Narbondellyn, the new adventure zone and campaign is now up on Preview. Please post all of your bugs and feedback relating the the Zone, its Heroic Encounters, Campaign, and the Story Instances.
Please visit Sergeant Knox in Protector's Enclave and accept the mission, 'Personal Summons' to start your adventures in the district of Narbondellyn!
***NOTE: You will need to have completed the quest 'Whispers in the Dark' from Knox before you will be eligible to start, 'Personal Summons'***
Please note that everything on Preview is not necessarily final and is subject to change. We look forward to your feedback!
Formatting Your Feedback and Bugs
For posting feedback and bugs, please follow the following format to ensure your feedback and bugs are seen clearly and processed in a timely manner, thank you!
Type:Bug/Feedback (Please only choose one) If you are listing a bug please have this text in RED, if you are posting an opinion or feedback please use CYAN. If you are replying to another user's post, or just engaging in general discussion, please do not color your posts, general discussion is welcome and we will read all of it, regardless of color! You can use BBCode to color your text:
<font color=cyan>This text will display in cyan.</font> <font color=red>This text will display in red.</font>
Examples: Bug:Mimics breakdancing when the fight starts makes them get stuck in floor. Feedback:Mimics breakdancing is visually distracting from the other fight mechanics.
unexpected collision at (863, 565) to (927, 565) (beginning of doorway arch) and then again on the otherside of the doorway, (945, 656) to (982,565)
Enemies get trapped in this area and the visual wall. Collision feels like it should probably be along 570 rather than 565.
Other side of this wall seems ok. Except enemies agro through the wall (doesn't make sense?)
Edit to add it looks like all internal walls of the building that I gave coordinates too have unexpected collisions the same distance from the walls, which allows NPC/enemies to get trapped (also allows companions to get trapped)
If we have done whispers in the dark in just neverwinter can we go to that area in Preview?
There should be no barriers to accessing this area on preview. Copy you character over to preview, then on Preview server, Open Wondrous Bazaar, navigate to the tab called "Preview" (should be the 4th one along), and scroll down. There are resources there that should allow you to bypass most of the previous campaign.
Check the tooltips of some of the resources, as there are a couple that state that they are DEV ONLY, so they will be unusable by the rest of us.
Please allow everyone the ability to obtain explorer charts. The new masterwork weapon and gear sets will be insanely expensive unless more people have the ability to farm and post the reagents on the auction house, which will keep prices somewhat in check due to people undercutting each other.
And kindly change the requirement of campaign currency for the explorer charts to guild marks just like the Chult and Sharandar ones before. This gives an incentive to all players in guilds/alliances an incentive to donate and help out guilds. This in turn will drastically decrease participation in guild events like Marauders and Influence runs which help newer guilds grow.
If possible add the ability to craft new variants of reinforcement kits/jewels specifically for shirts and pants unlockable with this new masterwork. As we already have many sources for stat ratings, so some bonuses like "+x% damage", "+x% damage resistance", "+x% Stamina regen", "+x% Recharge speed", "+x% Ap gain", "+x% Divinity/Soulwweave/Performance Regen" would be much appreciated by much of the playerbase I think.
Lastly please add a +base damage magnitude to the new Masterwork weapons. We loose a bit of customizability from said weapons when we are moving away from artifact/weapon modifcations. The added base damage will help compensate for that. Of course, the damage increase should be balanced in a manner that it doesn't outcompete the Stormforged or Weaver weapons.
And kindly change the requirement of campaign currency for the explorer charts to guild marks just like the Chult and Sharandar ones before. This gives an incentive to all players in guilds/alliances an incentive to donate and help out guilds. This in turn will drastically decrease participation in guild events like Marauders and Influence runs which help newer guilds grow.
A lot of guild coffers are pretty full which makes farming guild marks kind of hard. With the charts available for zone currency everyone has the same opportunity to farm the charts and people don't even have to be in a guild. I would suggest having both as options. That way guild marks would still be usefull for more than food, overload enchantments and chult/sharandar charts but people who don't want to spend time to farm guild marks still have the option to farm the new materials at a slower rate.
