I am playing MMRPG for 25 years, and Neverwinter with a lot of break time since the beginning. I think I was something like a founder when it was not even released.
In all the time play those games, I never had a patch, that was frustrating me so much.
I am a casual gamer. I don't care much for the My of DPS and all of this. I had a good time, before the patch, could spent my time. Somethings were hard for me, but after some tries, I did it.
Now, I am dying all the time, whatever I do. Call me a bad player, but I am a player and pay, because I want people to earn money for their work.
My biggest issue is that I can't do random dungeons anymore. Only my character which are over 70 have an item level high enough to play it. But I can play the dungeon out of the random system and this doesn't make any sense to me. It takes ten time more time to enter a dungeon. For what, please? For those little percentage of player who are "professional"?
Even if I am the worst player in town, shouldn't even I have a chance to play a little?
This is so frustrating, then I can't, yes can't and not "don't want" play any longer.
For me playing is fun, I use it to go into another world, have some adventures and so on.
12
Comments
If I wanted abuse like that I would just work a double shift!
It will take them longer time to fix this mess.
There is too many " oversights " that happened.
Even with people being on preview and helping with pointing things out.
Some of the things people pointed out where not fixed yet at all.
So it was a discovered error, by players, pointed out and somehow neglected.
If you do a job with the help of others who do not need to do it for you.
At least be fair enough to at least check what was pointed out to you.
I would have lost my job if i did such a thing.
Imagine me doing such an oversight with millions of euros in question. Whoopsy would not cut it.
The idea is balance, not R15 everything anymore. If you have all R15s in before your pets and mounts are done you might have an inflated item level making it harder to play and further from caps. Also chosing top enchants before the pets are done might require new enchants when the pets are done. Just depends on what you need. I wish I could simplify and put into words what I'm doing with characters but it makes the functional again with little to no investment. I have enchantment choice packs from the exchange for later when I get him dialed in more and figure out what enchants he needs!
Also, I should mention that Avernus seems fine content wise. Try going back to some of the lower levels and see if you still feel the same. I suggest AI - that's a classic. Or Chult.
Original Serenity Mostly Retired DC
Tokarek Bearded Dwarven OP Tankadin
JuiceHead Goofy Human GWF
Member of H3llzWarriors and Limitless.
The other side of the scaling is that if you are scaled up, you meet the minimum. If you are scaled down, your scaled ABOVE the minimum so you do end up stronger than the scaled up people PROVIDED your stats are somewhat balanced!
Quote from combat rework announcement:
---------------
GOALS
Easier to Understand – The live setup of our ratings leaves a lot of players asking others what numbers they should be aiming for in different content. It wasn’t easy to know what your percentages were.
Easier to Gear Up – It can be a challenge for a lot of players to get the correct mix of stats with their different gearing options. Players should be able to equip gear to get to a given item level and be able to complete that content without having to micromanage all of their individual stats.
---------------
So here is the problem, why don't people understand the new system if it were supposed to be "easier to understand"? Not to mention that people have to make more micromanagement to find the "balance" of gearing up, this is the part where rework has been considered as a fail even disaster to a lot of players, devs made some promises but it turned out these promises are just some bounced checks.
It's going to take more than a few days to figure out the system and get things working again. It's also going to take continued tuning by the Devs on various content and items. For what it's worth, they are listening! I see many adjustments happening based on feedback threads provided they are written half decent. For the most part we're not past the "Fix it or I'm quitting" stage of the forum posts. Once we pass that I think we'll see more constructive posts and information start to flow.
To comment on the "Easier to understand" part. The last 2 systems I had to be walked through everything. This system I'm up and running in a few days. But all minds are different and maybe I was just able to adapt to this system but not the others.
As for alts, I originally expected these changes to be an alt killer for me. Turns out I was wrong. It took my alts out of end game, but all scaled content is still on the table! I ripped out all enchants, insignias, runestones, and pet gear. Drank my potions and stated adjusting things with no investment. Just what they had. I put enough pets on them over the years to have some options with crit sev, crit, and CA pets not BIS pets, but usable. They mainly offer like 0.25%-0.75% to these stats. The trick was bringing my IL down and my stats up.
Wild Storm Elixir & Superior flask of potency = 17.5% of my crit sev.
My alts run approx the following %s. And are 25k-35k in item level depending on what I've done with them in the past. They do not have Avernus hunt gear. Mainly older stuff like ebonized chest, some have lions guard arms/head others have undermountian arms.
Power=90%
Accuracy=50%
CA=60%
Crit=70%-75%
Crit sev=80%-90%
And again, no investment other than time and previous game play. Winter event gave all my alts an alchemist expermenter for CA/Crit % bonus. I did get the dragonborn pack years ago and it gives black dragon ioun stone account wide for 3% crit strike.
No need to understand it better imo - my shittiest toon is doing as well as my main. Cool?
