I couldn't find any suggestion like this on the forums, but anyway sorry if that's been said already.
1. THE PROBLEM
- Right now, Stronghold system is outdated as a whole and as I understood it won't be easy to rework it.
- Newer or developing guild struggle a lot, cause we can only use resources from very old campaigns that give barely no personal benefits for players (and can even be bought straight from zen market or tradehouse). Some give rough ad, others give appearence items or outdated equips that would be used for appearance anyway).
- Though I understand we must work in order to build a guild (and I personally like it!) it's currently very unbalanced and most players will just prefer to join a full upgraded guild to unlock game content and make endgame more viable.
- Since making new guilds or helping a developing one is very discouraging, it has some negative impact on playerbase. Some of ud (I can't say how many) like the hard path and like to work for what we get. But as it is right now, it's really TOO MUCH work for low and slow compensation.
2. SOME POSSIBLE SOLUTIONS?
I've been thinking about this for weeks and I would like to hear from other players cause I might have missed something that make this idea not so good, but here it goes...
A. VOUCHER VENDOR
You could add a vendor at Protector's Enclave (or expand functions for any of the ones that already exist) where we could exchange currency from "new" (some of them have years) campaigns. We could get something like "stronghold coins" (can't think of a good name) and buy vouchers with that. They could even be bound, the idea is not breaking the market, it's just to turn them to something useful, covering a demand that cannot be handled on a traditional way right now. People would still be able to use that currency for whatever they want in the game (if you're already GH 20 for example), like keys and stuff. But that would add a helpful option for players wanting to help their guilds. Already setup guild lose nothing with that. The only counterpoint is that some vouchers can lose value at the tradehouse, but I don't think the games loses too much with that, since they're not worth to buy in general.
This could be harder to implement but as it says it's plan B. But professions could have options at higher ranks where we could craft our own vouchers (that could, again, be bound). And maybe use materials or currency we obtain from newer campaigns, so that way we mantain the idea of having to complete weekly/daily quests in order to donate something.
3. FINAL THOUGHTS
The whole idea is to keep the process where we must grind to develop the guild, but also reducing the huge gap (that only grows with time) between guilds. This would give more options to new players and encourage veteran players that are working (or could wish) to develop an already existing guild that is not fully upgraded.
Ty for your attention, would love to hear some opinions on that.