.. there is no replay value.
The Dragonslayer campaign actually is a very nice campaign. The encounters are well tuned and the rewards are first class and well thought out.
Fights are challenging, but winnable. You need to focus and it takes effort to win.
But: Once you have completed the campaign and gotten your gear and boon point, there is no reason to go back. Ever.
This is starting to be very noticeable now:
The first big wave of players are getting done with it.
And it suddenly is next to impossible to find tank and heal for Ancient dragons.
We know tank and heal are in short supply.. and once they are done with the campaign there is no reason for them to go back.
We are there now.. very few tank and heal want to put any more effort into killing Dragons.
Ouch.
Cryptic should put in some secondary rewards that give people with completed campaign at least SOME incentive to revisit.
1000 RAD doesn't quite cut it
Comments
The big difference between dragonslayer campaign and others is you don't really want to do that more than once. I don't even want to do it once. For other campaigns, people send multiple characters to go through them and these are extra tanks and healers. If they have a new character, they will also do those for that new character. However, for dragonslayer, I don't think it will happen.
* Are more or less soloable
* And if there is a dungeon you get two standard chests as reward. Those are not that bad after they fixed them.
* And any group kills in other campaigns usually are pushovers
Beyond the gear items the rewards from dragons are pretty slim. Can't even reroll the chest.
Dragons will be the first “campaign“ that can’t be struggled through solo and new people and people that can’t do it now probably won’t get to, ever. It might as well have been one of those limited time events or a dungeon because killing a dragon several hundred times isn’t a campaign.
The dragons are either pushovers for a decent group or else the amount of CC makes it a scroll festival. I don't think this is good design at all. Even beyind that, 100 of any fight is too much. If not for the gear in the store I wouldn't have bothered at all.
Is not ..in fact is the most annoying campaign i ever played after Storm King...you need liek 115 dragons to complete the campaign and if you play alts is even worst.
We know tank and heal are in short supply.. and once they are done with the campaign there is no reason for them to go back.
We are there now.. very few tank and heal want to put any more effort into killing Dragons.
I quitted this campaign my with OP tank after 28 dragons untill i quitted doing them and now i only do on my Wizard just because with a ranged class is less annoying ...as a melee class is the most annoying combat ever.stunned .disrupted.CC every second...you even get stuned while you have shield up..and so on..this is not a fun content to play..never again i rather skip it with my tank and forget it.
On my other char i will complete the campaign do that 100 and prolly wait for a new mod less annoying then this.
I was excited about the thought of "Dragon Hunting" like the Barovia Hunts.
But this is just a grind slog and as above, for melee toons its just a royal pain in the you-know-where.
My only suggestion would be to add one more toon to each party:
2 for young,
4 for adult
6 for ancient
But yeah, old campaign zones are pretty dead. I am re-doing some of New Sharandar and getting help on the various HEs is pretty much a waste of time.
Helping friends and guildies is not a reason to go back to something someone is done with ?
(edit : i quoted the wrong user ^^, mistakingly attributing the words to @unknowndrama , it's now corrected :P)
There are 7 days in a week (call me captain obvious ^^). Doing 2 or 3 dragons per day is fine enough to get the weekly haul. And if you don't manage to reach it at the end of the week, it isn't the end of the world, you will advance at your rythm. The sun is not hurried by early risers.
I have set my limit at 5 dragon runs/day max, which represents more or less an hour (depending on the party ^^), but that's my personnal flavor and usual "boredom/nerve tolerance" in doing the same repetitive thing, and I try to stay disciplined about this "one hour rule".
I really don't mind spending 1h per day, even when it is all I have as playtime, selflessly helping some guildies or friends.
Most of them also don't mind spending some of or all their daily playtime selflessly helping me or any other. But maybe this is a rare specific mindset, and the players who have this mindset are able to eventually find each others, creating a bubble that, maybe, renders those inside, me included, oblivious to the reality experienced by who is not as altruistic and collective, or is yet to find/create his bubble, or unfortunately lost it.
You can do youngs to 25, adults to 50, but beyond that it is ancients all the way.
The gear is nice but people that have completed the campaign probably already have bought all the gear they need for that character. Making the gear harder to obtain would have been a temporary solution to have players playing the campaign for longer but that's not a good option in my opinion.
On the other hand the problem kind of fixes itself in the very long run. Once the gear becomes obsolete almost nobody will want to complete the campaign only to get 1 boon point and missing that one boon point doesn't make any real difference in a character build when we have 100 or more boon points.
Mythic gear:
Helmets and gloves are free
Epic page rings 30
Mythic page rings and legendary shirts 50
Boots and legendary pants 75
Breastplate 100
e.g. The following red text is obviously about the purchase.
To be consistent, the following red text should also be about purchase. For equip requirement, it should be in the first section such as under "Minimum level: 20".
Not everyone starts or does everything right at the start of the week, as it depends on the Character, and what everyone's focus is. Won't make it perfect, yet would help encourage more to help, especially if their weekly Heroic's are already done.
Lots of the old players have left and lots of guilds and Alliances are empty.
This is an easy way to keep the base busy while they figure out what’s next. It’s not sustainable because it wasn’t supposed to be. If it was, all future mods will be this.
At this point, I almost want them to change combat again lol
Almost.
The game now is waiting. Will events get better
Will any release not be bugged
What positive steps are they making.
The game has to change to flourish. The way it is now is bleeding it out slowly. It may get a bump from the D&D movie, but if nothings changed, they won’t sustain it. Nostalgia only goes so far
"Foreseeable future" is only accurate if you can only see 6 months ahead. By this time next year, BiS gear will be whatever the next zone / map offers.