yes major issue here you should have not increased the Zen exchange to 750 per until more orders of the 500 per where filed now you have a double backlog occurring and all these people who have had their zen on the exchange for past 60+ days now are being expected to wait more time or withdraw they zen at the 500 price just to stick it into a new backlog NOW This is defiantly worse then mod 6, iv had my zen up there for a good while now tipping almost 50+ days and now you expect customers to deal with 2 backlogs, good luck you just ran off more customers, this is one huge fail.
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The problem was that no one selling Zen for AD was accepting the 500:1 ratio. Increasing the rate to 750:1 will now test the new threshold to see if the market will accept that valuation.
Addendum - whoops, my bad. The 500:1 backlog is not even shown in the ZAX anymore. The 750:1 rate is at 4.7 million backlog and rising.
> The 500:1 backlog will evaporate pretty quickly. I was watching it earlier and it was literally dropping as I watched the ticker. It will likely be zeroed out by tomorrow or soon thereafter.
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> The problem was that no one selling Zen for AD was accepting the 500:1 ratio. Increasing the rate to 750:1 will now test the new threshold to see if the market will accept that valuation.
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> the market wont accept it because no one is buying zen for ad right now and its done created a double backlog and it makes no sense to force everyone who has been waiting for 50 to 60 days to be forced to repost and wait another 15 to 30 days
Hate to say it but you got double screwed. First you now fell way back to a wait that isnt even on the list.
Second way you were screwed, now you have to put up 750k AD to get 1000 zen. So you lose 250k AD and you go back into a nice long wait queue.
Great job Cryptic.
1) Change around companions - most players had their set companion at legendary - 4 of them and 1 that most rotated in and out based on loadout. With mod 16 this changes for all builds making all players invest back into their companions
2) Enchantments - mod 16 brings upgraded enchantments and that just means more money from wards
3) New artifacts and gear - players need wards to upgrade this as well
4) Increase back log is designed to attract players to sell their zen at a higher price point
All of this will inflate item pricing in the AH causing no real gain for the player base but financial gain for Cryptic. If anything this hurts newer player trying to gain AD to buy items they want from the AH, and will entice them to buy zen to sell for AD.
The only winner with this is Cryptic.
On Xbox, the ADX went to 460 a short while, but was down to 440 when I logged off earlier.
But yeah, you can buy & sell for 750 now, so I assume PS4 is nearing/or is at cap soon...
Last I saw, the vast majority of orders were still at the old cap of 500:1.
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I'm really interested to how it shapes up over the next few months. Hopefully the higher exchange rate will attract more zen, but as others have been saying for a long while now, simply raising the cap isn't going to be enough. The devs still need to offer some great incentives in the Bazaar for people to spend their AD on.
I'm not convinced that raising the cap on console was necessary, but as long as the PS4 exchange doesn't stick to the ceiling, I'm perfectly content.
Basically, it attempts to fix the symptoms of the real problem, instead of the underlying cause. A real fix would need to break the loop Zen->items->AH->ZAX.
In other words, while there is a lot of Zen bought for cash, many (most?) players are not exchanging their Zen for AD directly, which makes the backlog worse. Instead, they are buying items, posting them on the AH, and then converting the AD back into Zen.
The change to the exchange cap does nothing to fix this. There are proper solutions, but this is not one of them.
Personally I do not spend real money in the game, but use Zen through the exchange system to buy VIP. When my VIP runs out in a month or so, which I like for the convenience of signposts, mail, vendor and bank, will have to look long and hard about continuing. Running without VIP after all this time would be a real annoyance.
Of course since I do not spend real money on the game it would be no loss.
Basically the logic follows like this.
1) It's harder to get AD, so items farmed in game will go for less in the AH.
2) Zen is worth more AD, so people have to spend less real life $ to get those items.
In other words, it decreases the value of AD for items in the Zen Store like wards, insignia packs, and companions.
- It takes more AD to buy wards on the AH or through the ZAX, which basically devalued AD for those items by 50%.
While at the same time as I said before, decreases the real life $ value of Zen for items found in-game like loot drops and marks and enchanting stones.
- It takes less Zen (and therefore less $) to buy AD inorder for players to purchase those items in-game, essentially devaluing Zen by 50% for those item.
In fact, I can't see any case where this actually increases the value of Zen. If people purchase Zen to buy items in the Zen store, the value of that Zen is the same. Maybe that's the point, decrease the value of Zen so that the game becomes cheaper for buyers, and therefore opens up the market to a wider audience of purchasers. I.E. instead of spending $100 to get what players want, they only need to spend about $66, in some cases.
As for people who use the Zax to buy and flip Zen Items, like wards, as long as the AD price of Zen remains stable, at whatever price, there is no change once the prices on the AH settle down, as far as percentage of profit goes. ATM, there are a lot of people who already had stacks of wards, and are selling them, and can afford to sell for slightly less than 750:1 and still profit.
For people who use the Zax to sustain the VIP, this was very disruptive, sets them back several weeks to a month, and increased their cost up to 50%, not taking into consideration the effects of AD being harder to earn for future ZAX postings and VIP purchases.