I think the point lost is the casual part of the post. The players lacking in resources to do the changes needed. It’s not for lack of trying but access. At the moment scaling is making it too difficult for the AVERAGE player to be able to equip or gain progress. We know the devs are working on this. However it’s left a bad taste and yes people have, are and will quit because it’s not fun and they don’t see a point. It goes beyond the normal player gain/loss rotation AND word of mouth currently is negative. The game needs the casual players to survive. It’s hemorrhaging them. This isn’t a plea to “make the game like I want it” The “you just don’t understand “ or “learn your class” just makes it worse and further alienating players. It’s not an intuitive easy system, as many have said it’s micromanaging their gear to figure out what works. There’s no clear instructions and you have to glean facts from across the web.
Everything is working just fine for me in Neverwinter, I don't see any issue with these game mechanics at all.
Just very curious what you like and don't like about the new mechanics. Why it is working for you and not me. Have been stuck at Level 61 with a Paladin since the change.
He is a notorious campfire invocation leveler. I think some of his characters never saw real combat, the others that did, the guild paid him to be a distraction. To be honest, he is a pretty decent player, must be a real twiddle fingers on that keyboard. I know he likes to focus on one character at a time and the first one was a rogue tiefling he has retired and only uses for role-playing. The current (I think) is his Thayan Red Wizard, who is actually a barbarian class in the game. Confused yet? Don't argue with him, the barbarian is a wizard. I know he has others waiting in the wings, but will not play them until he retires the current. I don't think he owns a paladin. Therefore, of course, he has zero issue with the builds.
But I do agree, this is pretty lamentable and conceited thread.
Halo Wars is an example.... I literally put my hardcopy into my microwave and nuked it because I was so throughly disgusted with it...
So it does happen. And I'm pretty upset with the current changes but I will work with them in the end as I have friends that are important to me on here and worth enduring this stupidity.
That doesn't get your money back on the game, makes the microwave smell bad, and Halo Wars is a RTS. It isn't like you deleted your MS Live account over it?
Everything is working just fine for me in Neverwinter, I don't see any issue with these game mechanics at all.
Just very curious what you like and don't like about the new mechanics. Why it is working for you and not me. Have been stuck at Level 61 with a Paladin since the change.
Yes I don't play Paladin, I cannot tell you how to play that class. I do have a fighter, it is the only one, I have no clue how it officially works.
This fighter has the following; Mounts; bolster 11.5% with dominant force, no collars, 2 rank purples Halloween Broom and Anniversary Red Giant Beatle, 2 Green ranks Marble Stallion and Inferno Nightmare, White rank Waterdeep, and no mount abilities - no mount bonuses. Companion; bolster 11.5% with my Blue rank Broom companion with 1 bold ring +3. Boons; none. Powers; Fighter Drednought Level 72, Brazen Slash, Heavy Slash, Bull Charge, Shield Throw, Anvil of Doom, I don't use my dailies (I forget) Earth Shaker and Second Wind. Combat Superiority and Steady Vengence. Feats; UP - UP - DOWN - UP - NA Item level; 16,122
Recently -after the changes- I did enter the Undermountian to assist a guild member with Well's End from start to finish. My fighter only fell there a total of 2 times, needing them to assist me back up. I had to assist them up about nine times. They were playing the Barbarian level 70. The first time I fell was due to a distraction from the other game I was playing on my PS4. The second fall was the boss (manticore) in the expedition. I still have no clue what I am doing. Everything from my end appears to be working just fine.
Halo Wars is an example.... I literally put my hardcopy into my microwave and nuked it because I was so throughly disgusted with it...
So it does happen. And I'm pretty upset with the current changes but I will work with them in the end as I have friends that are important to me on here and worth enduring this stupidity.
That doesn't get your money back on the game, makes the microwave smell bad, and Halo Wars is a RTS. It isn't like you deleted your MS Live account over it?
Everything is working just fine for me in Neverwinter, I don't see any issue with these game mechanics at all.
Just very curious what you like and don't like about the new mechanics. Why it is working for you and not me. Have been stuck at Level 61 with a Paladin since the change.
