Greetings Adventurers,
On Tuesday, June 4 at 11am PT we will be holding another Q&A livestream! If you can't make it to the stream live or already have questions prepared, please post them as a response to this thread. Please note that posting here does not guarantee it will get answered - we will give priority to current content and actual questions (vs. comments/open-ended statements).
To check if your question has already been answer, make sure to check out the previous Q&A streams and written follow ups 1 & 2!
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1. Why was group play encouraged through coercive methods such as weakening players, instead of incentivizing through reward with boosted XP or increased treasure drops or something like an "Assist" rating that gives you new titles or prestige for helping other players? Was there a reasoning behind this strategy that benefited the game more than the other?
2. Since you are encouraging DPS characters to assist in random PvE situations would something like a local XP share mitigate the effects of XP loss from kill stealing? Kill stealing was why i refrained from assisting people in PvE situations in the past, but Thomas Foss seemed to encourage it in past streams. Will this spirit of cooperation be mechanically encouraged instead of mechanically discouraged as it is now?
3. How will the "Protecting Children from Abusive games act" AKA the loot box bill effect never-winter should it pass? Neverwinter has a Teen rating by the ESRB so it falls into a nebulous where it could be argued it is aimed at children so this bill may effect it. I have read through some of it and it doesn't specify a ratting that it is targeting. ( it may have and i missed it cause i hate reading political bills so i zoned out a little )
Are there contingencies to make it subscription based or buy to play to shift financial support should the bill become law?
Bill text: https://www.hawley.senate.gov/sites/default/files/2019-05/Loot-Box-Bill-Text.pdf
4. What changes in procedure will be made to assure that preveiw player's feed back is acknowledged. Many of the things related to scailing were voiced months before release and it is still being worked on a month after release. Or Conversely what is something Preview testers can do to more accurately call attention to issues that need addressed? Is there a method you would prefer that allows us to speak about bigger picture issues while still being informative?
5. Since the Powers and feats Q&A had been replaced by another Thomas Foss Q&A when will we be able to ask about powers and feats to someone who specializes in such things? Has a replacement date Been set.
I too wish to be recreated, and to be loved long after my death.
Thanks.
- Why do we have to wait for everyone to loot the last chest of ME's to get the full AD/RP/Gold?
- Why do we have to wait 1:40min to change instance/channel EVEN IN CITIES? That makes form parties for ME's really annoying...
- Why some times the party members go to different instances/channels after leaving ME's? Again, this is really annoying...
- Why do we have to be in the same instance/channel to be able to enter ME? Again², this is really annoying...
- Can we get an 'auto-grouping' for ME's?
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So I will repeat my question Will you give bound campaign completion tokens to those of us who may wish to continue playing NW but want to level up a class of our choice to the same level as our main in compensation for your changes ?
2- Let's talk about the player of video games you guys are. When you run the hardest content the game you like and beat it, is getting an emerald as a drop from those bosses something you would enjoy? While you get the same reward killing a redcap in Sharandar.
3- Why a full group of 5 players, 1 tank 1 healer and 3 dps has to wait 20mn in a RAQ for it to pop?
4- Why not making a mentorship programm to encourage veteran players or hardcore players queueing/playing with new players? Something rewarding. Not a peridot.
5- Why do you keep making great maps, beautiful instances, for them to be useless after a mod? (SKT has gorgeous places. Now empty zones with average of 10 players. Same for Barovia, same for Chult. And soon same for Undermountain. So beautiful places with no incentive to go. PLEASE dont talk to me about apprentice gear, its not worth restoring.)
6- Why do we always have to suffer through a bunch of heroic encounters heavily depending on the population in the game at the moment we play?
7- Why is the gear dropping in LoMM worse than the one dropping in Master Expeditions?
8- Would you agree with the statement that this game is made for casual players only? Is it normal that a player with 2-3hrs daily average playtime has nothing to do after 3 weeks?
I'd like to elaborate this question before receiving a "but lomm has higher IL gear" as an answer: as stats are now, I prefer to use a lv 886 ebon chestpiece for my barbarian dps because the lv 1010 gear bonus gives defense (already hardcapped with the rest of the gear) while the ebon breastplate from ME, while giving me less basic stats, has a power that gives me 3k to 9k power almost always up (and it will keep on getting better as I raise my base power) making it better than the lomm restored gear for a dps. Now, I know this is a barbarian specific case, but from the comments I read ingame, this can be applied to many other classes as well
2- With the revamp of companions, could be possible that we have companions bound to account instead? It will be more alt-friendly and long-term investment.
3- How do you see this idea: Have unique items in each dungeon chest. You can then assemble all creating a new item like artifacts, or companion equip, or rings, or something usable for anyone. So people could have some incentive to run all the dungeons to craft these items or sell them for other people. Is just an idea we need something to not make old dungeons obsolete each mod!!
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Will the vendor feature to trade old useless items remain after the Enchantment->Enchantment and Enchantment->Runestone vendor vanishes? If not, do you plan to do a *massive* overhaul of all loot tables in the game to find those old items and replace them, before June 20th? Eldritch Runestones can't even be sold or turned into RP until you exchange them for Bondings.
Would you consider adding upgrade functionality of our older equipment to higher statistics (higher ilvl)? Especially artifacts and artifact equipment (belt, neck)?
REASONABLE grinding of items needed for upgrades can breathe new life into older content (dungeons/HEs/hunts/etc.).
2. Why there is so much encouragement to get RAD as reward? The economy is not at its best, adding AD via RAD seems counter productive. To add to this, repeating dungeons for 10k is not exciting, and akin more to a day job. Why there is no more emphasis for unbound drops. Not random loot table, but BiS gear to far and sell.
For example, in early mods, a player could get a bound version from the chest and unbound as a random drop. With hard enough dungeon for this method, even at assured drop or high chance, the limit on successful runs limits the market saturation and allows the items to maintain value (until power creep). The existence of such items (besides UES) encourages trade which is an AD sink (AH cut) and move players time towards farming high end-dungeons and not mindless RAD, thus limiting inflation.
Remember the High Vizier, Avator of War Sets Farm, and CN weapons, that gave a reason for running stuff. A lot, and only to sell, not to use.
The issues that were common back then are now resolved (no greed/need issue and no kick issue).
3a. In recent mods there was/is a flood of gear that tends to either replace completely the former sets (weapons) and on the other hand gear that stuck with us for ages, like all the direct damage buffs. With the counter stat system it seems that there will be a rush for vertical (more stats) replacement for gear. Was it considered that replacing a lot of the gear each mod creates a much to strong "hamster wheel" feeling and discourages players to play? "Why bother if it is all going to the crapper next mod".
To add to the above there is a tendency for RNG based vertical upgrade gear as rewards, e.g. Fane Rings, current weapons, etc.. Which sometime take more than a mod or two to even get (on average). So in practice it takes longer to get a reward than its life time.
3b. Will there be more emphasis on horizontal upgrades (more situational gear, play style modifier, utility) for example: Different stat distribution but same sum, utility bonuses like movement speed increase when facing X enemies, playstyle modifiers, like half the cooldowns and half the damage? (Thanks Sharp for example ideas)
4. Is there any plan to make transmuting more inventory friendly? I have bank full of unique look items that can't be reclaimed. People have old items and unique items that is just risky to transmute. Can't we have an 'unlock', once a look/item unlocked you can transmute to it any time.
5. Weapon Enchantments - You know the Vorpal, Vorpal or Vorpal... Though I'm glad that I have more Vorpals than chars I want to play, but still..
6. When (or if at all), after 6 years there will be some help for people who make written content. Seriously, Even simple things. To make a visually appealing guide people cut the little powers and feats icons. It is absurd that it needs to be done. Help people who help you. It is well within fair use, release those feats, power, buffs etc.. icons. Make class silhouettes. You even have an artist specifically for stuff like that.. Why I need to go and either use a snipping tool and screenshot from the game, or go to wikipedia and download icon after icon like an idiot. More so when looking at the file names there and in hypothetically in your hogg files we all know where they came from.
And obviously I ask for this, repeatedly, like an idiot, because I don't have the technical capability to unpack the files... Yeah /s This becomes a roundabout punishment for people who want to do things the right way...
6b. Some promotion / highlight will be nice. There was an attempt to highlight a guide for SW long ago, it went poorly. There is no need to try and follow it or explain, but why not do an overview of things?! "Here is a build buy Blur for TR, link can be found here" click inside, show what inside "Here are the sections, gear etc.. There is no need for in-depth of class understanding to show an overview, same with others "Here is one by Enyo..." , "Here is a compendium of Paladin by greyjey, it focuses on how Paladin works, you can see sections about at-wills, etc.."
And other works like Rainers and other people sites (cough cough)
7. Where are my SH decorations? Proper decorations fitting a proper despot. You've made them, put them in. By the time you will do it (if at all) it will be useless and not interesting. And I won't have guildies to put into the Iron maiden here, I will put them in one elsewhere.
8. ZEN / AD Emotes - One of the few strengths NW has is in its animation team, why not use it, release some more emotes, it doesn't take too long to make one, you use them as a test for new animators. Get me one with a whip.
I will probably not use them all, but if you will release them in a timely fashion once per two weeks / per month, etc, I'm sure I will get them all, and it will be one more thing to look for, what you got there.
9. Similar to above, but how about slottable modifiers or unlocks, for example for a walk, or idle posture. You can attach walk animations, allow us to unlock and choose them. Someone want more sexy, get more sexy, someone want more intimidating, get more intimidating. And less chance we get stuck with some weird change someone choose to do, like previous changes to Rogue walk (Yes, I still want the original back!)
A system was built that placed high value in certain enchantments prior to mod16. Many players either devoted time or money to obtain these enchantments. With mod16 you made those enchantments useless. First there are the ones like feytouched that doesn't even do what it used to and is now one of the worst in the game, then there is the extreme devaluation implemented by your scaling system. You sold a product under the promise it did one thing, then once you sold enough you changed what that product did forcing people to pursue a different product.
Whether this was your intent or not, this is what was done.
This level of betrayal, not only with enchantments, is why your playerbase is angry and distrustful of everything said and done.
So far you have tweaked scaling. This is useless. The flaw is your system not the balancing of it. You cannot fix what is broken conceptually. Scaling is good, your system is bad. The upcoming enchant stat increase falls in with what I said. Does not fix your scaling concept.
You gave us an enchant vendor to trade. This seems great. Forced us to accept our enchants became bound. Makes this a useless solution. You already have the vendor and could easily turn this in to a positive.
You have scammed your playerbase. We want to move past this. We are giving you chance after chance to move in the correct direction. I believe you want to move in the correct direction and that this was not the intent of mod16.
I hope the many community messages reach those responsible for this mess. I am sorry to those who are Cryptic's messengers who have to deal with this daily.
Are you going to do something meaningful about these issues?
If so, what are you going to do about this?
2) Will you adjust companion bonus for the Chult Tiger and the Archons back to their damage bonus % vs what is currently provided?
3) Will there be any updates to the legendary and epic mount equipped bonuses as the updates have made any bonus not power not worth using?
4) Enchantments - will you be reviewing and updating all type of enchantments based on data collected to provide balance in the game?
5) Character Build - will you be doing something to the current feat system to add some complexity back into the game. For instance give the feats every 10 levels and allow us to select lower level feats if we desire.
5) New Role Buffer? Will you consider adding a new role into the game so that players who enjoy playing a buffing/debuffing type of character from the older mods can enjoy the newer content (not all of us enjoy playing just as a tank, healer or DPS).
6) New Race and Class: Its been a while since either one was released. Will any new race or class be added by mod 17?
We are supposed to buy it all again for another character.
More time spent on lower/old content, more AD/Zen spent, more to do ingame.
Such assurances would make me less hesitant to spend.
I too wish to be recreated, and to be loved long after my death.
Is this WAI or a Bug?
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!