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Swords of Chult Preview Patch Notes: NW.90.20171107g.2
Content and EnvironmentChult
- Merchant Prince's Folly: Archer guards are no longer stuck holding their bow drawn after combat ends.
- Tomb of the Nine Gods
- Players must now successfully "Find Temple Entrance" before they can unlock the related respawn campfire and open the door.
- Players now consistently receive loot from the final boss if they die during a successful attempt.
- Respawn locations have been updated for a smoother experience when dying.
General
- Various minor text issues have been addressed.
Combat and PowersClasses and Balance
- Cancelling a power with charges before the attack goes off no longer incorrectly consumes a charge.
- Guardian Fighters and Oathbound Paladins should no longer sometimes activate their Block / Sanctuary powers without gaining the benefits.
Companions
- Lightfoot Thief: This companion's Active Companion Bonus no longer ticks several extra times on the first damage tick.
Items and EconomyArtifacts
- The Skull Lord Staff now properly deals an appropriate amount of damage based on its tooltip.
General
- All Chult rings no longer give their triggered stat buffs to Companions.
- Attempting to salvage some gear no longer incorrectly shows the Convert Refinement Points window.
- Black Ice Crafting: The Guardian Fighter task for Elemental Alliance Assault Greaves now actually exists, functions, and requires Alliance Assault Greaves.
- Pioneer Equipment can now properly be purchased for other classes from the vendor in Port Nyanzaru.
- Sandy's Assault Pants
- The dazing effect of Sandy's Assault Pants is no longer applied intermittently.
- A placeholder buff icon is no longer displayed while the effect is on cooldown.
- The epic dungeon Kessell's Retreat no longer has a chance to grant more Astral Diamonds than expected.
Zen Market
- Dragonborn Race Reroll Bundle can now only be purchased once per account, as there's a separate Race Reroll purchase for 1500 Zen.
- This bundle is also unable to be purchased if the player had already purchased the Dragonborn Legend Pack.
User InterfaceGuild
- A player's handle is now displayed in Guild Activity and Donation Log entries.
- Alts can now properly be added to the guild if it is at max players, but not max characters.
- Guild Management: Search now properly shows its results immediately.
- Resource values are now displayed in Donation Log entries.
- The commands "ExportGuildActivityLog", "ExportGuildBankLog", and "ExportGuildDonationLog" now exist.
- When a search in the Guild Logs is cleared, it actually clears the search string in the box too.
- When searching for guilds, there is now an option to choose whether to show only guilds with someone online who has invitation privileges.
Inventory
- When Inventory Icon Size is set to Small, items can now properly be moved between the Bank (or Guild Bank) and the inventory.
Options
- Completionists rejoice / lament! There's now an option under HUD settings to show low-level contact indicators, for things such as low-level quests.
Refinement
- Artifact Equipment is no longer automatically included when selecting "Choose convertible equipment" in the Refinement Point Conversion window.
- The end of the Refinement bar now properly shows endcap art.
- When refining in bulk, it now shows a prompt if the player has an item with slotted enchantments, kits, or jewels.
Art, Animation, and AudioAnimation
- Bulette mount: The spawn-in animation should now be smoother.
- Civilians should sink into the ground less frequently when walking up stairs.
- Deinonychus mount: Several clipping issues have been addressed or improved.
- Gas Spore mount: The spawn-in animation no longer double-plays.
Character Art
- The "Layered" hairstyle no longer stretches in weird ways while on a mount.
LocalizationGeneral
- Several minor localization issues have been addressed in French, German, Italian, and Russian locales.
ToolsDemo Play
- The camera path editor should hopefully be available again.
0
Comments
I would like to say that while "Artifact Equipment is no longer automatically included when selecting "Choose convertible equipment" in the Refinement Point Conversion window." is great, a similar fix should be put in place for Weapon and Armor Enhancements. I don't know where the threshold is but Lessers will be added automatically.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
Guardian Fighter
TLO
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter
Any news about blue gear to convertible equipment?
Eleonore - CW Mof Renegade 17.5k
Harlgard le Vieux - OP Prot 18.3k
Valrik - DC AC 18.2k
Furiela - SW Temp 18.1k
https://www.arcgames.com/en/forums/neverwinter#/discussion/1236329/bug-graphics
Thanks
Otherwise many good fixes/improvements, ty.
@terramak
OP - Sunshine: 16000 IL
Casual Dailies
@arcanjo86 - The "Equip" stats and Enchantment slot stats will still apply to the companion, but things like "+1000 Power when you do a thing" will not.
@aerthyn - Thanks for the heads-up, I'll make sure people know.
@kopros666 - It's possible, but I'm not aware if we're targeting it. I'll let folks know.
Thanks!
Is this live tomorrow? I see the launcher telling me we have maintenance tomorrow Tuesday Nov 21st!
She Looked Lvl 18
Here is my Blog
It's the bug where, as soon as combat ends, my companion goes and attacks a nearby group that I haven't engaged. It's getting really tiresome.
I've tested this many times and I've verified that dodging has nothing to do with it. It seems that, for around 3 seconds after combat ends, my companion will attack anything within a certain radius -- one that seems to be roughly twice as large as the distance I would have to be to aggro them. To prevent it, as soon as I see him charging at a group, I have do dodge away from them before he can close the distance.
It's making doing dailies a real chore.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
It should be saved in the games "Live" folder under neverwinter/ARC
Cheers.