Nice job on adapting! Miss playing with you guys! Hope all is well!
If I was interested into rebuilding my toons I would need to spend, which defies that we weren't supposed to "have to" spend to get back to where we were. (And we aren't yet back to where we were, even if applied to the new system.)
There is also
- the complete disregard of previous time spent on toons if it so easy to dismiss that?
- the need to switch guild boons which is just not ez pz for everybody, and also costs a fortune
- the idiotic idea that "progression" means undressing and lowering my IL to apply myself for lower content
The problem is not only the system. I could figure it out if I wanted to. The problem is that this happens so often and screws you over if you are not somebody that already has a big fund or a repository of things to switch to. I have been on breaks over the duration of playing NW over this, but everybody was riding the "this game will improve so much now" train so hard that I believed it too. Here we are, running in cycles. Good for you that you are having fun - good luck.
I am confused [still] by the maths of it, my toon is working ok, but then it was ok before, pretty balanced now... but the cost in GOLD swapping out enchants etc has been hefty.
My general impressions
Pugs seem harder in RTQ than before by some way.
If you get surrounded by a gang of mobs you die in seconds [with my healer build anyhow].
Combat Advantage is WAY more important now, positioning for attack and defense.
DPS still just stand in the red splats and expect to be healed constantly.
But mainly I can't see the point [going back the post I quoted] in upgrading anything or grinding... or even particularly playing the content. Its not like I'm going to get excited about completing another Tiamat run after running it maybe 200+ times in 4 years?
If you remove progression [and implement scaling] its just a lazy excuse.
There is no need for scaling, just add tougher content with each MOD for people to aspire to.
So I will Wait for sharandar to come and do the campaign and see if it is any different or not
Because remember guys Sharandar is the first mod that is done according to Chris's vision, I only played 1st map of sharandar and did not go further to enjoy it when it comes out
so we will know the direction of this game in general and what they have in store for this game is it shelving the game and just maintaining it or reviving it
The only thing for me personally keeping me playing this game is the promise of new class
Even if it is next year but this mod is their deal breaker in essence
For me redeemed citadel was not fun because Heroic Encounters is not content
I want quests this is D&D guys that does not have quests with choices and different paths and rewards for choices , I love the under dark quests and we need something similar but with higher quality
This game went from 3 mods to 1 mod per year so I am expecting quality content that is worth 1 year of wait at this point
No one quits these games, at least of all the ones who come here into the forums and rages about "I am quitting or else....", just like the ones that say, "I am not spending another dollar on this..." I often wonder, if they ever spent any money at all playing here. I can't and won't say I am quitting, I may lose interest for a time and come back later. I spend money on Zen and will again, but I only spend it on Champions. Cryptic has 3 games going on 4 to spend Zen on these days, if the company arranges their ducks correctly, they can afford to have one slump for a while.
If you were seriously going to quit, you would just leave without telling, no demands. Otherwise you would say good-bye to your friends, then you would go to your Arc account settings and delete it. Cortez burned his own ships to prevent retreat. Over the years, I have yet to see anyone burn their account.
I came into this thread expecting to see players with issues to be solve, nothing here to solve.
Just killing time...
> Everything is working just fine for me in Neverwinter, I don't see any issue with these game mechanics at all. I will miss the old Sharandar, the Arcane Reservoir, the old Quickling hunts, but this thread is about Player Frustration. Obviously I misunderstood the title, or the thread is titled incorrectly and should be, "I am holding my breath, until you make it the way I want... it. Hey, I am turning blue over here!".
>
> No one quits these games, at least of all the ones who come here into the forums and rages about "I am quitting or else....", just like the ones that say, "I am not spending another dollar on this..." I often wonder, if they ever spent any money at all playing here. I can't and won't say I am quitting, I may lose interest for a time and come back later. I spend money on Zen and will again, but I only spend it on Champions. Cryptic has 3 games going on 4 to spend Zen on these days, if the company arranges their ducks correctly, they can afford to have one slump for a while.
>
> If you were seriously going to quit, you would just leave without telling, no demands. Otherwise you would say good-bye to your friends, then you would go to your Arc account settings and delete it. Cortez burned his own ships to prevent retreat. Over the years, I have yet to see anyone burn their account.
>
> I came into this thread expecting to see players with issues to be solve, nothing here to solve.
As a matter of fact I have abandoned games with forum posts expressing as such. Halo Wars is an example.... I literally put my hardcopy into my microwave and nuked it because I was so throughly disgusted with it...
So it does happen. And I'm pretty upset with the current changes but I will work with them in the end as I have friends that are important to me on here and worth enduring this stupidity.
In other words; 90% power/Crit/Defence etc when unscaled still puts you at 90% when scaled, even though your HP and base damage is adjusted for the content.
This is not only fair - it is the core of most of the feedback.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox