the game freezes either loading into Protector's Enclave or after being in Protector's Enclave for about 5seconds. Since all my Characters are in Protector's Enclave that is a very bad situation
If you discard the received "Glass enchantment" in the quest "How enchanting" it is not possible to complete it. It is also not possible to reject and re-take this task. So you're stuck with taking the Icepire Peak zone rewards forever. This bug has existed for years, you fixed it, and now with the new mod it's back. . . Interestingly, various (I won't hesitate to say), HAMSTER is impossible to discard by accident, because you have to type in the "discard" box. But so important to the path of quests the thing, was not secured at all. Please fix it!
Better to feed the troll than listen to the idiot .
Hello, Post patch, while adventuring in the Avernus wastes, trying to collect the gore chains dropped from infected manes, and doing quests, killing mobs and bosses in the scab, the docks, and the outposts, none of the enemy mobs that are killed drop anything other than coins, occasionally the new lockbox and only a few times a 'shard of empowerment.' I have both the traveler's treasure enabled and the wander's fortune on my mount powers. I am not finding any refining items, or gems, nor are the mobs dropping any armor or weapons. I know drop rates are ridiculous on the lures dropping from the special npc's (searing hezrou, infected manes, enhanced cambions, etc.) but not even gold drops from them...
I used to also get 'abandoned gear,' 'spoils of war' bags droped because I have 3 quartermaster's enchants on my character, again, nothing has dropped after playing for a couple of hours since I logged in today and began playing on my main character.
Another odd behavior was while traveling on my mount (tenser's floating disc) there is nothing in front on the ground, my forward direction halts, and I travel backwards for a moment then forwards again. This is really weird. It has not happened while traveling in the wastes in the dune buggy mount, but only in the stygian dock and in the scab areas where I have spent most of the day so far. I hope that these are just bugs that can be resolved easily, I look forward to the extra loot that is dropped after finishing a fight, and hope that the lure items are just bad RNG results rather than a coding error.
* After playing another couple of hours now, I see that bounty quests from the Bleeding Citadel, asking you for example, 'blood war purge: cambion devils', when we killed the hunt lure dropping 'enhanced cambions' they now count as a cambion kill in your 1/8, 2/8 requirement, etc, they never used to be counted as a kills in these quests. The enhanced cambions have dropped gold on occasion, but nothing else, no lure token yet. A reprogramming of this factor in the code could alter a variety of things in game execution. Has anyone else experienced loss of drops or changes in their quest requirements?
* The movement errors has also shown itself to happen while dismounted and 'walking' in the Bleeding Citadel, and in the wastes as I was collecting treasure chest loot and it did it twice in a row over a short distance to the car. I have experienced the 'step back' as well in trying to walk up the steps in the workshop to collect the finished work orders from the storage chest.
Post edited by finality999#7648 on
4
drartwhodentMember, NW M9 PlaytestPosts: 305Arc User
You can not donate surplus equipment to guild coffer since it requires minimum level 60 and items max level now is 20.
If you discard the received "Glass enchantment" in the quest "How enchanting" it is not possible to complete it. It is also not possible to reject and re-take this task. So you're stuck with taking the Icepire Peak zone rewards forever. This bug has existed for years, you fixed it, and now with the new mod it's back. . . Interestingly, various (I won't hesitate to say), HAMSTER is impossible to discard by accident, because you have to type in the "discard" box. But so important to the path of quests the thing, was not secured at all. Please fix it!
Same thing in the quest "Artifact and Insignias", if you convert or discard the insignia they gave you, you can't continue the quest.
2
plasticbatMember, NW M9 PlaytestPosts: 12,404Arc User
edited July 2021
1. Crafted potion of Accuracy rank 4 has +3500 accuracy while the other 4 Crafted potion rank 4 all have +3000 stat.
All 5 Crafted potion rank 0 (why rank 0??) has +1000 stat. Hence, accuracy is not 'special' in rank 0.
2. Why rank 0?
3. If I choose Alchemy and 17-18, in the scroll menu, there is no Crafted potion rank 1, 2 and 3. Only rank 0. If I search 'Crafted potion', there are rank 1, 2 and 3. i.e. 1,2,3 are missing in the scroll list but they do exist in the system.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
I've been having so much Iag in aII zones, speciaIIy PE, everyone, npc, pIayers, pets, everything becomes unseen, onIy when u get cIose, they appear, and some appear with no body just cIothes, and other with no hair, pureIy baId; i pIay with Iow and minimun graphic settings due to bad graphic card, but previousIy to this mod, nothing of the above happened
Glory Of Neverwinter can be claimed, but does not open. Fresh out of intro questline. Double clicking does nothing. Right click and open does nothing. Back to Not Being Pleased again.
