I'm not typically a complainer and I don't like going negative. But let me say that if your goal is socialization then you're doing it wrong. For lure famring, the only time my guild groups up is for Trex farming. So if you use that model where "everyone gets a drop!" then I think you will encourage socialization. Instead the things youve done for the other ingredients dont really encourage socialization. They just make the game less fun and actually discourage socialization. In fact as an example, if I'm farming "orange glowy groups" of those little pigmy dudes, then none of my guildmates better be in my instance because they "steal" my drop. You've accomplished the exact opposite of your stated goal.
In short, use the Trex model of "everyone gets a fang" and you will get socialization. Otherwise you just don't understand your player and why and when we choose to group. It comes down to efficiency.
Sleek Pepper Midnight Express
I wanted to cyan text this because it's accurate. I notice big Trex hunt teams that form every night to farm Rex fangs. I don't notice big hunt teams that form to farm anything else. If that isn't a clue that you need to make all rares drop their trophy at 100% droprate then I don't know what is.
Although your comment does hold some substance, the primary reason why there are many players forming T-Rex hunts is due to the T-rex Hp pool as well as stronger attacks which differ to that of rare mob spawns.
Although it would be interesting to have a 100% drop rate, it is far better not to have it due to botting. There would be people who'd simply bot day and night the Chult Farm and know exactly where to find a rare spawn.
In fact happened to me many times, I'd casually follow the road and whenever I find a rare monster out of nowhere comes another player who wasn't there a moment ago. The way this happens is as if the player knew exactly when to come and where to come at the specific time, which is a little odd.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
I really, really hope this is unintended and doesn't go live this way.
After killing the Razortyrannus Rex only one Razoryrannus Rex Spine dropped for our entire group. Party loot mode was exactly as it is on live where when we all contribute in the regular T-Rex and we all get a a T-Rex fang. Since the new Razor-Rex Spine acts in a similar capacity as the T-Rex fang as the secondary trophy needed for all Tier-1 hunts in Omu, this is kind of ridiculous if it only drops one per party instead of one for everyone. We didn't test it multiple times due to wanting to explore other content, but if it stays like this on live a lot of people will be even more unhappy than they are now and even less inclined to do the hunts.
I will say that I liked the special icon at the end of the name so you could not only see from its name that it was special but the icon drew your focus like "oh hey! this is something different! Let's check it out!"
kill the same rare spawn at the same time but not in a group we have a very high success rate for example we normally have 4 to 5 people running round together and sometimes we get nothing but more times then none we end up with 1 or 2 drops out of that spawn. Its all based on RNG so therefore by adding more people to the mix your chances are better. And its great way to socialize while doing it.
Do you mean you kill the rare spawn as a group but you are not in party together? Because if you are in party I would have to disagree with your statement. We run in a full party and we get nothing 9 times out of 10.
Yes we run together but not in a party because you would have to share the drop. Try it out and see how you do.
Although your comment does hold some substance, the primary reason why there are many players forming T-Rex hunts is due to the T-rex Hp pool as well as stronger attacks which differ to that of rare mob spawns.
Although it would be interesting to have a 100% drop rate, it is far better not to have it due to botting. There would be people who'd simply bot day and night the Chult Farm and know exactly where to find a rare spawn.
In fact happened to me many times, I'd casually follow the road and whenever I find a rare monster out of nowhere comes another player who wasn't there a moment ago. The way this happens is as if the player knew exactly when to come and where to come at the specific time, which is a little odd.
I'd like you to think about what you just typed. You said that you don't want the droprate at 100% to prevent botting. Then you go on to say that you feel like botting is already happening.
What?
If it's already happening. Making the droprate 100% isn't going to make it worse. And sacrificing QoL for players to try and prevent botting is bad practice. We've experienced this in the past and I don't think cryptic is doing it again.
Droprates being what they are is a timegate and a HAMSTER one at that. It's always been the b
I'm not typically a complainer and I don't like going negative. But let me say that if your goal is socialization then you're doing it wrong. For lure famring, the only time my guild groups up is for Trex farming. So if you use that model where "everyone gets a drop!" then I think you will encourage socialization. Instead the things youve done for the other ingredients dont really encourage socialization. They just make the game less fun and actually discourage socialization. In fact as an example, if I'm farming "orange glowy groups" of those little pigmy dudes, then none of my guildmates better be in my instance because they "steal" my drop. You've accomplished the exact opposite of your stated goal.
