I am asking you this on behalf of the whole players community and we'd like an honest answer.
Cryptic, are you really interested in player feedback?Here's what happened lately:
- new module announced
- new changes implemented (many nerfs again)
- new things to test in the Preview server
- new session of feedback asked from players
- zero follow-up on player feedback
Except for bugfixing, why do you bother with the Preview server? Because you just demonstrated player feedback is irrelevant.
For the people who have no clue what I'm talking about, there's this page of healing adjustments Cryptic posted in the Preview Server forums with what was about to come. That forum post is full of great ideas but they did nothing about it. Dozens of posts and nothing. Nothing. Then 2 days after the mod goes live, Cryptic starts tweaking healing magnitudes here and there.
This is not limited to the healing adjustments topic. All class balancing looks the same.Module 19 is a mess. - player feedback.
@noworries#8859 @nitocris83 @cwhitesidedev#9752 @asterdahl
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You must be new buddy, this has been happening for quite some time lol
Viperion - DragonTribe guild.
Playing Ranger/Paladin/Bard/Fighter.
And no, I do not think the amount of text plays any role here - if devs think it is a good idea, it is a good idea even if it chases half of the playerbase away.
moth-balling my OP, she'll do well as a pole-dancer in vallenhaas i hope.....
Back on topic, none of us can speak for Cryptic Studios, but I am sure the developers meetings they discuss what they believe we should like to have from their game. I was an alpha tester, I did preview server, and I pitched in to write up missions in the Foundry. I just play their game now. I voice my concerns, give feedback, and yes it does feel like talking to a brick wall. In the end, it is their game and not ours.
It is 1:10 (old seal : adventure seal). I have 3 to 4 types of old seal (depends on the toon) and all of them are 1:10 ratio.
So, tell your friend who has seal of unicorn to get his adventure seal.
Thanks again guys!
It all started with U16 (companions started to do nothing, no heals, no dps, they are just stat bonuses, nothing more, thousands of feedbacks were ignored).
I'm not talking about bugs, it's about failed design (developers should not focus on capped players only since the majority is not capped).
And after U19 it became even worse (lots of healing reductions, even -50% heal from boons).