Same here, can't open the pack on a new character after finishing the Intro and Training Quests, even after relogging and restarting the game the pack won't work.
And i had 2x Knox's Adventurer Recruitment Order but only got 1 Glory of Neverwinter Pack!
Contacted support, Ticket #558336, not sure if they can give me the missing pack.
It is impossible to go back when assigning ability points (STR, etc...). If you attempt to undo a change there is a warning pop-up but it doesn't matter if you accept or cancel, the point isn't tsken back. Clicking out or the UI and restarting is the only way to change what was selected.
Protector's Garden door is broken again.
FPS drops to 35 or below when facing other players or into a populated area. Returns to normal when facing a map edge.
Character select screen has the characterd in a different stance and swaying back and forth giving the appearance of being drunk. Gear appearance has become slower to reload on this screen, sometimes failing until you click another character and return.
Many or all of the gear reward boxes are labeled as head regardless of which slot they are for.
"We have always been at war with Dread Vault" ~ Little Brother
* After playing another couple of hours now, I see that bounty quests from the Bleeding Citadel, asking you for example, 'blood war purge: cambion devils', when we killed the hunt lure dropping 'enhanced cambions' they now count as a cambion kill in your 1/8, 2/8 requirement, etc, they never used to be counted as a kills in these quests. The enhanced cambions have dropped gold on occasion, but nothing else, no lure token yet. A reprogramming of this factor in the code could alter a variety of things in game execution. Has anyone else experienced loss of drops or changes in their quest requirements?
* The movement errors has also shown itself to happen while dismounted and 'walking' in the Bleeding Citadel, and in the wastes as I was collecting treasure chest loot and it did it twice in a row over a short distance to the car. I have experienced the 'step back' as well in trying to walk up the steps in the workshop to collect the finished work orders from the storage chest.
* Enhanced Cambions have always counted towards missions as a kills. * "The movement errors" you're experiencing are nothing but lags
Better to feed the troll than listen to the idiot .
Hello, Post patch, while adventuring in the Avernus wastes, trying to collect the gore chains dropped from infected manes, and doing quests, killing mobs and bosses in the scab, the docks, and the outposts, none of the enemy mobs that are killed drop anything other than coins, occasionally the new lockbox and only a few times a 'shard of empowerment.' I have both the traveler's treasure enabled and the wander's fortune on my mount powers. I am not finding any refining items, or gems, nor are the mobs dropping any armor or weapons. I know drop rates are ridiculous on the lures dropping from the special npc's (searing hezrou, infected manes, enhanced cambions, etc.) but not even gold drops from them...
I used to also get 'abandoned gear,' 'spoils of war' bags droped because I have 3 quartermaster's enchants on my character, again, nothing has dropped after playing for a couple of hours since I logged in today and began playing on my main character.
Another odd behavior was while traveling on my mount (tenser's floating disc) there is nothing in front on the ground, my forward direction halts, and I travel backwards for a moment then forwards again. This is really weird. It has not happened while traveling in the wastes in the dune buggy mount, but only in the stygian dock and in the scab areas where I have spent most of the day so far. I hope that these are just bugs that can be resolved easily, I look forward to the extra loot that is dropped after finishing a fight, and hope that the lure items are just bad RNG results rather than a coding error.
* After playing another couple of hours now, I see that bounty quests from the Bleeding Citadel, asking you for example, 'blood war purge: cambion devils', when we killed the hunt lure dropping 'enhanced cambions' they now count as a cambion kill in your 1/8, 2/8 requirement, etc, they never used to be counted as a kills in these quests. The enhanced cambions have dropped gold on occasion, but nothing else, no lure token yet. A reprogramming of this factor in the code could alter a variety of things in game execution. Has anyone else experienced loss of drops or changes in their quest requirements?
* The movement errors has also shown itself to happen while dismounted and 'walking' in the Bleeding Citadel, and in the wastes as I was collecting treasure chest loot and it did it twice in a row over a short distance to the car. I have experienced the 'step back' as well in trying to walk up the steps in the workshop to collect the finished work orders from the storage chest.
I think this 'step back' you're mentioning is a form of rubberbanding. Where the system corrects your position because it got out of whack and it puts you back where it thinks you should be. I've been experiencing it as well at times today. It's always been the same amount of space no matter where it happens, about 10 feet or so.
Apparently pointing-out the bleeding obvious is a 'personal attack'.
