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No more random queues for me

ilithynilithyn Member Posts: 452 Arc User
Since this is as much feedback as it is discussion I'm putting it here in the hope that it'll be more likely to get official attention.

Anyway as it say in the title, I'm not touching random queues the way the system looks now on PC. Why?
This:
The Leaver penalty now affects an entire account, rather than just the character who left.


Seriously? I understand why you changed how the content in the random queues were distributed and how they were set up, but you have content of vastly differing length and difficulty in the same queue. Everything from PoM and ToDG to Castle Never in one. People who can do the former can not necessarily do the latter, yet there are pugs who will insist on trying and not be willing to abandon and instance even when it's bloody obvious that it's not completable.
Yet now I will be forced to stay with them or get them to vote kick me - something that's still only possible for an account once every four hours - or suffer the penalty across the account? I see how this is probably meant to combat the people who simply disconnect and go play another toon, they now get hit across account and can't just go queue on another. But it's unfairly punishing people who do what's fair, just leaves the queue and let those who wishes to stay and preserver carry on on their own, or look for someone stronger to carry them through.

Not to mention that I don't know the mechanics for much of the content I could possibly land in and would have to have my hand held and be walked through it. I'm not really that interested in dungeons and only run them with my guild, so I rarely bother looking up the mechanics of the advanced ones. Yet now you want to saddle and random pug with my ignorant HAMSTER? And with no way to leave without getting severely penalized.

Nope, not touching RQ again until stuff is changed. Will find other ways to get my AD.
Logic is the beginning of wisdom, not the end of it.
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Comments

  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    I haven't tried RQ yet. But given how there is such an iLevel boost in mod 14, the thing I dread is that all non-elites will look alike. It will be hard to gauge who the scrubs are. And there is no way I will carrying four scrubs through CN. I would just do queue for RQ. If I don't like the run, I'll leave and won't get upset over it. From what I've been reading, sounds like grinding salvage in the new area will get you more RAD than what you can get from RQ.
  • reg1981reg1981 Member, NW M9 Playtest Posts: 1,435 Arc User
    edited June 2018
    And then you get a bugged run and are stuck taking the account wide penalty ffs

    This is 25 minutes into the run and I still can't leave without penality.


  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    edited June 2018
    reg1981 said:


    This is 25 minutes into the run and I still can't leave without penality.

    You can't vote to abandon instance after 15 minutes? That blows.

    I tried the advanced queue four times today hoping I'd get lucky and draw eDemo. Instead, got three mSP (I message the party about the kabal bug before I take penalty) and one FBI with a 11K tank (penalty again).

    Oh well. My daily routine now is to do one intermediate run. Then try to fish for eDemo in advance queue. On the bright side, I've spent much less time in the game today compare to a typical day doing RQ on four toons. I could start the mod 14 campaign, but I'm in no hurry.
    Post edited by namelesshero347 on
  • cyruss412cyruss412 Member Posts: 10 Arc User
    And you can only get 100K AD account wide.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,423 Arc User
    edited June 2018
    cyruss412 said:

    And you can only get 100K AD account wide.

    You can get more than 100K rAD account wide. It is the daily rAD refinement cap is 100K account wide. A big difference.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • cdnbisoncdnbison Member, NW M9 Playtest Posts: 806 Arc User
    Did the lowest level RQ last night, got Master of the Hunt, and it went well. The level-scaling meant things weren't completely melting, but it still wasn't much of a challenge. Too busy running around Barovia to spend time running RQs, though.
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,154 Arc User
    Every intermediate I've run so far has been Tiamat.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • muhammedwally#8348 muhammedwally Member Posts: 11 Arc User
    A step in the right direction in general, it would seem. The content in designated random queues is still ALL (almost) wrong. Why call expert queue what it is called when in fact it is Castle Ravenloft? If there is 1 choice, it is not random, call it what it is. According to, well, 99.9 % player feedback (.01% for shot callers that are also players), MSP, FBI and ToNG belong in random expert queue. Castle Ravenloft is called Castle Ravenloft. This logical arrangement has been overlooked by someone that makes final decisions.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,423 Arc User
    edited June 2018

    A step in the right direction in general, it would seem. The content in designated random queues is still ALL (almost) wrong. Why call expert queue what it is called when in fact it is Castle Ravenloft? If there is 1 choice, it is not random, call it what it is. According to, well, 99.9 % player feedback (.01% for shot callers that are also players), MSP, FBI and ToNG belong in random expert queue. Castle Ravenloft is called Castle Ravenloft. This logical arrangement has been overlooked by someone that makes final decisions.

