Besides the usual problems we've all seen with new players, today there was an obvious group of friends in CODG who knew to bring the skull to the face, BUT didn't know you need to deliver a deathblow to it and knock it into Acererak before skull disappears, so they were telling people not to hit it. By the time they went to attack it, it was too late. Couldn't convince them otherwise because they've "done this trial a few times already."
Besides this ridiculous scenario, there's the usual ones we seem to encounter that make pugging this worse than a coin toss. I suggested they watch some youtube videos and checked out a couple myself and realize they didn't properly explain it either.
This trial is ultimately just a big frustration for everyone.
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> (Quote)
> No. I reject your reality and replace it with abyssal chicken.
I see your chicken and raise you four misdirected skulls and 3 dead cubes that didn't even move.
You don't want to be paired with misinformed/uninformed/clueless/blind or deaf/newb players ? Don't tag without a full friendly premade who know what to do.
Simple. Efficient.
You want to tag without a premade of friends ? you have to accept you may pick all the wide spectrum of skill, equipment, knowledge, age, mentality, ability/disability, etc, in your party.
Logic.
Or maybe the game should prevent a colorblind 68yo guy with 3 remaining fingers on his left hand from playing a part of the game on his 30k toon ?
(because yeah, trust me, even though he had finish CoDG hundred of times, he wont be able to aim right with the skulls, will sometimes kill a cube before it reaches a corner, and will die during the pull-push).
Or should we be just more tolerant about each others, and relativize a bit when the run with random people is not going perfectly/failing ?
but yeah trying to explain the skull and that you actually can wipe on the cube can be difficult.
and yes. CRL is FAR worse. the final boss sword thing is still bugged and trying to explain the mechs of the first and second fight are just about impossible. I stayed in a run the other day that finally ended up taking 1.5 hours and all the noobs in the game ended up being replaced (no didn't kick anyone) with people who have been around since it was a new dungeon. it needs a nerf or a fix or to be taken out of the que.
Otherwise, if combat companions are supposed to be a thing, there really is a need for them not to attack things that are not supposed to be attacked - like skulls from the wrong direction, jelly cubes in the middle, various ice blocks, Nostura when she wants to be alone...
IF you don't like what you get in Public random q,, then make whole q group with friends or guild/alliance members.
IF you get in random PuG, then accept that not all will knew all dungeons and their mechanics, and no all have ideal gear.
Also not all have been through countless times. For some it's maybe that CoDG was second time.
Lot of players, and mostly old timers seems lack patience, and they play thsi game as it would be slot mashine.
All they care only chest and random rewarding.. While ignoring the main game, which is to do content with friends or random players and have own adventure.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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Then the team have too little dps to kill Acerackckckck fast enough and wipe on the dps check.
It would help a lot in Codg if people would read their chat. At least everything up to baby can be explained on the fly.
Currently Tiamat and Demo are a breeze in RTQ
Svardborg is 80/20 success/fail rate in RTQ [from my observations]
CoDG is less than 50% success rate in Pug, so remove the push pull phase to bring it inline with the other Trials please.
Why not just replace all the mobs in any type of group content with one training dummy with 1 hp. The said group content ends when the dummy reaches 0 hp. It would be awesome, queue up for cradle, hit the dummy once for 1 damage, get chests. omgmegenius
In an alliance or guild queue I take your point completely it may make it way too easy.
You get in this dungeon/trial, claim reward, thats it.. No complains, all happy.
Sorry for sarcasm.
Now on topic, the problem lies in players itself, both in new and old ones.
The old ones, lot of time due high stats, simply clear dungeons all alone, and new ones don't even understand what the heck happened.
As for new players, well the problem is that, they got used to be carried through content.. Lot of time during random queue dungeons, they where only passangers, their input where very little required. All what they had to do is follow group and claim rewards.
Also gameplay is causing problems in such dungeons..
From lv 1 to lv 80 you may play some as some sort action combat. Try avoid some damage by using in game mechanics and dodge mechanics.
Once players reach IL 23k or higher and reach certain stats, then gameplay become more less> ignoring dungeons mechanics and bulldozing them through. No thinking, just keyboard hammering.
Cradle Of Death God is one of few trials, which >>> Demands< you to understand it's mechanics in order to clear it. You may have top stats, if you don't know how mechanics work, you will fail.
Also it's require your to pay attention to whats happening on screen, rather blindly hammering keyboard.
IF players can't clear CoDG, so how they plan to move forward and do higher tier Trials??
Trials should remain as they are now. You want to clear it, you have to learn, and enough of this current meta, that someone will come and clear content for you.
After 20 fails they may start reading guides. Or they will skip it.. Thats for them to decide.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================
TiC will also make it to the ReDQ one day too ^^
I have enough dps to pretty much solo the baby if I had to. acerak is def no problem for any run I'm in (and I don't think that's any thing special here. it doesn't take a lot of dps to have enough to solo acerak.. it takes a very very low group of people to have the problems you're describing. if you have even one end game dps on your team it shouldn't be an issue)
there is definitely something broken with the baby.
My point on the push pull is that if 2 or 3 players die in that phase, theres huge red aoe eveywhere which makes it very very hard to rezz them. I enjoy a challenge as much as anyone. I like a fair fight, or at least the chance of a fair fight, to me the baby sequence seems like loads of overkill in PUG groups. Someone mentioned losign loads of HP/dying out of the blue. Yep. Thats happened to me as well.
> (Quote)
> Usual problems with new players.. I like that ..
>
> IF you don't like what you get in Public random q,, then make whole q group with friends or guild/alliance members.
>
> IF you get in random PuG, then accept that not all will knew all dungeons and their mechanics, and no all have ideal gear.
> Also not all have been through countless times. For some it's maybe that CoDG was second time.
>
> Lot of players, and mostly old timers seems lack patience, and they play thsi game as it would be slot mashine.
> All they care only chest and random rewarding.. While ignoring the main game, which is to do content with friends or random players and have own adventure.
Remove the only steady, reliable, quick source of significant rAD from the random queues (and bring back solo dungeon runs with significant rAD rewards like it used to be), and you've got yourself a deal. Otherwise noobs need to avail themselves of the same internet connection they use to play this game, to access videos and *accurate* guides. 🙂
Noobs already got catered to by easy access to lvl 80, easy access to r8-9+ enchantments, easy access to decent - sometimes even BiS - gear, instant access to legendary mount speed (which I've advocated for, for years), and the current random queue system was created to cater to noobs having queue times pop faster - especially for old content.
In short: there has been and continues to be plenty of 'looking out for' newcomers. They need to step up and own their own actions and decisions....just like everyone else.
But if you think that is bad, just wait until ToMM ends up in the RTQ.... lol
You can see him animate sweeping his arm over the playfield, there is no red field associated with it.
Not all things happening is signalled by red fields, you sometimes need to watch the mob animations.
I get weird insta-deaths in CODG too (about 10% of the time), but am fairly certain its my lack of understanding the mechanics.