I have run each and every hell pit on different toons up to now.
This one is way more hardcore, or at least thats my impression. Wiped on two toons in Round 1 of Day one.
Nope not fun for me at all. A challenge is one thing, but this is too tough for me - good luck to everyone.
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45k Assassin Rogue, and I realized right off that this was going to be a unique situation. We have to rebuild our characters to play a scenario that will take about 20 minutes daily, and it's unrelentingly brutal. On my first seven tries, I got annihilated. I tried all-out offense, I tried Defense, I tried Awareness, I tried combinations of Mounts and Companions.
Finally, on try number 8, I stumbled on Heal-Over-Time, Cauldron Gasses, Deflection buffs, and a Stone of Health. I got through it, but if there hadn't been a fortunately timed Power Up in the fifth round, it would have required a Scroll of Health, too.
That is not fun.
And then, to actually play anything else, I need to either mess with Loadout HAMSTER or undo everything I just did.
Also, I'm pretty sure that, after 7 successes, there isn't a "hamster" thing I'll be able to do to survive on "Tier 2" or whatever they call it. I went in very hopeful for something exciting and fun, and EIGHT tries later, I walk away feeling like it was all a lot of work. We do this for recreation, not because we're masochists.
That's two in one day!
The Hell Pit after the combat rework has made the event more challenging for sure. Initially, I tried my new Hunter Ranger load-out but I just got destroyed in the first round. The main reason I did poorly was I was trying to learn the rotation and it just wasn't fast enough enough for me. So then I took my Warden Ranger and I did a bit better. I used quite a few health potions and I got it done today. From what I noticed is if your DPS output isn't high enough, the incoming mobs are spawning before you kill the current one which adds to the challenge.
For a Day 1 event, this was painful and I will have to tweak my load-out for the rest of the event.
- in umbra igitur pugnabimus!
I changed from health stone to potions and used them a fair bit, I didn't wait until health was low to use them.
I kept a summoned pet out and tried to attack 1 enemy to engage and let my pet take aggro. From there I worked in to kill.
I believe the enemies that throw fire from a distance do too much damage. With 3-4 of them in a group they take your health way too fast.
There seems to be a particular time I need the bonuses they give us. I do my best to save them and time them for a big need.
Try to stay around the outside to avoid them getting combat advantage on you, hurts less.
drank i think 10 potions through all 5 rounds other then that was very challenging but not what i would call undoable
allowing the mobs to get ca on you is a definate no no but been learning that since the combat rework so soon as i ghet more then 3 round me i dodge out of the way before i got even low on health
Admittedly the mobs do more dmg now with the combat rework, but I did not find it all that hard, using some of the strategies developed in the past for this event:
You can somewhat control the flow of enemies if you need a small break by leaving a single mob alive. This won't prevent the next wave, but it will usually buy you some time. Combat Advantage is a major disadvantage in this event, limit your exposure to it by using the arena, possibly the walls to protect your back. The biggest thing though is Heals-over-Time. Specifically Redemption companion power. With this slotted you can regain health at a consistent rate.
Back to the fight, I do still need to drink health potion to refill. It seem to be easier today for me. I think it is more because I am more relax and capture what is going on in the whole arena instead of just hack and slash.
There are just too many mobs hitting, and i'm pretty sure even melee mobs are hitting you at range. If we can take friends in with us its great, if htey would dump the useless power ups and only give either health regen or shield then some of us squishy folks can possibly make it. But at 42k something like 5000 base dmg, using every mount power that gives regeneration, its hard to survive this week.
I don't really ahve a high ranking healing companion but i'm thinking i may have to see what if that battle medic guy i had from a prior event heals enough to get through.
Frankly i think the game has changed so much and dramatically with mechanics that the devs need to consider just doing a new neverwinter game where everything is balanced correctly with the rule set. I'm not sure how to play fighters any more, i know my fighter i had running normal dungeosn pretty much loses use of shield in 3 seconds of being hit.
Trying to stack defense seems useless since all you can get as dps is 50% from gear and there isn't that much gear that seems to give addtional bonuses. companion bonuses are weak becuase you are DPS trying to spend millions of AD on getting DPS stats up and then the devs drop an event where its not even adjusted based on the class you are going in with. Treating EVERYONE the same when tehy are clearly NOT the same is in poor form. Also it goes without saying, obviously Rogues are overly powerful again because they seem to be owning everything right now with ridiculous dmg, i'm not saying nerf them, i'm saying bring all dps classes on par, even through play style is different they should all be able to deal good dmg in their own way, wizards just feel useless and frankly in this state, the game seems to be telling people only play rogue for barbarian.
I don't really like running shield due to that long re-cast time but i may end up having to try to that. But one thing is certain, GET RID OF THAT POWERUP THAT MISSES EVERYTHING! Just use health daily or shield power up those seem to be fine for the rounds, but the round you get that garbarge of dropping an aoe that misses half the mobs on the screen is pretty the ones that do me in.
Still died once , used many potions , my IL is down to 43.6 k . Was definitely a little easier compared to bailing on round 2 . Not sure it was worth 400k ad , 27 pres wards , 2m RP , many ES5 etc to upgrade the vile set to complete week 1 of HP .
Come week 2 , I think I’ll be screwed ROTFLMAO
HP shouldn’t be this difficult imho
Yes redemption is a must, mount powers that give healing are a must, but also going from offensive to pretty much total definisive is feeling like a must (boons that is). The only other help is a good healing companion maybe as i do not have anything but a purple battle medic i got from another event but in past the companion heals are so weak they were not even noticeable so i have not tried using a healing companion.
I will say a Wizard can easily get shredded, i'll try using sheild as i tend to hate that encounter, but i don't expect it to really help much due to the re-cast time and giving such low shield amount.
Give me health regen or that shield powerup every single round and i will have no trouble other my own not paying attention. Those rounds with that AOE power up pretty much make me cringe every time.
I'm seeing a lot of "50+k here no trouble" and for an event that should be available to everyone to help get higher item level, seems to be punishing the non-50k crowd a lot more than it should.
@sagakaiyume#0847
What was the class and TIL of the DPS? (I'm trying to monitor difference in feedback from different classes)
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Another testament of these series of HAMSTER ups is Infernal Citadel. Normally a dungeon would join randoms after a year or so of its release, since the vast majority of players that run randoms should have properly out-grown it and be able to finish it without any major issues. IC was released in randoms and its completion rate for random groups was abysmal. TOMM should also be the same case, joining RTQ over a year after its release, but i dont believe there would be any random groups that could finish it. Long-term, the dungeons and trials that have been released since mod16, except lomm, would most probably need many years before they could even be considered for release in randoms.
Now, with the state they brought Neverwinter to, they cant go to this tried and tested method without angering and HAMSTER over all of their player base. They have really dug themselves in a hole and brought the game in a point where it cant be properly fixed or balanced.
As someone mentioned, it would probably be much better to make another Neverwinter which would hopefully be a proper game and not broken.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Yes it is something I completed on day 1 without too much trouble but I can see the damage mounting up. As the event progresses with higher tier enemies spawning one can't really turtle up very well in the corner to prevent CA. Too many ranged attacks (which are what hurt me the most) and the inevitable stuns and knockdowns that will show up spell a very difficult event.
And I agree, scaling does seem to be affecting things even though they said it wouldn't. At 52k there shouldn't be any problem getting through but thos bloody ranged buggers nuked half my hp in no time.
I can't recommend participating in this event. As it is a solo event many classes later on are going to find it extremely difficult or even impossible. And considering the rewards are the same from hellpit to harvester, just wait for harvester to get that leg mount.
The event becomes too expensive to run due to having the need to pot for many a class, health stones and or potions.... even scrolls.... the rewards don't reflect an equal return in my eyes.
Also for the love of vault space..... can cryptic finally make unused overload enchants stack? It's not right having to have 2 alts used as storage just for overloads....
Day 3: I decided to switch and use my main character, 48k Justicar Paladin, with a fighting companion and immediately noticed the difference in damage taken. I also had 4 out of 5 Mount Insignia bonuses set to self-healing and I didn't even drop to half health. A bit slower to kill mobs but no stress from dying and trying to heal myself.
On my Ranger it was a load-out with no focus on self-healing and all on DPS. I just couldn't kill them fast enough before the next wave spawns. So I'm going to stay with my Paladin for the rest of the event.
- in umbra igitur pugnabimus!
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
They've shown in the past they like to show the community that something is possible, but using things that may not even be currently available yet (Yester Hill solo).