In short, use the Trex model of "everyone gets a fang" and you will get socialization. Otherwise you just don't understand your player and why and when we choose to group. It comes down to efficiency.
Sleek Pepper Midnight Express
I wanted to cyan text this because it's accurate. I notice big Trex hunt teams that form every night to farm Rex fangs. I don't notice big hunt teams that form to farm anything else. If that isn't a clue that you need to make all rares drop their trophy at 100% droprate then I don't know what is.
Although your comment does hold some substance, the primary reason why there are many players forming T-Rex hunts is due to the T-rex Hp pool as well as stronger attacks which differ to that of rare mob spawns.
Although it would be interesting to have a 100% drop rate, it is far better not to have it due to botting. There would be people who'd simply bot day and night the Chult Farm and know exactly where to find a rare spawn.
In fact happened to me many times, I'd casually follow the road and whenever I find a rare monster out of nowhere comes another player who wasn't there a moment ago. The way this happens is as if the player knew exactly when to come and where to come at the specific time, which is a little odd.
So you think drop rate shouldn't be 100% to... help control botting? Then you say that you think you've experienced running into botters.
I hate to break it to you friend but if there are already botters in soshenstar farming hunts then changing the drop rate isn't going to affect them in any way, shape or form. They're going to keep going. They're not going to stop. Take breaks. or give a HAMSTER if a trophy drops or not because... it's a bot.
Meanwhile a large majority of the playerbase can't be arsed to screw with hunts because they have no desire to run around a map hoping for some mob to spawn and then.. on top of finally finding the mob they need, HOPING they win the lottery system and get the drop. THEN continuing this process a second time. Then a third time. Then a fourth time. The LAYERS of RNG in the current hunt system is like some sort of hazing process. Only the most dedicated, grind focused, no lifed player may reap these rewards. Or, be goddamned lucky. Or, be game rich and willing to pay/trade other players who are either luckier, or have the free time to constantly grind out trophies. Or worse yet. They bought those lures/trophies from a player that got those items through botting.
No, sorry, you're logic is flawed. When you have a system like this. Where lots and lots of AD can be made. Such as in some cases where I've seen humble braggers say they made north of 20 million AD selling trophies and lures. You are more than likely going to have botters. Or at the very least. Players that are willing to turn this grind into an exact science. Knowing exactly where rares spawn, when they respawn and where to be to maximize profit.
Making drop rates 100% for trophies from all rares would be a relief to the average player. The only argument against that is Cryptic ever loving desire to timegate its playerbase.
But hey, what you said does hold some substance.
Post edited by thyuberdude on
Draco Metallum GF - Tank stuff till dead Draco Metallum GWF - Hit stuff till dead Draco Metallum CW - Debuff stuff till dead Draco Metallum DC - Buff stuff till dead
> @trevor#8542 said: > > @trevor#8542 said: > > kill the same rare spawn at the same time but not in a group we have a very high success rate for example we normally have 4 to 5 people running round together and sometimes we get nothing but more times then none we end up with 1 or 2 drops out of that spawn. Its all based on RNG so therefore by adding more people to the mix your chances are better. And its great way to socialize while doing it. > > > > Do you mean you kill the rare spawn as a group but you are not in party together? Because if you are in party I would have to disagree with your statement. We run in a full party and we get nothing 9 times out of 10. > > Yes we run together but not in a party because you would have to share the drop. Try it out and see how you do.
Tried it out and it worked great! Thanks for the tip!
I Just me or the rare spawn on next mod will be lower than the last one ?? Killed bears for 1 hour and got no more than 3 rare bears (not trophy btw) i was starting to feel bad about bears extinction already ...
I Just me or the rare spawn on next mod will be lower than the last one ?? Killed bears for 1 hour and got no more than 3 rare bears (not trophy btw) i was starting to feel bad about bears extinction already ...
Also no rare Gorilas ??? Why
Devs have acknowledged that Harambe should rest in peace, I guess.