    Their explanation (the upcoming module it referred is mod 14):

    Adjustments to Queue Requirements
    Starting in the upcoming module it will no longer be necessary to gain access to a queue by completing necessary prerequisite quests or campaign unlocks in order to queue for a random queue containing that individual queue. The one exception to this rule is the expert queue. The expert queue which features only the most recent content will still requires unlock the queues within it in order to access it.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • diesel#3831 diesel Member Posts: 37 Arc User
    edited June 2018
    looks like random queue is not working at all) did a 2 lower, now when I try to join next, nothing happening. I clicking join, button go gray for 10-30sec. then again shows join q

    also, with all this changes, get to random q will be harder then b4, because as I can see you get random q reward only one time per acc. so no point to do them more then on one char. this sure will help other ppl to get group for random q. I used to run random q on 2-3 chars. sometimes more, when I have time. that was like 4-8 random q runs, now only 3. I think if I want get some ad, will just log ones a week to do zone weekly. nice) will have more time for other games
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  • paurho802paurho802 Member Posts: 6 Arc User
    Early days, and the current failure of the queue system will not help, but guild dungeoneering production has fallen off a cliff. Other donations are holding up but this is unlikely to last when folk realise that dislike of the queue system is finishing stronghold progress. Hard to nag them when I avoid the system myself.
  • cyruss412cyruss412 Member Posts: 10 Arc User

    cyruss412 said:

    And you can only get 100K AD account wide.

    You can get more than 100K rAD account wide. It is the daily rAD refinement cap is 100K account wide. A big difference.
    Yea, the big difference is, I use to be able to get 30,000 AD per toon, per day. That has been reduced to about 8000 now. I have 19 toons, 15 of which are lvl 70. 8 of them that I play regularly. What difference does it make how rAD that I acquire, if I can't use it.
  • reg1981reg1981 Member, NW M9 Playtest Posts: 1,435 Arc User
    greywynd said:

    Every intermediate I've run so far has been Tiamat.

    I've had several as well! All second round finishes.




    The big advantage to the changes and the higher end random queues is the fact that people will be running their mains through and not all forms of alts. There is no benefit to running it on all characters anymore. I actually had a successful random FBI last night. Mind you it came after a failed FBI and failed MSP.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,423 Arc User
    edited June 2018
    cyruss412 said:

    cyruss412 said:

    And you can only get 100K AD account wide.

    You can get more than 100K rAD account wide. It is the daily rAD refinement cap is 100K account wide. A big difference.
    Yea, the big difference is, I use to be able to get 30,000 AD per toon, per day. That has been reduced to about 8000 now. I have 19 toons, 15 of which are lvl 70. 8 of them that I play regularly. What difference does it make how rAD that I acquire, if I can't use it.
    For you, it may not have difference.
    For others, it is a big difference between daily rAD cap and daily rAD refinement cap.

    For example, for a person who can only play one day per week, on Saturday.
    Daily rAD cap means he can earn 100K rAD on Saturday and nothing more. His weekly AD earning from rAD is 100K.
    Daily rAD refinement cap means he can earn 700K rAD or more on Saturday. Use the whole week to refine them. His weekly AD earning from rAD is 700K.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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  • muhammedwally#8348 muhammedwally Member Posts: 11 Arc User

    cyruss412 said:

    cyruss412 said:

    And you can only get 100K AD account wide.

    You can get more than 100K rAD account wide. It is the daily rAD refinement cap is 100K account wide. A big difference.
    Yea, the big difference is, I use to be able to get 30,000 AD per toon, per day. That has been reduced to about 8000 now. I have 19 toons, 15 of which are lvl 70. 8 of them that I play regularly. What difference does it make how rAD that I acquire, if I can't use it.
    For you, it may not have difference.
    For others, it is a big difference between daily rAD cap and daily rAD refinement cap.

    For example, for a person who can only play one day per week, on Saturday.
    Daily rAD cap means he can earn 100K rAD on Saturday and nothing more. His weekly AD earning from rAD is 100K.
    Daily rAD refinement cap means he can earn 700K rAD or more on Saturday. Use the whole week to refine them. His weekly AD earning from rAD is 700K.
    To earn 700K rAD in a single day?!? Gotta be botting.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,423 Arc User
    edited June 2018

    cyruss412 said:

    cyruss412 said:

    And you can only get 100K AD account wide.

    You can get more than 100K rAD account wide. It is the daily rAD refinement cap is 100K account wide. A big difference.
    Yea, the big difference is, I use to be able to get 30,000 AD per toon, per day. That has been reduced to about 8000 now. I have 19 toons, 15 of which are lvl 70. 8 of them that I play regularly. What difference does it make how rAD that I acquire, if I can't use it.
    For you, it may not have difference.
    For others, it is a big difference between daily rAD cap and daily rAD refinement cap.

    For example, for a person who can only play one day per week, on Saturday.
    Daily rAD cap means he can earn 100K rAD on Saturday and nothing more. His weekly AD earning from rAD is 100K.
    Daily rAD refinement cap means he can earn 700K rAD or more on Saturday. Use the whole week to refine them. His weekly AD earning from rAD is 700K.
    "a person who can only play one day per week"

    But this is not what is happening.