Yes I don't play Paladin, I cannot tell you how to play that class. I do have a fighter, it is the only one, I have no clue how it officially works.
This fighter has the following; Mounts; bolster 11.5% with dominant force, no collars, 2 rank purples Halloween Broom and Anniversary Red Giant Beatle, 2 Green ranks Marble Stallion and Inferno Nightmare, White rank Waterdeep, and no mount abilities - no mount bonuses. Companion; bolster 11.5% with my Blue rank Broom companion with 1 bold ring +3. Boons; none. Powers; Fighter Drednought Level 72, Brazen Slash, Heavy Slash, Bull Charge, Shield Throw, Anvil of Doom, I don't use my dailies (I forget) Earth Shaker and Second Wind. Combat Superiority and Steady Vengence. Feats; UP - UP - DOWN - UP - NA Item level; 16,122
Recently -after the changes- I did enter the Undermountian to assist a guild member with Well's End from start to finish. My fighter only fell there a total of 2 times, needing them to assist me back up. I had to assist them up about nine times. They were playing the Barbarian level 70. The first time I fell was due to a distraction from the other game I was playing on my PS4. The second fall was the boss (manticore) in the expedition. I still have no clue what I am doing. Everything from my end appears to be working just fine.
soooo.... to summarise; you don't have a clue what the changes are you didn't understand the old system either you certainly don't understand scaling you've never played any of the campaigns (no boons!) but because you didn't die much everything must be fine... (even though you don't understand the scaling issue BEHIND you not dying but your friend died 9 times)
Thanks for your input...
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Halo Wars is an example.... I literally put my hardcopy into my microwave and nuked it because I was so throughly disgusted with it...
So it does happen. And I'm pretty upset with the current changes but I will work with them in the end as I have friends that are important to me on here and worth enduring this stupidity.
That doesn't get your money back on the game, makes the microwave smell bad, and Halo Wars is a RTS. It isn't like you deleted your MS Live account over it?
Everything is working just fine for me in Neverwinter, I don't see any issue with these game mechanics at all.
Just very curious what you like and don't like about the new mechanics. Why it is working for you and not me. Have been stuck at Level 61 with a Paladin since the change.
Yes I don't play Paladin, I cannot tell you how to play that class. I do have a fighter, it is the only one, I have no clue how it officially works.
This fighter has the following; Mounts; bolster 11.5% with dominant force, no collars, 2 rank purples Halloween Broom and Anniversary Red Giant Beatle, 2 Green ranks Marble Stallion and Inferno Nightmare, White rank Waterdeep, and no mount abilities - no mount bonuses. Companion; bolster 11.5% with my Blue rank Broom companion with 1 bold ring +3. Boons; none. Powers; Fighter Drednought Level 72, Brazen Slash, Heavy Slash, Bull Charge, Shield Throw, Anvil of Doom, I don't use my dailies (I forget) Earth Shaker and Second Wind. Combat Superiority and Steady Vengence. Feats; UP - UP - DOWN - UP - NA Item level; 16,122
Recently -after the changes- I did enter the Undermountian to assist a guild member with Well's End from start to finish. My fighter only fell there a total of 2 times, needing them to assist me back up. I had to assist them up about nine times. They were playing the Barbarian level 70. The first time I fell was due to a distraction from the other game I was playing on my PS4. The second fall was the boss (manticore) in the expedition. I still have no clue what I am doing. Everything from my end appears to be working just fine.
soooo.... to summarise; you don't have a clue what the changes are you didn't understand the old system either you certainly don't understand scaling you've never played any of the campaigns (no boons!) but because you didn't die much everything must be fine... (even though you don't understand the scaling issue BEHIND you not dying but your friend died 9 times)
Thanks for your input...
In life much is based on where you stand. I am not a healer, so it is not my job to keep people alive and healthy. I pick them up when they fall. I play the game to have fun, I do have fun with it at times. The fights are just more of a challenge now, which is way better than before. I understand they changed the mechanics of the fights to make them more difficult. Otherwise this all just degrades into My Little Pony or Hello Kitty.
I realize you don't understand the old Mark Twain proverb, "Did you imagine the same heaven would suit all sorts of men?". I understand a lot more than you give me credit for, I understand scaling, the way the players have rode the developer's rollercoaster of super easy combat and super tough combat over the years. This is not my definition of super tough yet. Don't hate on my skill to stay alive, when everyone around me is dead or dying.
I have played the other campaigns, I just never saw any need to slot my boon points. My level 80 Thayan, for example, has done; Acquisitions Incorporated, Elemental Evil , Maze Engine, Sharandar, The Underdark, Dread Ring, Icewind Dale, and Ravenloft all at 100%. With Vallenhas at 44% and Undermountain at 40%. I just don't bother with boon points, especially when they have minimalistic affect on my play style.
Let's look at the boons, power they nerfed it two years ago and now they nerfed the power boon again. Why do I want to put anything into +4% just to have them reduce it again in the future? Assuming you can "feel a difference" with the 20 boon points slotted, then you get use to it, and notice it when they remove it. I don't notice what I don't have slotted. The health boon is sort of meaningless now that health is based on item level. A player with 100,000 heath gets +4,000, not much of a boon.
I still have no clue how the fighter officially works, because I don't play him as often as my Thayan.
The biggest issue is that people don't understand the system. If you do, it works! I have a 25k TR that can do avernus stuff now without running for his life. It's not because he super geared and built, it's because he's balanced in the new system! He can do randoms again with no enchants in and function pretty good. He's not capped at 90% everything, but mid 70s-mid 80s and I'm happy with his performance at the moment.
The idea is balance, not R15 everything anymore. If you have all R15s in before your pets and mounts are done you might have an inflated item level making it harder to play and further from caps. Also chosing top enchants before the pets are done might require new enchants when the pets are done. Just depends on what you need. I wish I could simplify and put into words what I'm doing with characters but it makes the functional again with little to no investment. I have enchantment choice packs from the exchange for later when I get him dialed in more and figure out what enchants he needs!
i'm even lower on caps than you. I have power at 70 and crit at 67 and everything else is between 38 and 52 or so. I'm having no problems at all. I'm dying here or there but it's not undoable. (mostly because I'm easily distracted and trying to read the internet at the same time as playing and am like oh no he didn't! and then I die) that said.. I wouldn't say it was particularly fun either. combat is SLOWWWWWWWWWW... I took about 4 months off and have been in fo76 coming back to this feels like molassssasssssssessssssssssss. both in run speed jump height and combat. those mobs... pew pew pew stun.. can't move.. ok can move again pew pew pew... but it's not hard.. just tedious.
The biggest issue is that people don't understand the system. If you do, it works! I have a 25k TR that can do avernus stuff now without running for his life. It's not because he super geared and built, it's because he's balanced in the new system! He can do randoms again with no enchants in and function pretty good. He's not capped at 90% everything, but mid 70s-mid 80s and I'm happy with his performance at the moment.
...
Well, sounds more like up-scaling is working more or less fine, but down scaling is still a real problem.
I mean, i took a crappy Warlock from mostly event and invoking duty straight into Avernus. After playing around for a while i had a full Forsaken armor set, new offhand weapon, 1k IL shirt, two Chains and some other lure stuff, a few +4 and a +5 rings. Hell, with some potions and a bit of evading around i nearly killed Garyx alone, another player joined the battle during the last few seconds.
Most stats are somewhere between 50-70% and this character works more or less ok in Avernus, i guess i won't be having any problem getting into New Sharandar with it next week either.
But i had a strange situation around the HE below the Citadel, where i suddenly was attracting not just one but two or more whole groups of HE enemies at the same time without actually attacking them first... not sure what the hell that was.
Halo Wars is an example.... I literally put my hardcopy into my microwave and nuked it because I was so throughly disgusted with it...
So it does happen. And I'm pretty upset with the current changes but I will work with them in the end as I have friends that are important to me on here and worth enduring this stupidity.
That doesn't get your money back on the game, makes the microwave smell bad, and Halo Wars is a RTS. It isn't like you deleted your MS Live account over it?