It seems the consensus surrounding the reason things are how they are is because of botters. Which, for PC is an understandable problem (I used to bot Diablo 2 all the time, I get it). My question is what about console players? I don’t know if botting is possible with Xbox or not, I haven’t looked. But, as the hunt system is currently there is a serious time vs. reward problem.
As a console player the problem with hunts is I have limited time to play, I’ve hunted for hours and not had a lure drop, when I do have a trophy the next level lure typically doesn’t drop, and many times the gear is lackluster. Of course, I could buy Zen, convert to AD, buy SMOPs, trade for lures (social part), and then do a hunt, but where is the fun in that? You may as well just sell trophies in the Zen market. Although, if I wanted to gamble (RNG) with my money, I’d go to the casino. M13 looks like it will have gear that is desirable, but as the system stands I doubt I’ll hunt much at all, not worth my time and/or money.
The idea of having one type of unique lure and traveling back to port constantly may have been tolerable if the zone spawned in the middle of the map, not the top corner (M12). The original reason I purchased VIP was for the sign post. I don’t want to spend all my time traveling back and forth across maps and rezoning to do a single task, I want efficiency. Now, if lures would stack I could fight my way across the map, looting as I go, this would at least make it feel like my time is worth spending on hunts.
tldr: please don’t forget the game plays differently from PC to console
#phallusoutforharambe
Froger - Barbarian - Original Main - The Freak Core - Xbone Jade - Cleric - Healer Main - The Freak Core - Xbone Magnus - Fighter - Tank for queues - The Freak Core - Xbone Loverboy - Ranger - Alt - 9 3/4 Unbuffed - Xbone Nomnomnommm - Wizard - Alt - Droppin Crits on Fools - Xbone I Am The Wall - Paladin - Alt - Droppin Crits on Fools - Xbone Xeros - Rogue - Alt - 9 3/4 Unbuffed - Xbone RIP bad name - Warlock - Alt - 9 3/4 Unbuffed - Xbone Bardholomew - Bard - Alt - 9 3/4 Unbuffed - Xbone Sirona - Cleric - Alt - 9 3/4 Unbuffed - Xbone
If you view Chultan Hunt trophies as the next logical progression from SOMI Maps in Mod 10.5, then it makes perfect sense why the devs set up the hunts the way they did.
SOMI Maps: could stay in one fishing location for hours and hours, collecting maps upon maps that stacked and could be sold. Devs wanted to put a stop to that.
@asterdahl @nitocris83 Hello, it's been a long time since the feedback thread was created, nonetheless I hope my post will get the proper attention. I can't help but notice that the +4 rings dropping from the OMU hunts have matching slots.That's a wonderful change, though, the +4 rings from Sohenstar River hunts, do not have matching slots (1 defense, 1 offence). I believe, that since we've all been through the hardships (Personally I've performed more than 100 hunts) for getting a +5 just for the matching slots and most of us including me did not make it , we should now get in Sohenstar hunts +4 rings with matching slots to match the OMU rings counterparts and to get at least a proper reward after all those hunts.
Just like MOD 9 already existing rings didn't change to have the same slots the +4 rings from the Sohenstar hunts which already exist won't have to be updated in the players inventories. but the new +4 rings that'll drop at the hunts from now on (from the MOD 13) should have matching slots.
In fact happened to me many times, I'd casually follow the road and whenever I find a rare monster out of nowhere comes another player who wasn't there a moment ago. The way this happens is as if the player knew exactly when to come and where to come at the specific time, which is a little odd.
Doesn't sound very odd. Sounds like they were farming some route, going back and forth killing the regular spawns to get rare ones to spawn.
That's what I was doing. Please, read again. It were not "just some pals hunting carefree around". I'd notice them before that. What I'm talking about are people who just happen to appear as if from nowhere at the exact time of the spawning of a rare mob. Exact time. They are not at all there to help with killing regular mobs. Happened more than once during my farming and, let me tell you this - I'm probably one of the top 10 farmers on the server when it comes down to the Chult. Every day 6 to 8 hours in Soshenstar river. I know it by heart now.
And let me tell this as well, I am keeping the timers for all mob spawns in Chult when I go to hunt, knowing exactly when to return. There doesn't seem to exist a specific algorithm to finding only rare mobs, but some people simply know of them far too easy. If they fail to hunt it down, they immediately change the instance.
Again, looks odd and looks as if they know something the regular players - don't.
That's all I'm saying.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
I'd like you to think about what you just typed. You said that you don't want the droprate at 100% to prevent botting. Then you go on to say that you feel like botting is already happening.
What?
The botting will always happen regardless of what the drop chance is, however if the drop chance is 100% you'd have far more botting personnel at the disposal since it would make it to appear in a timely fashion and thus allow botters to mechanize entire thing so that your average played doesn't even have a chance to get a rare drop. That's the epitome of what I'm stating.
This also completely mitigates any potential effort to get gear as you'd have on it's own only one day to collect everything. All you need is to wait for a rare spawn to come around and then you run off to make a lure.
If it's already happening. Making the droprate 100% isn't going to make it worse. And sacrificing QoL for players to try and prevent botting is bad practice. We've experienced this in the past and I don't think cryptic is doing it again.
No, it's not a bad practice since bots can be spotted right away doing so and it gets them a permaban hopefully.
Droprates being what they are is a timegate and a HAMSTER one at that.
As the Entirety of the game is. I do not see why one portion of it should be made easier for the average player. In fact I do not want it to be easy. That would defeat it's purpose. I'll tell you that I also work sometimes up to 12 hours a day on one monitor and I collect hunts on another monitor. On the third monitor I play movies. So I guess that I'm just being practical with what I do and I do not allow the strain of time to affect my gaming. Sure, Neverwinter is an extremely hard grinding game when it comes to things like that, but it does pay of to those who're patient. Those who aren't, well, what can you do...
I hate to break it to you friend but if there are already botters in soshenstar farming hunts then changing the drop rate isn't going to affect them in any way, shape or form. They're going to keep going. They're not going to stop. Take breaks. or give a HAMSTER if a trophy drops or not because... it's a bot.
Meanwhile a large majority of the playerbase can't be arsed to screw with hunts because they have no desire to run around a map hoping for some mob to spawn and then.. on top of finally finding the mob they need, HOPING they win the lottery system and get the drop.
but the same majority of the playerbase have no issues with the chests in dungeons being the exact same thing? Sheesh.
THEN continuing this process a second time. Then a third time. Then a fourth time. The LAYERS of RNG in the current hunt system is like some sort of hazing process. Only the most dedicated, grind focused, no lifed player may reap these rewards. Or, be goddamned lucky. Or, be game rich and willing to pay/trade other players who are either luckier, or have the free time to constantly grind out trophies. Or worse yet. They bought those lures/trophies from a player that got those items through botting.
I actually got around 4-5 mil AD on first week of Omu hunt. I was going extremely casually at the time. In the world of MMOs the primary focus is exclusivity of something.
No, sorry, you're logic is flawed. When you have a system like this. Where lots and lots of AD can be made. Such as in some cases where I've seen humble braggers say they made north of 20 million AD selling trophies and lures. You are more than likely going to have botters. Or at the very least. Players that are willing to turn this grind into an exact science. Knowing exactly where rares spawn, when they respawn and where to be to maximize profit.
Well, not really since enemies have a different spawn ratio and there's also competition with other players around. So you'd really have to invest personal time and effort to actually earn some AD and it's a good alternative to boring dungeon runs.
Making drop rates 100% for trophies from all rares would be a relief to the average player. The only argument against that is Cryptic ever loving desire to timegate its playerbase.
And in literally one day everyone who starts Omu and has everything unlocked would have hi-end equipment. So, no, you are wrong.
If the droprate's going to be 100% in Hunts, then it's going to be 100% in Dungeons and Skirmishes, too, on the best possible item scenario.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
Sure, Neverwinter is an extremely hard grinding game when it comes to things like that, but it does pay of to those who're patient. Those who aren't, well, what can you do...
Can't disagree more. I am patient, i spent several thousands hours of my time playing this game, i did thousands of times CN, never got the +5 sudden precision i wanted. I did several hundreds hunts, be it at Chult or Omu, grinding, trading lures, i never got any +5 ring from hunts.
No, the game doesn't pay for those who are patient, it does pay for those who are lucky, not more.
From what I've read and heard from other players, there is no wondrous greater good, no reasonable defense or plausible excuse for what can't even be defined as a "drop rate" for Chult tropies. In order to be called a "drop rate" shouldn't there be a statistically sound number of items that drop in order to call it good, bad, ugly, nonexistent, or pathetic? I was lucky enough prior to Omu to have received one Smilodon tooth from Soshenstar, have since only seen 8 more and received ZERO trophies (no shock and awe there). I've had more drops in Omu (still a kill everything round robin-better chance of getting Shard of Orcus's Wand) than Soshenstar The amount of time consumed in this process takes away from doing the one thing most of us are looking to do in the first place, which is have some fun. Farming the same miles around Soshenstar all day for one, maybe 2 trophies for a one star hunt is not my idea of a good time, nor is it anyone else's from what I've seen. All worthwhile Neverwinter items must be earned with torturous patience and endless grinding, and we can expect nothing more and nothing less from Cryptic. However, none of that means we need to like it and aren't going to say how undesirable it makes Chult or this task whether we're partied up or not. So, off I go to get my friends to murder/death/kill for at least 2 hours this evening to help our guildies gear up rather than run TONG together. I mean, why waste time running TONG for seals when there's all these trophies out there just waiting to drop?
Sure, Neverwinter is an extremely hard grinding game when it comes to things like that, but it does pay of to those who're patient. Those who aren't, well, what can you do...
Can't disagree more. I am patient, i spent several thousands hours of my time playing this game, i did thousands of times CN, never got the +5 sudden precision i wanted. I did several hundreds hunts, be it at Chult or Omu, grinding, trading lures, i never got any +5 ring from hunts.
No, the game doesn't pay for those who are patient, it does pay for those who are lucky, not more.
I know of three people who got a +5 ring from hunts and this all happened at the very start of the module (both soshenstar and omu).
I was reffering to treasures. From treasures I easely got the best Power/Crit rings and from the Fane I will get the next best thing of a ring. Although for my build the Sudden precision +4 works quite good.
RNG is a bit wonky, I will agree to that. But I noticed one thing - the less I play and the more I wat, better my chances at drop are.
Black Ice gloves. I know for people who were hunting day and night to get them from Remorhaz if I recall correctly, only to have me come after a few months and get them on the first try. I think that the more you play, less of a drop you will get. Not sure on that, but it seems so.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
Okay this socialization thing, no one typically pugs hunts as ensuring that the lure depositor gets first choice of rewards is nearly impossible in a pug group. Bluntly no one in their right mind will pug a hunt (other than the TREX) due to nicking of the gear by randoms. Therefore Guilds (or known individuals) will run as a private group with a set of protocols. What no one wants is the sharandar effect in Chult hunts!!! Therefore socialization as an objective is a failure imho (sorry but it is what it is).
As for not allowing trading on the AH doesn't fly for me either, they get traded every minute of every day (in private trade) for marks that are worth significant AD if they were sold, the only thing that is missing is Arc doesn't get its slice of the trade in commissions (I am okay with that trust me) Cheers
Comments
Although it would be interesting to have a 100% drop rate, it is far better not to have it due to botting. There would be people who'd simply bot day and night the Chult Farm and know exactly where to find a rare spawn.
In fact happened to me many times, I'd casually follow the road and whenever I find a rare monster out of nowhere comes another player who wasn't there a moment ago. The way this happens is as if the player knew exactly when to come and where to come at the specific time, which is a little odd.
After killing the Razortyrannus Rex only one Razoryrannus Rex Spine dropped for our entire group. Party loot mode was exactly as it is on live where when we all contribute in the regular T-Rex and we all get a a T-Rex fang. Since the new Razor-Rex Spine acts in a similar capacity as the T-Rex fang as the secondary trophy needed for all Tier-1 hunts in Omu, this is kind of ridiculous if it only drops one per party instead of one for everyone. We didn't test it multiple times due to wanting to explore other content, but if it stays like this on live a lot of people will be even more unhappy than they are now and even less inclined to do the hunts.
I will say that I liked the special icon at the end of the name so you could not only see from its name that it was special but the icon drew your focus like "oh hey! this is something different! Let's check it out!"
What?
If it's already happening. Making the droprate 100% isn't going to make it worse. And sacrificing QoL for players to try and prevent botting is bad practice. We've experienced this in the past and I don't think cryptic is doing it again.
Droprates being what they are is a timegate and a HAMSTER one at that. It's always been the b So you think drop rate shouldn't be 100% to... help control botting? Then you say that you think you've experienced running into botters.
I hate to break it to you friend but if there are already botters in soshenstar farming hunts then changing the drop rate isn't going to affect them in any way, shape or form. They're going to keep going. They're not going to stop. Take breaks. or give a HAMSTER if a trophy drops or not because... it's a bot.
Meanwhile a large majority of the playerbase can't be arsed to screw with hunts because they have no desire to run around a map hoping for some mob to spawn and then.. on top of finally finding the mob they need, HOPING they win the lottery system and get the drop. THEN continuing this process a second time. Then a third time. Then a fourth time. The LAYERS of RNG in the current hunt system is like some sort of hazing process. Only the most dedicated, grind focused, no lifed player may reap these rewards. Or, be goddamned lucky. Or, be game rich and willing to pay/trade other players who are either luckier, or have the free time to constantly grind out trophies. Or worse yet. They bought those lures/trophies from a player that got those items through botting.
No, sorry, you're logic is flawed. When you have a system like this. Where lots and lots of AD can be made. Such as in some cases where I've seen humble braggers say they made north of 20 million AD selling trophies and lures. You are more than likely going to have botters. Or at the very least. Players that are willing to turn this grind into an exact science. Knowing exactly where rares spawn, when they respawn and where to be to maximize profit.
Making drop rates 100% for trophies from all rares would be a relief to the average player. The only argument against that is Cryptic ever loving desire to timegate its playerbase.
But hey, what you said does hold some substance.
Draco Metallum GWF - Hit stuff till dead
Draco Metallum CW - Debuff stuff till dead
Draco Metallum DC - Buff stuff till dead
> > @trevor#8542 said:
>
> kill the same rare spawn at the same time but not in a group we have a very high success rate for example we normally have 4 to 5 people running round together and sometimes we get nothing but more times then none we end up with 1 or 2 drops out of that spawn. Its all based on RNG so therefore by adding more people to the mix your chances are better. And its great way to socialize while doing it.
>
>
>
> Do you mean you kill the rare spawn as a group but you are not in party together? Because if you are in party I would have to disagree with your statement. We run in a full party and we get nothing 9 times out of 10.
>
> Yes we run together but not in a party because you would have to share the drop. Try it out and see how you do.
Tried it out and it worked great! Thanks for the tip!
Edit : Nevermind , silly me.. the new mod's hitting on feb 27th. So plenty of time to get something out of this thread
Killed bears for 1 hour and got no more than 3 rare bears (not trophy btw) i was starting to feel bad about bears extinction already ...
Also no rare Gorilas ??? Why
As a console player the problem with hunts is I have limited time to play, I’ve hunted for hours and not had a lure drop, when I do have a trophy the next level lure typically doesn’t drop, and many times the gear is lackluster. Of course, I could buy Zen, convert to AD, buy SMOPs, trade for lures (social part), and then do a hunt, but where is the fun in that? You may as well just sell trophies in the Zen market. Although, if I wanted to gamble (RNG) with my money, I’d go to the casino. M13 looks like it will have gear that is desirable, but as the system stands I doubt I’ll hunt much at all, not worth my time and/or money.
The idea of having one type of unique lure and traveling back to port constantly may have been tolerable if the zone spawned in the middle of the map, not the top corner (M12). The original reason I purchased VIP was for the sign post. I don’t want to spend all my time traveling back and forth across maps and rezoning to do a single task, I want efficiency. Now, if lures would stack I could fight my way across the map, looting as I go, this would at least make it feel like my time is worth spending on hunts.
tldr: please don’t forget the game plays differently from PC to console
#phallusoutforharambe
Jade - Cleric - Healer Main - The Freak Core - Xbone
Magnus - Fighter - Tank for queues - The Freak Core - Xbone
Loverboy - Ranger - Alt - 9 3/4 Unbuffed - Xbone
Nomnomnommm - Wizard - Alt - Droppin Crits on Fools - Xbone
I Am The Wall - Paladin - Alt - Droppin Crits on Fools - Xbone
Xeros - Rogue - Alt - 9 3/4 Unbuffed - Xbone
RIP bad name - Warlock - Alt - 9 3/4 Unbuffed - Xbone
Bardholomew - Bard - Alt - 9 3/4 Unbuffed - Xbone
Sirona - Cleric - Alt - 9 3/4 Unbuffed - Xbone
Jade - DC - Shadows of Gauntlgrym - PC
SOMI Maps: could stay in one fishing location for hours and hours, collecting maps upon maps that stacked and could be sold.
Devs wanted to put a stop to that.
@nitocris83
Hello, it's been a long time since the feedback thread was created, nonetheless I hope my post will get the proper attention.
I can't help but notice that the +4 rings dropping from the OMU hunts have matching slots.That's a wonderful change, though, the +4 rings from Sohenstar River hunts, do not have matching slots (1 defense, 1 offence).
I believe, that since we've all been through the hardships (Personally I've performed more than 100 hunts) for getting a +5 just for the matching slots and most of us including me did not make it , we should now get in Sohenstar hunts +4 rings with matching slots to match the OMU rings counterparts and to get at least a proper reward after all those hunts.
Just like MOD 9 already existing rings didn't change to have the same slots the +4 rings from the Sohenstar hunts which already exist won't have to be updated in the players inventories. but the new +4 rings that'll drop at the hunts from now on (from the MOD 13) should have matching slots.
And let me tell this as well, I am keeping the timers for all mob spawns in Chult when I go to hunt, knowing exactly when to return. There doesn't seem to exist a specific algorithm to finding only rare mobs, but some people simply know of them far too easy. If they fail to hunt it down, they immediately change the instance.
Again, looks odd and looks as if they know something the regular players - don't.
That's all I'm saying.
is it normal?
This also completely mitigates any potential effort to get gear as you'd have on it's own only one day to collect everything. All you need is to wait for a rare spawn to come around and then you run off to make a lure. No, it's not a bad practice since bots can be spotted right away doing so and it gets them a permaban hopefully. As the Entirety of the game is. I do not see why one portion of it should be made easier for the average player. In fact I do not want it to be easy. That would defeat it's purpose. I'll tell you that I also work sometimes up to 12 hours a day on one monitor and I collect hunts on another monitor. On the third monitor I play movies. So I guess that I'm just being practical with what I do and I do not allow the strain of time to affect my gaming. Sure, Neverwinter is an extremely hard grinding game when it comes to things like that, but it does pay of to those who're patient. Those who aren't, well, what can you do...
Among other things, yes. That's not the primary reason, though.
Yes. Report them and do us all a favor. but the same majority of the playerbase have no issues with the chests in dungeons being the exact same thing? Sheesh. I actually got around 4-5 mil AD on first week of Omu hunt. I was going extremely casually at the time. In the world of MMOs the primary focus is exclusivity of something. Well, not really since enemies have a different spawn ratio and there's also competition with other players around. So you'd really have to invest personal time and effort to actually earn some AD and it's a good alternative to boring dungeon runs. And in literally one day everyone who starts Omu and has everything unlocked would have hi-end equipment. So, no, you are wrong.
If the droprate's going to be 100% in Hunts, then it's going to be 100% in Dungeons and Skirmishes, too, on the best possible item scenario.
I did several hundreds hunts, be it at Chult or Omu, grinding, trading lures, i never got any +5 ring from hunts.
No, the game doesn't pay for those who are patient, it does pay for those who are lucky, not more.
I was reffering to treasures. From treasures I easely got the best Power/Crit rings and from the Fane I will get the next best thing of a ring. Although for my build the Sudden precision +4 works quite good.
RNG is a bit wonky, I will agree to that. But I noticed one thing - the less I play and the more I wat, better my chances at drop are.
Black Ice gloves. I know for people who were hunting day and night to get them from Remorhaz if I recall correctly, only to have me come after a few months and get them on the first try. I think that the more you play, less of a drop you will get. Not sure on that, but it seems so.
Therefore Guilds (or known individuals) will run as a private group with a set of protocols. What no one wants is the sharandar effect in Chult hunts!!!
Therefore socialization as an objective is a failure imho (sorry but it is what it is).
As for not allowing trading on the AH doesn't fly for me either, they get traded every minute of every day (in private trade) for marks that are worth significant AD if they were sold, the only thing that is missing is Arc doesn't get its slice of the trade in commissions (I am okay with that trust me)
Cheers