I don't see any mention of main and off-hand items not showing up properly in the preview window.
It would be nice to know that this is at least on the "to-do" list.
I agree. Also add to the list that not all clipping and graphic errors were fixed at all. Some of them have been there since Ravenloft, and others probably since older times: - Half-orcs' tusks still get the graphic issue while riding, jumping or activating the animation on certain mounts (crimson bullette, gorgon variants, jubilee parade horse, strider mounts). - Crimson Bullette has a weird jumping animation on the character no matter which race. - Some fashion and armor pieces (helmets, mostly) don't fit well on half-orcs and dwarves. Tieflings and dragonborn probably should have their own variants of helms and head fashions.
So... now addressing the absolute absurd number of applications from alchemists and the complete and utter lack of any other kind of artisans applying? No fixing this that is making it very hard to do anything with the workshop or to progress in the questline as we get stuck at quest of hiring 10 artisans because who the hell want to employ only alchemists. Or are you ready to accept that your current system isn't working at all?
Logic is the beginning of wisdom, not the end of it.
adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited November 2018
Regarding the "known issue" Neverdeath Graveyard: The quest Doomguide's Duty cannot be completed.
It seems the problem is more widespread - people on the Reddit and Steam forum are reporting the same issue in Helm's Hold and elsewhere - unable to get rewards from chests, as it says "Inventory full", although there is plenty of space in main inventry, material and fashion bags, and yes...no overflow bags.
Regarding the "known issue" Neverdeath Graveyard: The quest Doomguide's Duty cannot be completed.
It seems the problem is more widespread - people on the Reddit and Steam forum are reporting the same issue in Helm's Hold and elsewhere - unable to get rewards from chests, as it says "Inventory full", although there is plenty of space in main inventry, material and fashion bags, and yes...no overflow bags.
Just tried to run helms hold quests, yes, I noted chest rewards were always 3 quartz when encountering the inventory full message, other rewards seemed to be accepted. No idea whether this is relevant, but point it out if it is ...
Regarding the "known issue" Neverdeath Graveyard: The quest Doomguide's Duty cannot be completed.
It seems the problem is more widespread - people on the Reddit and Steam forum are reporting the same issue in Helm's Hold and elsewhere - unable to get rewards from chests, as it says "Inventory full", although there is plenty of space in main inventry, material and fashion bags, and yes...no overflow bags.
Could this maybe be related to the same issue that prevents you from opening chests at the end of dungeons. Have had two of these personally so far and between Alliance members and follow puggers I know of another ten that's happened since Mod 15 dropped.
Also, really madcap idea perhaps, but maybe either or both relates to the issue with not being able to open the drop box in your Workshop. It could be interesting to hear how people are progressing with that if they're having this issue, or maybe some underlying snaggle of spaghetti code has tangled itself into several forms of chests? Idk, just a stray thought. Personally I'm poking very slowly at the workshop thing, am currently on "hire 10 artisans" but as I'm only getting alchemists I can't really progress there. So far I've had no issue opening the drop box in there.
Logic is the beginning of wisdom, not the end of it.
so how about a refund for my non working companion???? can't get the first week done even with the 10% bonus HAMSTER companion because he doesn't earn his bonus? only reason to buy Wiggins is the bonus....
so how about a refund for my non working companion???? can't get the first week done even with the 10% bonus HAMSTER companion because he doesn't earn his bonus? only reason to buy Wiggins is the bonus....
Same here - not working both active and summoned - I expect a refund of ZEN or make it working and refund of campaign currencies
0
forumnamesuxsMember, NW M9 PlaytestPosts: 490Arc User
This mod/update/patch sure is a mess and not looking a whole lot better noting the known issues that will remain after the 2 hour update today...
Also, I'm really not seeing the whole point of the Masquerade of Liars event post-event. No idea which faction won, I received no rewards related to it on any of my accounts (3, 1 of each faction), and well... 0 followup from the game itself. Shoot, even a small post on the website stating which (if any) of the 3 factions won would've been nice.
It's as if this week were the beginning of summer vacation for all the workers with everything being rushed out the door so that everyone could go on vacation because they're tired of working all winter long so hard and really need a break and many have already left for vacation, specially the testers.
