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Information from the Gamescom video (unconfirmed races, classes etc)

deadarmoured87deadarmoured87 Member Posts: 65
edited August 2012 in General Discussion (PC)
Here is a closer look at the character menu for the wizard in game (I grabbed a screenshot from the video and made it clearer to see).

http://i.minus.com/i7IDcCShxFBnd.bmp

Here is the race selection menu (note 7 races instead of the 6 that are on the site so far)

http://i.minus.com/i06zrOdE0ZYaZ.bmp

Here is the class selection menu (note 5 classes instead of the 4 that are on the site so far)

http://i.minus.com/ib1IDqSp04R3f4.bmp

Here is the character history menu

http://i.minus.com/ibahIqncbMYLEH.bmp

Here is the character summery menu

http://i.minus.com/ibaWcAhHTSBdmg.bmp

Extra:
You can dye your armour (it was on a loadscreen info tip)

You gain "feat points" which are spent in the "feat menu" (wasn't shown)

You can swap out powers at camp fires

It looks like health regeneration operates on a similar system to Halo-
There are notches along the health bar; when the player recieves damage, they will only regenerate health (out of combat) up to the last passed notch.

Some items are "unidentified", and there are "identification scrolls".

There is an optional fable style breadcrumb trail for quest objectives.

Video:
http://www.youtube.com/watch?feature=player_embedded&v=8vNMqSWF1aU#
Post edited by deadarmoured87 on
«1

Comments

  • pilf3rpilf3r Member Posts: 0 Arc User
    edited August 2012
    Looks like they are "borrowing" lots of GW options xD

    If they can keep the classic DnD options i think they have a good chance but if they remove ( custom builds and other classic DnD features) some of us may just go to GW2
    [SIGPIC][/SIGPIC]
    Neverwinter Thieves Guild
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited August 2012
    My friend said he couldn't really get a straight answer at the demo about custom builds..they would just say they wanted Character creation to be fast and accessible, being able to assign feat points "could" give some customization, but not to the level that some folks want.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • pilf3rpilf3r Member Posts: 0 Arc User
    edited August 2012
    Aww not good i hope the tight lipped answer just means they are not ready to talk about it but past history shows they just cut it out when they avoid talk about it.

    Is looking more n more like they are making a youngster console oriented type game where reading is optiional etc.
    [SIGPIC][/SIGPIC]
    Neverwinter Thieves Guild
  • henzaihenzai Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 154
    edited August 2012
    Thanks for the good work OP.
    The classes seem to have their powers already chosen, but i have no problem with this as it allows me to pick and play. And even if the classes look that way there is nothing that prevents custom classes to make an appearance later, if not at launch. What I'm looking forward to the most are the paragon paths, if we at any point get a big selection there we might still have a large amount of customization for our endgame builds.
  • ryvvikryvvik Member, Moonstars, Neverwinter Beta Users, Neverwinter Hero Users Posts: 966 Bounty Hunter
    edited August 2012
    pilf3r wrote: »
    Aww not good i hope the tight lipped answer just means they are not ready to talk about it but past history shows they just cut it out when they avoid talk about it.

    Is looking more n more like they are making a youngster console oriented type game where reading is optiional etc.

    Yeah im not a fan, of the unstoppable, either, so hope with the yellow brick road metioned being able to be turned of, that option will be able to be as well.
    pilf3r wrote: »
    Looks like they are "borrowing" lots of GW options xD
    you are joking right?
  • ausdoerrtausdoerrt Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2012
    I'm guessing halflings or gnomes for the 7th race? And I wonder what's up with the extra class.

    The level of build customization still looks rather sad.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited August 2012
    ausdoerrt wrote: »
    I'm guessing halflings or gnomes for the 7th race? And I wonder what's up with the extra class.

    The level of build customization still looks rather sad.

    FYI: Halflings are confirmed.
    Source: FAQs of truthseeker.
  • deadarmoured87deadarmoured87 Member Posts: 65
    edited August 2012
    ausdoerrt wrote: »
    I'm guessing halflings or gnomes for the 7th race? And I wonder what's up with the extra class.

