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Undermountain Preview Patch Notes: NW.110.20190311b.3
Release NotesNote: We may have included patch notes for issues that were never present on Preview.
Note: This is not an all-inclusive list of fixes, but a snapshot of the many fixes we've made.Content and EnvironmentGeneral
- Numerous fixes across a number of maps.
Catacombs
- Skill nodes have been populated throughout the Catacombs.
Combat and PowersGeneral Combat
- Artifact Powers: Removed accidental added artifact power slots to practice weapons
- Paralyze: The negative condition "Paralyze" may now be removed by spells which cleanse negative effects.
- Paralyze: The initial application of paralyze can be avoided by being immune to control, and including blocking. It is no longer possible to block the individual stuns that occur once paralysis has already been applied by blocking.
- Power tooltips have been updated to not include arc or radius if they are simple melee powers.
Classes and BalanceGeneral
- Damage reduction granted from Path of the Vanguard, Oath of Protection, and Will of the Sentinel has been decreased to 10%, down from 30%.
- Hit points shielded by all tanks "block" mechanics has been reduced to 50% of maximum hit points, down from 100%.
- Maximum hit points of all tanks has been increased.
- Path of the Vanguard, Oath of Protection, and Will of the Sentinel now grant a 40% increase to maximum hit points.
Barbarian
- Power Icons have been added.
- Spinning Strike did now correctly makes the barbarian immune to control effects.
- The radius of Not So Fast has been increased to 15', up from 13'.
Barbarian (Blademaster)
- Axestorm's damage magnitude has been reduced to 480 from 1000, as the power was mistakenly given a damage value as if it were a single target power.
- Axestorm would now correctly orients up slopes to hit enemies above the Barbarian.
- Bloodspiller has been adjusted to only deal a small portion of the damage dealt to the target back to the Blademaster.
- Relentless Slash no longer gives two stacks when switching in and out of Battlerage mode.
Barbarian (Sentinel)
- Primal Fury now properly generates rage like a standard encounter power, and as a result, now appears to cost more rage.
- Sentinel Barbarian no longer deals significantly more damage than expected.
Cleric
- Chains of Blazing Light no longer incorrectly hits targets outside its target circle.
Cleric (Devout)
- Primed Divinity now increases divinity regained per tick by 50% (up from 33%) after channeling for 5s (down from 6s.)
- Repeated Blessings now properly causes Bastion of Health to extend the duration of Healing Word.
- Sun Burst now properly has a target cap of 15, increased from 5.
Cleric (Arbiter)
- Heavy Sun correctly grants additional stacks of judgement.
- Heavy Sun now grants Radiant Judgement, changed from Burning Judgement.
- Searing Light’s width has been increased to 8', up from 2'.
Fighter
- Bladed Rampart: The damage of this power has been reduced to match its tooltips.
- Dig In no longer erroneously restores the fighter's stamina to full all at once.
- Dig In now grants the fighter a 10% reduction to damage taken and nullifies combat advantage.
Fighter (Dreadnaught)
- Reaving Strike's tooltip has been updated to indicate that it may hit multiple targets.
Paladin
- Paladin Feats now have icons.
Paladin (Justicar)
- Crusader's Charge no longer shows a positive condition icon on the HUD.
- Divine Palisade is now a power that is maintained for 60 Divinity a second, functions like a normal block but also reduces damage taken by you and allies behind you by 10%.
Paladin (Oathkeeper)
- Paladin now gains control immunity while channeling the daily Sanctuary.
Ranger (Hunter)
- Aspect of the Lone Wolf will now properly cap at 10 enemies instead of only 5.
Rogue
- Sneak Attack now properly adjusts cooldown rate while in stealth.
- Stealth Tooltip now shows the Steal Cost countdown, that will decrease as stealth is active.
Warlock
- Consuming Action: This power's range is now shown in its tooltip.
- Blades of Vanquished Armies: Daggers flung by this power no longer refresh or apply Curse.
- Brink now shows its incoming healing boost on the character sheet.
- Fiery Bolt now shows its radius in its tooltip.
- Fiery Bolt: This power now properly explodes when it hits a cursed target.
- Hellish Rebuke now shows its debuff.
- Pillar of Power tooltip has healing over time effect added to it.
- Pillar of Power: This power's tooltip now shows its Heal Over Time effect.
- Shadow Walk now properly shows its movement speed increase on the character sheet.
- Soul Burn is no longer classified as a paragon power.
- Soul Burn now lists its magnitude in its tooltip.
- Soul Burn: This power now properly displays as a class mechanic in the Powers window.
- Transfusion Tactics should now trigger off of the proper powers.
- Vampiric Embrace now properly grants all the Temporary Hit Points it should.
- Vampiric Embrace now properly spawns a soul puppet.
Wizard (Thaumaturge)
- Cataclysm has been reworked into Fireball.
- Fireball is no longer a cone. Fireball now targets a specific enemy and deals damage to that enemy and all enemies within 15'. (20' if used with spell mastery.) Damage and additional effects remain identical to Cataclysm.
Characters
- The Moon Elf race now properly provides the expected boost to AP and Stamina Gain.
9
Comments
Items and Economy
General
- Artifacts stats previously displayed in grey, now are displayed in white.
- Artifact powers no longer deal completely absurd levels of damage. We're still balancing them, though.
- Bonding Runestone: This item's tooltip no longer incorrectly states that the companion needs to attack to trigger the buff.
- Head, Body, Arms, and Feet slot items now consistently have Defense as a fixed stat.
- Items with Critical Resistance have had their stat distributions improved and corrected.
- Stats given by Companion Only items have been lowered across the board.
- The item levels of certain high-end gear have been rounded out.
- When Tymora's Lucky Enchantment is active, the Hidden Pouch drops are now reflected in the tooltip.
Companions- Cleaned up companions that were still doing debuffs in their normal rotations
- Certain companions no longer incorrectly have debuffs in their normal rotations.
- Several companion powers that were incorrectly limited to the Utility slot have been reclassified.
ProfessionsUI
Character Sheet
- Utility stats on artifacts now properly display in tooltips.
RefinementSFX
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
(Any chance of this making it into live pre-mod-16? I've been holding those since November.)
Might be trying my luck here ... but any chance of reworking Sudden Storm into a linear AoE Lightning Bolt with it becoming Chain Lightning on Mastery? (e.g. it arcs off to two other targets for lesser magnitude of the original blast within a 50' zone if on the Spell Mastery slot). That would be awesome and make playing both the Arcanist and Thaumaturge fun to play.
Very happy about this change. Thanks @terramak and team!
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
This really looks like game is going into maintenance mode. Good changes with HP and damage on tanks though.
Not that there were any problems outside of bugs and other things not performing as expected.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Guild:
Dragon Server-Essence of Aggression
Drider Server- TheWolves
youtube channel
40% more HPs is nice, but its also accompanied by a nerf to the percent of damage reduction, I'll reserve judgement on that one...
I will definetly give it a try tomorrow.
And since my main is CW: THANKS for the fireball. Love it!!
Any explanation whether this is intended behavior or a bug would be greatly appreciated.
just currious as to the reasoning behind this.
▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
There is supposed to be an image here, but the hamsters took it.
<div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
Before the patch:
100% HP +100% block=200% effect
Now:
140% HP + 70% block (half of the new ammount)=210% effect
Plus HP are not dircetet. I have not tried/testet this, but it looks good on paper.