I have to say I'm rather disappointed in the QA/QC department... Er, there prolly actually isn't a QC department and no QA going on at all. I'm an old programmer from waaay back, long before we ever even really heard about QC as a profession in any business. I used to get smacked with a ruler if a pixel was out of place or my boss could smash a keyboard willy-nilly and break some code. I know since Windows/Microsoft the idea of not releasing worse than closed-pre-beta products went out the window and the mantra is, "just get it making money and we can fix everything after", but boy is this disappointing.
LOL, sorry for the rant Just a little frustrated for 2 hours lol.. Good luck with the maintenance, I hope that all the intended and assured fixes are fixed and progress continues.
So... now addressing the absolute absurd number of applications from alchemists and the complete and utter lack of any other kind of artisans applying? No fixing this that is making it very hard to do anything with the workshop or to progress in the questline as we get stuck at quest of hiring 10 artisans because who the hell want to employ only alchemists. Or are you ready to accept that your current system isn't working at all?
Just accept the applications. Every alchemist working for you is one less alchemist that can apply.
Yes, it's a mess, but they still count towards the craftsmen numbers you need, and you can always dismiss them later on.
So... now addressing the absolute absurd number of applications from alchemists and the complete and utter lack of any other kind of artisans applying? No fixing this that is making it very hard to do anything with the workshop or to progress in the questline as we get stuck at quest of hiring 10 artisans because who the hell want to employ only alchemists. Or are you ready to accept that your current system isn't working at all?
Just accept the applications. Every alchemist working for you is one less alchemist that can apply.
Yes, it's a mess, but they still count towards the craftsmen numbers you need, and you can always dismiss them later on.
=============
Hopefully another patch will be coming soon.
Knock out some more of these issues.
Except I can only have so many can't I? It's impossible to get all the alchemists out of the pool and then accept the ones I want. And I don't want to accept all those alchemists. They're useless to me and just clutter up everything. It's not a viable workaround, not for me. This needs fixing and it needs fixing now. It was a problem on preview and it's HAMSTER that the devs let it go to live, it should have been fixed today.
Seriously, the only thing I used Alchemy for was Crates of Gold which are such a nuisance to make now I'm not ever going to bother with it and dyes which the devs in their stupidity have removed and not replaced anywhere. So nope, do not want alchemists and refuses to employ alchemists.
Logic is the beginning of wisdom, not the end of it.
Just wanted to say that Illusionist's Gambit is really messed up. Still can't private queue it, and it lets you vote to leave about 30 seconds in. Please fix it.
I think the delivery box is linked to the reward boxes every quest when your box is full you can not take your inventory anymore and your inventory is full and gives an error message you can not close the game the update has not been good, the only thing that helped is that an item has been released in my bag, but I can not finish 4 quest because my invertory is full ...
Except I can only have so many can't I? It's impossible to get all the alchemists out of the pool and then accept the ones I want. And I don't want to accept all those alchemists. They're useless to me and just clutter up everything. It's not a viable workaround, not for me. This needs fixing and it needs fixing now. It was a problem on preview and it's HAMSTER that the devs let it go to live, it should have been fixed today.
Seriously, the only thing I used Alchemy for was Crates of Gold which are such a nuisance to make now I'm not ever going to bother with it and dyes which the devs in their stupidity have removed and not replaced anywhere. So nope, do not want alchemists and refuses to employ alchemists.
Yes, you can only have so many, but you can fire workers at any time. It's not like you are stuck with any of them.
If some non-alchemist appears then fire an alchemist if you need the space. I know that I have gotten a non-alchemist application so they are out there.
Granted, it was just one out of 8 applications, but it was there.
Might be worth noting that it happened when I had 3 applications waiting for that character. *Maybe* if you wait until more applications are waiting to be processed you will get more non-alchemist applications.
You can take some "I hate alchemists on principle and refuse to accept their applications" stance if you want to, but where's that getting you?
I am not saying that this isn't an issue. I, and several others, reported it in the bug thread for this mod. It needs to be fixed.
I am just trying to help you with some possible workarounds.
Just wanted to say that Illusionist's Gambit is really messed up. Still can't private queue it, and it lets you vote to leave about 30 seconds in. Please fix it.
This.
It's beyond HAMSTER up. Defeating the first wave of mobs gave the Bronze Medal notification (despite the medal bar being nowhere close to full) and teleported us back to the sewer to vote on staying or leaving.
Mobs spawned in the sewer even with the NPC we use to vote for, and made it impossible to leave the instance until the illusory boss mob was defeated.
I filed a bug report, but considering 2x exp is going on, this isn't okay.
Sunshine SaltmineIs only game, why you have to be so buttmad?
Except I can only have so many can't I? It's impossible to get all the alchemists out of the pool and then accept the ones I want. And I don't want to accept all those alchemists. They're useless to me and just clutter up everything. It's not a viable workaround, not for me. This needs fixing and it needs fixing now. It was a problem on preview and it's HAMSTER that the devs let it go to live, it should have been fixed today.
Seriously, the only thing I used Alchemy for was Crates of Gold which are such a nuisance to make now I'm not ever going to bother with it and dyes which the devs in their stupidity have removed and not replaced anywhere. So nope, do not want alchemists and refuses to employ alchemists.
Yes, you can only have so many, but you can fire workers at any time. It's not like you are stuck with any of them.
If some non-alchemist appears then fire an alchemist if you need the space. I know that I have gotten a non-alchemist application so they are out there.
Granted, it was just one out of 8 applications, but it was there.
Might be worth noting that it happened when I had 3 applications waiting for that character. *Maybe* if you wait until more applications are waiting to be processed you will get more non-alchemist applications.
You can take some "I hate alchemists on principle and refuse to accept their applications" stance if you want to, but where's that getting you?
I am not saying that this isn't an issue. I, and several others, reported it in the bug thread for this mod. It needs to be fixed.
I am just trying to help you with some possible workarounds.
1) This workaround is going to work what? Once? Twice? Then those alchemists I've hired and then let go will be back in the queue and I'm right back where I've started. So at very best I might get one artisan in two professions, or two in one and then I'm back to being screwed over and going nowhere fast with this HAMSTER system that they've forced onto live knowing it was bugged to hell and back and did nothing to fix it. 2) I've had one application, two applications, three applications and five applications waiting for me. And when I picked them up every last one of them was an alchemists. It makes not difference and is just magical thinking on your part.
Logic is the beginning of wisdom, not the end of it.
You forgot "there's no on/off toggle or loot filter for auto loot" in known issues. I would like to play this mod as well. Please hurry it up.
this new "feature" is annoying as heck please add the option to turn it off. sick of picking up garbage and stuff for other classes.
<div align="center"><img src="https://i.imgur.com/YH9QCXK.png" alt="" /></div></img> ▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂ There is supposed to be an image here, but the hamsters took it. <div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
So... now addressing the absolute absurd number of applications from alchemists and the complete and utter lack of any other kind of artisans applying? No fixing this that is making it very hard to do anything with the workshop or to progress in the questline as we get stuck at quest of hiring 10 artisans because who the hell want to employ only alchemists. Or are you ready to accept that your current system isn't working at all?
It get's better at Workshop 2 &/or 3. But yes I think 1022a.3 started seeing a lot more Artisan's be almost all Alchemists. I end up hiring them just to progress, but then sadly have to let them go, once I've completed the Hire 4, and Hire 10 quest objectives.
Hopefully this will be fixed soon. Also some of the Alchemists at Workshop 3 &/or 4 also consistently show Common Quality, rather than sometimes getting Rare &/or Epic as the workshop improves.
In the mean while what I've done is used the Retainer:
I want to exchange old professional items.
Redeem Legacy Profession Slot Unlocks
This will allow you to buy 2 common artisans in a profession of your choice for unlocking professional slots 2-3; and then 3 Rare Artisan's of your choice for unlocking Professional Slot's 4-6; and 3 Epic's for unlocking Professional Slot's 7-9.
Each Artisan you open there, will ask which profession you desire, and they will be fully levelled, at least as has as the profession your unlocking.
You forgot "there's no on/off toggle or loot filter for auto loot" in known issues. I would like to play this mod as well. Please hurry it up.
this new "feature" is annoying as heck please add the option to turn it off. sick of picking up garbage and stuff for other classes.
I like the auto-pickup option: the only issue is until you identify some unidentified items, you won't know what class they are, yet you can still sell them for Gold &/or Refinement. Just got to buy a few scrolls of Identification then when you have 10-20 in inventory.
Select the GEAR icon on bottom right of Inventory!
Perhaps some still won't like it, but I wouldn't know why. But I'm all for people having the option to turn off auto-loot, if they do not want to accept free Refinement &/or Silver.
2) I've had one application, two applications, three applications and five applications waiting for me. And when I picked them up every last one of them was an alchemists. It makes not difference and is just magical thinking on your part.
Apparently "maybe" is too difficult a concept for you to grasp.
I made it clear that I was working with a limited sample size and was just throwing an idea out there.
Didn't happen for you? Oh well. It happened for me. I figured that most people might appreciate ideas in an effort to help them get around an issue, however anecdotal their evidence may be. Whatever. Stew in your misery.
@andy, which bug.....there's a few in there....Callum should have been fixed...but there's others out there, if it's the "can't pick up stuff out of the box" bug, well then gonna have to throw out a bug report, cause yeah, they have no clue as of yet how to "fix" that.....haven't since it first reared its ugly head in preview...….gl
Angry Inch lvl 70 OP and his NOT SO merry band of other Angry Campfire Hero toons Starks Alliance
Quest not working "Running A Workshop"... stuck at the last part of this which is to "Take your items from the delivery box"... did it hundreds of times, manage to craft, even hired 1 applicant, still this quest is stuck at this end part.
Made a new character and did the same quest, pick the same one to hire as a retainer, choose the same proffesion and it worked fine...pls fix, i cant progress with this certain quest i cant access my retainers other features...
did hundreds of report using the GM help and Report a bug, im thinking this section isnt working
The quest The Clockwork Tomb can't be completed for the exact same reason that A Doomsguide's Duty can't be completed. It rewards the same worthless 3 quarts that claims the inventory is full when it isn't.
The quest Spellburst can't be completed for the same reason, reward 3 quarts, claims inventory is full when it isn't. What's more is that I can't exit unless I claim the reward. Well done Cryptic.
Comments
Aghast, I am! For shame! Bad form!
How is this possible? I may go insane for want of crafting many, many pairs of pants.
It would be nice to know that this is at least on the "to-do" list.
- Half-orcs' tusks still get the graphic issue while riding, jumping or activating the animation on certain mounts (crimson bullette, gorgon variants, jubilee parade horse, strider mounts).
- Crimson Bullette has a weird jumping animation on the character no matter which race.
- Some fashion and armor pieces (helmets, mostly) don't fit well on half-orcs and dwarves. Tieflings and dragonborn probably should have their own variants of helms and head fashions.
Or are you ready to accept that your current system isn't working at all?
It seems the problem is more widespread - people on the Reddit and Steam forum are reporting the same issue in Helm's Hold and elsewhere - unable to get rewards from chests, as it says "Inventory full", although there is plenty of space in main inventry, material and fashion bags, and yes...no overflow bags.
Also, really madcap idea perhaps, but maybe either or both relates to the issue with not being able to open the drop box in your Workshop. It could be interesting to hear how people are progressing with that if they're having this issue, or maybe some underlying snaggle of spaghetti code has tangled itself into several forms of chests? Idk, just a stray thought.
Personally I'm poking very slowly at the workshop thing, am currently on "hire 10 artisans" but as I'm only getting alchemists I can't really progress there. So far I've had no issue opening the drop box in there.
You forgot "there's no on/off toggle or loot filter for auto loot" in known issues.
I would like to play this mod as well. Please hurry it up.
Also, I'm really not seeing the whole point of the Masquerade of Liars event post-event. No idea which faction won, I received no rewards related to it on any of my accounts (3, 1 of each faction), and well... 0 followup from the game itself. Shoot, even a small post on the website stating which (if any) of the 3 factions won would've been nice.
It's as if this week were the beginning of summer vacation for all the workers with everything being rushed out the door so that everyone could go on vacation because they're tired of working all winter long so hard and really need a break and many have already left for vacation, specially the testers.
I have to say I'm rather disappointed in the QA/QC department... Er, there prolly actually isn't a QC department and no QA going on at all. I'm an old programmer from waaay back, long before we ever even really heard about QC as a profession in any business. I used to get smacked with a ruler if a pixel was out of place or my boss could smash a keyboard willy-nilly and break some code. I know since Windows/Microsoft the idea of not releasing worse than closed-pre-beta products went out the window and the mantra is, "just get it making money and we can fix everything after", but boy is this disappointing.
LOL, sorry for the rant Just a little frustrated for 2 hours lol.. Good luck with the maintenance, I hope that all the intended and assured fixes are fixed and progress continues.
