...makes no sense. And I do not want to argue about lore - it just does not make sense the way it is implemented.
You leave Wandering Emporium - and you are forced into the car. However, you can leave it. You can summon other mounts. You cannot have the car in other Avernus maps. ...why this combination? It does not fit together at all.
...so, the suggestion would probably be: Make the car a blue mount... with a speed bonus on the specific map. It would at least be somehow consistent.
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There are plenty of games restricted to boring generic medieval fantasy tropes. D&D isn't one of them.
(random side note: you can summon your car if you lose it or leave it, on your usefullitems/keys tab there is a thing called infernal resonator, you can put it on your belt slots and call for your car like an uber)
Personally, I would prefer if they skipped this plagiarism, but if it desperately has to be present in this game as well - it should be somehow consistent with the rest of the settings.
As a side note, my first car was a 1996 Buick LaSabre which I feel trained me well for the war machine.
Work out in gym -> exercise
Drive back home -> stretch
And whatever is sitting on those wheels...
First car - 1974 Mazda Capella. On the highway, when the highway curved right, you would need to steer left. At night, in rain, with trucks . . . was the stuff of nightmares
https://www.youtube.com/watch?v=uybePHfm9No
Born of Black Wind: SW Level 80
Born of Black Wind: SW Level 80