Really this is all just to much we need devs that have played game enough to understand what are good changes vs bad changes. I have been playing DC since open beta and have dealt with so many changes but the change to FF has tipped the scales. Really i am about ready to give this game up and know that is what the management wants. Get rid of all the old players and hope to just replace them with new. I have no issues with changes to TI and was all for the removal of its group buff. When it was added in mod 12 i thought it was pretty stupid. But being forced now to run BTS just hurts the AC play style. With so much lag in this game and then having to use a another laggy power on AC just takes all the fun out of the game. Feel like i am playing a tin can it is just so clunky.
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General lag in the game depends on many things. Ur PCs power. Ur internet speed. Who else is stealing all ur internet. And ur location. Since all servers are placed in the US, depending on where u live u can get some really bad ping times.
https://www.arcgames.com/en/forums/neverwinter#/discussion/1237385/bts-vs-ff/p1
It was silly that the devs in mod 5 made FF and BTS empowered do the same thing. Frankly I wish the current change at least made empowered FF still useful, but as far as it went, something had to be done about the two powers stacking.
Besides this thread is not about BTS or FF be better than the other.
"Besides this thread is not about BTS or FF be better than the other. "
Then exactly what is it about? All I see in the OP is your claim (which has been demonstrated to be false) that FF is faster and you don't like having to use it.
Also BtS seem to work better after casting an At-Will.
Maybe u should try figuring out theses things, get it smooth running first. Then complain about actual stuff that needs to be fixed. (And yes BtS could be running more smoothly like FF does. But its not at the point where we cant use it)
FYI i am not complaining about something needing fix i am complaining about something they broke. Get what smooth running BTS ? With such long casting animations it is out of my control. And as for isp i have tried several have newer top end PC all i have found is has something to do with how the server is directed into my area of the US.
BtS could be better. But its in the same state its been for a long time. I used it 2 years ago, i use it now. Nothing really changed on it for me. I prefer FF cause its smoother, just like everyone else. If ur post had been along the lines of "make BtS as smooth as FF" i would agree. But simply stating DCs are ruined cause ur unable to use BtS correctly, and because u have a setup that clearly cant run Neverwinter correctly, or u live in an area where ur ISP is messing with u. All that doesnt mean the DCs have been broken. That just means u have personal issues.
I play from EU, i have an average of about 140 ping. My PC isnt top tier but a strong middle line. Neverwinter is always running at 60 FPS. Im unable to agree with anything of what ur saying is the "normal" behavior of a dungeon.
Changes to FF buff, BoTS building divinity in divine mode doesnt really affect the power creep issue and was changed because of other reasons. FF was changed cause Cryptic wanna try and force us away from the 2 DC meta. This helps with it. I dont know why the other thing was changed, but it still a pretty small change overall.
Its very normal for a MMO to shift and change over time. If u as a player are unwilling to change with it, or adapt to these changes MMO games are proberly not the right choice for u.
Do u remember the old days where a group was made with CW and GWF only. And there was so much CC that nothing ever moved in a dungeon. Cryptic didnt like that, so they shifted the game and pushed it away from that. This isnt any different.
I have been playing DC since open beta and have seen and dealt with many changes. But these last changes have ruined DOs and am forced to run AC to get into groups outside of guild friends and randumb. I have always ran righteous DO since open beta pretty much have run dual DC since mod 4 onward. But with the last changes i feel like wasted space. There is no real go to power for the 2nd DC now and no real place for a DO at all.. DO under performs vs AC so now i am forced to run a clunky AC or play wheel chair with my DO.
They have taken the last bit of enjoyment from the game. Turning things that used to be fun into something that feels more like work or a second job "professions". I have always played this game in a way that i wanted to. But now i am being told how i must play the game. Making less and less options where it maters and adding tons of options to things most could care less about.
That's probably the build I use rather than one that's pulled up from some web page used as a recipe blindly followed rather than taking into account an individual's playstyle.
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
The devs should really double down on the DO being the DPS DC path since they are intent on setting AC DC as the premier buff support. Cryptic has made it very plain that they do not want players to take 2x supporting DCs (never mind that they still don't seem to understand that it's the overall buff meta that is the issue), so they can either make DO truly competitive in a different role or they can do...nothing, and leave DO DC to keep support CW company in the bottom tier, where you are only desirable to fill extra slots in 10-person content.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
https://www.arcgames.com/en/forums/neverwinter#/discussion/1239363/dc-power-animation-times-and-power-cancelling
https://www.arcgames.com/en/forums/neverwinter#/discussion/1237385/bts-vs-ff/p1
And I will also add that I have tested this myself and found no difference either. Anyone who has actually tested these powers and isn't just pulling information out of thin air would know this.
FF allways felt more fluent to me, same as BtS often feels like "did I cast it 3 times or did I miss one ?", not that I want to start a discussion about the possiblity to apply BtS in the same time standing solo in front of a dummy.
If someone pops in and says he think that BtS is the easier and more handy encounter from both, I will accept it. From my pov the change to DO made a significant change in almost every random group I entered.
The chat I read 24/7, searching for " OP-DC-DC " stopped, the groups are far more "balanced".
I see far more runs with two dps in a groups.
This looks like an improvement to me.
Now DO needs some finetuning maybe, but there are not many player actually playing a DO-DC on a maxed dps level to have any insight in the actual ability of that class.
The core problem is that you can´t enter with your DO as a dps in queue, same problem GF got.
In terms of added buffs a DO stands head to head with other second degree buffer or is slightly better than others, using HG+TI+PoD.
I think it was said to maybe change in mod 16... but if they do so, they have to be very careful especially about dps GF imo to not enter into the next "oneway-meta".
Objectively, they have an animation of the same length and you know what, when I am lagging in ToNG or CR, I find BtS easier to use since if an enemy dies while you are casting FF, it is very easy to accidentally empower whatever you were going to use after FF since it cancels the cast.
I do not agree with the changes, but the reason given is not a good reason to argue for FF to keep its buff. The real issue is that now FF is useless and already before the change FF was just -BtS. What I would have done is:
1) Fix the bug with FF+ Exa.
2) Leave TI at 20%. It wasn't broken, don't change it.
3) Remove the buff from BtS. Change empowered BtS to make the normal effect a 50' AoE that reduces enemies damage.
4) Leave the buff on FF at 15%.
Then you have 2 distinct, useful powers that have very clearly defined roles.