Since this game has some Drizzt drippings has anyone or can anyone confirm if Lloth will play a role in this MMO fantasy setting? I would love to venture to Lloth's plane on a high level adventure.
This isn't DDO2. If there are other plane ventures (which is a big IF since there is so much out there to venture into like Icewind Dale, Sword Coast like Baulder's Gate, Amn, and may others depending upon how the Spell Plauge shaked things up) I would much prefer the planes that Baulder's Gate 2 and NWN2 took us to.
But before any plane venture I'd love to see expeditions into Old Thay which might be much more logical since Neverwinter is being attacked by Tzam and how he is hell bent on the FR's destruction.
Might be nothing but in PnP there is a campaign of Drow sightings and intrigues so it is a possibility, while skeptical of visiting her plane but she might have a presence later down the road.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited July 2012
Considering that the drow play a large role in the history of much of Faerun, I would hazard that Lolth would be intertwined there-in somehow. Whether she is physically involved, such as sending a handmaiden or appearing to us as an avatar or we are able to go to the Spiderweb Pits of the Abyss, is another matter however.
As I said in another thread, with this being set in the Forgotten Realms, the area of possible expansions is almost limitless. I am quite excited for whatever is here in beta and release and even more excited for the wealth of a possible future this MMO potentially has.
I know, over the course of 14+ years, my on-going Forgotten Realms campaign has expanded to include not just the FR Campaign but also the FR Arcane Age, FR Al-Quadim, Spelljammer, Planescape, and Ravenloft. So, my Campaign has now grew into being 6 Campaign Settings in One, with Forgotten Realms at its core. Heck, it even has Kara-Tur and the Jungles of Chult as possible places the players could go to. If I ever do update to the current time-line, I would then incorporate Neverwinter making it 7+ Campaigns in one. My best friend DMs Greyhawk, which we've set up rules and situations where they are actually the same Campaign, just with two DMs, one for each. My other best friend DMs a world of his own creation, with no connection to FR or Greyhawk but incorporates Spelljammer and Planescape.
Forgotten Realms, even in the Arcane Age, has been known to have Spelljammer Ports through out the World. With Planescape being an integral part of any D&D Campaign, it would only be logical to one day have Neverwinter also incorporate Spelljammer and Planescape related material. Ravenloft is likewise just as connected. I think expanding into these campaigns would be a neat route for far-future game expansions.
Although, I'd rather see the whole of Abeir-Toril expanded into first, as there is still Al-Quadim on this same continent that Faerun is in, as well as the Jungles of Chult and Kara-Tur. The Shining South is also something of consideration, with its strong ties to Netheril. Oh, and not to forget the whole of The Underdark, that spans the entire globe. Even the new reincarnation of Evermeet is something of a worthy note in this relation.
With this being a Forgotten Realms based game, there are a ton of grand possibilities that make the future for expansions almost limitless. With that in mind, this silly notion and worry of "end-game" is something not of any concern of mine. Indeed.
The Forgotten Realms, with all I have stated in mind, could not be any more perfect of a Campaign Setting for an MMO, if done right.
I believe that we will fight Lolth eventually, imo. Although first we will need to fight lesser villians who belong to our own plane of forgotten realms - namely Grey Wolf chief, Vallindra and the Shadow prince. Maybe later we will use signils after lvl 60 to lvl 90 to travel to Lolth's plane to kill her and also Asmodeus's nine hells to kill him.
I find direct confrontations to gods utterly ridiculous. The gods hold so much power and can easily smite down any mortal without batting an eyelash. Demigods might stand a chance but to obtain that your character pretty much dies as was mentioned in a different thread.
I agree and don't really want to confront a god. I do think there will be an Underdark expansion at some point. Maybe run up against some demons or maidens of Lloth but not the big girl herself. Somebody needs to get down there a set things a right!
With stuff in the game becoming Cannon, I don't think KILLING a god would be a good idea, unless it's mindblowingly epic- like one time, server wide, massive event. Something that requires a huge buildup, and only happens ONCE, like opening the gates of AQ in WoW. yeah, people will qq about missing it, but the people who do participate will have an epic time.
And... killing Asmodeus? maybe killing an AVATAR of Asmodeus... that I could get behind, esp if there were some... idk... RPers going about trying to bring Asmodan into this plane... I mean... just a thought *ducks away*
...
And... killing Asmodeus? maybe killing an AVATAR of Asmodeus... that I could get behind, esp if there were some... idk... RPers going about trying to bring Asmodan into this plane... I mean... just a thought *ducks away*
Killing Asmodeus is pretty easy in 4e lore. You just have to find the true name of He Who Was - the true god of nine hells realm and find a way to ressurect him. He will pawn Asmodeus pretty easily.
And killing Lolth is even more easier. Infact there are two plans. One involves kidnapping a special character and let him loose in front of her. 'Plot armor' will take care that she dies. Second option is to send her and Lady of Pain invitation for a beauty contest and then sit back and enjoy. Lolth will then have a fate worse than death.
Killing gods in forgotten realms is always easy - problem is that it is difficult to make sure they stay dead.
If it was so easy then how come they are rarely killed? And even then they are killed by other gods or through their plots. Again the gods have powers that they would easily kill anyone just by glimpsing at em. Bane takes possession of people, he could have easily killed off Tzam without a thought who only survived the encounter through pure guile.
Having a 30-60 min encounter where your wailing on a god is ridiculous. Now if there was some intricate trap but that is stretching things by a far margin and maybe this kind of encounter be available purely through a campaign by WotC.
Now foiling a god's plan or defeating a god's lieutenant is one thing and would love to see some intricate plots but direct confrontation I don't bite.
For confrontation with gods the circumstances are so extreme that it is not feasible or believable. No one is this great hero that the world has not seen the likes in over 10,000 years. I hate how MMOs take this approach and is not what D&D should be in my eyes and those should remain in single player RPGs like BG or NWN protagonists, D&D should be just your regular adventure group who are no one special but who have great adventures.
If it was so easy then how come they are rarely killed? ...
I hope you are talking about forgotten realms. The dieties of forgotten realms die like flies fall to swatter in summers. Even iconic gods like tyr are no exception.
Tyr, Helm, Mystra v2.0, Mystra v1.0 and Mystrl, ... so many important gods have died in forgotten realms that it quite a common occurrence.
EDIT: btw, Bane has died once too.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited July 2012
For those who think killing a god is easy or even something a mere mortal can accomplish without powerful help, I suggest reading the sections "Death of a Power" in the Forgotten Realms supplement, "Faiths & Avatars." Even the "death" of a deity, or "Powers" as they are known in Forgotten Realms, is not a real death as mortals perceive. They are instantly transported to the Astral Plane, where they float endlessly in a sort of conscious temporal stasis, unable to manifest themselves as a deity again until some very particular criteria are met. Many other factors face them too.
As for fighting a Demi-god, even that is something not to be taken lightly at all and anyone that does think it would be rather easy for a powerful mortal has not read the Forgotten Realms specific rules and powers of its deities and/or has never DM'd Forgotten Realms.
It is even harder to become a god in the Forgotten Realms, as all new deities are subject to approval by the mighty Ao, the Over-power of the Gods that does not allow (or grant power to) mortal worshipers.
We must keep in mind, Forgotten Realms is a Campaign Setting apart from the campaign-less core rule books and does not follow the rules of any other Campaign Setting that is not a part of the Realms (e.g. Al-Quadim is a Realms Campaign Setting, Greyhawk is not.). To know all the rules that separate many large factors, such as elves, dragons and the powers, from other campaigns and rulebooks, one must read quite a bit of Forgotten Realms specific rule-books. While novels are a good source for lore and history, they do not detail the rules and should not be considered a basis for rule-making.
So, while yes, gods do come and go in the Realms more-often than other Campaigns, the death of any power is neither easy nor commonplace. The deaths during the "Time of the Troubles," while many, were a whole new equation to the rules that govern life and death among the Powers, as stated in the rule-book "Faiths & Avatars," so we cannot base any rules upon what happened to the Powers during this time, as Ao had changed them only for the duration specific to the "Time of the Troubles."
... Forgotten Realms, is not a real death as mortals perceive. They are instantly transported to the Astral Plane, where they float endlessly in a sort of conscious temporal stasis, unable to manifest themselves as a deity again until some very particular criteria are met. Many other factors face them too....
Killing gods in forgotten realms is always easy - problem is that it is difficult to make sure they stay dead.
You are only reiterating the point. Can signil be used to travel to Lolth's plane to fight her? yes
Can Lolth die/killed? yes.
Will she truly die? depends on plot armor.
And btw, resurrection of god is much more difficult than killing a god. There has to be previous preparations done.
I hope you are talking about forgotten realms. The dieties of forgotten realms die like flies fall to swatter in summers. Even iconic gods like tyr are no exception.
Tyr, Helm, Mystra v2.0, Mystra v1.0 and Mystrl, ... so many important gods have died in forgotten realms that it quite a common occurrence.
EDIT: btw, Bane has died once too.
Gods were dying left and right due to the Time of Troubles which even then it was extraneous circumstances like Bhaal was killed in a plot devised by Mask I think and even then the Godslaying Sword (which was actually Mask) was used which drives to home that it is not some mere mortal or group of mortals going after a god. Tyr gave up his powers of his deity so he was very vulnerable.
Bane was killed twice once by Elminster and once by a demigod or that Myrkul was killed by a mortal but only so by a woman wielding the powers of Mystra which just drives home that it takes people of great powers to accomplish these feats which is unattainable.
This is an MMO. I understand in pnp when you design campaigns you generally avoid killing gods because that means changing the world permanently for everyone making the campaign less believeable.
However, this is game and it can afford to have a campaign at X level which is mandatory to access later campaigns. That way you can have events where gods can die or ressurected.
And gods were killed before (and will be after) the time of troubles too. Time of troubles just gives oppourtunity as gods are distracted and is best time to go for the kill.
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callifrostMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited July 2012
I don't think that Gods should be focused on as to what they are being focused on now. Meaning, I don't think we should be thinking about 'killing' gods at all. They shouldn't be the endgame for 99% of DnD characters. Endgame 'monsters' are crazy things like liches and beholders - things with death spells and flesh to stone magic that instantly put you out of the fight or some epic plot monsters like Valindra (who just happens to be a lich. )
While i do not really care if Lloth will be in this mmo i do think if the Underdark and all that it can be is not in game it will be a shame. An near endless adventure with so many possibilities.
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elewyndylMember, Neverwinter Beta UsersPosts: 0Arc User
While i do not really care if Lloth will be in this mmo i do think if the Underdark and all that it can be is not in game it will be a shame. An near endless adventure with so many possibilities.
There is the FOUNDRY. I remember from NeverwinterNights1 a user created good content a drow adventure.
Look Drizzt Do Urden will be in the game http://kotaku.com/5846622/the-worlds-most-famous-dark-elf-carves-a-path-to-neverwinter
The World?s Most Famous Dark Elf Carves a Path to Neverwinter
"
Hoping to capture the attention of both traditional pen-and-paper role-players and video game RPG fans, Wizards of the Coast wants to put the city of Neverwinter on the minds of fantasy fans everywhere. That's why they've called in the big guns: author R.A. Salvatore and his most famous creation, Drizzt Do'Urden
"
I don't think drow will be common though. However that race will exist at least as an NPC race. Even if they do not implement a underdark adventure(drow are pretty deep) they could have a sideadventure/Quest with a Drow raid. In human terms Drow raids are rare like every 20 years or so but in Elven life time 20 years is not rare. A drow raid is a warparty and not a big scale invasion.
They said they implement the first 20 DD levels(20*3=60 max level). Since they do not make it to level 30 in DD terms do not expect to meet Lloth on another plane.You might encounter a wicked Drow Priestess though who will summon her deitys powers.
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aavariusMember, Neverwinter Beta Users, SilverstarsPosts: 0Arc User
I don't think drow will be common though. However that race will exist at least as an NPC race. Even if they do not implement a underdark adventure(drow are pretty deep) they could have a sideadventure/Quest with a Drow raid.
Aren't drow a playable race? Every game I've played ever with drow or even a dark skinned elf available had a massive sect of 'drow' players. Even UO had its own Drow RP section. At least on my server.
...
I don't think drow will be common though. However that race will exist at least as an NPC race. Even if they do not implement a underdark adventure(drow are pretty deep) they could have a sideadventure/Quest with a Drow raid. In human terms Drow raids are rare like every 20 years or so but in Elven life time 20 years is not rare. A drow raid is a warparty and not a big scale invasion.
They said they implement the first 20 DD levels(20*3=60 max level). Since they do not make it to level 30 in DD terms do not expect to meet Lloth on another plane.You might encounter a wicked Drow Priestess though who will summon her deitys powers.
Drow will probably be common as if you see E3 and PAX video, drow rogue etc it looks like a starter race. RP wise, yes seeing too many drow outside would be a bit weird but website and 4e books explain it with:
Branded traitors and outcasts by their own people, some have come to Neverwinter seeking acceptance on the surface world and protection from what lies beneath...
So they may explain it like drow have escaped lolth and come to neverwinter because they think they can survive with the help of jarl axe or drizzt etc with them being in the region. But I believe most drow who are playable would be treated as outcasts in their clan. (I believe good drow goddess is was killed? but I don't like to read much lore about other races than human so I might also be mixing it up)
And you are completely correct about levels. At launch only heroic path(1-30) and paragon path(30-60) are available. Regarding epic levels not being during launch is true and so signils would not be implemented until lvl 60, but they intend to run the game till 10 years so I eventually think they will implement signil too. It is that time where I was referring to. gods can't truly die in their home so it has to be a plot based event or probably some foundry like stand alone mission. But having such things in game, imo, is pretty much possible.
I came to know from one of the most knowledgeable friend that:
I hate to also bust anybody's expectation, but due to Turbine's DDO IP agreement with WotC called Menace of the Underdark, Lloth will not be in the NWO game and neither will the Underdark. The video on this is here
I came to know from one of the most knowledgeable friend that:
EDIT: brought to light by truth
Thank you. You are once again the Guru. Well at least Drow is a playable race though we will not see Lloth or Underdark. I believe we will not meet in person on another plane any other deity as long as max level is 60(/3 =20 DD levels). This is fine by me and I do not have to have a half god character:)
lloth is no longer in the abyss by the way... she has her own plane now.
in pnp inter-planer travel is what you do when you reach epic level by using signils. That is the reason I first pointed that out. Using signils you can travel to any plane e.g. Baator, Astral plane, Fey plane etc.
"Drow play a big part in the history of Faerun"...wtf? I know the drow have become some bizarre obsession with fanboyz over the years but has the Forgotten Realms line become so lame that this statement is true? Sure they have SOME place in the history...but have the other races even noticed?
Guess I'm glad I haven't been keeping up with the books...
Oh and Lloth was one of the stupider deity ideas back when she was a one paragraph write-up...she only got more lame the more they focused on her...if there IS a storyline involving her (or her followers) I just hope it involves lots of dead Drow...
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bruddajokkaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 447Bounty Hunter
edited March 2013
Doubt that we'll be fighting greater gods, or goddesses anytime soon. But her Priestesses, and followers will definitely be in the game.
Comments
But before any plane venture I'd love to see expeditions into Old Thay which might be much more logical since Neverwinter is being attacked by Tzam and how he is hell bent on the FR's destruction.
As I said in another thread, with this being set in the Forgotten Realms, the area of possible expansions is almost limitless. I am quite excited for whatever is here in beta and release and even more excited for the wealth of a possible future this MMO potentially has.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
In other news, soda is not enjoyable when forced out the nose violently and without warning.
I look forward to such an endeavor
And... killing Asmodeus? maybe killing an AVATAR of Asmodeus... that I could get behind, esp if there were some... idk... RPers going about trying to bring Asmodan into this plane... I mean... just a thought *ducks away*
Killing Asmodeus is pretty easy in 4e lore. You just have to find the true name of He Who Was - the true god of nine hells realm and find a way to ressurect him. He will pawn Asmodeus pretty easily.
And killing Lolth is even more easier. Infact there are two plans. One involves kidnapping a special character and let him loose in front of her. 'Plot armor' will take care that she dies. Second option is to send her and Lady of Pain invitation for a beauty contest and then sit back and enjoy. Lolth will then have a fate worse than death.
Killing gods in forgotten realms is always easy - problem is that it is difficult to make sure they stay dead.
Having a 30-60 min encounter where your wailing on a god is ridiculous. Now if there was some intricate trap but that is stretching things by a far margin and maybe this kind of encounter be available purely through a campaign by WotC.
Now foiling a god's plan or defeating a god's lieutenant is one thing and would love to see some intricate plots but direct confrontation I don't bite.
For confrontation with gods the circumstances are so extreme that it is not feasible or believable. No one is this great hero that the world has not seen the likes in over 10,000 years. I hate how MMOs take this approach and is not what D&D should be in my eyes and those should remain in single player RPGs like BG or NWN protagonists, D&D should be just your regular adventure group who are no one special but who have great adventures.
I hope you are talking about forgotten realms. The dieties of forgotten realms die like flies fall to swatter in summers. Even iconic gods like tyr are no exception.
Tyr, Helm, Mystra v2.0, Mystra v1.0 and Mystrl, ... so many important gods have died in forgotten realms that it quite a common occurrence.
EDIT: btw, Bane has died once too.
As for fighting a Demi-god, even that is something not to be taken lightly at all and anyone that does think it would be rather easy for a powerful mortal has not read the Forgotten Realms specific rules and powers of its deities and/or has never DM'd Forgotten Realms.
It is even harder to become a god in the Forgotten Realms, as all new deities are subject to approval by the mighty Ao, the Over-power of the Gods that does not allow (or grant power to) mortal worshipers.
We must keep in mind, Forgotten Realms is a Campaign Setting apart from the campaign-less core rule books and does not follow the rules of any other Campaign Setting that is not a part of the Realms (e.g. Al-Quadim is a Realms Campaign Setting, Greyhawk is not.). To know all the rules that separate many large factors, such as elves, dragons and the powers, from other campaigns and rulebooks, one must read quite a bit of Forgotten Realms specific rule-books. While novels are a good source for lore and history, they do not detail the rules and should not be considered a basis for rule-making.
So, while yes, gods do come and go in the Realms more-often than other Campaigns, the death of any power is neither easy nor commonplace. The deaths during the "Time of the Troubles," while many, were a whole new equation to the rules that govern life and death among the Powers, as stated in the rule-book "Faiths & Avatars," so we cannot base any rules upon what happened to the Powers during this time, as Ao had changed them only for the duration specific to the "Time of the Troubles."
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
You are only reiterating the point. Can signil be used to travel to Lolth's plane to fight her? yes
Can Lolth die/killed? yes.
Will she truly die? depends on plot armor.
And btw, resurrection of god is much more difficult than killing a god. There has to be previous preparations done.
Gods were dying left and right due to the Time of Troubles which even then it was extraneous circumstances like Bhaal was killed in a plot devised by Mask I think and even then the Godslaying Sword (which was actually Mask) was used which drives to home that it is not some mere mortal or group of mortals going after a god. Tyr gave up his powers of his deity so he was very vulnerable.
Bane was killed twice once by Elminster and once by a demigod or that Myrkul was killed by a mortal but only so by a woman wielding the powers of Mystra which just drives home that it takes people of great powers to accomplish these feats which is unattainable.
However, this is game and it can afford to have a campaign at X level which is mandatory to access later campaigns. That way you can have events where gods can die or ressurected.
And gods were killed before (and will be after) the time of troubles too. Time of troubles just gives oppourtunity as gods are distracted and is best time to go for the kill.
There is the FOUNDRY. I remember from NeverwinterNights1 a user created good content a drow adventure.
Look Drizzt Do Urden will be in the game
http://kotaku.com/5846622/the-worlds-most-famous-dark-elf-carves-a-path-to-neverwinter
The World?s Most Famous Dark Elf Carves a Path to Neverwinter
"
Hoping to capture the attention of both traditional pen-and-paper role-players and video game RPG fans, Wizards of the Coast wants to put the city of Neverwinter on the minds of fantasy fans everywhere. That's why they've called in the big guns: author R.A. Salvatore and his most famous creation, Drizzt Do'Urden
"
I don't think drow will be common though. However that race will exist at least as an NPC race. Even if they do not implement a underdark adventure(drow are pretty deep) they could have a sideadventure/Quest with a Drow raid. In human terms Drow raids are rare like every 20 years or so but in Elven life time 20 years is not rare. A drow raid is a warparty and not a big scale invasion.
They said they implement the first 20 DD levels(20*3=60 max level). Since they do not make it to level 30 in DD terms do not expect to meet Lloth on another plane. You might encounter a wicked Drow Priestess though who will summon her deitys powers.
Teehee, you're welcome :P
Aren't drow a playable race? Every game I've played ever with drow or even a dark skinned elf available had a massive sect of 'drow' players. Even UO had its own Drow RP section. At least on my server.
Drow will probably be common as if you see E3 and PAX video, drow rogue etc it looks like a starter race. RP wise, yes seeing too many drow outside would be a bit weird but website and 4e books explain it with: So they may explain it like drow have escaped lolth and come to neverwinter because they think they can survive with the help of jarl axe or drizzt etc with them being in the region. But I believe most drow who are playable would be treated as outcasts in their clan. (I believe good drow goddess is was killed? but I don't like to read much lore about other races than human so I might also be mixing it up)
And you are completely correct about levels. At launch only heroic path(1-30) and paragon path(30-60) are available. Regarding epic levels not being during launch is true and so signils would not be implemented until lvl 60, but they intend to run the game till 10 years so I eventually think they will implement signil too. It is that time where I was referring to. gods can't truly die in their home so it has to be a plot based event or probably some foundry like stand alone mission. But having such things in game, imo, is pretty much possible.
I came to know from one of the most knowledgeable friend that:
EDIT: brought to light by truth
Thank you. You are once again the Guru. Well at least Drow is a playable race though we will not see Lloth or Underdark. I believe we will not meet in person on another plane any other deity as long as max level is 60(/3 =20 DD levels). This is fine by me and I do not have to have a half god character:)
in pnp inter-planer travel is what you do when you reach epic level by using signils. That is the reason I first pointed that out. Using signils you can travel to any plane e.g. Baator, Astral plane, Fey plane etc.
Guess I'm glad I haven't been keeping up with the books...
Oh and Lloth was one of the stupider deity ideas back when she was a one paragraph write-up...she only got more lame the more they focused on her...if there IS a storyline involving her (or her followers) I just hope it involves lots of dead Drow...