    The level of build customization still looks rather sad.

    I think you're right, I'd bet halfling.
    I reckon it's a ranger cus they've been shown in a few videos.

    They didn't show character customisation (looks), and it seems like only a "control" wizard is available for any type of magic class so far.
    I would presume that there will be multiple types of wizards, or that the paragon paths will determine your brand of wizardry (I'm thinking this because we have seen Guardians and 2hander warriors; either they are different specialisations of the same class, or they are different classes in the same role).
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited August 2012
    ausdoerrt wrote: »
    I'm guessing halflings or gnomes for the 7th race? And I wonder what's up with the extra class.

    The level of build customization still looks rather sad.
    Gnomes were not a 4e player race, as this silly video points out http://www.youtube.com/watch?v=4UqFPujRZWo. They got added back in.
  • lyfebanelyfebane Member, Neverwinter Beta Users Posts: 312 Bounty Hunter
    edited August 2012
    Bear in mind a lot of this videos are of set up instances and environments, just because there is only 5-7 on show does not mean that is all they have, just all they put into these demos. There could be the whole range of classes and races from 4e there, though I would assume only basic ones and that more premium ones will come out in first expansion.

    Note I am not saying they have only they might.
    [SIGPIC][/SIGPIC] I am not evil, I am just cursed.
  • thedio777thedio777 Member, Neverwinter Beta Users Posts: 75
    edited August 2012
    Aww, the skill list looks god-awfull. Mage hands must be something like bruning hands right? Anyway...too few skills and it seems like we'll be forced to take all of them. Sucks, so much. This means 2 controll wizards will have the same skills no matter what. This takes away variety. I miss nwn2 :(
  • nimlohnimloh Member Posts: 177 Bounty Hunter
    edited August 2012
    thedio777 wrote: »
    Aww, the skill list looks god-awfull. Mage hands must be something like bruning hands right? Anyway...too few skills and it seems like we'll be forced to take all of them. Sucks, so much. This means 2 controll wizards will have the same skills no matter what. This takes away variety. I miss nwn2 :(

    That's not true since you can only slot 7 combat abilities and 2 utility abilities. There are at least ~ 17 in total. It does seem likely that you can build some variety into your character by choosing different abilities.

    Unfortunately the game is based on the 4th edition of D&D which embraced an MMO-style powers system. So devoted fans of the NWN system of the 3rd edition era will find a different game with Neverwinter Online.
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited August 2012
    thedio777 wrote: »
    I miss nwn2 :(
    You can still play NWN2 (and NWN1), did someone burn all your copies?
  • deadarmoured87deadarmoured87 Member Posts: 65
    edited August 2012
    nimloh wrote: »
    thedio777 wrote: »
    Aww, the skill list looks god-awfull. Mage hands must be something like bruning hands right? Anyway...too few skills and it seems like we'll be forced to take all of them. Sucks, so much. This means 2 controll wizards will have the same skills no matter what. This takes away variety. I miss nwn2 :(

    That's not true since you can only slot 7 combat abilities and 2 utility abilities. There are at least ~ 17 in total. It does seem likely that you can build some variety into your character by choosing different abilities.

    Unfortunately the game is based on the 4th edition of D&D which embraced an MMO-style powers system. So devoted fans of the NWN system of the 3rd edition era will find a different game with Neverwinter Online.
    Not forgetting feat specialisation (most likely a talent tree style thing)
    Paths (not sure what this is yet)
    Other spells the control wizard possesses in "At-Will", "General" and "Summons" (which may have 5-7 spells each if they are similar to the ones shown).

    So that is roughly 32-38 spells that are unlocked automatically as you level (Diablo 3 style)
    Feats (Most likely a WOW style talent tree)
    Multiple "Paths"
    Multiple types of the class (I'm not sure if they are seperate, maybe that is what "paths" means eg for warrior: Guardian, 2hander. However, I am led to doubt this, as you can choose a control wizard in the character select, not just a general wizard).

    Considering you can only equip 7 powers and 2 utilities, that makes for quite a lot of variantion.

