Vanrakdoom is an even deeper level of Undermountain. Remember, It is an open zone and you can use your mount here.
We would love to see any sort of feedback, but notes on environment collision, encounter difficulty and quest flow would be greatly appreciated.
Thank you and enjoy!
----
Formatting Your Feedback and Bugs
For posting feedback and bugs, please follow the following format to ensure your feedback and bugs are seen clearly and processed in a timely manner, thank you!
Type: Bug/Feedback (Please only choose one)
If you are listing a bug please have this text in RED, if you are posting an opinion or feedback please use CYAN. If you are replying to another user's post, asking a question, or just engaging in general discussion, please do not color your posts, general discussion is welcome and we will read all of it, regardless of color! You can use BBCode to color your text:
<font color=cyan>This text will display in cyan.</font>
<font color=red>This text will display in red.</font>
Examples:
Bug: All of the goblins in the Soggy Bottom Boys mission were stuck in the water and never attacked me.
Feedback: The song the bard was playing in the tavern was really repetitive.
0
Comments
The quest Neverember Envoy is confusing. I can talk with the Envoy, Jarlaxle and some other people in the most upper part of the yawning portal. But they still show their quest marks after talking to them and no other quest does appear. The quest itself disappears from the quest log as well. (See Edit Feedback for continuing another quest chain - I am unsure if they are supposed to be related or not...)
Edit: After completing the quest Unstable Runic Resonance you get the next quest. This quest does not count left over resonance. The next quest Studying corrupt runic magic completes correctly, but collecting the artefact is very time consuming. After that I can continue with the quest Master the depths.
In my opinion, the empowered strike of the assasin enemy deals too much damage, when compared to similar enemies. This especially becomes a problem when they come in groups and you can't always kite/dodge all of them. Umbrazakar's Lair is just full of these enemies and clearing it wasn't fun.
However big kudos to the environment design, I really like the verticality and interconnectedness of this map.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Were this to go to live like this, make no mistake. I am NOT doing this. I'm NOT going to struggle through fights where I get swarmed by half a dozen enemies that all hit like trucks when I have worthless healing potions and I have to burn up health stone charges like mad. I'm NOT fighting elite constructs that take away 100k HP with a single swipe of their hands. I absolutely, positively, 100% will sit this mod out. I went through this garbage once already with Mod 6. I'm NOT doing it again. You can take that to the bank.
I finally beat the last boss after God knows how many life scrolls. I'm done. If this is how it's going to be, I'll see you in mod 17.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
The map of the open area map of Vanrakdoom has collision cube on it. Attached is a screenshot of a zoomed in part of the map (east / right part of the map)
Edit: updated prior post of me regarding quest chain.
I am also unable to free Glyser.It was very hard to free Glyser at the end. I think it might have to do with defeating the dragon too quickly (my companion burns the dragon down, which makes me think something is wrong with the scaling here as well). I've tried this twice now.Tried a third time on the advice of those to not bring a companion... It certainly made the fight more sane (instead of just 1-shot kill dragon) but even though I killed the dragon in the light I was still stuck and unable to free Glyser for a while. After waiting a couple minutes (and writing this update) I tried using the amulet one last time on the dragon and it finally somehow triggered... whee. Still deserves a look (as well as the fight scaling)
The end-game quests are too difficult to solo. I have an end-game DC and after getting the hang of the color-pip-balancing I was able to put out enough damage to make good progress through the questline. I upgraded gear as the quest handed it out.
However, as has been mentioned by @hustin1 above, I found myself using health stones or even scrolls to be able to get through certain fights in Vankrakdoom. Mind you I bet I could farm the new seal of the crown gear and trade bar weapons for a boost, but I think many players will find the experience similarly discouraging. I dread to think for classes that don't have such powerful built in self-heals how frustrating some of these experiences will be.
In particular, Assassins have a brutal 2-shot (and often come in pairs) and must be kited. Hordes of vampires can be a bit scary too, but it feels borederline manageable by kiting large groups. The boss fights are incredibly bumpy, with many multi-hit instakills reminiscent of mod16... except with no mod16 tools to rely on. I didn't really feel this for the earlier quest sections, just this last one.
If the idea is to drive people to need to party for these quests, I'd say that will frustrate people. We are treading too closely to what happened in mod6, where nobody could do anything by themselves for too long
[3/3 10:54] [Combat (Self)] Not enough Divinity.
[3/3 10:54] [Combat (Self)] Critical Hit! Your Valorous Strike deals 4237 Radiant Damage to Keresta Delvingstone.
[3/3 10:54] [Combat (Self)] Critical Hit! Your Feytouched Weapon deals 127 Psychic Damage to Keresta Delvingstone.
[3/3 10:54] [Combat (Self)] Your Divine Barrier absorbs 34068 damage from Keresta Delvingstone's Beshadowed Mind.
[3/3 10:54] [Combat (Self)] Keresta Delvingstone deals 123890 (247780) Necrotic Damage to you with Beshadowed Mind.
[3/3 10:54] [Combat (Self)] Cannot activate while dazed.
[3/3 10:54] [Combat (Self)] Cannot activate while dazed.
[3/3 10:54] [Combat (Self)] Keresta Delvingstone deals 247780 Necrotic Damage to you with Beshadowed Mind.
