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Official Feedback Thread: Level Scaling Adjustments

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  • tripsofthrymrtripsofthrymr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,624 Community Moderator


    how will it be less boring? I don't see how it can be. it will just take longer. yuck. farming events is the part that worries me. I want it to be a mindless walk in the park. I prefer to let my pet do the work. I want them to fall over dead when they see me. destiny did something like this and it absolutely killed the fun for me.

    I had far more fun with events when there was an element of challenge to them and coordination/teamwork actually mattered. If they get the level scaling right (which it currently isn't on preview), it opens the door to increasing rewards because the time spent also increases. I understand your point of view that you want a mindless farming experience, but honestly I play a MMO because it involves other people, teamwork, and communication.

    Caritas Guild Founder (Greycloak Alliance)

    Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
  • kayclo2kayclo2 Member Posts: 49 Arc User



    I had far more fun with events when there was an element of challenge to them and coordination/teamwork actually mattered. If they get the level scaling right (which it currently isn't on preview), it opens the door to increasing rewards because the time spent also increases. I understand your point of view that you want a mindless farming experience, but honestly I play a MMO because it involves other people, teamwork, and communication.

    completely agree with you,
    For increase the challenge of these dungeons is possible to use the gold rule of the "three level scaling" that is involved for every mob vs pg combat. If the downscale of a BiS lv 70 player push a little on this mechanic sure this create an easy way to cut all excessive overpower.
    if the downscale will proportional to the total item level this will solve the balance between a fresh lv 70 and an old player.(this is the only in game method to recognize how good is a player)

    @noworries#8859 is possible to test on old dungeons the possibility to select at wich level i can run the istance for create a better feedback?
  • diotelpdiotelp Member Posts: 115 Arc User
    edited June 2018
    Why do you think people should be allowed to bring any of their extra power into leveling dungeons? Make it so they're basically a level 15 in HAMSTER green gear
  • marv700#9957 marv700 Member Posts: 135 Arc User
    lowjohn said:

    how will it be less boring? I don't see how it can be. it will just take longer. yuck. farming events is the part that worries me. I want it to be a mindless walk in the park. I prefer to let my pet do the work. I want them to fall over dead when they see me. destiny did something like this and it absolutely killed the fun for me.

    The IDEAL is that your max-level toon will still win, but have to work for it. That's not what happens.

    What happens is that your max-level toon is still max-level, and one-shots almost everything, and just takes a minute longer to run the levelling dungeon.

    Fundamentally, level-capped toons should not run levelling dungeons and BIS toons should be *punished*, not encouraged, for running level-inappropriate content. But the change is still good compared to current: Massively overpowered toons who have no business in levelling content and who should NEVER run levelling dungeons are now still overpaid for running GERBIL-tier content, but at least it's SLIGHTLY less easy for them.

    A better solution would be "L70s get zero rewards from all sub-L70 content, no matter what", or maybe "L70s get downlevelled enough that an L70 running L13 content has to work as hard as an L15 running L13 content", but that's not where we are.
    Do folks even play this game before commenting?

    Who in the world wants to "work" for the HAMSTER AD given out from these dailies. People are doing it to get it done as fast as possible to get it over with. It will NEVER be fun and the rewards will never make it exiting. No one wants it to take longer or to "work" for it.

    These dungeons unfortunately are needed due to the way progression works in this game. A new level 70 is not going to be able to do the next tier of dungeons. Not even close. So give L70s zero reward from this and then there will be zero new level 70s continuing to playing the game.
  • marv700#9957 marv700 Member Posts: 135 Arc User
    diotelp said:

    Why do you think people should be allowed to bring any of their extra power into leveling dungeons? Make it so they're basically a level 15 in HAMSTER green gear

    Lets clear up a big misconception. These are leveling dungeons to the sub 70s. To the new and mid range level 70s these are their major AD revenue stream. Don't forget the devs are the ones that threw everyone together into the misguided random queue nonsense.

    If you find the dungeon too easy, take off some gear. Don't expect them to kick everyone back to the dark ages.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    Remove your bondings and try again.....
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • kayclo2kayclo2 Member Posts: 49 Arc User
    If the level scaling system will work smooth it's will possible to increase the reward for a level 70 player that joint to an old dungeon.
    with a purple gear at the end chest i think that some player can enjoy them for the same reward of etos (with geared people, epic etos can be close on 6 min, it's not challenging at all)
    with a system like this you can eliminate epic version of dungeon and place the reward on normal version
  • lowjohnlowjohn Member, NW M9 Playtest Posts: 1,061 Arc User

    Now that the update has gone live on PC. How has it worked out for you guys? I play from PS4.

    I don't know any L70+ players who are running levelling dungeons today. Everyone got their full 100K AD running Ravenloft.

    That probably won't maintain, but for day 1, that's my view.
  • lowjohnlowjohn Member, NW M9 Playtest Posts: 1,061 Arc User
    Day 2 (and 3): Nobody top-tier is running Randoms because Randoms have nothing to offer. All they give is AD and seals, which are AD. And everyone is maxed out on AD.

    Ravenloft drops salvage like rain and is SO MUCH FUN.
  • metalsabrwolfmetalsabrwolf Member, NW M9 Playtest Posts: 59 Arc User
    I have noticed that mount powers are also affected by the scaling of lvl zones. Not sure if anyone knew about it just wanted to point it out for other ppl wondering about it
  • nunya#5309 nunya Member Posts: 933 Arc User

    Now that the update has gone live on PC. How has it worked out for you guys? I play from PS4.

    Now that it's been out about a month, my wife and I are down to running the Leveling queue once per day and the Intermediate queue once per day. After that, we go to Barovia or we run epic dungeons. We're looting enough salvageable items that these changes haven't dented our rAD production. We're finding the game to be more fun than it was previously.
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,138 Arc User
    I find I'm actually spending time chasing things that alts need to have done than chasing rAD. The rAD comes from doing stuff other than actually looking for it.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
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