Since this is as much feedback as it is discussion I'm putting it here in the hope that it'll be more likely to get official attention.
Anyway as it say in the title, I'm not touching random queues the way the system looks now on PC. Why?
This:
The Leaver penalty now affects an entire account, rather than just the character who left.
Seriously? I understand why you changed how the content in the random queues were distributed and how they were set up, but you have content of vastly differing length and difficulty in the same queue. Everything from PoM and ToDG to Castle Never in one. People who can do the former can not necessarily do the latter, yet there are pugs who will insist on trying and not be willing to abandon and instance even when it's bloody obvious that it's not completable.
Yet now I will be forced to stay with them or get them to vote kick me - something that's still only possible for an account once every four hours - or suffer the penalty across the account? I see how this is probably meant to combat the people who simply disconnect and go play another toon, they now get hit across account and can't just go queue on another. But it's unfairly punishing people who do what's fair, just leaves the queue and let those who wishes to stay and preserver carry on on their own, or look for someone stronger to carry them through.
Not to mention that I don't know the mechanics for much of the content I could possibly land in and would have to have my hand held and be walked through it. I'm not really that interested in dungeons and only run them with my guild, so I rarely bother looking up the mechanics of the advanced ones. Yet now you want to saddle and random pug with my ignorant
HAMSTER? And with no way to leave without getting severely penalized.
Nope, not touching RQ again until stuff is changed. Will find other ways to get my AD.
Logic is the beginning of wisdom, not the end of it.
Comments
This is 25 minutes into the run and I still can't leave without penality.
I tried the advanced queue four times today hoping I'd get lucky and draw eDemo. Instead, got three mSP (I message the party about the kabal bug before I take penalty) and one FBI with a 11K tank (penalty again).
Oh well. My daily routine now is to do one intermediate run. Then try to fish for eDemo in advance queue. On the bright side, I've spent much less time in the game today compare to a typical day doing RQ on four toons. I could start the mod 14 campaign, but I'm in no hurry.
Starting in the upcoming module it will no longer be necessary to gain access to a queue by completing necessary prerequisite quests or campaign unlocks in order to queue for a random queue containing that individual queue. The one exception to this rule is the expert queue. The expert queue which features only the most recent content will still requires unlock the queues within it in order to access it.
also, with all this changes, get to random q will be harder then b4, because as I can see you get random q reward only one time per acc. so no point to do them more then on one char. this sure will help other ppl to get group for random q. I used to run random q on 2-3 chars. sometimes more, when I have time. that was like 4-8 random q runs, now only 3. I think if I want get some ad, will just log ones a week to do zone weekly. nice) will have more time for other games
The big advantage to the changes and the higher end random queues is the fact that people will be running their mains through and not all forms of alts. There is no benefit to running it on all characters anymore. I actually had a successful random FBI last night. Mind you it came after a failed FBI and failed MSP.
For others, it is a big difference between daily rAD cap and daily rAD refinement cap.
For example, for a person who can only play one day per week, on Saturday.
Daily rAD cap means he can earn 100K rAD on Saturday and nothing more. His weekly AD earning from rAD is 100K.
Daily rAD refinement cap means he can earn 700K rAD or more on Saturday. Use the whole week to refine them. His weekly AD earning from rAD is 700K.
Yes, in this hypothetical example, one needs to do the improbable task to earn 700K rAD in one day and one needs to login once per day.
If you want to change it, make it 200K rAD instead. He clicks the button on the first Saturday to refine the first 100K. When he login the next Saturday, the second 100K rAD will be refined automatically.
The difference between "daily rAD cap" and "daily rAD refinement cap" would be 100K weekly AD vs 200K weekly AD.
In my eyes these player destroy that "random idea". You can´t hope for one or two strong player in a random queue to get that mSP/FBI done, being dressed as if you failed to kill a powrie 5 seconds ago, no way.
I took the penalty several times, since I am not interested in wasting one second for those player, waiting to get pulled though content. This is a waste of time and no fun in general, fail 100%,
Randomqueue = dead
Trollqueue = 100%
Premade queue is the only option, as I stated commenting the patchnotes.
Yes, as the result, I have not run RQ much since mod 13.
I did some random queues in the past this will not happen any more, cryptic should rethink this bad decision.
You meet them in mSP and FBO for a pretty high percentage standing arround a campfire and either deny to step out or simply wait for someone to do the work, leeching all their way through content and destroying any attemp to get that "random idea" working, trolls.
On the other hand it was absolutely ok for me, if a player stepped out of a dungeon for whatever reason.
Some step out after MSP popped and they scanned the team, deciding to not waste their time or simply recognizing that it will take far too long, free choice.
Now you are stuck inside "advanced" dungeons with a group of player, who don´t even know ecxactly how to play their class having pretty obvious ambitions and hoping for a happy end + 17k AD, call it a "negative selection".
No player with some gear and knoweledge will ever queue under that conditions.
Naturally the trolls happily waited outside the barrier (after repeatedly dying of course) to swoop in on their treasure after the match ended.
Actually, at least doing advanced random queue (FBI/mSP), most of the player I met obviously want to get that AD and swap on to the next account without any will to support the group. Getting pulled through and leech AD from "mature player" that´s all about it.
Simple question.
Who even cares these days about the random queue in case he easily could build a premade group in no time to do ARQ?
Those are player, who like the thought of random build groups and maybe support other player...
But if those player are send into a group of 10k player without any clue about their class, they will never go back into that "troll queue" again.
11k for the advanced random queue is nice for some player, but maybe cryptic should spend some time into their queue system and pair those ones exclusivley with each other to open their eyes.
Maybe that way they will learn that it affords a minimum investment into their build and gear to take part.
Yeah yeah an 11k group can do FBI, but not as PUGs.