Today I tried for about two hours to do an RTQ, but in two hours only that came out. Most of the time it was an abandoned instance, when it wasn't, people ran to avoid it. Please remove it or at least lower the frequency with which it occurs. By now people are only looking for lot level 60K and above to do this. It is not possible that one instance of this difficulty is among those that occur most frequently at the moment.
"Siamo solo delle piadine in mano hai potenti della terra" (Cit. Complottista Anonimo Facebook)- Professional AoE Tester - Doom of Healers and Tanks
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https://www.arcgames.com/en/forums/neverwinter/#/discussion/1263112/demogorgon-trial/p1
It's a cool Trial for people who want to organize and play together, but as far as random goes--it's an epic failure.
Tanks hate it because they get blamed for multiple failures when it's a DPS Check. DPS hate it because the portals have obscene numbers of hit points, which artificially inflates the level of challenge and rams game play directly into the arbitrary IL Cap. People who follow the story have reason to hate it because the narrative explains--right at the beginning of this version of the Trial--that you can't just beat a portal shut; you have to peer into it and summon the demons through, and the slay the demons to have the portal seal itself.
It's a confused, over-difficult mess, and the worst thing about it is that I STILL remember how excited I got reading the dev announcement about what they had done with it.
There are two bottom lines here.
ONE: As it stands, it shouldn't be in the Random Queue. AT ALL.
TWO: To fix it, all they need to do is adjust the number of hit points in the portals. NOTHING MORE.
And they have stood silently and ignored every post to this effect on every forum.
Making matters worse, a Dev noticed statement to a similar effect about Castle Ravenloft and, in real time, made adjustments over the course of several days through frequent conversation with folks on the forums. I understand that there are permissions and the like with a licensed property, but...if you can't make it better at least tell us that you can't!
As much as it would make most peoples' lives easier to expunge Demo out of RTQ, it is sadly not going to happen.
Random queues are serving the purpose the developers wanted: as a way to get "unpopular" instances filled for people who use the public queue, not as a way to hand out free AD.
To improve the character (especially after the recent changes) you need diamonds, to make diamonds the best way is random queues, but if newcomers can't do them because they can't deal with something like Demogorgon, they will be stuck forever where they are ( unless they use a credit card). Maybe you who can happily do everything doesn't matter but that's also one of the reasons why this game loses people every day. Yes, there are queues for minor dungeons, but by the time you manage to get enough resources out of those, another mod has come out that changes the whole gameplay again.
If they do not want to remove Demogorgon from the random queues they must at least lower the difficulty, moreover it is not possible that this dungeon will come out ten times out of eleven, yesterday two and a half hours to make a single RTQ, for those who have a life it becomes impossible.
If there is something to change, it is not the tank part, but reducing just a tad bit the hit points of the portals.
If they take out demo from random queue, it means demo is dead. Just like tomm and zc, it can no longer be run without a premade of 10 people. The chances of 2 people queueing up at the exact same time when a group of 8 wanted demo is little to none. Overtime, people will stop demo queue up. If you queue up demo under trial, your game will no longer start.
Currently, thanks to demo being in random queue, the chances of you forming a team to run demo is still high. There will still be people who join, but sometimes you might miss 1 or 2. With players in random queue, you can get 2 players to fulfil that spot. If your team gets stronger (which it should be with time), you can fulfil more spots and carry more new players.
In this sense, I think having demo in random is a better concept and design. New players can now queue for demo, and senior players can still face a good challenge by carrying a few. It is not advisable to queue solo queue for demo if you're a strong player as you will face disappointment, you have a bigger responsibility - to make a team of 6-7 players and to run demo. Maybe if demo is successful in this fashion, they could just add tomm and zc into random queue. This will then bring in more benefits in the long run for both old and new players.
The updated demo is as much an Item Level check as it is an experience check. Experience will get you through phases 1 & 2 but you need big hitters to get through the 3rd due to the HP on the portals (and them spawning across a wide area).
Just lower the HP on the portals!
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Yesterday I created a group for RTQ saying that it was required to have exp in Demo, it was a success even with players not having great item level. Today it was a huge failure that made me reflect on citing minimum numbers of requirements for joining the group (which I think is an elitist mania), finally I saw that I have RAD for some time without having to do randoms and that's what I plan do until the game returns to normal.
It is a drag getting demo when the group isn't strong enough or know what they're doing and abandon right away just cuz it's demo, it;s always nice when someone takes the penalty and gives us the opportunity to abandon without penalty lol. I usually give up after getting it 3x in a row...i figure someone didn't abandon and looked for reinforcements being part of the reason it pops so many times in a row. Haven't tested that though, but usually after 3 tries and waiting about 15min tiamat or cradle of the death god will pop.
Among other things, the fact that this dungeon comes out so often implies that many people who can't do it abandon it and after the tenth time they find themselves in it they give up, so no astral diamonds, therefore no improvements and therefore no possibility of improve as long as you don't buy stuff with Zen. I find it shabby.
These are simple things for experienced players that are noticed when recruiting others to assemble a group. I suffer from this myself, I use Avernus' Milestone weapons for aoe and I'm often ignored by party creators just that. In a way they're right, the weapon should do about -25% damage compared to Mirage, which even though it's BIS, is ignored by me and many others because of having to grind old content and still suffer from the RNG in this .
On the rest I agree with you, but consider that most of the players log in maybe two hours a day, I have dozens of them in the guild.
Let's not get into the discussion people work and don't have time, there can be a thousand reasons for not being able to do things right.
Even based on your observations, I remain convinced that Demo is not a dungeon suitable for everyone, for this reason it should be removed from rtqs or modified.
My little off topic observation: a player who sees results is always motivated to improve himself, to find out about the game and his character, to choose one type of equipment instead of another and this inevitably leads to an overall improvement of the game, but it seems that Cryptic doesn't care much, that worries me.
All the changes made to the game over the years tend to speed up the experiences of the players, to simplify everything to the point of make it ridicule and therefore it is almost inevitable that less experienced players aim for the endgame without even looking at the old content.
It doesn't have much to do with the Demogorgon talk, but for example getting back to leveling a character over a longer time (not the twelve hours it takes now) could be a start. I remember when they had put on the Zen market the characters already leveled to the maximum, I think many remember them, a mass of people who did not even know how to use the W key to move. I hope we never go back to similar things.
Current requirement for the RTQ is 40k. Demo as it is cannot be done with a group of 40k players. I would even be fine if they increased the requirement for RTQ to be higher so at least there was a chance that groups could succeed. But I am afraid that would be extremely detrimental to the game as well as that would only shut more people out from progressing.