    Your hypothetical Saturday only player who earned 700k on Saturday would be set up to refine it all on Saturday. They would only need to play on Saturday. They have used their intelligence, and money, to set things up to best benefit them.

    In your scenario they now need to log in every single day. Any day they cant log in they lose 100k rAD to AD...and they can never get this day back, it is a day lost to them.

    If they can only play on Saturday's then they are seriously nerfed. Your hypothetical Saturday only player has gone from 52x700k or 36 million down per year to 52x100k or 5.2 million a year and this is an 85% income nerf on them.

    It is just a hypothetical example to illustrate the difference between the meaning of "daily rAD cap" and "daily rAD refinement cap". For me, it is important to point out the difference because I know people almost quit as they think it is "daily rAD cap". Some of them may still quit but they should quit with the proper understanding.

    Yes, in this hypothetical example, one needs to do the improbable task to earn 700K rAD in one day and one needs to login once per day.

    If you want to change it, make it 200K rAD instead. He clicks the button on the first Saturday to refine the first 100K. When he login the next Saturday, the second 100K rAD will be refined automatically.

    The difference between "daily rAD cap" and "daily rAD refinement cap" would be 100K weekly AD vs 200K weekly AD.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,423 Arc User
    edited June 2018

    I did about 5 ADVANCED radnom queue today. 90% ended in mSpellplague meeting "adavanced player" with 9 to 12 k IL..
    I took the penalty several times, since I am not interested in wasting one second for those player, waiting to get pulled though content and because this is a waste of time and no fun in general, fail 100%,

    Randomqueue = dead
    Trollqueue = 100%
    Premade queue is the only option, as I stated commenting the patchnotes.

    Premade queue is the only option for me, as I stated before the release of RQ in mod 13.
    Yes, as the result, I have not run RQ much since mod 13.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • muhammedwally#8348 muhammedwally Member Posts: 11 Arc User

    A step in the right direction in general, it would seem. The content in designated random queues is still ALL (almost) wrong. Why call expert queue what it is called when in fact it is Castle Ravenloft? If there is 1 choice, it is not random, call it what it is. According to, well, 99.9 % player feedback (.01% for shot callers that are also players), MSP, FBI and ToNG belong in random expert queue. Castle Ravenloft is called Castle Ravenloft. This logical arrangement has been overlooked by someone that makes final decisions.

    Their explanation (the upcoming module it referred is mod 14):

    Adjustments to Queue Requirements
    Starting in the upcoming module it will no longer be necessary to gain access to a queue by completing necessary prerequisite quests or campaign unlocks in order to queue for a random queue containing that individual queue. The one exception to this rule is the expert queue. The expert queue which features only the most recent content will still requires unlock the queues within it in order to access it.
    Their explanation was loud and clear. The results of the changes leave a bad taste in most peoples mouths. The content was not designed by cookie cutters. It is many products of technical wizards, artists, and situational savants. I understand the need to simplify by forcing efficiency, but all these fruits of years of creation cannot be poured down a hopper and expect things at the bottom to be fine. If any other product involving the creative process were treated in such a manner, the same cluster HAMSTER would happen. Queues were enjoyable when they were as unique as the content......not random.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,423 Arc User
    edited June 2018

    A step in the right direction in general, it would seem. The content in designated random queues is still ALL (almost) wrong. Why call expert queue what it is called when in fact it is Castle Ravenloft? If there is 1 choice, it is not random, call it what it is. According to, well, 99.9 % player feedback (.01% for shot callers that are also players), MSP, FBI and ToNG belong in random expert queue. Castle Ravenloft is called Castle Ravenloft. This logical arrangement has been overlooked by someone that makes final decisions.

    Their explanation (the upcoming module it referred is mod 14):

    Adjustments to Queue Requirements
    Starting in the upcoming module it will no longer be necessary to gain access to a queue by completing necessary prerequisite quests or campaign unlocks in order to queue for a random queue containing that individual queue. The one exception to this rule is the expert queue. The expert queue which features only the most recent content will still requires unlock the queues within it in order to access it.
    Their explanation was loud and clear. The results of the changes leave a bad taste in most peoples mouths. The content was not designed by cookie cutters. It is many products of technical wizards, artists, and situational savants. I understand the need to simplify by forcing efficiency, but all these fruits of years of creation cannot be poured down a hopper and expect things at the bottom to be fine. If any other product involving the creative process were treated in such a manner, the same cluster HAMSTER would happen. Queues were enjoyable when they were as unique as the content......not random.
    You don't need to tell me about that (if you are telling me about that). I have been against RQ before it was released. I consider RQ destroyed my enjoyment of raiding the dungeons.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited June 2018
    In mod 13 I could at least hop on my alts letting those trolls stand in the rain. Now I have to take a penalty and by that will never ever use that "random hamster queue."
    I did some random queues in the past this will not happen any more, cryptic should rethink this bad decision.
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,154 Arc User
    "This bad decision" was exacerbated by the trolls that would switch to alts instead of being mature and taking the leaver penalty on the character they obviously weren't going to be using in the immediate near future.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,154 Arc User
    You're right. I apologize. "Griefer" is a much better, more accurate term for those that just up and switched characters because they weren't mature enough to take the leaver penalty.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
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  • kemnimtarkaskemnimtarkas Member Posts: 838 Arc User

    greywynd said:

    "This bad decision" was exacerbated by the trolls that would switch to alts instead of being mature and taking the leaver penalty on the character they obviously weren't going to be using in the immediate near future.

    Nope , trolls are player that go "advanced dungeons" they can´t complete on their own being dressed as if they mastered level 70 one minute ago and even would not dare to ask their guildmember to pull them through.
    You meet them in mSP and FBO for a pretty high percentage standing arround a campfire and either deny to step out or simply wait for someone to do the work, leeching all their way through content and destroying any attemp to get that "random idea" working, trolls.

    On the other hand it was absolutely ok for me, if a player stepped out of a dungeon for whatever reason.
    Some step out after MSP popped and they scanned the team, deciding to not waste their time or simply recognizing that it will take far too long, free choice.
    Now you are stuck inside "advanced" dungeons with a group of player, who don´t even know ecxactly how to play their class having pretty obvious ambitions and hoping for a happy end + 17k AD, call it a "negative selection".
    No player with some gear and knoweledge will ever queue under that conditions.
    I stopped doing CN because I kept running into PUGs with players intentionally running toons with NO enchants. I once ran my OP on such an instance, and had to battle Orcus for what seemed like half an hour for the win. I only noticed the no enchant toons after the match. I'd have happily taken the dungeon lockout if I'd realized it sooner.

    Naturally the trolls happily waited outside the barrier (after repeatedly dying of course) to swoop in on their treasure after the match ended.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited June 2018

    greywynd said:

    "This bad decision" was exacerbated by the trolls that would switch to alts instead of being mature and taking the leaver penalty on the character they obviously weren't going to be using in the immediate near future.

    Nope , trolls are player that go "advanced dungeons" they can´t complete on their own being dressed as if they mastered level 70 one minute ago and even would not dare to ask their guildmember to pull them through.
    You meet them in mSP and FBO for a pretty high percentage standing arround a campfire and either deny to step out or simply wait for someone to do the work, leeching all their way through content and destroying any attemp to get that "random idea" working, trolls.

    On the other hand it was absolutely ok for me, if a player stepped out of a dungeon for whatever reason.
    Some step out after MSP popped and they scanned the team, deciding to not waste their time or simply recognizing that it will take far too long, free choice.
    Now you are stuck inside "advanced" dungeons with a group of player, who don´t even know ecxactly how to play their class having pretty obvious ambitions and hoping for a happy end + 17k AD, call it a "negative selection".
    No player with some gear and knoweledge will ever queue under that conditions.
    I stopped doing CN because I kept running into PUGs with players intentionally running toons with NO enchants. I once ran my OP on such an instance, and had to battle Orcus for what seemed like half an hour for the win. I only noticed the no enchant toons after the match. I'd have happily taken the dungeon lockout if I'd realized it sooner.

    Naturally the trolls happily waited outside the barrier (after repeatedly dying of course) to swoop in on their treasure after the match ended.
    Once i ran that random queue a lot, it was a pretty good way to earn AD in acceptable time.
    Actually, at least doing advanced random queue (FBI/mSP), most of the player I met obviously want to get that AD and swap on to the next account without any will to support the group. Getting pulled through and leech AD from "mature player" that´s all about it.

    Simple question.
    Who even cares these days about the random queue in case he easily could build a premade group in no time to do ARQ?
    Those are player, who like the thought of random build groups and maybe support other player...
    But if those player are send into a group of 10k player without any clue about their class, they will never go back into that "troll queue" again.

    11k for the advanced random queue is nice for some player, but maybe cryptic should spend some time into their queue system and pair those ones exclusivley with each other to open their eyes.
    Maybe that way they will learn that it affords a minimum investment into their build and gear to take part.
  • callumf#9018 callumf Member Posts: 1,710 Arc User
    Its been said before and will be said again Advanced Random Queue should have a much higher iL - 14k+ [?] I play very casual, maybe 10 hours per week and over 2 years got to 14.6k - I dont grind, I dont spend much money, I dont farm - I play the game as intended, so if I can get over 14k then sure as anything other players can.

    Yeah yeah an 11k group can do FBI, but not as PUGs.
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