I realise this may be the elephant in the room for this forum, but I've caught the odd rumour here and there that Chris is either no longer working on Neverwinter or at Cryptic. I wondered if there is any official word from Cryptic or Chris on the subject?
Please note: This post isn't about spreading rumour of speculating on reasons why. I am only interested if there is any official word one way or the other.
Apologies if this is has already been asked and answered.
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The sad thing is that this game is eating directors like potatoes, and that is very bad for the game, not having a clear route or ideas.
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Having said that, D&D is good brand to have on your side, so I can't see Cryptic or Perfect World wanting to give that up easily, hence, I don't think Neverwinter is going to go away for a while yet.
To be fair though, the issues facing Neverwinter seem to be common throughout the MMO genre. A company comes up with an idea for a new game. A lot of focus and resource goes into creating that first release (which is essentially the levelling experience). Of course, you want to pace the levelling experience to appeal to both casual and hardcore gamers and also, you have a road map for updates that you want to be available to everyone as and when they are available (to allow the marketing team to go to work). That basically means a levelling experience that is not just engaging but also, is not to long or difficult to work through (to give the player the feeling of being successful and invested in the game). The downside is that you end up with your player base very quickly at end game with nothing more to do. In an attempt to keep players on board, you commit to short term releases, but that means not having the time to produce anything as broad and engaging as the initial release. Plus, players are all now max level, and as a lot of the initial engagement revolved around that feeling of progression, how do you follow that up in any kind of meaningful and acheivable way? As we see with pretty much all MMO's, the current solution is the dreaded end game grind. Using mindless repetition to give players something to do in a relatively small zone with rewards that buy minimal benefits, but that keeps things ticking over until the next update. To me, that is not a fault of Neverwinter, but of an industry that is mainly money focused and doesn't think outside of the box (if it works, why change it?).
Sorry, gone off topic a little there.
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The thing these guys know about companies, they toss resumes and headhunters will not come read forums or check much about their background other than they use to work here. Chris bounced up even higher grabbing the rung on that ladder to Tencent, possibly the largest Chinese conglomerate holding company in the world today. Tencent has their fingers in everyone's pie. They own Riot Games here in the US and large shares in Epic Games, Ubisoft, Blizzard, and Discord. When he got the job offer, I imagine he hit the James Bond ejector chair to blast off to his new gig.
These people come and go, it is an ethereal thing, of course the game will continue. I don't know, if he had help on the inside to get him posted to NW, doesn't matter, they start the fires and it is up to those left behind to put the fire out. I send my best wishes and condolence to those who have to clean up after. Meanwhile the scramble is on to find another person to catapult himself to fame at the cost of your enjoyment.
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Also, if CW is gone does that mean the roadmap I snipped last August is toast too?
Chris Whiteside left Cryptic and hitched a ride up to Tencent. Tencent owns a lot of companies. You can look that information up yourself. Chris won't be suffering working for them. Meanwhile, the roadmap will stay the course, there might be some production delays.
Someone more paranoid than myself, might think this was a plan to make the game less desirable, for vast amounts of players to shift into the new game later this summer. I am not that paranoid. Meanwhile I openly invite everyone to join me in Champions Online the other Cryptic Studios game with true flight, lairs, vehicles, magic, and science. We are a small population but we manage to have fun with our content.
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A lot of buzz words, and just worse economy at the end of it. Less content per year. And IMO worse content.
Oh and now we have a positive spin on the same content removal that was done at m6, 16, etc.. Now it's just called "Living worlds" and now it's a good thing....
The public roadmap idea is nice, if only it was updated..
I have been in the mix of enough corporate drama to know, no one from Cryptic Studios will comment publicly here, unless they plan to follow Chris to Tencent. Since Chris Whiteside is now a director there, maybe I should hit him up for a position?
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And the Combat Rework system is working very well from the point of the newcomer, the path to be fully competitive is very short. It sucks for the veterans, there is very little point to be a veteran in NW now: there is no rewarding progression once you have crossed 30k IL or so.
Most likely that is what Cryptic wants. Probably not that much money to make off the veterans, the money comes from the constant rotation of new people through game.
My guess is that [lets say] 50% of their income comes from VIP and 50% from random purchases.
How many Veterans pay for VIP? How many newcomers would invest in VIP?
How many Veterans buy random stuff? How many newcomers buy random stuff?
I guess that maybe the money is flowing in more these days?
When you are the drug dealer taking the bag of cash back to your distributor, I doubt they ask you about who paid you the most. All they care about is the weight of the bag.
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Here is thing what most Veteran NWO players missunderstand.
First of all Neverwinter online is action combat mmorpg game, a theme park which based by D&D lore.
The reason why we have new players increase is rather simple. Latest( current) combat brough back Action based gameplay back to Neverwinter. The gameplay which where missed since mod 7.
If you played game like Guild wars 2, you have very little problems to adapt to Neverwinter. Same can be said about Tera online. Cuz most action based mmorpg games have very similar gameplay.
If you played arcade games like Prince of persia line, or Chaos Legion or Devils may cry.. You will have no issues with mmo games like Black Desert or Vindictus..
So combat changes brough NWO closer that what other mmo where using too. So more players are willing to try out new game, in this case Neverwinter.. But, while combat in better shape, it's still need lot of polishing..
But thats not what is biggest problem. The problem is what Neverwinter is actually missing, and it is MMO elements.
Any mmo game up to day stand on 3 founding pillars. And this apply to all mmo games, mmorpg, mmofps, mmoRTS, MOBA.
1) Cooperation - teaming up for x content, either it's party, guild or alliance. Which require multiple players combined efforts to complete task or clear dungeon or defeat x enemy or enemies.
2) Compettition - Pvp is one of forms, but there are others.. First boss kill, speed runs, highest x stuffs gathering, deathless content runs for x rouns and so one..
The drive to outplay others create content itself.
3) Community and market - Friends, guild/allaince/faction members, enemies from different guild/alliance or factions, even market itself, trading and etc it's part of game.. This is what others call Social Elements..
This is very core, the center what makes games mmo.. Players log in game to spend time with friends, either together participate in massive pvp, or large sacle pve, or do fight against other players in arena(Moba) or explorer unknown areas in the games( Elite Dangerous) Or simply together build massive space empire( EVE online) and list keep going.
Without these 3 pillars you can't have mmo. And what the point to play Single player Online?? It make no sense.
So storylines and campaings are nice, but there are way better offline games in market. Which offer way better visuals, better story lines and also you can play when you want. You are not required be log in x server whos issues cause your game crash or lag.
So only way to keep Neverwinter worth to play is add more mmo stuffs..
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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It would be nice to know who is running this ship and where they are steering it, other than dropping $140 packs into the Zen store.
But there is problem with it.. You can do in two ways..
1) Fast $$$$ milking, but in the end sinking game to point no one want to play.
2) Making game more interesting, and gaining $$$$ more yet in slower speed..
You can make money only when game is in healthy shape.. Well thats a very big loose, to put in comparison, Astradahl loose is like 200x time greater than CW.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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Even if game will not get closed, obviously it will cause big delays.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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