I've been having so much Iag in aII zones, speciaIIy PE, everyone, npc, pIayers, pets, everything becomes unseen, onIy when u get cIose, they appear, and some appear with no body just cIothes, and other with no hair, pureIy baId; i pIay with Iow and minimun graphic settings due to bad graphic card, but previousIy to this mod, nothing of the above happened
I've had the disappearing npcs a lot, from a distance there is just an icon and a column of light under it and no npc, they only appear when I get pretty close to them and if I move forward and backward they come and go with my distance. I have a high-end GPU and a perfect connection so it's not me.
Apparently pointing-out the bleeding obvious is a 'personal attack'.
Setting your boons or ability scores is broken. Well, you can set it fine, but if you change your mind before committing to the changes, it will be noisy with nonsense. (nonsense like: you can not remove this point in boons, because it affects some point in charisma)
It can be avoided by dropping all the changes and starting again, but as it happens even if you try to add one point and changing your mind in the process, it surely feels buggy.
A. 3 of my 6 main characters cannot change loadout. And they are in their bad loadout. They are my Rogue, Ranger and Paladin (if that matters). How to get the good loadout back without re-spec everything (which I can't remember)?
B. The mail icon on top stays highlighted although all the mail are read.
Try this workaround: Click on Apply to All Loadouts on Every Item, Mount Page, Companion Page. Go to Fire. Change Loadout.
For some unknown reason the game doesn't see (didn't pass) my first quest from Vellosk "Company of Wolves". I can't get it back, I've done the whole zone up to the last task. When I click "continue storry" I get the message "[Error]The adventure can't be continued at this time. "
Better to feed the troll than listen to the idiot .
We shouldn't have had to re-do our ability points/history in the first place. We were told that nothing would be affected other than our level. I heard a guy in PE zone chat absolutely livid because he has a lot of characters and doesn't know how they were set-up to put them back again. I've been through this many times now and this to me is the worst aspect of them making changes, they rip your character apart it feels like r@pe tbh, you make something and create something which is perfect to you over an extended period of time and it's unique to you and it's a totally organic process which you don't keep stopping and making detailed records of, you just make your build and it grows naturally over time as you make intuitive choices. Then you log in and it's all reset and you haven't got a clue how to put it back exactly how it was. I don't think the company really understands the effect this has on a serious player. At least this time it was only ability scores and not everything else, but regardless, we were told nothing would be affected only to log in and find it reset and having to put it back. I made screenshots this time of absolutely everything just in case and I'm glad I did, but I sure as F should not have had to go to that length. Rant over.
Apparently pointing-out the bleeding obvious is a 'personal attack'.
1. Does not read any form of typing on chat, search - anything involve typing, does not read and even if it does, only a few letters. AND no, it's not a latency issue. People with higher latency issue could still type. It's purely a bug with the game patch and server.
2. Arm and neck is still missing when disabled top shirt
3. How Enchanting quest does not work even if you refined it.
Hello, Post patch, while adventuring in the Avernus wastes, trying to collect the gore chains dropped from infected manes, and doing quests, killing mobs and bosses in the scab, the docks, and the outposts, none of the enemy mobs that are killed drop anything other than coins, occasionally the new lockbox and only a few times a 'shard of empowerment.' I have both the traveler's treasure enabled and the wander's fortune on my mount powers. I am not finding any refining items, or gems, nor are the mobs dropping any armor or weapons. I know drop rates are ridiculous on the lures dropping from the special npc's (searing hezrou, infected manes, enhanced cambions, etc.) but not even gold drops from them...
I used to also get 'abandoned gear,' 'spoils of war' bags droped because I have 3 quartermaster's enchants on my character, again, nothing has dropped after playing for a couple of hours since I logged in today and began playing on my main character.
Another odd behavior was while traveling on my mount (tenser's floating disc) there is nothing in front on the ground, my forward direction halts, and I travel backwards for a moment then forwards again. This is really weird. It has not happened while traveling in the wastes in the dune buggy mount, but only in the stygian dock and in the scab areas where I have spent most of the day so far. I hope that these are just bugs that can be resolved easily, I look forward to the extra loot that is dropped after finishing a fight, and hope that the lure items are just bad RNG results rather than a coding error.
* After playing another couple of hours now, I see that bounty quests from the Bleeding Citadel, asking you for example, 'blood war purge: cambion devils', when we killed the hunt lure dropping 'enhanced cambions' they now count as a cambion kill in your 1/8, 2/8 requirement, etc, they never used to be counted as a kills in these quests. The enhanced cambions have dropped gold on occasion, but nothing else, no lure token yet. A reprogramming of this factor in the code could alter a variety of things in game execution. Has anyone else experienced loss of drops or changes in their quest requirements?
