It's an undodgeable chain-stun. No matter what you do, they get you on the ground and keep you stunned for an eternity. If anything else is attacking you, you're basically dead because you're completely helpless for the duration. It's complete and utter BS.
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I'll also suggest again that players in pve should have a short stun immunity similar to pvp to prevent stunlocking.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
player base is so down - ppl just get the key and get out My guild had 20 active ppl before - now only 3-4 are actually playing. Cant imagine how much money they get...
We had the same thing in Chult and it took them a long time before they fixed it. Enemies in the area had a huge aggro radius, hair trigger response times and perma-stun capability.
The biggest problem this game has is that it often takes months or years before they get around to making the very small tweaks needed to vastly improve gameplay in new zones.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
The mob's effect recovery rate also seems to be shorter than the recovery rate for players powers. I'll get hit by a major effect attack and respond with a counter, but while my count down timer is still counting down I can get hit by another major effect attack, or two by the same opponent.
A little equity among mob powers and player powers, with the associated recovery rate would be nice.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox