adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited June 2019
Time for a few questions then
Players may miss out on certain achievements if they fail to do some of the level-limited skirmishes at the right time. Some of them can be obtained through CTAs, but there are 3 that remain. Now that scaling is almost working, can we expect the maximum level restriction for those 3 skirmishes to be removed soon?
The Alabaster random chance is quite demotivating. I had gotten 4xmainhand but no offhand when I had had enough frustration and decided to take a break from playing. Are there any plans to reduce the randomness of obtaining the Alabaster set?
Masterwork is effectively pointless at the moment and few non-masterwork recipes are worth doing. We are getting one profession fix with the ability to convert +1 items to regular,but Can we expect any profession-related changes in the near future or will we have to wait until Mod 17?
LoMM is the only L80 end-game dungeon and the difficulty is pretty much spot-on, but the rewards from LoMM are not impressive. The bonuses of the armor pieces range from "useless" down to "avoid at all cost". Can we expect any changes to LoMM to make it worth running?
The chances of getting the Watcher set are simply not acceptable. Expecting the average player to spend 400 days to farm the set is not reasonable. Can we expect some improvements, like making the watcher set tradeable, making sure the person donating the essence gets it, allowing it to be reassigned if loot mode is set to "leader decides", or making sure it is for the class of the player who receives it ?
Players who made the mistake of not doing the undermountain quests solo may have missed out on one of the companion items.Will you provide players with some way of earning the missed companion gear or should they just leave and return when you introduce more companion gear in mod 17?
If you disconnect or have a crash when doing a ME, you get kicked out and lose one of your 3 chances that day.Isn't it enough to only be able to pick the quest up three times? Why do we also have the restriction of max 3 attempts, considering the high chance of failure due to (far too common) crashes?
It is easy to cap most stats with end-game gear, making many enchantments pointless. How about reducing or eliminating the "combined" ratings, to make it slightly more challenging to max all stats?
The different DPS classes/paragons were supposed to be equally viable, but a quick look at the various LFG channels reveals that one class is considered superior, two are "good enough" - the rest need not apply. The balancing is imperfect - feels like this was just tuned with PvP in mind. Can we expect more class balancing changes in the near future, and if so, what will the goal be?
At some point, fighting companions were considered equally viable as augments when summoned, but that changed with one patch a while ago. Are any changes planned to make non-augments a viable choice again?
The (mountain) seal store is flawed. Can we expect the ability to buy rAD for seals and the missing pants/shirts soon?
Guilds are stagnating. DF and marauders are hardly worth running, guilds boons are only worth half of what they used to be and guild coffers of max-rank guilds are overflowing. Can we expect anything to revitalize guilds?
The current system of Offensive/Defensive/Utility slots is very unfair to 2-role classes. Can the slots be changed so they depend on the role, not the class - so a Fighter/Tank would have different slots than a Fighter/DPS, for example?
And finally...my pet peeve. Can the Icespire Explorer achievement either be fixed or removed?
This question was asked in an earlier stream, but I believe Thomas Foss misunderstood the question. The question was will the loot drops be better; to which Foss replied "Yes, in the Lair of the Mad Mage." What I think the question was supposed to be worded is will the overall loot drops for the older dungeons (ELOL, ETOS, CN, etc.) get better to make them viable to run instead of just doing them for nostalgia's sake.
<div align="center"><img src="https://i.imgur.com/YH9QCXK.png" alt="" /></div></img> ▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂ There is supposed to be an image here, but the hamsters took it. <div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
1
arazith07Member, NW M9 PlaytestPosts: 1,719Arc User
When it's fixed, which may take a bit considering it's a 25 man instance and they will have to sync that many devs together to internally test and whatnot.
I've played a little on test now, (just a little) and it seems better than it was.... doable.. but the lack of progression is still kind of a demotivational deal breaker.
what are your plans to restore the feeling of progression in the future, do you think it's possible to make it so the last 5 dungeons are not scaled to give people a reasonable choice of dungeons to play with their most recent gear? that might make it all a little more palatable.
is there a plan to make it less stick and more carrot? because that's what this game is missing atm.
a statement, please don't forget to not lose track of the fun element for people. you can't lose sight of what makes it rewarding for people to be here. Forest.... trees.. important not to forget. if your balancing isn't including this it's going to fail.
Q: are you going to improve the watcher/alabaster drop rate?
Q: are you going to improve the droprate on the ebonized raid/assault rings?
Q: are you ever going to apologise for lying about the watcher set?
or at least a vendor to trade one hand for the other? I have gotten 11 icons on my cleric. Every icon I get is a slap in my face. This is ridiculous and really needs to be addressed
On the previous stream, you asked where the Roleplay crowd hangs out. The answer is the Moonstone Mask - because it's the only single-instanced place in the game.
We would absolutely love to see other single-instanced zones where it's easy to find roleplayers in the same central hub, maybe something like the Driftwood Tavern. Could this be done some time in the future?
In order to make enchantments, runestones, and insignia less and less powerful with future mods, wouldn't it be better if they give a percentage of your stats? As you'll release more and more powerful gear, an enchantment that gives flat power will become less and less relevant but if it gives even a very small percentage of a given stat, it will scale along the new gear you'll release without further adjusting it
I've wanted to ask these questions for a long time now, but given the amount of work needed to sort Mod 16 out, I've waited, since these questions are more about explaining the mind set behind Cryptic's methodology than about fixing specific points going forward.
So...
1. Why, when you knew the Mod 16 System overhaul was coming, did you use the majority of resources in Mod 15 to build a Professions system that would, obviously, last only one mod before becoming instantly outdated, and leave it in complete limbo until at least Mod 17 (assuming 17 sees the next Professions update)?
2. Again, when you knew the Mod 16 overhaul would include not just a class balance but a complete overhaul of play style and role assignment, why did you allow a half finished class balance to go out, knowing it would never be completed at the next mod, or at any point in between, and condemned several very popular classes to a rather pointless limbo?
That's it basically. You've said that the plans for Mod 16 had been going on for a year or more, and that obviously covered a large amount of time during which Mod 15's class balance was ongoing. Why on Earth did you not take the resources being devoted to a completely useless project, and devote it to speeding up the overhaul for Mod 16? And if you knew at the time of Mod 15 launch that the half finished balance pass was never going to BE finished, why did you let it go live? You must have known that the game would be largely hobbled until Mod 16 settled after the (as currently seen) issues were solved.
Oh... wait...
3. When IS the Professions update to fit Mod 16's new level cap and gear power coming? Is it part of the next Mod, a future Mod, an imminent patch fix, or a patch when you eventually find the time?
What are you doing to address bots and AFK players in random queues?
You're very quick to address 'exploits' by players, but there doesn't appear to be a lot of action against one of the most prevalent exploits in the game - joining random queues for rewards without taking part.
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unknowndramaMember, NW M9 PlaytestPosts: 115Arc User
Question: Why Aquisition Incorpored skirmish Manycoins Bank has been changed from account unlock to character unlock how we supose to maximize weekly acorns 175 whitout it only by having that basement quest that you need to wait 1 hour for 5 acorns?!!!
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
The ability to run Barovia hunts and Undermountain MEs with different levels of difficulty/rewards is genearally popular. Are there any plans for a similar system for dungeons in general?
Fighting the dark dragon is not working for me, the rings have problems. Could you use a Ctrl+f or maybe the U key [not used anymore] to activate the ring? Also, it sometimes shows a target (from the previous ring) when I use the F key for mount.
0
rickcase276Member, NW M9 PlaytestPosts: 1,404Arc User
When will the mountaineer weapon sets be in the trade bar store? The tooltip for them says that is where you get them at launch of Mod16, but as of yet they are not there. It would be very helpful for alts.
Will the mobs in the stronghold not be classified as "elite" soon? Other than the spiders, beasts and drakes, they are all elite monsters currently, which makes it take forever for even high ilevel characters to kill them.
You do in the last previw/mimic patch notes a lot of fixes to companions, but owlbear cup doesnt trigger its non crit strike bonus. Any plans to fix this?
LoMM is the only L80 end-game dungeon and the difficulty is pretty much spot-on, but the rewards from LoMM are not impressive. The bonuses of the armor pieces range from "useless" down to "avoid at all cost". Can we expect any changes to LoMM to make it worth running?
This question has been asked with different verbiage in various threads and during live streams, and I don't think I've heard an answer that actually addresses it.
I would be gratified to see a direct answer to the above question.
Please consider...
- Higher item level does not automatically mean better. Most players know this. Successor gear is universally bad despite its higher item level, and no one who knows anything at all about how game mechanics works wants it, much less to restore.
- The increased base HP, Defense, Power, and Combined Rating stats are insufficient as incentive to equip it over very slightly lower-rated pieces that offer superior bonuses.
- Bonuses that are temporary and/or conditional and work with any of the counter stats are highly undesirable because they cannot be built around. E.g. If a piece grants 2000 Armor Penetration for 10 seconds at the start of a fight, it is useless. If the player builds normally, they are already hitting the effective cap; if they attempt to take advantage of this bonus by swapping 2000 Armor Penetration for a different stat elsewhere in their build, they are being penalized after the first 10 seconds of any given fight.
- Bonuses do not have to be +% damage to be desirable, but they should otherwise have something to do with Power, Action Point Gain, Recharge Speed, Movement Speed, etc., or have a niche tactical use like the Crown of the Undead's Pull. Not every piece of equipment has to be an undisputable BiS DPS choice, but it should offer something of interest to someone. The Successor arms are not a good example because the summoned entity does basically nothing.
My specific question is...
Do you have plans to revisit the equip bonuses on Successor armor, even if just for the Restored versions, to give players incentive to use it instead of throwing it out for RP as soon as it's looted?
Will Zen purchases and promos made based on faulty Promo calendars be honored or refunded such as those purchased on the 1st since the Error in the promo calendar was not the fault of the customer?
Ego etiam cupo recrari et amari diu post mortem meam I too wish to be recreated, and to be loved long after my death.
How can you call this a Q & A when you only cherry pick pointless questions that we already have ample information to? Why is it that you can give NO information to relevant questions such as the watcher set “Easter egg debacle”, pvp, poor loot tables and drop rates, why the previous BiS companions have been completely nerfed to the ground and to be made non-viable etc...? Why not change these streams to “state of the game” rather than give a false impression of answering community questions? The large multitude of questions are from the last about and have yet to be address whatsoever. Instead we have some noob dev live streaming Sharandar!!!!!!!! SMH...................…………
When is my Alabaster weapon going to drop? At this moment it seems like the answer is never... 3X ME every day and only 3 Alabaster drops seen, all them the off hand. Already a month into the Mod. How is this supposed to be enjoyable?
1. Why the disengenousness with the watcher set? Why tell players it was in the game, lead them on with false red herrings, then later patch it in?
2. When is scaling within undermountain encounters going to be fixed? Grey-con level 72 mobs should not be able to 1 shot a level 80. Why give such a big advantage to ranged dps with all of the cc inside these areas? ( whirlpools, tornados, etc )
3. Why did you continue with the usual "design end-game content only for extreme builds" methodology. Players like me can never seem to catch up with gear/IL, and are usually told "exp'ed only" when we do. Why not two tiers for each dungeon, so that everyone can enjoy it?
Given that you ignore or dismiss a lot of very constructive posts, suggestions, questions, etc. Also given that you outright lie(d) to your playerbase. Also, also given that it seems to phase you at a level of approximately zero. My question would be: Why do you even do "Q&A" streams?
*Edited to correct syntax. (Removed the word have.)
Are there plans to address companion gear for those who did not get the reward at the launch of MOD 16? Maybe we could have a vendor to buy companion gear with under mountain seals.
Comments
▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
There is supposed to be an image here, but the hamsters took it.
<div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
what are your plans to restore the feeling of progression in the future, do you think it's possible to make it so the last 5 dungeons are not scaled to give people a reasonable choice of dungeons to play with their most recent gear? that might make it all a little more palatable.
is there a plan to make it less stick and more carrot? because that's what this game is missing atm.
a statement, please don't forget to not lose track of the fun element for people. you can't lose sight of what makes it rewarding for people to be here. Forest.... trees.. important not to forget. if your balancing isn't including this it's going to fail.
or at least a vendor to trade one hand for the other? I have gotten 11 icons on my cleric. Every icon I get is a slap in my face. This is ridiculous and really needs to be addressed
We would absolutely love to see other single-instanced zones where it's easy to find roleplayers in the same central hub, maybe something like the Driftwood Tavern. Could this be done some time in the future?
So...
1. Why, when you knew the Mod 16 System overhaul was coming, did you use the majority of resources in Mod 15 to build a Professions system that would, obviously, last only one mod before becoming instantly outdated, and leave it in complete limbo until at least Mod 17 (assuming 17 sees the next Professions update)?
2. Again, when you knew the Mod 16 overhaul would include not just a class balance but a complete overhaul of play style and role assignment, why did you allow a half finished class balance to go out, knowing it would never be completed at the next mod, or at any point in between, and condemned several very popular classes to a rather pointless limbo?
That's it basically. You've said that the plans for Mod 16 had been going on for a year or more, and that obviously covered a large amount of time during which Mod 15's class balance was ongoing. Why on Earth did you not take the resources being devoted to a completely useless project, and devote it to speeding up the overhaul for Mod 16? And if you knew at the time of Mod 15 launch that the half finished balance pass was never going to BE finished, why did you let it go live? You must have known that the game would be largely hobbled until Mod 16 settled after the (as currently seen) issues were solved.
Oh... wait...
3. When IS the Professions update to fit Mod 16's new level cap and gear power coming? Is it part of the next Mod, a future Mod, an imminent patch fix, or a patch when you eventually find the time?
You're very quick to address 'exploits' by players, but there doesn't appear to be a lot of action against one of the most prevalent exploits in the game - joining random queues for rewards without taking part.
Why Aquisition Incorpored skirmish Manycoins Bank has been changed from account unlock to character unlock how we supose to maximize weekly acorns 175 whitout it only by having that basement quest that you need to wait 1 hour for 5 acorns?!!!
Will the mobs in the stronghold not be classified as "elite" soon? Other than the spiders, beasts and drakes, they are all elite monsters currently, which makes it take forever for even high ilevel characters to kill them.
owlbear cup doesnt trigger its non crit strike bonus.
Any plans to fix this?
I would be gratified to see a direct answer to the above question.
Please consider...
- Higher item level does not automatically mean better. Most players know this. Successor gear is universally bad despite its higher item level, and no one who knows anything at all about how game mechanics works wants it, much less to restore.
- The increased base HP, Defense, Power, and Combined Rating stats are insufficient as incentive to equip it over very slightly lower-rated pieces that offer superior bonuses.
- Bonuses that are temporary and/or conditional and work with any of the counter stats are highly undesirable because they cannot be built around. E.g. If a piece grants 2000 Armor Penetration for 10 seconds at the start of a fight, it is useless. If the player builds normally, they are already hitting the effective cap; if they attempt to take advantage of this bonus by swapping 2000 Armor Penetration for a different stat elsewhere in their build, they are being penalized after the first 10 seconds of any given fight.
- Bonuses do not have to be +% damage to be desirable, but they should otherwise have something to do with Power, Action Point Gain, Recharge Speed, Movement Speed, etc., or have a niche tactical use like the Crown of the Undead's Pull. Not every piece of equipment has to be an undisputable BiS DPS choice, but it should offer something of interest to someone. The Successor arms are not a good example because the summoned entity does basically nothing.
My specific question is...
Do you have plans to revisit the equip bonuses on Successor armor, even if just for the Restored versions, to give players incentive to use it instead of throwing it out for RP as soon as it's looted?
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
I too wish to be recreated, and to be loved long after my death.
Why not change these streams to “state of the game” rather than give a false impression of answering community questions? The large multitude of questions are from the last about and have yet to be address whatsoever. Instead we have some noob dev live streaming Sharandar!!!!!!!! SMH...................…………
2. When is scaling within undermountain encounters going to be fixed? Grey-con level 72 mobs should not be able to 1 shot a level 80. Why give such a big advantage to ranged dps with all of the cc inside these areas? ( whirlpools, tornados, etc )
3. Why did you continue with the usual "design end-game content only for extreme builds" methodology.
Players like me can never seem to catch up with gear/IL, and are usually told "exp'ed only" when we do.
Why not two tiers for each dungeon, so that everyone can enjoy it?
Also given that you outright lie(d) to your playerbase.
Also, also given that it seems to phase you at a level of approximately zero.
My question would be: Why do you even do "Q&A" streams?
*Edited to correct syntax. (Removed the word have.)