    2 Control Wizards may have the same potential skills, but may be specced differently and so use different powers.
  • lyfebanelyfebane Member, Neverwinter Beta Users Posts: 312 Bounty Hunter
    edited August 2012
    aye thats the way i see it. Paths =paragons? cos they have paragons in there too?
    And it sounded like you can increase your powers seperately to be better, as well as feats. Certianly they discussed speccing out and some specilizations.
    [SIGPIC][/SIGPIC] I am not evil, I am just cursed.
  • qumi0qumi0 Member Posts: 154 Arc User
    edited August 2012
    Paragorn paths are in the game.

    Also, don't forget rituals.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited August 2012
    lyfebane wrote: »
    aye thats the way i see it. Paths =paragons? cos they have paragons in there too?
    And it sounded like you can increase your powers seperately to be better, as well as feats. Certianly they discussed speccing out and some specilizations.

    Paragon paths are somehwhat equivalent of prestige paths(3e) in 4e. The refine your class to what it is.
  • pilf3rpilf3r Member Posts: 0 Arc User
    edited August 2012
    ryvvik wrote: »
    Yeah im not a fan, of the unstoppable, either, so hope with the yellow brick road metioned being able to be turned of, that option will be able to be as well.


    you are joking right?

    About the game looking to be similar to GW2 no i am not.

    First i suggested awhile ago they add dye like in GW and looks like they heard that or had it planned already, so similar to gw right there, them looking to how GW2 does things isn't necessarily bad unless the only thing that makes this DnD is the setting.

    Limited skill to be used (on hotbar/skillbar) but can be swapped out easily very much like gw both 1 and 2 right there.

    Combat looks similar to GW2 in fact looks like they want to compete more with GW2 than say DDO.
    [SIGPIC][/SIGPIC]
    Neverwinter Thieves Guild
  • ausdoerrtausdoerrt Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2012
    qumi0 wrote: »
    Also, don't forget rituals.

    You mean, like, I can sacrifice kittens/kobolds to evil gods? Dang, I totally want to see warlocks in the game now!
  • deadarmoured87deadarmoured87 Member Posts: 65
    edited August 2012
    pilf3r wrote: »
    About the game looking to be similar to GW2 no i am not.

    First i suggested awhile ago they add dye like in GW and looks like they heard that or had it planned already, so similar to gw right there, them looking to how GW2 does things isn't necessarily bad unless the only thing that makes this DnD is the setting.

    Limited skill to be used (on hotbar/skillbar) but can be swapped out easily very much like gw both 1 and 2 right there.

    Combat looks similar to GW2 in fact looks like they want to compete more with GW2 than say DDO.

    Armour dye seems to be a given for new (and some old) MMO's
    It's in GW/GW2, WAR, Diablo3, A.ion, Tera, LoTRO, Rift, SWG, DarkAoC etc

    The hotbar is also like Diablo 3.
    What's his face (Jack Emmert? Might be the other guy with the glasses...) talked about how if you were able to have all abilities on screen it would be like 5+ hotbars. Streamlining in that regard seems to be the new way for the new wave of MMOs.

    Neverwinter and DDO most likely do not want to compete with eachother, as they are both under the WOTC license. So yeah, I am also expecting it to compete with Guild Wars.
  • lyfebanelyfebane Member, Neverwinter Beta Users Posts: 312 Bounty Hunter
    edited August 2012
    my take on that was he asked how many hotbars ddo had as a mage/wiz/sorc and the answer was about 10+, which he then replied that that was a huge amount of hotkeys to be memorising and using and that he did not want that for neverwinter.

    on a side note I did notice that as well as the 9 main funtion button, there was a small panel of about 4 button to the right..maybe for potions and clickables?
    [SIGPIC][/SIGPIC] I am not evil, I am just cursed.
  • ausdoerrtausdoerrt Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2012
    lyfebane wrote: »
    on a side note I did notice that as well as the 9 main funtion button, there was a small panel of about 4 button to the right..maybe for potions and clickables?

    Possibly Main Menu. Gotta look at those demo vids again.
  • deadarmoured87deadarmoured87 Member Posts: 65
    edited August 2012
    lyfebane wrote: »
    my take on that was he asked how many hotbars ddo had as a mage/wiz/sorc and the answer was about 10+, which he then replied that that was a huge amount of hotkeys to be memorising and using and that he did not want that for neverwinter.

    on a side note I did notice that as well as the 9 main funtion button, there was a small panel of about 4 button to the right..maybe for potions and clickables?

    Yeah, I saw a health pot in there.
    I'm wondering where the interaction type things will be (if there are any) such as pick lock, disable trap.b:question

    I know if you hold alt you can move a mouse cursor around; perhaps you can do it with that somehow ;P

    I know there is an interact button, as I have seen people using levers. I can only presume that detection will be passive and the function key will allow operation for certain classes.
  • lyfebanelyfebane Member, Neverwinter Beta Users Posts: 312 Bounty Hunter
    edited August 2012
    might just be automatic if you have the skill, so if a lock you can pick/open it, you mouse over it and click it, it does the unlock roll thing.

    He did mention about traps, hidden passages and locks and I am sure infered that these can be interacted with to disable/open etc.
    [SIGPIC][/SIGPIC] I am not evil, I am just cursed.
  • ryvvikryvvik Member, Moonstars, Neverwinter Beta Users, Neverwinter Hero Users Posts: 966 Bounty Hunter
    edited August 2012
    http://fronttowardsgamer.com/2012/08/21/gamescom-2012-hands-on-neverwinter/?utm_source=rss&utm_medium=rss&utm_campaign=gamescom-2012-hands-on-neverwinter

    "However, it?s fast paced combat was engaging and enemies drop better and better loot which keeps the feeling of progression going. One minor feature which I found really useful is that the game recommends if loot is worth picking up or equipping. With every piece of loot, under its name it will say the word ?reccomended? in bright yellow. That means that item is currently better than the other item you have equipped, eliminating the need to having to do tedious number-juggling whilst fighting in a dungeon"
  • ryvvikryvvik Member, Moonstars, Neverwinter Beta Users, Neverwinter Hero Users Posts: 966 Bounty Hunter
    edited August 2012
    http://s1054.photobucket.com/albums/s482/ryvvik/?action=view&current=c7ae63a4.png
    Transport?(er)

    http://s1054.photobucket.com/albums/s482/ryvvik/?action=view&current=7592d843.png
    Explorer favor

    http://s1054.photobucket.com/albums/s482/ryvvik/?action=view&current=c4464206.png
    Daily events bottom bar + weekend event (on the ice planet!)
    cloak tower 11 m remaining, orc assault starts in 11m

    http://s1054.photobucket.com/albums/s482/ryvvik/?action=view&current=787bc674.png
    http://s1054.photobucket.com/albums/s482/ryvvik/?action=view&current=7c785280.png
    hotbars, tutorial tips, gear

    you now have two daily powers. visit a campfire to swap out powers in your tray
    you have a level-up box in you inventory. right click to open it
    press c to open your character sheet and apply your new feat points
    press 1 to use scattering shock, disabling and damaging your enemies
    chilling presence skill which increases cold damage by 15%
  • ausdoerrtausdoerrt Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2012
    I like the look of that "calendar" tab b:pleased
  • ryvvikryvvik Member, Moonstars, Neverwinter Beta Users, Neverwinter Hero Users Posts: 966 Bounty Hunter
    edited August 2012
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited August 2012
    ryvvik wrote: »

    Very nice, congratulations are indeed in order! Huzzah!
    Best Free MMORPG ? Neverwinter

    Cryptic Studios has something really interesting in development. It looks like this Neverwinter has everything players wish for ? open word, real time action combat with a robust PvP system, some strategic gameplay, user-generated content with a creation tool and much more. At Gamescom I had just a small taste but I?m already genuinely interested in playing the game, and that means something. Don?t forget to check our exclusive interview here.
  • deadarmoured87deadarmoured87 Member Posts: 65
    edited August 2012
    Thanks for the extra info and screenshots Ryvvik b:victory
    Helps a lot in trying to figure all the stuff out
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