Every alchemist working for you is one less alchemist that can apply.
Yes, it's a mess, but they still count towards the craftsmen numbers you need, and you can always dismiss them later on.
=============
Hopefully another patch will be coming soon.
Knock out some more of these issues.
Join my guild Valindras Fear GH20 Marketplace 9 Stable 9 Barracs 9 Explorer Guild 9
Seriously, the only thing I used Alchemy for was Crates of Gold which are such a nuisance to make now I'm not ever going to bother with it and dyes which the devs in their stupidity have removed and not replaced anywhere. So nope, do not want alchemists and refuses to employ alchemists.
the update has not been good, the only thing that helped is that an item has been released in my bag, but I can not finish 4 quest because my invertory is full ...
If some non-alchemist appears then fire an alchemist if you need the space. I know that I have gotten a non-alchemist application so they are out there.
Granted, it was just one out of 8 applications, but it was there.
Might be worth noting that it happened when I had 3 applications waiting for that character. *Maybe* if you wait until more applications are waiting to be processed you will get more non-alchemist applications.
You can take some "I hate alchemists on principle and refuse to accept their applications" stance if you want to, but where's that getting you?
I am not saying that this isn't an issue. I, and several others, reported it in the bug thread for this mod. It needs to be fixed.
I am just trying to help you with some possible workarounds.
It's beyond HAMSTER up. Defeating the first wave of mobs gave the Bronze Medal notification (despite the medal bar being nowhere close to full) and teleported us back to the sewer to vote on staying or leaving.
Mobs spawned in the sewer even with the NPC we use to vote for, and made it impossible to leave the instance until the illusory boss mob was defeated.
I filed a bug report, but considering 2x exp is going on, this isn't okay.
2) I've had one application, two applications, three applications and five applications waiting for me. And when I picked them up every last one of them was an alchemists. It makes not difference and is just magical thinking on your part.
▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
There is supposed to be an image here, but the hamsters took it.
<div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
Hopefully this will be fixed soon. Also some of the Alchemists at Workshop 3 &/or 4 also consistently show Common Quality, rather than sometimes getting Rare &/or Epic as the workshop improves.
In the mean while what I've done is used the Retainer:
- Redeem Legacy Profession Slot Unlocks
This will allow you to buy 2 common artisans in a profession of your choice for unlocking professional slots 2-3; and then 3 Rare Artisan's of your choice for unlocking Professional Slot's 4-6; and 3 Epic's for unlocking Professional Slot's 7-9.Each Artisan you open there, will ask which profession you desire, and they will be fully levelled, at least as has as the profession your unlocking. I like the auto-pickup option: the only issue is until you identify some unidentified items, you won't know what class they are, yet you can still sell them for Gold &/or Refinement. Just got to buy a few scrolls of Identification then when you have 10-20 in inventory.
Select the GEAR icon on bottom right of Inventory!
- Identify All
- Sort All Bags
- Sell All Treasure
- Display Options
- Convert Refinement Points: Let's you select Enchantments, Gems, &/or Identified Gear.
-
Perhaps some still won't like it, but I wouldn't know why. But I'm all for people having the option to turn off auto-loot, if they do not want to accept free Refinement &/or Silver.I made it clear that I was working with a limited sample size and was just throwing an idea out there.
Didn't happen for you? Oh well. It happened for me. I figured that most people might appreciate ideas in an effort to help them get around an issue, however anecdotal their evidence may be. Whatever. Stew in your misery.
Starks Alliance
Made a new character and did the same quest, pick the same one to hire as a retainer, choose the same proffesion and it worked fine...pls fix, i cant progress with this certain quest i cant access my retainers other features...
did hundreds of report using the GM help and Report a bug, im thinking this section isnt working
Recruitment: Neverwinter Online (spotlight)(wiki) - Star Trek Online Federation - Star Trek Online Klingon - Star Trek Online Romulan - Champions Online
Guild FAQs: Neverwinter FAQ - Star Trek FAQ - Champions FAQ ..........Facebook: Mattachine Guild
Recruitment: Neverwinter Online (spotlight)(wiki) - Star Trek Online Federation - Star Trek Online Klingon - Star Trek Online Romulan - Champions Online
Guild FAQs: Neverwinter FAQ - Star Trek FAQ - Champions FAQ ..........Facebook: Mattachine Guild