To obtain this set you must.
1) Complete the introductory quests to be able to run ME with runes.
2) Grind for armor to restore and different Resonances to create crystals (10 per crystal) for MEs to obtain Rune Etchings.
3) Once you have 5 Rune Etchings of the same type you can exchange them for a Rune-Etched Orb.
4) Grind for the Resonance you will need for the restoration. About 1200.
5) Purchase an Energy Sealer for 100,000 AD
6) Use the items you have collected and 25,000 AD to restore your piece of armor
7) Repeat steps 2-6 for each piece of armor.
Total cost in AD 500,000. Total cost in time, who knows. This gear is 965. I have 950. Why should I bother?
Considering the best armor always goes in group content, makes you wonder how you feel about solo players.
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Comments
It isn't "about 1200". It is 1200. 400 of 3 different flavors.
On the positive side, they don't suck as bad as the bonuses on the Successor gear.
just stick with the ME/Zok gear.
Acquisitions gave us useless, high ilvl transmutes...as well as literal transmutation gear that you couldn't buy unless you'd already purchased the aforementioned useless equipment.
Undermountain gives us a restoration-only i965 set that is not at all worth restoring.
Lair of the Mad Mage gives us the highest ilvl equipment in the game that includes an option for restoration...but all of the equip bonuses are horrible.
@nitocris83 Could we get one of the developers to address questions relating specifically to equipment design at an upcoming stream? Players frequently ask about rewards, but the questions have been ambiguous enough that Thomas appears to interpret them as relating to scaled dungeon rewards. In my mind the more important reading of the question is, "Why are armor rewards from the highest-tier content consistently undesirable to players who actually run said content, and are we going to see this trend addressed?"
I gave it a pass in Acquisitions with the Gallant gear because I assumed it was just placeholder stuff while we were waiting on M16. Unfortunately, Successor is the new Gallant, and Apprentice is technically not as bad, but soooo not worth messing with.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
I wish I'd gotten more Gallant gear pieces during M15. It's actually decent compared to the new gear that gives you a bonus with one hand and gimps the hell out of you with the other.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
If I do all the pieces (which I won't), i need maaaaaaaybe upwards of 6k resonance of each simply to cover all bases.
Even with all his hard farming, if you "unlock" bonuses like 3% more dmg on melee or ranged powers, or other good options people could be bussy doing this. But I see this as a total waste of developer resourdes.
Bad design.
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
As mentioned before on another matter, i'd really love to see the person(s) in charge of this to actually grind through it for their own characters and stream that every week.
I mean, what's the point in introducing new items into the game that most players might get when they're outdated and end up in the Trade Bar Store?
I think if they implemented a way to upgrade old gear and artifacts to current ilvl each mod, we would
A) Have something to grind for (either way, if new bonus is good, new gear, or if old gear bonus is better, then mats to "restore/vivify/exalt" old gear to new ilvl)
Looking way back, have a lot of interesting combos already available.
From the developer's perspective, this would save time on graphics, names, stats on new gear w/ same bonus as old stuff, but increase time in designing the upgrade system and implementing new requirements to upgrade old gear each mod to the next ilvl rating. Also, they would really have to think hard about making new and interesting gear, because they wouldn't need to reuse old bonuses.
I would really like to see this, and if they left the mats to restore old gear unbound, they could create a whole new in-game market to farm. One thing I always hear from PVE players, is that they miss farming unbound items or gear they could sell to other people, it's not the dungeons or content that they reminisce on per se, but the ability to earn a profit through farming pve content. Leaving the mats unbound would also allow players to buy zen to convert to ad and buy the mats instead of farming them, so it's a win-win for the company and players I think.
At least the new artifact sets offer some functionality that is useful and require relatively minimal investment. My DPS characters are already effective enough in LOMM that I haven't even thought about the Orcus bits except when they come up in conversation on forums.
The armor, though...that's not only bad in M16, it's a trend that has carried over from M15. How many mods of obviously bad "end-game" armor are we intended to play through before there's some kind of course correction?
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
1. Keep everything the same, but increase the IL from 965 to 1000
2. Keep everything the same, but lower the astral diamond costs for the energy sealer.
There is no incentive to run lower tier dungeons when you factor in difficulty and rewards in the chests. Getting rough ad as a reward or refinement points are meaningless.
Neverwinter seems to be turning into a perpetual motion machine where we all run around hamster wheels grinding out stuff we don't want, don't need or don't use. ALL for the sake of being Best in Slot for a few weeks
In my mind it isn't about whether or not the APPRENTICE ARMOR SET is worth the effort to obtain it, but is any of the so called special interest item sets worth the effort? Whether or not there will be something new in 6-8 weeks that makes current sets all but obsolete, we all know it - will - happen and probably sooner rather than much later...
Now if players were allowed to stack there former armor sets into a new armor set for an additional +600 Power or something like that on top of the stats the new gear offered then yeah, maybe another grind to obtain a new set of armor might be worth it.
But to grind for one set of armor only to have to toss it and grind for another set of armor to replace it within a few months?
That's never been my definition of something fun I want to find in a game.
even those elemental seeds are just as bad trying to get 100 master seeds and RNG doesnt yield except legendary raid mobs, and not many were able to completed, forcing to depends on 3 smaller heroic encounters and pure luck of getting a seed.
newsflash, it is already outdated for seed grinding. devs seem to abandoning just about everything except shiny awful grindy than ever, even players already gave up on castle ravenloft half-way trying to complete sunblade.
oh great! another ghosttown!. and so many nerfs to collecting astral diamond, and Rhix is currently with nothing to do and out of business.