The Narbondellyn explorer's chart doesn't work. No waypoints show up on the map and walking around I couldn't find any points to gather ressources. On the other hand the explorer's chart for menzo work fine.
The "Sniper" drow in the group at (866, 563) spawns behind a barrier where you cannot target her, but she can target you! You can see it happen in the video below. https://youtu.be/b7w5q3Ko0NE
A lot of guild coffers are pretty full which makes farming guild marks kind of hard. With the charts available for zone currency everyone has the same opportunity to farm the charts and people don't even have to be in a guild. I would suggest having both as options. That way guild marks would still be usefull for more than food, overload enchantments and chult/sharandar charts but people who don't want to spend time to farm guild marks still have the option to farm the new materials at a slower rate.
You are correct, there should indeed be a way for non guild players to obtain charts and camapign currency is great for that. Infact that should also an option for chult and sharandar as well.
Imo, many alliances/guilds constantly destroy and rebuild structures to accomodate for that problem which you speak of. Some group up to make temporary guilds, donate and leave those temp guilds and rejoin their original one. This problem can in turn be fixed further by the devs uncapping the currency for guild resources and adding more/higher tiers of SH boons, but that's a whole another discussion in itself.
Liadan 1984 how do you copy your tune so I can do that on preview, I have 3 characters on it already that are way lower stats and I haven't felt like trying to progress them. Would love to try it with my Jana character.
Liadan 1984 how do you copy your tune so I can do that on preview, I have 3 characters on it already that are way lower stats and I haven't felt like trying to progress them. Would love to try it with my Jana character.
Feedback: Account wide campaign progression and BTA items
Please, make the progression and the items, gear and reagents from this campaing and the future ones, account wide. It's a 10 week repeatable grind and it's getting frustrating. We want the ability to chose what character we'll play the new content without harming our alts.
Make it harder to complete the weekly hall, decrease the currency get by the quests and other sources if needed, but consider doing this in the future. It's already present in the structure of the Battle Pass.
This has been fixed, you should see it in the next update.
Thank you for this reply. In addiction, when you find a spot (I found all of them) and start to gather materials, you can claim it, from the same spot, infinite times. https://www.youtube.com/watch?v=N8GBbY0JaVE
And actually (dont know if you guys already fixed internally, when you use one explorer chart point it is not counted on its quest.
Also, I've seen the Big Heroic Encounter does not have any closer campfire (the closest one is the one at Fey-Branche Safe House). Can you please add one close to the BHE?
Thank you so much! Narbondellyn look super amazing! Good job!
AsteR
"The more I care for life, the more everything around me dies."
Also, I've seen the Big Heroic Encounter does not have any closer campfire (the closest one is the one at Fey-Branche Safe House). Can you please add one close to the BHE?
We'll add one for now and see how it goes. Zerging the HE is probably fine.
Also, I've seen the Big Heroic Encounter does not have any closer campfire (the closest one is the one at Fey-Branche Safe House). Can you please add one close to the BHE?
We'll add one for now and see how it goes. Zerging the HE is probably fine.
Thank you so much for the reply!
"The more I care for life, the more everything around me dies."
This has been fixed, you should see it in the next update.
Thank you for this reply. In addiction, when you find a spot (I found all of them) and start to gather materials, you can claim it, from the same spot, infinite times. https://www.youtube.com/watch?v=N8GBbY0JaVE
And actually (dont know if you guys already fixed internally, when you use one explorer chart point it is not counted on its quest.
Also, I've seen the Big Heroic Encounter does not have any closer campfire (the closest one is the one at Fey-Branche Safe House). Can you please add one close to the BHE?
Thank you so much! Narbondellyn look super amazing! Good job!
