Previously when a player was level scaled the game applied equations to adjust player stats in a manner that didn't result in proper scaling up or down. It didn't look at any of the sources of stats it just applied a single formula to reduce the ratings which resulted in different players in the same content ending up at different levels of reductions.
In an effort to improve that, we have changed it to be an item level limit ,per piece of gear, per level. When a player is level scaled down due to content, their gear stats will adjust down to a set value based on item level. Now all players should end up at the same adjusted point. Being level scaled up is the same except that it will raise the gear to a given minimum item level.
For example a player is scaled down to level 15, their equipment will grant stats as if it is item level 45.
To go along with that, enchantments will scale down as well with a limit on the level of a given enchantment based on the level the players is scaled to. Example a player is scaled down to level 50, their enchantments will act like they are a max rank of 8.
Overall players may notice level scaled content is a little bit more difficult than before, but the changes are not extreme. We welcome players to try out a leveling dungeon with their end game characters on preview to see this in action.
An additional change was made outside of level scaling which was to mount equip powers. Mount equip powers now scale with player level to keep them more inline with other buffs/stat increases players have. Where a level 70 player would have +2000 power from their mount equip power. A level 5 player using the same equip power would get +200 power.