Well then, this is both a minor rant and also some feedback.
Why does a Paladin need to build AP in order to do chult easier. I mean, armor peentration cap is higher but the fact I can have 30-40k power and I deal damage more easily and kill mobs faster is if I replace the power guild boon with AP is stupid!
I get it Cryptic! You took a famous boardgame and made it an online game but, can you at least do some things right? It's silly for a paladin, if I feel like doing something solo, to have to go ap in order to do damage (nto to mention the fact you are forcing players to ahve good guilds in order to do the more difficult areas with less difficulty). But building AP on a freaking Paladin is where things go to the, at lack of better language, retardness. A Paladin shoudl be able to do some stuff solo withotu having to go for the Orcus' set and such.
So, if things are going to be like this, can you at least get something right and allow Paladins and any class that deals radiant damage to ACTUALLY deal extra damage against undead? Because in D&D, paladins deal extra damage to undead, demons and such. So, if you are forcing tank classes to build AP in order to do stuff solo, at least balance the game.
This being said, my feedback is that game is unbalanced. Different classes should be build differently but still eb able to do stuff; not forced to go ap in roder to do stuff.
Thank you!
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Comments
If you don't want to get it from a guild boon, then you can use a mount equipment bonus, insignias, enchants, a striker companion/gear/bondings... just don't neglect it.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
You need 85% Resistance Ignored to ignore all of 85% Damage Resistance. If your goal is dealing damage (which it is while soloing), you need to ignore all of your opponent's resistance.
In my opinion, there are only a couple situations where you can actually ignore armor pen. All of said situations involve a class that #1 doesn't hold aggro (so that excludes tanks), #2 does almost no damage even with armor pen, and #3 is in a group with someone who does good DPS with max armor pen. If all 3 are not true, you need armor pen at the maximum for whatever area you are playing in.
Signature [WIP] - tyvm John
You wont be a dps monster but you can still breeze through most soloable content
But I have really noticed the class I find the hardest to increase armor pen for is quite honestly wizard's and given how extremely squishy they are it be nice if one of their poor or less frequently choosen HE feat's should include a slight boost to Lifesteal Chance.
There is nothing unbalanced in making a class in a MMORPG truthful to what it can do in RPG, in my opinion.
I just want to have fun playing the game. I will throw money at you if you just allow me to enjoy my own game play.
* you get an extra 5% from Radiant Strike, bringing the values up to their expected values.
Xael De Armadeon: DC
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Member of Casual Dailies - XBox
I do so enjoy aggroing a huge mob and then just going crazy on them. Class features procing (radience) while they kill them themselves on me. My IL is 11,791.
▪ Update Aura of Solitude to trigger "no one in your party" so Dungeons / Skirms excluded but Campaign areas OK when alone.
▪ Update the animation for Sacret Weapon so it renders faster - like Rogues dislike with one of their powers.