This STILL isn't fixed yet???

hustin1
hustin1 Member, NW M9 Playtest Posts: 3,318 Arc User
edited January 2021 in Bug Reports (PC)
What do you guys DO all day? Don't you have weekly bug report burndowns?

screenshot-2021-01-31-18-23-17
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH

Comments

  • auron#6793
    auron#6793 Member Posts: 368 Arc User
    too bad, this is my favorite area in the entire game.
    <div align="center"><img src="https://i.imgur.com/YH9QCXK.png" alt="" /></div></img>
    .....____
    ..../ __ \_________ ______
    .../ / / / ___/ __ `/ ___/
    ../ /_/ / / / /_/ / /__
    /_____/_/ \__'_/\___/
    There is supposed to be an image here, but the hamsters took it.
    <div align="center">AKA Draconis of Luskan</div>

    Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande

    RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
  • nitocris83
    nitocris83 Member, Cryptic Developer, Administrator Posts: 4,300 Community Manager
    This is a graphics/environment issue impacting various zones that we are still investigating.
  • luffyhaki123
    luffyhaki123 Member Posts: 41 Arc User
    have some respect, they are always working, people who has no idea how much work it takes , shouldn't talk about anything that has to do with what they are doing.
  • hustin1
    hustin1 Member, NW M9 Playtest Posts: 3,318 Arc User
    edited February 2021

    have some respect, they are always working, people who has no idea how much work it takes , shouldn't talk about anything that has to do with what they are doing.

    I write and test software for a living. The kind that, if it fails, real people die. We control the actuators that maintain controlled flight based on pilot inputs, monitor safety-critical systems, and provide critical flight information to the pilots, including WCAs (warnings, cautions, advisories). Since our software is Design Assurance Level A, we are required to test and document with extreme rigor since a failure would result in loss of the aircraft and all crew on board. I'm well aware of how much work it can take to design, build, and test a robust piece of software.

    I would never expect a game company to adhere to the same standards as that for manned aircraft, as that would be ridiculous. But if a longstanding bug is being left around for a couple of years, I think it's reasonable to acknowledge that there is an issue somewhere. By contrast, we don't allow bugs to go unfixed in our software. They must be fixed immediately and, when detected, we reevaluate our tests to see if they need to be updated.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
  • adinosii
    adinosii Member, NW M9 Playtest Posts: 4,294 Arc User

    have some respect, they are always working, people who has no idea how much work it takes , shouldn't talk about anything that has to do with what they are doing.

    There are some players who probably have more experience in software development than anyone at Cryptic - or for that matter, were teaching computer game development while some of them were still in diapers.

    Respect has to be earned.
    Hoping for improvements...
  • blargskull
    blargskull Member Posts: 512 Arc User
    My following statement is not directed only at Cryptic Studios but the industry as a whole.

    The software gaming business has become more and more strange as time goes by. Not sure if this is just an era or phase... where all the game companies just throw it together, because time is money? Maybe they are so short staffed trying to pinch pennies and making all the employees do 10 times what they should be assigned. All the games I play, many I paid cash money for, are broken upon arrival.

    YouTuber Jim Sterling's claim to fame was discussing unethical business practices in the video game industry. He wouldn't have been so popular, if it wasn't for a lot of very bad games being sold by the gaming industry.

    Blizzard Entertainment principal game designer Wyatt Cheng remarked, "Do you guys not have phones?" during BlizzCon in 2018, when the audience expressed their disappointment about the game Diablo Immortal being a cellphone game.

    Let's not forget the God of the meme "It just works!" Todd Howard himself. I have more than a few Bethesda products, while I get a laugh when a horse and cart pass through a solid mountain, I did enter the deal with both eyes open. Maybe we should kick ourselves for spending our money so foolishly?

    Recently I bought the game Cyberpunk 2077, I still haven't finished playing it, but Sony offered us our money back. I didn't accept the offer. I haven't found anything game breaking on my copy and the company continues to update and patch it.

    I hope you understand when I say, I don't see any issues with the image posted. However I do have two questions, when did Lord Neverember buy a fur lined toilet and how did you get access to his private chambers? :trollface:

    Just killing time...
  • greywynd
    greywynd Member, NW M9 Playtest Posts: 6,453 Arc User
    Because the standards seem to have become "just get it out the door. We can fix it later."
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • hotfrostworm
    hotfrostworm Member Posts: 444 Arc User
    edited February 2021
    hustin1 said:

    have some respect, they are always working, people who has no idea how much work it takes , shouldn't talk about anything that has to do with what they are doing.

    I write and test software for a living. The kind that, if it fails, real people die. We control the actuators that maintain controlled flight based on pilot inputs, monitor safety-critical systems, and provide critical flight information to the pilots, including WCAs (warnings, cautions, advisories). Since our software is Design Assurance Level A, we are required to test and document with extreme rigor since a failure would result in loss of the aircraft and all crew on board. I'm well aware of how much work it can take to design, build, and test a robust piece of software.

    I would never expect a game company to adhere to the same standards as that for manned aircraft, as that would be ridiculous. But if a longstanding bug is being left around for a couple of years, I think it's reasonable to acknowledge that there is an issue somewhere. By contrast, we don't allow bugs to go unfixed in our software. They must be fixed immediately and, when detected, we reevaluate our tests to see if they need to be updated.
    All software has flaws, even the most rigorously tested. I have contracted with some companies that should care about health and safety but don't, and others that seem over indulgent with the safety drills. I recall "way back when" I worked a job for Dow Chemical we had drills every Monday. Some random chemical would get spilled or released in the drill and they had maps for us to check wind speed and direction. Then if we were in harms way depending on the chemical we would either leave the building or go to a safe zone inside the building. Even with all these safety protocols in place, Dow Chemical had 1 death a year on average. The very worst death, I heard about, was a pipe burst and by the time they got the victim to the shower his flesh had melted. I think the worst safety was the phone company, who told their employees to ignored the fire alarms. The life of a contractor is never boring.

    Gaming industry software will never cause much more than a financial loss to the players. However leaving bugs and visuals go unchecked seems more the standard and the rhetoric is "We will get right on that.". I agree they don't need to make something trivial a priority, but when the trivial is not fixed in years, it shows a serious lack of ambition. It is comparable to the man with a tiny leak in his roof, only a nuisance when it rains very hard, and tells himself he will fix it later. That small leak can and will become a bigger issue costing him more in the future.

    As for what changed recently in the gaming industry? The internet allows patches and digital downloads. Games no longer need to be 99.9% error free. They no longer sell these games at the store, in a box, on shelf, or requiring a disk. If today's style of games were released in the 90's, they would not sell. Word would get around fast the game is buggy. They would have game stores shipping them back and a massive recall would cost them greatly. Today the game is sent via the internet and promised to be repaired and upgraded by the developers. The issue only becomes obvious when the promise is never attained.