Everything is working just fine for me in Neverwinter, I don't see any issue with these game mechanics at all.
Just very curious what you like and don't like about the new mechanics. Why it is working for you and not me. Have been stuck at Level 61 with a Paladin since the change.
Yes I don't play Paladin, I cannot tell you how to play that class. I do have a fighter, it is the only one, I have no clue how it officially works.
This fighter has the following; Mounts; bolster 11.5% with dominant force, no collars, 2 rank purples Halloween Broom and Anniversary Red Giant Beatle, 2 Green ranks Marble Stallion and Inferno Nightmare, White rank Waterdeep, and no mount abilities - no mount bonuses. Companion; bolster 11.5% with my Blue rank Broom companion with 1 bold ring +3. Boons; none. Powers; Fighter Drednought Level 72, Brazen Slash, Heavy Slash, Bull Charge, Shield Throw, Anvil of Doom, I don't use my dailies (I forget) Earth Shaker and Second Wind. Combat Superiority and Steady Vengence. Feats; UP - UP - DOWN - UP - NA Item level; 16,122
Recently -after the changes- I did enter the Undermountian to assist a guild member with Well's End from start to finish. My fighter only fell there a total of 2 times, needing them to assist me back up. I had to assist them up about nine times. They were playing the Barbarian level 70. The first time I fell was due to a distraction from the other game I was playing on my PS4. The second fall was the boss (manticore) in the expedition. I still have no clue what I am doing. Everything from my end appears to be working just fine.
soooo.... to summarise; you don't have a clue what the changes are you didn't understand the old system either you certainly don't understand scaling you've never played any of the campaigns (no boons!) but because you didn't die much everything must be fine... (even though you don't understand the scaling issue BEHIND you not dying but your friend died 9 times)
Thanks for your input...
In life much is based on where you stand. I am not a healer, so it is not my job to keep people alive and healthy. I pick them up when they fall. I play the game to have fun, I do have fun with it at times. The fights are just more of a challenge now, which is way better than before. I understand they changed the mechanics of the fights to make them more difficult. Otherwise this all just degrades into My Little Pony or Hello Kitty.
I realize you don't understand the old Mark Twain proverb, "Did you imagine the same heaven would suit all sorts of men?". I understand a lot more than you give me credit for, I understand scaling, the way the players have rode the developer's rollercoaster of super easy combat and super tough combat over the years. This is not my definition of super tough yet. Don't hate on my skill to stay alive, when everyone around me is dead or dying.
I have played the other campaigns, I just never saw any need to slot my boon points. My level 80 Thayan, for example, has done; Acquisitions Incorporated, Elemental Evil , Maze Engine, Sharandar, The Underdark, Dread Ring, Icewind Dale, and Ravenloft all at 100%. With Vallenhas at 44% and Undermountain at 40%. I just don't bother with boon points, especially when they have minimalistic affect on my play style.
Let's look at the boons, power they nerfed it two years ago and now they nerfed the power boon again. Why do I want to put anything into +4% just to have them reduce it again in the future? Assuming you can "feel a difference" with the 20 boon points slotted, then you get use to it, and notice it when they remove it. I don't notice what I don't have slotted. The health boon is sort of meaningless now that health is based on item level. A player with 100,000 heath gets +4,000, not much of a boon.
I still have no clue how the fighter officially works, because I don't play him as often as my Thayan.
Ah well pardon me for my false assumptions! My apologies for the late reply by the way.
You must indeed be a most experienced player, especially as your main is a, erm, Thayan you say...
You are also right that as the class you played with your friend was a Fighter, it was not your job to heal him. If I could perhaps offer some unsolicited advice on the matter though (assuming the class you were playing was an actual 'Fighter') - the purpose of this class is to make the enemies attack it and ignore the DPS players in your team. It is commonly referred to as a 'tank' and is the main reason behind you not dying - it's primary Forte is Defence and it carries a shield with which to hide behind.
I understand that boons are beneath you, it would also appear the Encounters and Feats are too.