AsteR
There is a closer fire. Seems like you didn't even touch it to spawn there
Nova - Thaumaturge Wizard Bardtholomew - Minstrel Bard Mariah Carries - Devout Cleric Darth Bane - Thaumaturge Wizard on Xbox
some people might disagree with me on this ... but why do clerics have outgoing healing on their weapons? cleric is a dps class too! (as far as i can tell from preview youre not giving outgoing healing stats to any other class)
I contribute an idea of an awesome logo design. - 4 characters with different face expressions, like a movie poster. - What's installed for them? What will their adventure be? Join the game to find out.
The quest "Swearing Fealty" is not able to be completed. After going through the prompts for the 1st mage and getting credit for 1 of 3 mages the next mages disappear after hitting "f" and do not allow you to get credit. I did log out for a long period of time and was able to get credit for a 2nd mage but have run out of patience and will try the 3rd mage tomorrow morning
The quest "Swearing Fealty" is not able to be completed. After going through the prompts for the 1st mage and getting credit for 1 of 3 mages the next mages disappear after hitting "f" and do not allow you to get credit. I did log out for a long period of time and was able to get credit for a 2nd mage but have run out of patience and will try the 3rd mage tomorrow morning
Thank you for calling this out! I found the bug with the NPC scripting. This has been addressed.
Missions that have to do with the Houses in the new zone can sometimes get enemies clipping in the walls and striker companions are the only thing that can hit said enemies, Mission such as rescue the mages or collect the artifacts repeatables
Missions that have to do with the Houses in the new zone can sometimes get enemies clipping in the walls and striker companions are the only thing that can hit said enemies, Mission such as rescue the mages or collect the artifacts repeatables
Missions that have to do with the Houses in the new zone can sometimes get enemies clipping in the walls and striker companions are the only thing that can hit said enemies, Mission such as rescue the mages or collect the artifacts repeatables
Any buildings in particular?
from what i could tell any building you could go in to interact with those points if they were near the wall of the inside, it was like 50/50 shot if a enemy would stick enough in the wall that player couldn't hit it but striker comp could
Missions that have to do with the Houses in the new zone can sometimes get enemies clipping in the walls and striker companions are the only thing that can hit said enemies, Mission such as rescue the mages or collect the artifacts repeatables
unexpected collision at (863, 565) to (927, 565) (beginning of doorway arch) and then again on the otherside of the doorway, (945, 656) to (982,565)
Enemies get trapped in this area and the visual wall. Collision feels like it should probably be along 570 rather than 565.
Other side of this wall seems ok. Except enemies agro through the wall (doesn't make sense?)
Edit to add it looks like all internal walls of the building that I gave coordinates too have unexpected collisions the same distance from the walls, which allows NPC/enemies to get trapped (also allows companions to get trapped)
The "Sniper" drow in the group at (866, 563) spawns behind a barrier where you cannot target her, but she can target you! You can see it happen in the video below. https://youtu.be/b7w5q3Ko0NE
I haven't checked this since I reported it, so I don't know if its still happening, but it seemed to be happening in most of the buildings, but not along all walls. The internal wall collisions do not line up with the walls that are actually visible (so it feels like there is an invisible wall about 1-2 ft in front of the wall you can see). When the group of mobs spawn, sometimes one will spawn between the visible wall and the invisible wall, and become trapped.
Comments
Please let everyone buy Charts, not just the Mastercrafters.
Enemies get trapped in this area and the visual wall. Collision feels like it should probably be along 570 rather than 565.
Other side of this wall seems ok. Except enemies agro through the wall (doesn't make sense?)
Edit to add it looks like all internal walls of the building that I gave coordinates too have unexpected collisions the same distance from the walls, which allows NPC/enemies to get trapped (also allows companions to get trapped)
Co-Guild Leader
Ghost Templars L20
Alliance: Tyrs Paladium
Main: Cleric (Heals|DPS)
Alt: Warlock
Check the tooltips of some of the resources, as there are a couple that state that they are DEV ONLY, so they will be unusable by the rest of us.
Co-Guild Leader
Ghost Templars L20
Alliance: Tyrs Paladium
Main: Cleric (Heals|DPS)
Alt: Warlock
Please allow everyone the ability to obtain explorer charts. The new masterwork weapon and gear sets will be insanely expensive unless more people have the ability to farm and post the reagents on the auction house, which will keep prices somewhat in check due to people undercutting each other.
And kindly change the requirement of campaign currency for the explorer charts to guild marks just like the Chult and Sharandar ones before. This gives an incentive to all players in guilds/alliances an incentive to donate and help out guilds. This in turn will drastically decrease participation in guild events like Marauders and Influence runs which help newer guilds grow.
If possible add the ability to craft new variants of reinforcement kits/jewels specifically for shirts and pants unlockable with this new masterwork. As we already have many sources for stat ratings, so some bonuses like "+x% damage", "+x% damage resistance", "+x% Stamina regen", "+x% Recharge speed", "+x% Ap gain", "+x% Divinity/Soulwweave/Performance Regen" would be much appreciated by much of the playerbase I think.
Lastly please add a +base damage magnitude to the new Masterwork weapons. We loose a bit of customizability from said weapons when we are moving away from artifact/weapon modifcations. The added base damage will help compensate for that. Of course, the damage increase should be balanced in a manner that it doesn't outcompete the Stormforged or Weaver weapons.
I would suggest having both as options. That way guild marks would still be usefull for more than food, overload enchantments and chult/sharandar charts but people who don't want to spend time to farm guild marks still have the option to farm the new materials at a slower rate.
https://youtu.be/b7w5q3Ko0NE
Imo, many alliances/guilds constantly destroy and rebuild structures to accomodate for that problem which you speak of. Some group up to make temporary guilds, donate and leave those temp guilds and rejoin their original one. This problem can in turn be fixed further by the devs uncapping the currency for guild resources and adding more/higher tiers of SH boons, but that's a whole another discussion in itself.
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1207208/welcome-to-neverwinterpreview-preview-testing-information
This has been fixed, you should see it in the next update.
Demonweb Pits | Campaign | Unable To Progress Week 2
What Is Happening: Reached the limit of Sigil of Sorcere for the week. I have 100/100 Weekly Haul, with only 195 of Campaign Progress
Possible Work Around?
Bardtholomew - Minstrel Bard
Mariah Carries - Devout Cleric
Darth Bane - Thaumaturge Wizard on Xbox
Discord ◆ Youtube ◆ Twitter ◆ Twitch
Narbondellyn | Narbondellyn District Enemy | (752, 976)
What Is Happening: Enemy is stuck inside wall.
Notes: doesn't reset when leaving combat
Enemy: Noble House Servant
Video: https://youtu.be/6yfJZARmU78
Bardtholomew - Minstrel Bard
Mariah Carries - Devout Cleric
Darth Bane - Thaumaturge Wizard on Xbox
Discord ◆ Youtube ◆ Twitter ◆ Twitch
Please, make the progression and the items, gear and reagents from this campaing and the future ones, account wide. It's a 10 week repeatable grind and it's getting frustrating. We want the ability to chose what character we'll play the new content without harming our alts.
Make it harder to complete the weekly hall, decrease the currency get by the quests and other sources if needed, but consider doing this in the future. It's already present in the structure of the Battle Pass.
https://www.youtube.com/watch?v=N8GBbY0JaVE
And actually (dont know if you guys already fixed internally, when you use one explorer chart point it is not counted on its quest.
Also, I've seen the Big Heroic Encounter does not have any closer campfire (the closest one is the one at Fey-Branche Safe House). Can you please add one close to the BHE?
Thank you so much!
Narbondellyn look super amazing! Good job!
AsteR
Bardtholomew - Minstrel Bard
Mariah Carries - Devout Cleric
Darth Bane - Thaumaturge Wizard on Xbox
Discord ◆ Youtube ◆ Twitter ◆ Twitch
cleric is a dps class too! (as far as i can tell from preview youre not giving outgoing healing stats to any other class)
- 4 characters with different face expressions, like a movie poster.
- What's installed for them? What will their adventure be? Join the game to find out.
Co-Guild Leader
Ghost Templars L20
Alliance: Tyrs Paladium
Main: Cleric (Heals|DPS)
Alt: Warlock