* The movement errors has also shown itself to happen while dismounted and 'walking' in the Bleeding Citadel, and in the wastes as I was collecting treasure chest loot and it did it twice in a row over a short distance to the car. I have experienced the 'step back' as well in trying to walk up the steps in the workshop to collect the finished work orders from the storage chest.
I also am having this same issue. Suddenly finding no mobs are dropping anything aside from money, occassional lockbox or shard of empowerment. No refinement is dropping, even with wanderer's fortune on. I would get the hidden pouches from Tymora's lucky enchantment but that is it. I thought It was just my character being bugged out but good to know it's a wider issue.
I also have guildmates who's journal says they are missing the first quest for things like ebon downs and are met with "the adventure cannot be continued at this time" preventing them from completing the whole zone.
It seems most likely this is happening to people who never picked up the original breadcrumbs quest that took you to each zone in the original system. That is what I assume anyway, since you could go to zones before without talking to Knox about them originally.
The 2x Professions and 2x Dread Ring events, scheduled to last through until Thursday, ended prematurely with the release of the new mod. Actually, the events were removed - they don't even appear in the calendar as already over/complete like other events, they just no longer exist anywhere at all.
The Wanderer's Rapier from the Adventurer Seal Trader is Bind on Pickup (Character) instead of (Account). Looks like all the other class weapons are Bind on Pickup (Account) too.
hello so cloak belt and lantern when you have all 3 it says you get 10k hp buff but it doesnt actually give 10k hp so its not working, hope for fix soon
As everyone we can see, I'm a level 8 bard atm. Today I checked the NPC for Neverember's Incentives to see what I can reclaim but....there are not any incentives. Basically, while levelling your new toon, you dont get any incentive so you can't buy to the NPC. I think that is a bug, because also on the news about this event its wrote: "On top of the above rewards for leveling up, Neverember Incentives from Adventurer Reward boxes can be used to purchase the following items".
But you can see in the screenshot, we dont get any kind of incentives from reward boxes
"The more I care for life, the more everything around me dies."
Well, not sure if it's a bug, but i have several Tomes and Scrolls of Experience and there seems to be no option for trading them in anywhere, and i can't use them on a new character either...
A. 3 of my 6 main characters cannot change loadout. And they are in their bad loadout. They are my Rogue, Ranger and Paladin (if that matters). How to get the good loadout back without re-spec everything (which I can't remember)?
B. The mail icon on top stays highlighted although all the mail are read.
Try this workaround: Click on Apply to All Loadouts on Every Item, Mount Page, Companion Page. Go to Fire. Change Loadout.
I know about that but my toon are in their bad loadout. Applying that means all the loadout will be bad.
As I asked (Cryptic): How to get the good loadout back without re-spec everything (which I can't remember)?
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
A. 3 of my 6 main characters cannot change loadout. And they are in their bad loadout. They are my Rogue, Ranger and Paladin (if that matters). How to get the good loadout back without re-spec everything (which I can't remember)?
B. The mail icon on top stays highlighted although all the mail are read.
Try this workaround: Click on Apply to All Loadouts on Every Item, Mount Page, Companion Page. Go to Fire. Change Loadout.
I know about that but my toon are in their bad loadout. Applying that means all the loadout will be bad.
As I asked (Cryptic): How to get the good loadout back without re-spec everything (which I can't remember)?
Just try it on gear, mounts and companions - or even one at a time. It's most likely that just one of them is stuck and needs a rewrite.
It's a pain but at least it doesn't cost any currency.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Comments
Since all my Characters are in Protector's Enclave that is a very bad situation
If you discard the received "Glass enchantment" in the quest "How enchanting" it is not possible to complete it. It is also not possible to reject and re-take this task. So you're stuck with taking the Icepire Peak zone rewards forever. This bug has existed for years, you fixed it, and now with the new mod it's back. . . Interestingly, various (I won't hesitate to say), HAMSTER is impossible to discard by accident, because you have to type in the "discard" box. But so important to the path of quests the thing, was not secured at all.
Please fix it!
Post patch, while adventuring in the Avernus wastes, trying to collect the gore chains dropped from infected manes, and doing quests, killing mobs and bosses in the scab, the docks, and the outposts, none of the enemy mobs that are killed drop anything other than coins, occasionally the new lockbox and only a few times a 'shard of empowerment.' I have both the traveler's treasure enabled and the wander's fortune on my mount powers. I am not finding any refining items, or gems, nor are the mobs dropping any armor or weapons. I know drop rates are ridiculous on the lures dropping from the special npc's (searing hezrou, infected manes, enhanced cambions, etc.) but not even gold drops from them...
