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Official Feedback Thread: Need/Greed Rolling

noworries#8859 noworries Posts: 190Member Cryptic Developer
We have received a lot of feedback that the loot roll could both be distracting and cover up too much of the screen space during crucial moments.

Here are the changes:
  • When the loot mode is set to "Need or Greed", all uncommon (green) loot and higher will automatically be rolled on. If a player can roll Need, they will. Otherwise they will roll Greed.
  • Any loot that is Bind on Pickup will default to the old style of roll where players can choose to opt in or out.
  • Each player has a personal loot threshold which will determine what rarity of loot they want to roll on. Example, if you set your threshold to "rare" you would pass on all uncommon loot rolls.
  • The results are show in a small window at the top of the screen and in chat.
  • Other modes of party loot roles are unchanged.
Pictures coming soon, all feedback is welcome.

Party Loot Settings:


Item Pickup:


Roll Completed:


Post edited by noworries#8859 on

Comments

  • minotaur2857minotaur2857 Posts: 692Member, NW M9 Playtest Arc User
    Realistically what does this do that setting the party loot to need or greed and the threshold to blue/rare does now other than for BoP items ? (other than allowing you to pass on green items so they get reallocated)
  • noworries#8859 noworries Posts: 190Member Cryptic Developer

    Realistically what does this do that setting the party loot to need or greed and the threshold to blue/rare does now other than for BoP items ? (other than allowing you to pass on green items so they get reallocated)

    If an item isn't BoP and you are set to Need Greed, rolls are automatic. There is no pop up to choose what roll you want.
  • hercules125hercules125 Posts: 231Member Arc User
    I seriously wish they'd just scrap loot rolls altogether and have INSTANCED loot for each player.
    Would save a lot of player time and constant interruptions to gameplay.
  • snottysnotty Posts: 468Member, NW M9 Playtest Arc User
    just do away with loot rolls altogether or leave it as it is. Anything really worth keeping is already Bop, BoA, BoC anyways. I cant believe with all the issues in tis game the devs are wasting their time on loot rolls. How about adding a auto pickup instead so I dont have to waste time grabbing stuff after I kill large groups of monsters?
  • chimeraxchimerax Posts: 118Member Arc User
    This is the first step towards the auto-loot pet/comp that you guys have mentioned ?
  • minotaur2857minotaur2857 Posts: 692Member, NW M9 Playtest Arc User

    Realistically what does this do that setting the party loot to need or greed and the threshold to blue/rare does now other than for BoP items ? (other than allowing you to pass on green items so they get reallocated)

    If an item isn't BoP and you are set to Need Greed, rolls are automatic. There is no pop up to choose what roll you want.
    Which there wasn't anyway for green items which are the screen clogging ones if you set the loot threshold to blue.
  • nunya#5309 nunya Posts: 51Member Arc User
    Overall, I like this change. However, I long ago set the threshold for the party to blue and am not bothered by this in most cases. It will be a help in Chult, especially as I mostly group with my wife. It'll be nice for us not to have to choose to roll on the rare drops and just have that done automatically.
  • mebengalsfan#9264 mebengalsfan Posts: 1,943Member Arc User

    Realistically what does this do that setting the party loot to need or greed and the threshold to blue/rare does now other than for BoP items ? (other than allowing you to pass on green items so they get reallocated)

    If an item isn't BoP and you are set to Need Greed, rolls are automatic. There is no pop up to choose what roll you want.
    I dislike this change. The group I run with we do hunts often and many will pass even if we can need or greed on it to ensure that who should get the drop gets the drop. This new method IMO is not the way to go.

    What I wanted with the window is make it smaller and off to the left or right hand side of the screen. I still want to need, greed or pass on it.
  • noworries#8859 noworries Posts: 190Member Cryptic Developer

    Realistically what does this do that setting the party loot to need or greed and the threshold to blue/rare does now other than for BoP items ? (other than allowing you to pass on green items so they get reallocated)

    If an item isn't BoP and you are set to Need Greed, rolls are automatic. There is no pop up to choose what roll you want.
    I dislike this change. The group I run with we do hunts often and many will pass even if we can need or greed on it to ensure that who should get the drop gets the drop. This new method IMO is not the way to go.

    What I wanted with the window is make it smaller and off to the left or right hand side of the screen. I still want to need, greed or pass on it.
    The other methods besides Need/Greed still work how they used to, the group could use Leader Decides for example. Also it only auto rolls on items that don't bind on pickup, which means the items can be traded off to the other person.
  • dairyzeusdairyzeus Posts: 256Member Arc User

    Realistically what does this do that setting the party loot to need or greed and the threshold to blue/rare does now other than for BoP items ? (other than allowing you to pass on green items so they get reallocated)

    If an item isn't BoP and you are set to Need Greed, rolls are automatic. There is no pop up to choose what roll you want.
    I dislike this change. The group I run with we do hunts often and many will pass even if we can need or greed on it to ensure that who should get the drop gets the drop. This new method IMO is not the way to go.

    What I wanted with the window is make it smaller and off to the left or right hand side of the screen. I still want to need, greed or pass on it.
    @mebengalsfan#9264
    There is no issue with hunts. The gear is bind on pickup so won't fall under the new changes.

    The lure pieces can be traded, so if you trusted someone not to roll on the drop before I would assume you'd also trust the same person to trade you back your lure piece if they accidentally won it in the new system. An extra step for sure, but requires no more trust than the current system.

    @noworries#8859 Console does not have the extra loot modes such as leader decides. I'd love it if we did though....
  • flippy#8481 flippy Posts: 49Member Arc User
    rotfl this new system allows you to pick up green stuff and auto-roll it into another player's limited inventory space

    mayhem . . . pure mayhem

    forcing players with limited space to ignore low value items - even ones that stack
  • lowjohnlowjohn Posts: 429Member, NW M9 Playtest Arc User

    rotfl this new system allows you to pick up green stuff and auto-roll it into another player's limited inventory space

    mayhem . . . pure mayhem

    forcing players with limited space to ignore low value items - even ones that stack

    Two clicks: ID all green gear.
    Three clicks: Convert all identified green gear to RP.

    Oh no, you trolled me by adding all those Peridots to my inventory instead of taking some of them for yourself, you master baiter you. What a monster you are, so mean, it scares me! Please don't throw me into that there briar patch.
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