Since the update players, npcs, and mobs have started becoming invisible, even if you're standing right on top of them. These are points I've noticed about them to help with identifying the problem, but I'm not sure how to recreate it as it is only happening to some players and not others:
- The character models of PCs, NPCs, and certain enemies are not visible.
- For enemies, it seems to be mob types/models that more likely to be invisible (e.g. in a ME I found Theurges were invisible whereas Duegar Miners were visible. Additionally the male-model for Deathlock Wights in MEs are invisible, while the female-models are visible).
- While the models are invisible, the effects on them are, e.g. the fire on the Theurges, or the frost effect from applying chill stacks.
- The models tend to appear when the character dies.
- Even if your standing right on top of a character, the model might not appear. This can sometimes be fixed by zooming in fully, but not always.
- They are still targetable, and if you have your mouse over them you can see the interaction icon or the circle under their feet.
- Increasing Character, World, and Terrain detail to maximum can cause some of the models to load (e.g. Doomguide Severin after you rescue him), but not always.
- Changing other graphics settings does not seem to have an effect.
This is not a problem everyone seems to be suffering, only some players. I'm having this issue, and some other players I met in dungeons also reported it. However, other people I've played with do not seem to have this issue.
Images showing examples of the problem here:
https://imgur.com/a/s3n6zsFEdit: It might not be a draw distance problem. I've noticed models being visible from a distance, then going invisible when you approach. One example is the quest givers in New Sharandar:
https://imgur.com/a/b3QIrSv
Comments
In game ticket number: #558195.
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I've written this in another thread, that for me the npcs are invisible from a distance but appear as you get really close to them and by moving back and forth you can make them disappear and come back repeatedly. I've really only noticed it with npcs who offer quests and have the icon above their head because all I see from a distance is the icon and a narrow column of light under it from the ground to the icon which is why I quoted the above line. The effect is there but not the character. I saw it in Velosk yesterday, I will log in shortly and go back there and make a video of it and post here.
But I did notice something which could provide a hint as to what might be going on at least with the one in Velosk. It's on all the last ones but most obvious on the very last one in Whispering Caverns. You can see that while the npc in Whispering Caverns stays there as you move back and forth, the title above their head comes and goes at what looks to be the same distance as the npc was coming and going in Velosk. This could mean that when the npc in Velosk is disappearing, it's only supposed to be the title over the head going away but something in the coding is telling the system to make them disappear along with the title when the camera reaches the required distance. Admittedly you can see that they pop-into view just very slightly before the title appears and stay just very slightly after the title goes so it's not identically the same split second, but it's so close I think that still could be a clue.
and this when they were closer as i was got into fight with them
there are lots of this monsters that disappearing when they getting close and it is not limited to only one map
edit: also affects things like fences in PE, boxes in summer festival troll hunt/water battle area and a bunch of other non-interactable items....not to mention both flax and fire petals that are needed for summer event quests.
great job cryptic, great job.
Please try it and report back in the thread if it worked for you or not and details about what graphics card you use - make, model and driver version. thanks
Using Windows 10 Pro (2004). NVidia RTX 2080 TI with 471.41 drivers.
Max graphics settings in NW except for DoF which is disabled. Antialiasing set to MSAA x4.
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