I used to also get 'abandoned gear,' 'spoils of war' bags droped because I have 3 quartermaster's enchants on my character, again, nothing has dropped after playing for a couple of hours since I logged in today and began playing on my main character.
Another odd behavior was while traveling on my mount (tenser's floating disc) there is nothing in front on the ground, my forward direction halts, and I travel backwards for a moment then forwards again. This is really weird. It has not happened while traveling in the wastes in the dune buggy mount, but only in the stygian dock and in the scab areas where I have spent most of the day so far.
I hope that these are just bugs that can be resolved easily, I look forward to the extra loot that is dropped after finishing a fight, and hope that the lure items are just bad RNG results rather than a coding error.
* After playing another couple of hours now, I see that bounty quests from the Bleeding Citadel, asking you for example, 'blood war purge: cambion devils', when we killed the hunt lure dropping 'enhanced cambions' they now count as a cambion kill in your 1/8, 2/8 requirement, etc, they never used to be counted as a kills in these quests. The enhanced cambions have dropped gold on occasion, but nothing else, no lure token yet. A reprogramming of this factor in the code could alter a variety of things in game execution. Has anyone else experienced loss of drops or changes in their quest requirements?
* The movement errors has also shown itself to happen while dismounted and 'walking' in the Bleeding Citadel, and in the wastes as I was collecting treasure chest loot and it did it twice in a row over a short distance to the car. I have experienced the 'step back' as well in trying to walk up the steps in the workshop to collect the finished work orders from the storage chest.
PANIC!
All 5 Crafted potion rank 0 (why rank 0??) has +1000 stat. Hence, accuracy is not 'special' in rank 0.
2. Why rank 0?
3. If I choose Alchemy and 17-18, in the scroll menu, there is no Crafted potion rank 1, 2 and 3. Only rank 0. If I search 'Crafted potion', there are rank 1, 2 and 3. i.e. 1,2,3 are missing in the scroll list but they do exist in the system.
And i had 2x Knox's Adventurer Recruitment Order but only got 1 Glory of Neverwinter Pack!
Contacted support, Ticket #558336, not sure if they can give me the missing pack.
It is impossible to go back when assigning ability points (STR, etc...). If you attempt to undo a change there is a warning pop-up but it doesn't matter if you accept or cancel, the point isn't tsken back. Clicking out or the UI and restarting is the only way to change what was selected.
Protector's Garden door is broken again.
FPS drops to 35 or below when facing other players or into a populated area. Returns to normal when facing a map edge.
Character select screen has the characterd in a different stance and swaying back and forth giving the appearance of being drunk. Gear appearance has become slower to reload on this screen, sometimes failing until you click another character and return.
Many or all of the gear reward boxes are labeled as head regardless of which slot they are for.
* Enhanced Cambions have always counted towards missions as a kills.
* "The movement errors" you're experiencing are nothing but lags
It can be avoided by dropping all the changes and starting again, but as it happens even if you try to add one point and changing your mind in the process, it surely feels buggy.
1. Does not read any form of typing on chat, search - anything involve typing, does not read and even if it does, only a few letters. AND no, it's not a latency issue. People with higher latency issue could still type. It's purely a bug with the game patch and server.
2. Arm and neck is still missing when disabled top shirt
3. How Enchanting quest does not work even if you refined it.
Ticket has been put in and still not response.
I also have guildmates who's journal says they are missing the first quest for things like ebon downs and are met with "the adventure cannot be continued at this time" preventing them from completing the whole zone.
It seems most likely this is happening to people who never picked up the original breadcrumbs quest that took you to each zone in the original system. That is what I assume anyway, since you could go to zones before without talking to Knox about them originally.
Looks like all the other class weapons are Bind on Pickup (Account) too.
Guild food was fixed in last preview patch, but has returned to its bugged (level scaling) state in live build.
BUG
As everyone we can see, I'm a level 8 bard atm. Today I checked the NPC for Neverember's Incentives to see what I can reclaim but....there are not any incentives. Basically, while levelling your new toon, you dont get any incentive so you can't buy to the NPC. I think that is a bug, because also on the news about this event its wrote: "On top of the above rewards for leveling up, Neverember Incentives from Adventurer Reward boxes can be used to purchase the following items".
But you can see in the screenshot, we dont get any kind of incentives from reward boxes
As I asked (Cryptic): How to get the good loadout back without re-spec everything (which I can't remember)?
It's a pain but at least it doesn't cost any currency.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox