moving in the right direction though it would be nice to actually inflict damage I still cannot do enough damage to kill mobs with all the dodging and rolling, gaining CA it is still not enough and this patch while better is still in the not fun category Let me know when the next patch comes out. None of my characters can survive in this game as a solo player. Very unhappy and still want my money back.
AGREE. I cant deal any damage whatsoever Low level players have been left in the DARK. Do something to fix that!. For hardcore end players this new changes must be ok but NOT FOR THE REST
Just logged in to see how it was leveling up, been trying to actually get to 80 which must require some godlike skills or i am really doing something totatlly wrong.. chugging potions every pull, slowly kiting down enemies, i have gone through like 300 potions (no joke...) today.
The solo instances are terribly scaled and so is the open world (read overtuned), I get it, scaling is the new thing in MMO's, but its need to be done right..
It was bearable with the XP enchants, which are for some reason totatlly useless now, a 2000% nerf across the board? that is a bit overkill I would think, its not like leveling is an enjoyable process (Atleast for me) anyway and you somehow made it extremely tedious and sucked all of the fun out of it..
Bah.... This update + recent patch is still garbage. The trash mobs are still more powerful than the bosses. Overinflated HP.... so now instead of 1 single mob killing in three attacks, it's all his friends jumping on you for a collective one shot. Can't even walk up to quest givers without spending 20 minutes just trying avoid mobs or painfully clearing my way to quest. It gets pretty tiring and is in no way fun. I think you can easily double player damage or cut mob hp in half and they'll still be pretty beefy.
Btw... you guys have a serious bug on Greater Healing Potions.... Description says it's supposed to heal for 100 000 HP but it's only healing for 10 000.... You missed a 0. :(
Thanks for the 2nd patch, but Tower District is still way too hard. I created a new char (Cleric, for self-heal). No artifacts, no enchantments, no buffs, no good companion - just the char and the equip the game provides. Blacklake District was okay to play, but in the Blacklake Sewers, the mobs called "Recruiter" needed 20 hits (twenty!) per mob with At-Will power to kill. Even Daunting Light didn't help much, since the diameter of that AoE is very small.
In Tower District, same picture: Drudge, Battletested Orc, Torturer, and in Market Square Sewer again Recruiter, Hexer, Enforcer - they all needed way too many hits to kill. Again, the Recruiter needed 20 hits with At-Will, while he and his 3 colleagues in return hit on me and did a lot more damage than my char. The cooldown of the healing pots prevented effective healing, and sometimes the Enforcer pushed me into a hidden trap which caused more hp loss. The Hexer was even a major problem, since his AoE's came so fast one after the other, that I constantly had to dodge and couldn't attack. I stopped leveling shortly before level 15 because it is no fun. It's just stressful hard work which I really don't need in a game that's meant for recreation.
Just did the weekly Baphomet in the Maze Engine campaign after this patch dropped. What used to take a couple hits at iLVL 38k, pre combat rework, now takes me 5 minutes. This is one of my best characters too. I used to do my weeklies on all 8 characters and most of the weaker ones took a minute or two to do this boss anyways. Now, however, I can't see me spending a literal week of my precious free time to actually complete the weeklies on my alts!
Even after a reward rework, I just don't have the free time to actually play the game anymore! Unless I want to give up my alts, but why should I?
I enjoyed logging in and just killing things to "relax", now I spend that time on reddit...
Not really the best business model IMO, but whatever makes you happy I guess.
My two penny worth. I have only been playing NW a few weeks and I have 3 toons at level 80 and I started a new rogue a couple of days back after the change to the combat system. My level 80 toons which are not great at all with nowhere near good gear and upgrades etc but got everything done quickly and without using healing potions mostly. But that all changed with the new system and I'm downing healing potions almost as soon as they come off cooldown just to stay alive.
The new rogue I'm now at level 56 with has had no problems and only died once in the 56 levels. I don't pretend to understand all the stats and I'm struggling with balancing things but something is working anyhow. One thing does annoy me more than anything and that's mobs healing each other fully and fast where I have to wait for my heals to cool down before I can use them again.
So I'd like to see the mobs healing lowered more or at least shorten the cooldown of my heal potions so I can keep up with them. Remember a game is something we do for fun and have enough headaches with work and other real life issues and we need a game to be fun and a way to chill when not working and not add to the stress we have to deal with in the real world, keep the players happy and the cash will keep flowing in but stress them too much and that flow could become a trickle. Quick edit: Forgot to mention I'm a solo player and that's mostly due to the fact I have to keep stopping to attend to stuff so would be hard to be in a group most of the time.
There's still a long ways to go though. One dot mobs are still a little tougher than 3 dot mobs.
THE most common tactic for adding difficulty also doesn't seem to be taken into account. Three minions not hard enough? That's ok, we'll do four on the next tier and five on the tier after that and six... That needs to be taken into account when the math is being done. Dodging doesn't do much good, if you're being mobbed wherever you go. I do need to get better at locking on targets to get things down one at a time, but there's room for improvement on the other end too.
Good work. It's come a long way, but still needs some fine tuning before it's actually playable again.
If I could get a refund on the remainder of my VIP, I'd do it today and never look back. These post rework patches are a joke and show that the devs have no intention of fixing it in any meaningful way
I'm guessing they are reading all of the feedback but don't know what's proper feedback and what is down to players not understanding the changes (or just freaking out for no reason).
Here's a suggestion for them: Find the accounts of some players giving the above feedback, copy their characters - make duplicates and try PLAYING them in the zones they talk about. You'll then know 100% what is genuine and what isn't.
Personally, I'm convinced you'll be surprised at how they struggle. Testing stuff with all mythic mounts/companions and all the best insignias & gear bonuses is not the right way to experience the game from the view of the average player. Walk in their shoes.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
I'm guessing they are reading all of the feedback but don't know what's proper feedback and what is down to players not understanding the changes (or just freaking out for no reason).
Here's a suggestion for them: Find the accounts of some players giving the above feedback, copy their characters - make duplicates and try PLAYING them in the zones they talk about. You'll then know 100% what is genuine and what isn't.
Personally, I'm convinced you'll be surprised at how they struggle. Testing stuff with all mythic mounts/companions and all the best insignias & gear bonuses is not the right way to experience the game from the view of the average player. Walk in their shoes.
Agree totally. Speaking purely as a new player, I just do not have the knowledge to give quantitative feedback, only the quality of the experience. As a levelling character, you should'nt have to worry about stats, companions and a stable full of god knows what from the get-go. The game should be slowly teaching and testing you ("are you ready to progress further?"). I wish they would play my character, just to see what an average casual player has and how limited the choices I can make to improve.
And as an average player, playing a Paladin, a sub-class of fighter, my understanding is my weapon is supposed to be the most important tool of my class. Regardless of the stats, the better the weapon, the better it's damage. Before the patch, this was the most important item for me to upgrade, now, no idea. It has +200 Combat Rating (underlined), well that's nice, what's that? All I know is if I take all my gear off it accounts for 1/3 of my total item level. Apparently, for some reason, It's more important to travel around with a mob of companions and a stable full of horses, god knows how I do that, where am I carrying them all?
Edit - My experience today has been logging in, collecting my key and I have managed to reach level 62 by praying...
Boring very much the capital B this games gone back to easy mode, utterly HAMSTER again. Only one choice here yep that uninstall button what a load of rubbish a game for kids once again.
Why on earth upgrade the game to be more like a MMORPG, and require groups again, to just push it all back to pretty much it was again what a waste of time.
Boring very much the capital B this games gone back to easy mode, utterly HAMSTER again. Only one choice here yep that uninstall button what a load of rubbish a game for kids once again.
Why on earth upgrade the game to be more like a MMORPG, and require groups again, to just push it all back to pretty much it was again what a waste of time.
I get why you say that Dave and yes, (previously) ALL 'solo' oriented content was too easy for players who were sufficiently geared - e.g. when I got to Avernus, I was slapped all over the place and had to play tactically - 5k IL later, I was the one doing the slapping with all thought of tactics forgotten.
You're also right in that content that is too hard for a single player encourages/needs group play - and group play is good as it helps to form friendships and friends make gaming more enjoyable.
There are a few issues with that though:
Cryptic's entire approach is centered around 'power-creep', or keep offering shiny goals of more powerful stuff. The shinies have to be sufficiently worth it (powerful) or it doesn't work. Whenever they bring out a new mod they have to make it more difficult or players won't chase the new weapons, gear which means they won't be ranking up artifacts etc which would break their economic model: upgrading stuff means income to Cryptic as people need wards, RP etc from the Zen store. This inevitably leads to players becoming too powerful.
Old areas. There was a time when end-game players mostly ignored the lower areas but due to a couple of factors, Cryptic have put in new content that encourage these players to revisit these areas frequently: Legacy Campaign quests/ weekly bonus AD tasks - and they redo the easy dungeon & skrimish to put L80 players with new people in 5 player teams when previously a L80 would solo this in a quarter of the time. This is because the number of players has dropped and if L80's didn't queue here for group content, the queue would take forever to pop for the lowbies.
In other words, they need geared players to play the easy stuff BUT geared players would prefer not to and when they do they make it all too quick. Their answer to this? Scaling.
If you read all of the feedback - Cryptic might have gotten away with scaling but they did too much and they balanced it badly. Geared players are finding their characters as being LESS effective in the dungeon than levelling players (which apart from being ridiculous, shows a lack of testing by the devs). This leads to players putting negative feedback here and generally rejecting the update.
Lastly; a lot of people don't like playing in groups! Especially for several hours worth of random tasks. Guild Wars 1 got around this issue by allowing players to have a full team of companions (yes, this did kill off group play). So there has to be a compromise, a balance that allows solo and group play. Sadly we have yet to see this balance.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
CR is also no longer in the Queues or List. RIP CR?
CR is broken since the first boss battle (sisters) is severely bugged.
CR has been broken since its inception and never fully resolved, whatsoever. It is like the whole instance of CR has different platform for mechanics to that of the rest of NWO. Always a fascinating subject.
Also, it being outside of the Q system is probably for the better since the dungeon usually starts by people leaving it.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
> @c1k4ml3kc3 said: > CR is broken since the first boss battle (sisters) is severely bugged. > > CR has been broken since its inception and never fully resolved, whatsoever. It is like the whole instance of CR has different platform for mechanics to that of the rest of NWO. Always a fascinating subject. > > Also, it being outside of the Q system is probably for the better since the dungeon usually starts by people leaving it. ------____m_(0.O)_m____------ Indeed. I still haven't seen that place and wanted to knowing full well how tough and even tougher than tough it is. Toss in frustrating and not worth it and I finally just kept trying to Q for it rather than continuing to waste more random minutes asking golf or alliance only to everyone absolutely no response at all, or everyone who was literally just chatting up a storm about w/e y so busy
6 Out of the 6 times CR loaded, the assembled group fell apart as I was loading. Just about the time that it would take to finish typing... "Wait, don't go plz" maybe, one player might've seen my /say before he, too dissipated from view..
Curiosity killed the cat... Only if that cats' peers world allow it just once. 😁
Indeed. I still haven't seen that place and wanted to knowing full well how tough and even tougher than tough it is. Toss in frustrating and not worth it and I finally just kept trying to Q for it rather than continuing to waste more random minutes asking golf or alliance only to everyone absolutely no response at all, or everyone who was literally just chatting up a storm about w/e y so busy
6 Out of the 6 times CR loaded, the assembled group fell apart as I was loading. Just about the time that it would take to finish typing... "Wait, don't go plz" maybe, one player might've seen my /say before he, too dissipated from view..
Curiosity killed the cat... Only if that cats' peers world allow it just once. 😁
Although when CR returns, (hopefully fixed), it will probably be a busy dungeon and easier to Q for (for a little while, at least). It shouldnt be too difficult to form a party from guild or alliance members, or by joining a random Q with crossed fingers.
Crossed fingers 'cause you never know how skilled or how worthless your haphazardly meshed party is until the Q spits you all out into your instance. AND...
Because in REDQs and RTDs..having a fun and positive player experience didn't exactly make the list of gaurantees of what to expect in a random Q. 😐... Keep in mind...your party members also have their fingers crossed about you, also.
A lot of players who are still processing and/or recovering from the initial shock of Neverwinters' recent meatball surgery, might be up for CR's return to the Q. I just won't be able to compareit to how it was b4 it's overhaul....
Although when CR returns, (hopefully fixed), it will probably be a busy dungeon and easier to Q for (for a little while, at least).
It shouldnt be too difficult to form a party from guild or alliance members, or by joining a random Q with crossed fingers.
Crossed fingers 'cause you never know how skilled or how worthless your haphazardly meshed party is until the Q spits you all out into your instance. AND...
Because in REDQs and RTDs..having a fun and positive player experience didn't exactly make the list of gaurantees of what to expect in a random Q. 😐... Keep in mind...your party members also have their fingers crossed about you, also.
A lot of players who are still processing and/or recovering from the initial shock of Neverwinters' recent meatball surgery, might be up for CR's return to the Q.
I just won't be able to compareit to how it was b4 it's overhaul....
~Tam~
very nice - its one of the best dungeions out there as a new player, I recommend you go watch a video (maybe you already done it) to know the mechanics and your 1st run should be with exp group this is a kind of dungeon that can carry one new player, but not 2
Comments
RIP CR?
- rings (mog, garyx, bel) are bugged - they are back to old stats
- temple of tiamat rtq is bugged - no second phase (guard clerics)
> They just stated on Twitter they have taken CR out until they can sort it all out.
Wait, so where are we suppose to get our communication from them at????
Not on that forums apparently.
I'm not going to join Twitter just to get updates from the game developers after they screwed it up so much they most people won't even play
EDIT: I added the link to Twitter above but it seems they have disabled twitter embeds.
as you can CLEARLY SEE, it was fixed.
The solo instances are terribly scaled and so is the open world (read overtuned), I get it, scaling is the new thing in MMO's, but its need to be done right..
It was bearable with the XP enchants, which are for some reason totatlly useless now, a 2000% nerf across the board? that is a bit overkill I would think, its not like leveling is an enjoyable process (Atleast for me) anyway and you somehow made it extremely tedious and sucked all of the fun out of it..
Guess ill wait till thing really get patched
Btw... you guys have a serious bug on Greater Healing Potions.... Description says it's supposed to heal for 100 000 HP but it's only healing for 10 000.... You missed a 0. :(
Player frustration is definitely at it's max.
In Tower District, same picture: Drudge, Battletested Orc, Torturer, and in Market Square Sewer again Recruiter, Hexer, Enforcer - they all needed way too many hits to kill. Again, the Recruiter needed 20 hits with At-Will, while he and his 3 colleagues in return hit on me and did a lot more damage than my char. The cooldown of the healing pots prevented effective healing, and sometimes the Enforcer pushed me into a hidden trap which caused more hp loss. The Hexer was even a major problem, since his AoE's came so fast one after the other, that I constantly had to dodge and couldn't attack. I stopped leveling shortly before level 15 because it is no fun. It's just stressful hard work which I really don't need in a game that's meant for recreation.
Even after a reward rework, I just don't have the free time to actually play the game anymore! Unless I want to give up my alts, but why should I?
I enjoyed logging in and just killing things to "relax", now I spend that time on reddit...
Not really the best business model IMO, but whatever makes you happy I guess.
The new rogue I'm now at level 56 with has had no problems and only died once in the 56 levels. I don't pretend to understand all the stats and I'm struggling with balancing things but something is working anyhow. One thing does annoy me more than anything and that's mobs healing each other fully and fast where I have to wait for my heals to cool down before I can use them again.
So I'd like to see the mobs healing lowered more or at least shorten the cooldown of my heal potions so I can keep up with them. Remember a game is something we do for fun and have enough headaches with work and other real life issues and we need a game to be fun and a way to chill when not working and not add to the stress we have to deal with in the real world, keep the players happy and the cash will keep flowing in but stress them too much and that flow could become a trickle. Quick edit: Forgot to mention I'm a solo player and that's mostly due to the fact I have to keep stopping to attend to stuff so would be hard to be in a group most of the time.
AS YOU CAN CLEARLY SEE IT
https://drive.google.com/file/d/1wxjL5XZpVyBqbNAqXWL5ACL7R_HJ6GUb/view
There's still a long ways to go though. One dot mobs are still a little tougher than 3 dot mobs.
THE most common tactic for adding difficulty also doesn't seem to be taken into account. Three minions not hard enough? That's ok, we'll do four on the next tier and five on the tier after that and six... That needs to be taken into account when the math is being done. Dodging doesn't do much good, if you're being mobbed wherever you go. I do need to get better at locking on targets to get things down one at a time, but there's room for improvement on the other end too.
Good work. It's come a long way, but still needs some fine tuning before it's actually playable again.
Here's a suggestion for them: Find the accounts of some players giving the above feedback, copy their characters - make duplicates and try PLAYING them in the zones they talk about. You'll then know 100% what is genuine and what isn't.
Personally, I'm convinced you'll be surprised at how they struggle. Testing stuff with all mythic mounts/companions and all the best insignias & gear bonuses is not the right way to experience the game from the view of the average player. Walk in their shoes.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
And as an average player, playing a Paladin, a sub-class of fighter, my understanding is my weapon is supposed to be the most important tool of my class. Regardless of the stats, the better the weapon, the better it's damage. Before the patch, this was the most important item for me to upgrade, now, no idea. It has +200 Combat Rating (underlined), well that's nice, what's that? All I know is if I take all my gear off it accounts for 1/3 of my total item level. Apparently, for some reason, It's more important to travel around with a mob of companions and a stable full of horses, god knows how I do that, where am I carrying them all?
Edit - My experience today has been logging in, collecting my key and I have managed to reach level 62 by praying...
Why on earth upgrade the game to be more like a MMORPG, and require groups again, to just push it all back to pretty much it was again what a waste of time.
You're also right in that content that is too hard for a single player encourages/needs group play - and group play is good as it helps to form friendships and friends make gaming more enjoyable.
There are a few issues with that though:
Cryptic's entire approach is centered around 'power-creep', or keep offering shiny goals of more powerful stuff. The shinies have to be sufficiently worth it (powerful) or it doesn't work. Whenever they bring out a new mod they have to make it more difficult or players won't chase the new weapons, gear which means they won't be ranking up artifacts etc which would break their economic model: upgrading stuff means income to Cryptic as people need wards, RP etc from the Zen store. This inevitably leads to players becoming too powerful.
Old areas. There was a time when end-game players mostly ignored the lower areas but due to a couple of factors, Cryptic have put in new content that encourage these players to revisit these areas frequently: Legacy Campaign quests/ weekly bonus AD tasks - and they redo the easy dungeon & skrimish to put L80 players with new people in 5 player teams when previously a L80 would solo this in a quarter of the time. This is because the number of players has dropped and if L80's didn't queue here for group content, the queue would take forever to pop for the lowbies.
In other words, they need geared players to play the easy stuff BUT geared players would prefer not to and when they do they make it all too quick. Their answer to this? Scaling.
If you read all of the feedback - Cryptic might have gotten away with scaling but they did too much and they balanced it badly. Geared players are finding their characters as being LESS effective in the dungeon than levelling players (which apart from being ridiculous, shows a lack of testing by the devs). This leads to players putting negative feedback here and generally rejecting the update.
Lastly; a lot of people don't like playing in groups! Especially for several hours worth of random tasks. Guild Wars 1 got around this issue by allowing players to have a full team of companions (yes, this did kill off group play). So there has to be a compromise, a balance that allows solo and group play. Sadly we have yet to see this balance.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
CR has been broken since its inception and never fully resolved, whatsoever. It is like the whole instance of CR has different platform for mechanics to that of the rest of NWO. Always a fascinating subject.
Also, it being outside of the Q system is probably for the better since the dungeon usually starts by people leaving it.
> CR is broken since the first boss battle (sisters) is severely bugged.
>
> CR has been broken since its inception and never fully resolved, whatsoever. It is like the whole instance of CR has different platform for mechanics to that of the rest of NWO. Always a fascinating subject.
>
> Also, it being outside of the Q system is probably for the better since the dungeon usually starts by people leaving it.
------____m_(0.O)_m____------
Indeed. I still haven't seen that place and wanted to knowing full well how tough and even tougher than tough it is. Toss in frustrating and not worth it and I finally just kept trying to Q for it rather than continuing to waste more random minutes asking golf or alliance only to everyone absolutely no response at all, or everyone who was literally just chatting up a storm about w/e y so busy
6 Out of the 6 times CR loaded, the assembled group fell apart as I was loading. Just about the time that it would take to finish typing... "Wait, don't go plz" maybe, one player might've seen my /say before he, too dissipated from view..
Curiosity killed the cat... Only if that cats' peers world allow it just once. 😁
\{©}°;^¥^;°{©}/
run on private after they fix - its not that hard
Although when CR returns, (hopefully fixed), it will probably be a busy dungeon and easier to Q for (for a little while, at least).
It shouldnt be too difficult to form a party from guild or alliance members, or by joining a random Q with crossed fingers.
Crossed fingers 'cause you never know how skilled or how worthless your haphazardly meshed party is until the Q spits you all out into your instance. AND...
Because in REDQs and RTDs..having a fun and positive player experience didn't exactly make the list of gaurantees of what to expect in a random Q. 😐... Keep in mind...your party members also have their fingers crossed about you, also.
A lot of players who are still processing and/or recovering from the initial shock of Neverwinters' recent meatball surgery, might be up for CR's return to the Q.
I just won't be able to compareit to how it was b4 it's overhaul....
~Tam~
as a new player, I recommend you go watch a video (maybe you already done it) to know the mechanics and your 1st run should be with exp group this is a kind of dungeon that can carry one new player, but not 2
hf&gl