Thanks to
3. A tribute to Gary Gygax!
for reminding me about this in DDO, and how vital we remember our "fathers of D&D" in-game. Both Gary and Dave should be remembered in some form here, the second only MMO D&D game in existence. It doesn't have to be anything elaborate, but could something be done like they did in Turbine's game?
Thanks.
Comments
This would be great as an easter egg thing in the game, say out in some wilderness or dungeon delve and you find an derelict shrine or tomb in memory of some of the founders of D&D but not limited to just these two. Monuments can takes place of shrines or tombs for those still alive. The game is D&D inspired and actually think notable authors are more appropriate than Gary since the game shares little to the original mechanics that Gary and his associate founded D&D upon. Like Ed Greenwood who created the Forgotten Realms, if not for him then what made D&D so great could not have even been done. These authors/creators are often forgotten and people only focus on one man who isn't the soul of D&D but a number of people. If it wasn't for the forgotten realms then I'd wager the popularity would be significantly diminished and how this game would never be to begin with.
I would say a successful nevewinter online will be a tribute itself to the whole line of creators (though I am all for the slaps to those who kept harassing good people with frivolous lawsuits because of profits). Also once the game is successful, cryptic people can say to (moneygrubbing) atari - see? thats how you do work!
p.s. Remember the times when D&D players were eyed with suspicion...
I agree. The game and the legacy of D&D continuing are quite a tribute. Many other games systems founders should be so fortunate. For example, Marc Miller (and others at GDW) created a really interesting system and multi-verse in Traveller, but it hasn't received the same attention.
I also think Dave Arneson deserves a huge amount of credit. Not only for putting up with Gygax and his quirks, but for his inherent contribution as well. There's always a 'face' in any organization, but there are others who deserve credit for success: Paul Allen, Steve Wozniak, etc.
Agreed. I'm sure Gygax would appreciate his life's work being made the center of attention rather than he himself. But it doesn't hurt to recognize the master every now and then either.
R.I.P. Dave Arneson
(Roleplay in Peace.)
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David L. Arneson, born October 1, 1947 in Minnesota, is an American game designer who co-created the Dungeons & Dragons role-playing game with Gary Gygax in the early 1970s.
He is a University of Minnesota alumnus, and began working on role-playing games at Coffman Union. He has kept a relatively low profile and has been called an "unsung legend" in the early development of role-playing games.
In 1984 Arneson was inducted into the Academy of Adventure Gaming Arts and Design's Hall of Fame and in 1999 was named by Pyramid magazine as one of The Millennium's Most Influential Persons, "at least in the realm of adventure gaming".
In 1969, Arneson was a history student at the University of Minnesota and working part time as a security guard. Arneson attended the Gen Con gaming convention for the first time in August 1969, which was only its second annual meeting (still primarily a wargaming only convention). It was at this Gen Con that he met Gary Gygax who had founded the Castle & Crusade Society in the International Federation of Wargamers in the 1960s at Lake Geneva, Wisconsin, not far from Arneson's home in Minnesota. They also shared an interest in sailing ship games and co-authored the Don't Give Up The Ship! naval battle rules, published in 1972 by Guidon Games.
Originally Arneson played his own mix of rules, using rock, paper, scissors to resolve combat. Later he adapted a set of rules intended for conducting naval combat. These rules had an armor class system like that which would be used later in D&D. In particular, the higher the armor class, the harder the ship (or creature) was to hit.
Arneson later dabbled with the Chainmail rules, written by Gygax and Jeff Perren, but found them lacking. He wrote his own rules in his own play, applying his own to his role-playing game scenarios and brought in his own rules. But Chainmail was on a similar track to what Arneson had in mind, combining fantasy elements with real-world rules. In 1970, Arneson began to create a game that involved medieval miniatures exploring the dungeons of a castle inhabited by fantastic monsters.
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Arneson thought that Gygax would be interested in role-playing, as he was already a game-maker with similar interests, and played the game with Gygax at Gen Con 1971. They then worked together on the game, with Gygax developing supplemental rules and adding other fantasy elements.
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The game that evolved was Blackmoor, which modern players of D&D would describe as a campaign setting, not a complete game. The gameplay would now be recognizable to players of Dungeons & Dragons, featuring the use of fixed hit points and armor class, character development (levels and experience points), and dungeon crawls. The setting was also fleshed-out over time. In the early 1970s, Arneson's gaming group in Minnesota began the "Blackmoor" campaign and has continued to play to the present.
After phone and mail design collaboration, Gygax and Arneson wanted to publish the game, later called "The Fantasy Game," but Arneson could not afford to invest in the venture. After a couple of failed attempts to get "The Fantasy Game" published, Brian Blume provided funding to publish the original Dungeons & Dragons set in 1974, which became a sold-out success. "Blackmoor" became one of the first two major settings for the game, and the Blackmoor supplement was the second supplement to the game, produced in 1975.
In 1979, Arneson filed the first lawsuit (of five) against Gygax and TSR Hobbies (D&D's publisher) over crediting and royalties on later adapted versions of Dungeons & Dragons. Arneson left D&D/TSR and they resolved the suits out of court in 1981, but this did not end the lingering tensions between them. The court documents are confidential and neither party may talk about the issues involved. It was resolved, however, that Gygax and Arneson would be credited as "co-creators" on the packaging of D&D ever since.
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Well a good tribute to the Late Gary Gygax would be content based on the D1-D3 mods, but an even better tribute would be if NWO plans to have a social edge to this then while I was at a tavern or an inn wouldn't it be awesome if you could play a short version of
" Chain Mail ".
Also being the world it is going to be I don't think it would be out of the realm of possibility to be able to walk to a graveyard in the local town(s) and view a tombstone or crypt with an epitaph, in Honor of the ones who started it all.
Cheers! All
Galahad
" May The Wind be Always At Your Back "
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Well, like the Wright Brothers started flight and should be recognized, I feel Gary and Dave started modern role-plying and should be recognized for their contribution to the community as the pioneers of that form of gaming (at the very least, in this D&D world we all visit.)