I was already aware of the Rusted Iron Leggings which appeared in Mod 18, but now I've started encountering them being worn by players in random dungeons.
For the unaware, they give the player wearing them a 5% damage bonus, however the penalty is -25% incoming healing.
At first, I thought there was something off with my powers, post-Mod 18, as it was often taking two heals to restore players' health rather than just 1, but then when I inspected players, I spotted they were all wearing these boots.This is a really bad design choice by the developers
. Healers often get blamed when DPS die to avoidable damage, for allegedly not healing enough, and now you've introduced an item which reduces incoming healing by 25%. This simply introduces more strife to random groups...
You've given DPS players (and I don't know if tanks will wear them too) the ability to stifle the output of the healer in the group... I'm looking forward to the item that gives healers the following, "Your heals will be 5% stronger, but all DPS players will do 25% less damage
I can outheal the 25% penalty in most of the content. But what exactly is a lower geared healer supposed to do to overcome this 25% handicap? And why should I have to work harder than I needed to two weeks ago?
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