And if I may return a literary quote:
"Their understanding Begins to swell and the approaching tide Will shortly fill the reasonable shores That now lie foul and muddy."
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
I logged in an unslotted everything that cost a fortune. I am okay to go. Looking at the empty slots makes me log off again.
No need to understand it better imo - my shittiest toon is doing as well as my main. Cool?
And this proves my point exactly above, not constructive comments as most of the community is still in the "fix or I quit" stage. I agree it sucks at first, but doesn't suck anymore for lots of players now.
Eh, sure. The others will leave. The thing is, while this proves your point for you, it also proves mine for me. Fix or I quit because we already have been here several times, and I don't see why it will not continue like that, because it works fine in terms of HAMSTER people over. (Somehow reworks always end with big sales for things we didn't need before) If I was interested into rebuilding my toons I would need to spend, which defies that we weren't supposed to "have to" spend to get back to where we were. (And we aren't yet back to where we were, even if applied to the new system.) There is also - the complete disregard of previous time spent on toons if it so easy to dismiss that? - the need to switch guild boons which is just not ez pz for everybody, and also costs a fortune - the idiotic idea that "progression" means undressing and lowering my IL to apply myself for lower content
The problem is not only the system. I could figure it out if I wanted to. The problem is that this happens so often and screws you over if you are not somebody that already has a big fund or a repository of things to switch to. I have been on breaks over the duration of playing NW over this, but everybody was riding the "this game will improve so much now" train so hard that I believed it too. Here we are, running in cycles. Good for you that you are having fun - good luck.
I understand, I really do. I felt like this when Mod 16 hit preview and left for a long time. The difference I see this time is there are boundaries now in game that will allow this system to work, and continue working. The example I'll use is tomm. It's currently unscaled and wide open to the power creep of our IL. What I suspect will happen is at some point it will get hit with a cap and a set difficulty. Scaled up, you'll meet the min, scaled down you should be above the min so your stronger than someone scaled up. And that will be where it stays. New content coming out might come out uncapped but at some point can be capped and thus eliminating the power creep we've always seen in the past and cutting out the need to do this again.
Yeah imagine the weird concept of higher gear and fully upgraded toons dealing more dmg than people with less gear
2
lantern22Member, NW M9 PlaytestPosts: 1,111Arc User
I'm using this time to have a break from playing. I'll still login and collect VIP keys, sell some stuff on the AH but that's about it. I'll wait and see what happens and whether I start playing regularly again.
Halo Wars is an example.... I literally put my hardcopy into my microwave and nuked it because I was so throughly disgusted with it...
So it does happen. And I'm pretty upset with the current changes but I will work with them in the end as I have friends that are important to me on here and worth enduring this stupidity.
That doesn't get your money back on the game, makes the microwave smell bad, and Halo Wars is a RTS. It isn't like you deleted your MS Live account over it?
Everything is working just fine for me in Neverwinter, I don't see any issue with these game mechanics at all.
Just very curious what you like and don't like about the new mechanics. Why it is working for you and not me. Have been stuck at Level 61 with a Paladin since the change.
Yes I don't play Paladin, I cannot tell you how to play that class. I do have a fighter, it is the only one, I have no clue how it officially works.
This fighter has the following; Mounts; bolster 11.5% with dominant force, no collars, 2 rank purples Halloween Broom and Anniversary Red Giant Beatle, 2 Green ranks Marble Stallion and Inferno Nightmare, White rank Waterdeep, and no mount abilities - no mount bonuses. Companion; bolster 11.5% with my Blue rank Broom companion with 1 bold ring +3. Boons; none. Powers; Fighter Drednought Level 72, Brazen Slash, Heavy Slash, Bull Charge, Shield Throw, Anvil of Doom, I don't use my dailies (I forget) Earth Shaker and Second Wind. Combat Superiority and Steady Vengence. Feats; UP - UP - DOWN - UP - NA Item level; 16,122
Recently -after the changes- I did enter the Undermountian to assist a guild member with Well's End from start to finish. My fighter only fell there a total of 2 times, needing them to assist me back up. I had to assist them up about nine times. They were playing the Barbarian level 70. The first time I fell was due to a distraction from the other game I was playing on my PS4. The second fall was the boss (manticore) in the expedition. I still have no clue what I am doing. Everything from my end appears to be working just fine.
soooo.... to summarise; you don't have a clue what the changes are you didn't understand the old system either you certainly don't understand scaling you've never played any of the campaigns (no boons!) but because you didn't die much everything must be fine... (even though you don't understand the scaling issue BEHIND you not dying but your friend died 9 times)
Thanks for your input...
In life much is based on where you stand. I am not a healer, so it is not my job to keep people alive and healthy. I pick them up when they fall. I play the game to have fun, I do have fun with it at times. The fights are just more of a challenge now, which is way better than before. I understand they changed the mechanics of the fights to make them more difficult. Otherwise this all just degrades into My Little Pony or Hello Kitty.
I realize you don't understand the old Mark Twain proverb, "Did you imagine the same heaven would suit all sorts of men?". I understand a lot more than you give me credit for, I understand scaling, the way the players have rode the developer's rollercoaster of super easy combat and super tough combat over the years. This is not my definition of super tough yet. Don't hate on my skill to stay alive, when everyone around me is dead or dying.
I have played the other campaigns, I just never saw any need to slot my boon points. My level 80 Thayan, for example, has done; Acquisitions Incorporated, Elemental Evil , Maze Engine, Sharandar, The Underdark, Dread Ring, Icewind Dale, and Ravenloft all at 100%. With Vallenhas at 44% and Undermountain at 40%. I just don't bother with boon points, especially when they have minimalistic affect on my play style.
Let's look at the boons, power they nerfed it two years ago and now they nerfed the power boon again. Why do I want to put anything into +4% just to have them reduce it again in the future? Assuming you can "feel a difference" with the 20 boon points slotted, then you get use to it, and notice it when they remove it. I don't notice what I don't have slotted. The health boon is sort of meaningless now that health is based on item level. A player with 100,000 heath gets +4,000, not much of a boon.
I still have no clue how the fighter officially works, because I don't play him as often as my Thayan.
Ah well pardon me for my false assumptions! My apologies for the late reply by the way.
You must indeed be a most experienced player, especially as your main is a, erm, Thayan you say...
You are also right that as the class you played with your friend was a Fighter, it was not your job to heal him. If I could perhaps offer some unsolicited advice on the matter though (assuming the class you were playing was an actual 'Fighter') - the purpose of this class is to make the enemies attack it and ignore the DPS players in your team. It is commonly referred to as a 'tank' and is the main reason behind you not dying - it's primary Forte is Defence and it carries a shield with which to hide behind.
I understand that boons are beneath you, it would also appear the Encounters and Feats are too.
And if I may return a literary quote:
"Their understanding Begins to swell and the approaching tide Will shortly fill the reasonable shores That now lie foul and muddy."
The Dervish of Thay is an outcast, while he wields his magics through his Scythe, he is accompanied by his illusionist Thalos, also an outcast Thayan. Both are well known enemies of Neverwinter and have been around for several years.
Comments
It’s not for lack of trying but access.
At the moment scaling is making it too difficult for the AVERAGE player to be able to equip or gain progress.
We know the devs are working on this.
However it’s left a bad taste and yes people have, are and will quit because it’s not fun and they don’t see a point.
It goes beyond the normal player gain/loss rotation AND
word of mouth currently is negative.
The game needs the casual players to survive. It’s hemorrhaging them. This isn’t a plea to “make the game like I want it”
The “you just don’t understand “ or “learn your class” just makes it worse and further alienating players.
It’s not an intuitive easy system, as many have said it’s micromanaging their gear to figure out what works.
There’s no clear instructions and you have to glean facts from across the web.
But I do agree, this is pretty lamentable and conceited thread.
Have a nice day!
@sandukutupu all too true. Yes I don't play Paladin, I cannot tell you how to play that class. I do have a fighter, it is the only one, I have no clue how it officially works.
This fighter has the following;
Mounts; bolster 11.5% with dominant force, no collars, 2 rank purples Halloween Broom and Anniversary Red Giant Beatle, 2 Green ranks Marble Stallion and Inferno Nightmare, White rank Waterdeep, and no mount abilities - no mount bonuses.
Companion; bolster 11.5% with my Blue rank Broom companion with 1 bold ring +3.
Boons; none.
Powers; Fighter Drednought Level 72, Brazen Slash, Heavy Slash, Bull Charge, Shield Throw, Anvil of Doom, I don't use my dailies (I forget) Earth Shaker and Second Wind. Combat Superiority and Steady Vengence.
Feats; UP - UP - DOWN - UP - NA
Item level; 16,122
Recently -after the changes- I did enter the Undermountian to assist a guild member with Well's End from start to finish. My fighter only fell there a total of 2 times, needing them to assist me back up. I had to assist them up about nine times. They were playing the Barbarian level 70. The first time I fell was due to a distraction from the other game I was playing on my PS4. The second fall was the boss (manticore) in the expedition. I still have no clue what I am doing. Everything from my end appears to be working just fine.
Just killing time...
you don't have a clue what the changes are
you didn't understand the old system either
you certainly don't understand scaling
you've never played any of the campaigns (no boons!)
but because you didn't die much everything must be fine... (even though you don't understand the scaling issue BEHIND you not dying but your friend died 9 times)
Thanks for your input...
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I realize you don't understand the old Mark Twain proverb, "Did you imagine the same heaven would suit all sorts of men?". I understand a lot more than you give me credit for, I understand scaling, the way the players have rode the developer's rollercoaster of super easy combat and super tough combat over the years. This is not my definition of super tough yet. Don't hate on my skill to stay alive, when everyone around me is dead or dying.
I have played the other campaigns, I just never saw any need to slot my boon points. My level 80 Thayan, for example, has done; Acquisitions Incorporated, Elemental Evil , Maze Engine, Sharandar, The Underdark, Dread Ring, Icewind Dale, and Ravenloft all at 100%. With Vallenhas at 44% and Undermountain at 40%. I just don't bother with boon points, especially when they have minimalistic affect on my play style.
Let's look at the boons, power they nerfed it two years ago and now they nerfed the power boon again. Why do I want to put anything into +4% just to have them reduce it again in the future? Assuming you can "feel a difference" with the 20 boon points slotted, then you get use to it, and notice it when they remove it. I don't notice what I don't have slotted. The health boon is sort of meaningless now that health is based on item level. A player with 100,000 heath gets +4,000, not much of a boon.
I still have no clue how the fighter officially works, because I don't play him as often as my Thayan.
Just killing time...
I mean, i took a crappy Warlock from mostly event and invoking duty straight into Avernus. After playing around for a while i had a full Forsaken armor set, new offhand weapon, 1k IL shirt, two Chains and some other lure stuff, a few +4 and a +5 rings.
Hell, with some potions and a bit of evading around i nearly killed Garyx alone, another player joined the battle during the last few seconds.
Most stats are somewhere between 50-70% and this character works more or less ok in Avernus, i guess i won't be having any problem getting into New Sharandar with it next week either.
But i had a strange situation around the HE below the Citadel, where i suddenly was attracting not just one but two or more whole groups of HE enemies at the same time without actually attacking them first... not sure what the hell that was.
You must indeed be a most experienced player, especially as your main is a, erm, Thayan you say...
You are also right that as the class you played with your friend was a Fighter, it was not your job to heal him. If I could perhaps offer some unsolicited advice on the matter though (assuming the class you were playing was an actual 'Fighter') - the purpose of this class is to make the enemies attack it and ignore the DPS players in your team. It is commonly referred to as a 'tank' and is the main reason behind you not dying - it's primary Forte is Defence and it carries a shield with which to hide behind.
I understand that boons are beneath you, it would also appear the Encounters and Feats are too.
And if I may return a literary quote:
"Their understanding
Begins to swell and the approaching tide
Will shortly fill the reasonable shores
That now lie foul and muddy."
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
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Just killing time...