC][/SIGPIC] I am not evil, I am just cursed.
  • sirsitsalotsirsitsalot Member Posts: 0 Arc User
    edited December 2012
    pilf3r wrote: »
    Pardon my french but I bloody hate the effing daily grinds. I would rather grind for loot via raids than grind a boring daily for "special currency" or for some type of "rep" to advance a story line.

    I'm not too fond of it myself. But I really don't see that they have much real choice. I have yet to see a developer who can release enough quest content to stay ahead of, or even on pace with, how fast that the community can consume it and start demanding more. Whatever they release has to stretch according to their deployment cycle. Use of daily grinds that pay out a currency or token towards unlocking the next tier of the current storyline, with the number of tokens required at each tier set high enough that the content would be completed just ahead of the release of the next content expansion is really the best thing that they can do.

    The Foundry is what will be carrying this game in terms of questing. Ideally, with each season we will see the addition of new core-world areas which can serve as portals into Foundry missions, as well as new assets to use in the creation of Foundry quests. As long as the foundry elements are kept fresh and functional, it won't matter how Cryptic goes about gating the progression through their core content.

    In all honesty, Cryptic's quests should be more of a showcase of what Foundry authors can do with the tools, and to show off vanity items that we can buy off the cash shop. Of course they can have a solid storyline they wrap all that around and they could have enough pre-made missions for launch that can see players through at least half of the leveling process (enough time for foundry quests to populate the game and make up for the rest of progression.

    It's end-level content expansions that I feel they should use the gate-and-padding method on. Cryptic is not all that great when it comes to being able to deliver quest content of significant quantity on a regular basis.

    One thing I would like to suggest is to not play this game like it is some sort of race you need to run to try to get to some finish line as quickly as possible. Try pacing yourself. It's going to be free to play, so it's not like you won't be able to play other games at the same time. Look for elements in it that you enjoy and just play them. Don't worry about how far you are progressing or how fast. Just have fun.

    Cryptic's MMOs are the bane of hardcore gamers who just have to get to the end first. Once you reach the end, you'll be at the end, and will likely have to wait a while before the next new thing comes.

    If it was a sandbox MMO, it would be different, because then you have the community and world interaction that produces emergent content to keep you engaged, so you don't notice the void of official content as badly. Unless you are asocial and hate the notion of creating your own experiences in an MMO.

    All I am trying to get across really is that for the most part, the community's notion of expansions and Cryptic's notion thereof are two different things that do not reconcile with each other. One need only read the vitriol spewed all over Cryptic by the STO community concerning what they want as opposed to what they are given.

    We can do our part here to avoid the angst that exists over there by understanding how Cryptic operates, especially since Perfect World bought them. Their model is an east-meets-west amalgamation of MMO concepts. We need to accept that truth first and foremost, or we will not enjoy Neverwinter when it comes out.

    Best advice I can give to anyone who is awaiting the release of a new MMO:

    Abandon all your preconceptions and expectations. The game is going to be what it will be, not what you think it ought to be. Don't read anything into any developer communications. If it is not on the page, do not expect it to be on the stagte. People complain about how much BioWare left out of TOR. Well, BioWare has always been a "we don't talk about it unless we know it's going to be in" type of developer. All the stuff people complained about being left out of the game was stuff that they didn't talk about. We tried to warn them, but we had only been playing BioWare games for many years, so what did we know?

    Anyway. Don't get your hopes up or set your expectations too high over Cryptic's expansion delivery.
    I'm not really a John Galt,
    but I play one on the forums...
    :P
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited December 2012
    STO has not had an expansion yet. They have had Content Updates however, which are the Seasons, but no Expansions. You're confusing Content Updates with Expansions and giving them a bad rap for it.

    Champions Online, on the other hand, has had 3 Expansion Packs and after that just Content Updates.
  • hippyohippyo Member Posts: 186 Arc User
    edited December 2012
    Abandon all your preconceptions and expectations.

    I have my espectations high as they can be due to the fact that Cryptic are taking on an remake of my favorite game. In fact i think its the historic moment in gaming after the publishing of NWN. I am well aware of the fact that our whining will do little to sway the devteam in any way, but still want to bring my own experience in to the development process. So i agree with you that the discussion has been rather lopsided and overemotional. Still it did a lot for me in a way that i feel much more involved and improves my social skill i guess.
    [SIGPIC][/SIGPIC]
  • sirsitsalotsirsitsalot Member Posts: 0 Arc User
    edited December 2012
    hippyo wrote: »
    I have my espectations high as they can be due to the fact that Cryptic are taking on an remake of my favorite game. In fact i think its the historic moment in gaming after the publishing of NWN. I am well aware of the fact that our whining will do little to sway the devteam in any way, but still want to bring my own experience in to the development process. So i agree with you that the discussion has been rather lopsided and overemotional. Still it did a lot for me in a way that i feel much more involved and improves my social skill i guess.

    I hear ya...

    But seriously, you really should lower your expectations. This is not a remake of NwN. Frankly I wish they would have called it "Forgotten Realms Online" and still start you in the city of Neverwinter. The Neverwinter name is going to have very mant people expecting at least NwN2-level functionality with the toolset, and a lot expecting NwN1 functionality, and the truth is, while it will let us do some pretty awesome stuff, it will still fall drastically short of either of those titles.

    As I understand it, we will not be able to set up persistant worlds, and the Foundry will not have scripting capability. That right there lowers the bar considerably. But hey. The Foundry over on STO currently has less functionality that we have been shown for what NW's foundry will have, and over there, foundry authors manage to turn out some amazing missions. So it's really more about understanding how it all works and how things can be combined for interesting effect.
    I'm not really a John Galt,
    but I play one on the forums...
    :P
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2012
    hippyo wrote: »
    I have my espectations high as they can be due to the fact that Cryptic are taking on an remake of my favorite game. In fact i think its the historic moment in gaming after the publishing of NWN. I am well aware of the fact that our whining will do little to sway the devteam in any way, but still want to bring my own experience in to the development process. So i agree with you that the discussion has been rather lopsided and overemotional. Still it did a lot for me in a way that i feel much more involved and improves my social skill i guess.


    And here's the problem. It's not a remake. It's not even a reboot. It's a wholly new game using a new system both in edition and in game-play Only the lore remains and that's about 115 years past the edition that even did NWN.
    [SIGPIC][/SIGPIC]
  • hippyohippyo Member Posts: 186 Arc User
    edited December 2012
    Ok it's not a remake. I hate remakes anyway, they usually don't hit the mark. I won't be able to play my cleric and pooyah. But all the testers said it was great fun and so it's something totally new (NWN never was actually).
    [SIGPIC][/SIGPIC]
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited December 2012
    Yeah, I too am guilty of assuming that this was going to be "Neverwinter Nights 3" back in the early days. This is mostly, I think, due to it originally being designed (a will imposed by the demon "Atari") as a single player game with co-op capabilities. PWE saw Cryptic's pleas to the Demon and freed Cryptic of its Master. Now, PWE has allowed Cryptic the blessed resources and support it has to make "Neverwinter" into what they originally wanted and know how to make, an MMO named Neverwinter Online, or either "NO" or "NWO" for short.

    Personally, I like "NWO" better for it fits with proper abbreviation rules and is reminiscent of a "New World Order" for the Forgotten Realms in an MMO environment. We just need to dispel any remaining notions that Neverwinter is "NWN3," for it is most assuredly not.

    It is actually based upon the Paper & Pencil production called "Neverwinter Campaign Setting," a 4th edition source book for the Forgotten Realms, as well as R.A. Salvatore's "Neverwinter Saga" novel series - both published by the famed Wizards of the Coast.
  • syfylissyfylis Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited December 2012
    Guy just promotes his game, he do his job.
    >>>>>>>>>>>> Prejt <<<<<<<<<<

    33kel5d.jpg

    My work: Heroes Blacksmith - Library
    http://nw-forum.perfectworld.com/showthread.php?21051-Heroes-Blacksmith-Library
  • valas625valas625 Member Posts: 195 Bounty Hunter
    edited December 2012
    zebular wrote: »
    Yeah, I hope to see all of Faerun and even new Evermeet and Moonshae Isles expanded into. Chult and Kara-Tur, maybe even Zakarah (Al-Quadim) would be awesome too. Even though Halruaa has been ravaged severely, I hope to experience the Shining South too. Halruaa has been one of my favorite nations, along with Netheril and Evermeet.

    What I really hope to see is that each Expansion would further move the Timeline along getting it closer and in-line with the upcoming D&D Next (Third Sundering) timeline. I'll be really disappointed if NWO remains in the "past" and doesn't stay current.

    It would be TOO cool if the game were to keep up with and create lore. It would make the game SO much more fun to actually take place in current events and be part of them. I was already sad about getting sat-net and not playing this game, but there are ALREADY expansion plans? I'm breakin into charter and running their cables to my house. Lookin for anyone willing to help, will return the favor! :D
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2012
    valas625 wrote: »
    It would be TOO cool if the game were to keep up with and create lore. It would make the game SO much more fun to actually take place in current events and be part of them. I was already sad about getting sat-net and not playing this game, but there are ALREADY expansion plans? I'm breakin into charter and running their cables to my house. Lookin for anyone willing to help, will return the favor! :D


    *Looks over stuff....*


    It's been mentioned a lot of stuff developed is what changed the D&D Neverwinter Campaign Book. I really really really can't say anything more from my trusted sources, but a lot of stuff allegedly in the game is lore that is not in other books and comes after events in the 4e Neverwinter Campaign listing. So allegedly, it does.
    [SIGPIC][/SIGPIC]
  • harkinharkin Member Posts: 135 Arc User
    edited December 2012
    Well seeing how Cryptic supports their other games, i have no doubt they'll have alot of stuff planned.
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