[3/3 10:54] [Combat (Self)] Keresta Delvingstone deals 247780 Necrotic Damage to you with Beshadowed Mind.
[3/3 10:54] [Combat (Self)] You cannot use this power.
[3/3 10:54] [Combat (Self)] You cannot use this power.
[3/3 10:54] [Error] You have fallen in battle!
I don't have enough HP to shield me from all those hits. I understand that Lvl 80 play shouldn't be a walk in the park, but this is outright Bhaalspawn-level murder! This quest is Solo-unfriendly at best, and I'm thankful that this doesn't appear to be a repeatable weekly like Fane, HoC and others. Please re-look.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
The spawn rate of the monster that drop the key to the cells is way too low, please consider increasing it, everyone need to kill him.
Guild--And the Imaginary Friends
At level 80, with quest provided head/arms/leg/shirt/pants plus spy armor and everything else still my level 70 gear (because seriously why would I replace a 2x Offense Ring with something with 1 slot and at best equal stats or the MW3 weapons with some green 1 slot junk?), in Vanrakadoom I had to completely change the way I played and nearly every fight used a healing stone, if I wasn't careful or something got a lucky hit (Vampires or Assassins) I died.
Then I did the final quest for the zone to free the Dragon and it just got worse, as it stands now I die less solo in eToS than I did in this quest!
I also had trouble with the dragon at the end but after causing it to reset by leaving the room it worked.
I'm now stuck having talked to Nevermber's Envoy and the Runemaster with no way to progress from that point. No instructions etc, just a dead quest path and a bunch of tasks that need to be done several times each.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
[Combat (Self)] Your Hidden Daggers gives 0 Projectile Damage to Target Dummy.
[Combat (Self)] Your Vorpal Weapon gives 0 Arcane Damage to Target Dummy.
[Combat (Self)] Critical Hit! Your Hidden Daggers gives 0 Projectile Damage to Target Dummy.
[Combat (Self)] Critical Hit! Your Vorpal Weapon gives 0 Arcane Damage to Target Dummy.
[Combat (Self)] Critical Hit! Your Hidden Daggers gives 0 Projectile Damage to Target Dummy.
[Combat (Self)] Critical Hit! Your Vorpal Weapon gives 0 Arcane Damage to Target Dummy.
[Combat (Self)] Must be in combat.
[Combat (Self)] Your Indomitable Battle Strike gives 0 Physical Damage to Target Dummy.
[Combat (Self)] Your Vorpal Weapon gives 0 Arcane Damage to Target Dummy.
[Combat (Self)] Your Hidden Daggers gives 0 Projectile Damage to Target Dummy.
[Combat (Self)] Your Vorpal Weapon gives 0 Arcane Damage to Target Dummy.
[Combat (Self)] Critical Hit! Your Hidden Daggers gives 0 Projectile Damage to Target Dummy.
[Combat (Self)] Critical Hit! Your Vorpal Weapon gives 0 Arcane Damage to Target Dummy.
[Combat (Self)] Your Hidden Daggers gives 0 Projectile Damage to Target Dummy.
[Combat (Self)] Your Vorpal Weapon gives 0 Arcane Damage to Target Dummy.
[Combat (Self)] Your Steel Blitz gives 0 Physical Damage to Target Dummy.
[Combat (Self)] Critical Hit! Your Steel Blitz gives 0 Physical Damage to Target Dummy.
[Combat (Self)] Your Steel Blitz gives 0 Physical Damage to Target Dummy.
GWF: Vretzina
OP: Vee
DC: Evee
CW: nezterV
Leader - Valaraukari Ascension
Now, my stats were not bad.... with an IL of 20K, I had plenty of points spread across the various stats, and my stats were decent. but I still found that I had to use a Stone of Health in just about every fight. Prior to that - during the whole route from level 70 to 79, I had needed to use a stone exactly twice.
The jump in difficulty is very noticeable. Now, around mid-way through Vanrakdoom, I hit level 80, which meant meant I could for example use the level 80 gear from the trade bar store. What worries me is whether the area will be too difficult for lvl 79 players who didn't have "BiS" gear to begin with.
Maybe boost the XP from the campaign quests a little bit so players will be level 80 when they reach Vanrakdoom?
So equipped the zone was still noticeably harder than prior zones, but simple enough with only rare need for a health stone, and the only death vs K (the zone “boss”) and I’m prepared to call that on lag. (My connection has been poor for local reasons.)
The one thing I noticed is that I have over 200k hp, and Assassins hit for around 20-30k each in my log. So about 10% of my health, but visually it feels like they are hitting for 20%. I’m going to try and get a video of it tomorrow night, but I feel like the visual is right and that some damage is not showing in the log.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
https://ibb.co/zR6Y5ZB
I got the first quest
Got the disguise
broke the shard
couldn't find the scout
Abandoned quest to restart
unable to find an NPC to give me the quest again. aka STUCK
Keresa Spawn killed me like 8-12 times, after which she disappeared and was nowhere to be found, making all the pain I had to go through the dungeon (each artifact I had to collect made me die like 2-3 times) useless and I had to go out to reset.
She kept returning to the fire, no matter if I tried running away from her in a different room and dying in a different area.
Not intending to re-run this until it's made a bit more palatable.
I have exactly the same.
For three days I am trying to do this runic encounter.
Fix it.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured