I can appreciate the grace period currently given for people who are legitimately disconnected so they can reconnect, but this still leaves too much of a loophole for people to take advantage of the rewards without actually playing the game and leaves those who wait around to play stuck wasting time and taking a penalty for leaving that they don't really deserve.
Here's a suggestion:
If someone from the random que gets disconnected or leaves a dungeon or skirmish and they haven't returned within the 5 minute timeframe, flag their character so they have to complete the dungeon or skirmish they were disconnected from before they can earn any AD from the random que.
The current system is penalizing the people who are actually willing to play the game more than the people taking advantage of the loophole. They can disconnect and it really doesn't matter to them whether they get credit or not because they can just go do another a character and come back to that one later.
The reason for any kind of penalty for leaving is to keep players from leaving and this current system just isn't working that way.
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The leaver penalty has shown that it gives incentive to behaviours that penalize those who wish to stay inside dungeon and finish it.
Quitters will just spam the abandon vote until they are either kicked (and get no penalty) or succeed the vote and force everyone else to leave as well.
If anything, quitters penalty should be removed entirely, let them go, what's the point in penalizing them in the first place?
I have yet to see it prevent a quitter from leaving, if he truly wants.
They'll just force their way around it anyway, JUST - LET -THEM- GO.
Leavers penalty has shown to give incentive to behaviours that penalize those who wish to stay inside the dungeon and finish it, rather than punish the quitters. The reason is simple: punishing quitters is not truly possible without punishing everyone else as well.
Quitters will force their way around the leavers penalty, by spamming the Abandon Vote feature. They will either succeed (and force everyone else to leave too, including those who want to stay and finish the dungeon) or they will be eventually kicked out (and receive no penalty).
There is no reason for this quitters penalty to exist. It does not exist in private queue, it should not exist in public queues, as it's making them even worse than they already are.
Here's what you do about quitters:
JUST - LET - THEM - GO.
The quitters penalty should be entirely removed. And the vote abandon instance feature should be removed as well.
If the public queue works properly, they're gonna be replaced anyway.
This is a player behavior problem, not an implementation problem. I am sure they will eventually find a new way to handle the whole thing.
It can't just be expected... that's just foolish in an MMO or in life
You don't get good social behavior by mashing people together randomly, especially when they so clearly have different agendas that clash
Can't always just blame every problem on the players
I'd not be the fool that designed a game feature around that expectation, however
I'm guessing part of the reason for the random que was to give more of a chance for all the dungeons and skirmishes to be played for the astral diamonds since everyone was just running cloaked tower or the easier ones. They might as well just put the easy ones that players are willing to do so everyone can get their astral diamonds without much effort. Personally, I think that would cheapen the game.
I don't like doing Prophecy of Madness and have started really disliking Illusionists Gambit even more, but I'm willing to play them to earn my astral diamonds.
It's like this...there's a lot of people who don't like their jobs but they still go to work to earn their paycheck so they can pay their bills and get things they want...this game isn't much different than that for our characters, whether they are alts or mains.
I think maybe the idea of it being a penalty should be removed and replaced with more of a sense of accomplishment of an assigned dungeon/skirmish before we can continue to earn astral diamonds from random que. I mean like most of the quests in this game have to be accomplished before earning the rewards and moving up the quest line...don't see why these dungeons and skirmishes should be any different for the astral diamonds.
Most people just want the astral diamonds handed to them so they can move on and do what they wanna do....even those of us who are willing to play the ones we don't like. Why not just expect them to give us the astral diamonds without having to do anything at all? lol
This. There is absolutely no reason to have a leaver's penalty.
I play an 11.9k gwf. Mid level, but good enough for ETOS runs. I decided to do some salvage runs this weekend and had the misfortune of landing with a group of 4 higher level door-to-door runners who I am assuming were coordinated and were doing their best to engage nothing at all unless they had no choice. That is fine, I have no complaints about that even if it isn't how I prefer to do ETOS. Everyone has their own style. I sprinted right along with them.
Halfway through I went down on a one shot. I then watched all of them run past me. Now, we all know all MMOs have many less than nice players. That is fine. I respawned at the campfire, realized I could in no way make it through the dungeon solo with all the remaining mobs.... and I could not voluntarily leave without a penalty. My choices were stand there and wait for them to vote kick me or quit and not have anything to do for half an hour. I waited a few minutes, disconnected and invoked on my salvage toons, came back... still in ETOS. At that point, I abandoned, accepted the fact that I was being penalized for leaving an impossible situation, and watched some Netflix for the rest of the afternoon.
I suppose looking back I could have *asked* them to vote kick me, but I wasn't really comfortable asking much of anything from people who intentionally left me behind. Chances are they didn't want to waste their vote kick on me and were waiting for me to abandon or they would have kicked me when I disconnected, as I'd hoped.
So anyway.... I got the penalty, and it was what I would call unfair. There really needs to be a better out clause. If that happens again, I may have a less sunny attitude about it all.
No, I was with them. When I say they ran past me, it means they carried on, and we had a massive amount of aggro altogether. I wasn't planning on watching Netflix all afternoon, so it wasn't something I did arbitrarily, but why be rude and leave them stuck waiting on me to force a vote kick when I could leave and then continue on about my business? Two rudes don't make a right, to paraphrase.
I also said that everyone has their own play style, so if they prefer to run through and see how little they can kill, it was no big deal.
The coordination was because they all knew to run through as fast as possible without killing anything. It was obvious in game, but that is besides the point. I appreciate your opinion, and I hope you have a wonderful day.
The devs know disconnections are an issue or there wouldn't be a grace window. Plus there are other factors that can contribute, but that is besides the point.
The main thing is that they see this feedback, understand the dynamics, and make a change. There is no perfect solution, and you can't make everyone happy. Some people will be angry and argumentative for the fun of it, no matter what, but I do believe the devs want to fix this situation. Can't see why they wouldn't.