Well then, this is both a minor rant and also some feedback.
Why does a Paladin need to build AP in order to do chult easier. I mean, armor peentration cap is higher but the fact I can have 30-40k power and I deal damage more easily and kill mobs faster is if I replace the power guild boon with AP is stupid!
I get it Cryptic! You took a famous boardgame and made it an online game but, can you at least do some things right? It's silly for a paladin, if I feel like doing something solo, to have to go ap in order to do damage (nto to mention the fact you are forcing players to ahve good guilds in order to do the more difficult areas with less difficulty). But building AP on a freaking Paladin is where things go to the, at lack of better language, retardness. A Paladin shoudl be able to do some stuff solo withotu having to go for the Orcus' set and such.
So, if things are going to be like this, can you at least get something right and allow Paladins and any class that deals radiant damage to ACTUALLY deal extra damage against undead? Because in D&D, paladins deal extra damage to undead, demons and such. So, if you are forcing tank classes to build AP in order to do stuff solo, at least balance the game.
This being said, my feedback is that game is unbalanced. Different classes should be build differently but still eb able to do stuff; not forced to go ap in roder to do stuff.