test content
What is the Arc Client?
Install Arc

One Thing That's Annoyed Me Throughout my Neverwinter Journey

Lack of co-operative play. Right from the start you have to level up and on the whole that is pretty easy solo, other than a few bottleneck quests - I remember a few in the Maze Engine which I had to get help with.

Then you get to level 70 and some of the content really does need co-operation. Well it woudl be so much quicker if players worked in party together. Well... actually its just so much quicker to run the Coldwind Weekly in a group rather than solo. SOMI quests would be so much quicker with two players. RD quests as well. In general all the endgame weeklies and dailies are much faster with two or three players. And in Chult - for me Dead Reckoning is a no go. Scouts is meh solo. And Templars much the same.

So why is it that when I ask in Zone chat for others doing these quests [Chult] [before that SOMI, Bryn, Lonelywood etc] there's a big fat zero response?

Even worse, when someone is clearly about to start the same quest as you and you ask them to form a party they ignore you?

Are Neverwinter players just naturally less sociable than in other MMOs? ;)

[Yes Im in a guild etc]

Comments

  • hfleethfleet Member Posts: 139 Arc User
    That unresponsive "person" may very well be a bot.
  • wintersmokewintersmoke Member Posts: 1,641 Arc User
    hfleet said:

    That unresponsive "person" may very well be a bot.

    Or an Alt that doesn't need any help 0,o
  • This content has been removed.
  • This content has been removed.
  • jade1280jade1280 Member Posts: 174 Arc User
    You havent played Defiance then if you think this is the antisocial capital.


    Considered looking for a guild who has people who play the content?
  • pitshadepitshade Member Posts: 5,665 Arc User

    Even worse, when someone is clearly about to start the same quest as you and you ask them to form a party they ignore you?

    As mentioned above, are you asking in chat to group up or just sending an invite? I refuse cold invites from anyone who isn't a friend, pretty much without thinking. Not even because of the bots but because I got fed up a long time ago with people who want things but won't bother to talk. Perhaps you don't do that, but it is the most common way people tend to operate.

    "We have always been at war with Dread Vault" ~ Little Brother
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,158 Arc User
    Yes, unsolicited invites get declined. Repeated attempts may get the person ignored.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    to be fair, he did say he asks in zone chat
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,453 Arc User
    If I want to solo, I want to solo. I want to do that in my pace. If the quest needs to kill N monsters, with an unknown partner means it will make me to find more groups to kill N monsters. If nobody in the chat answers, it means nobody wants to party. They don't want it and you pop a dialog box to their screen when they are doing something is annoying.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,158 Arc User

    If I want to solo, I want to solo. I want to do that in my pace. If the quest needs to kill N monsters, with an unknown partner means it will make me to find more groups to kill N monsters. If nobody in the chat answers, it means nobody wants to party. They don't want it and you pop a dialog box to their screen when they are doing something is annoying.

    If you're in a party doing a quest that requires N kills, kills by any party member count.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • xxxhansolxxxxxxhansolxxx Member Posts: 104 Arc User
    As far as I'm concerned there's two likely scenario when I'm doing dailies ... I'm either relaxing, taking it easy and watching some Netflix while I play, or I'm waiting for Q to pop. Either way, I don't really wanna bother with party members ...
  • callumf#9018 callumf Member Posts: 1,710 Arc User
    Thanks for the replies. I ask politely in Zone Chat, I don't try and ninja party up people, and I am quite capable of soloing content all the way. :smile:
  • w00trandomsnoobiw00trandomsnoobi Member, NW M9 Playtest Posts: 387 Arc User
    When I do lairs I always tell in zone chat that I'm gonna do lair X and please message me if you want to group up.

    When I do open world content it's harder to group up because I tend to collect quests over different days and then do them all at once, so having someone else along means we have to figure out what quest we have in common and either I have to skip some stuff (wasting my time) or they have to waste time doing my quests.
  • nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,498 Cryptic Developer
    I can't speak for others but I play a lot while I'm at work so I'm not the most social due to my attention being pulled away.
  • cattman5cattman5 Member Posts: 69 Arc User
    If Neverwinter would make all daily quest sareable I think this would help a lot. I can't stand the chulten treasures quest when I am in party because you have to wait till the stuff responds for everyone for the party to get them. Just to give one example of many.
  • pitshadepitshade Member Posts: 5,665 Arc User
    If you are grouped up and get the same ruin site, there is a trick that helps. As far as I can tell, the game maintains a set number of relics in each ruin. When one gets taken, another spawns. The new one can be anywhere in the same ruin, even a cleared room. Have the party run through and clear the mobs, then take a room, taking all the relics you see. As you do this, more will be spawning for your teammates to take.

    You can take advantage of this solo. Clear the first room and take the relics. Do the same in the second room, then check the first again and grab any new relics. This works a bit better in the Thayan ruin due to its layout but the principle will work regardless.
    "We have always been at war with Dread Vault" ~ Little Brother
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,453 Arc User
    edited September 2017
    pitshade said:

    If you are grouped up and get the same ruin site, there is a trick that helps. As far as I can tell, the game maintains a set number of relics in each ruin. When one gets taken, another spawns. The new one can be anywhere in the same ruin, even a cleared room. Have the party run through and clear the mobs, then take a room, taking all the relics you see. As you do this, more will be spawning for your teammates to take.



    You can take advantage of this solo. Clear the first room and take the relics. Do the same in the second room, then check the first again and grab any new relics. This works a bit better in the Thayan ruin due to its layout but the principle will work regardless.

    Yes. I once get all 5 in the same room (in 3 locations in the same room) after only cleaning up one room.
    The re-spawn may have a slight time delay. i.e. I take one in spot A. Go to spot B, nothing. Go to spot C, nothing. Go to spot B, there is one. However, I am not 100% sure if there was no other player in the ruin but there is no evidence to show there was anyone else.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • tripsofthrymrtripsofthrymr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,624 Community Moderator
    edited September 2017
    Some lairs are super-easy for established toons so players may just go in not remembering back when Sharandar or Dread Ring was tough for them. I always /zone something like "Entering AR, PM to join me" before going into an instanced lair. I still see that happening in /zone, though much less than it used to. Within my alliance, it's pretty common to see someone send out a similar notice in /all when they're going to enter a not-necessarily-trivial weekly quest. Cooperation was very common in River District at least before Chult launched. You frequently saw (see?) people forming groups to enter one of the three lairs or to run digsite parties.

    If cooperation isn't the norm in your alliance, you may want to try to make it the norm (maybe not many people realize that some folks need help or just want company), or seek an alliance that better fits your play style.
    Caritas Guild Founder (Greycloak Alliance)

    Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
  • cattman5cattman5 Member Posts: 69 Arc User
    As I said if they would just make the quest sareable we would not have to deal with the silliness.
  • aeragar47aeragar47 Member, NW M9 Playtest Posts: 79 Arc User
    Chult is actually pretty friendly to people not in a party but working in the same area together in Soshenstar river.

    - Dead Reckoning - you can both clear the mobs together and you all get credit as long as you tag any of the mobs.
    - Templars - you get credit for rezzing the Templars if you just stand near them when somebody else rezzes them.
    - Scouts - you just need to help kill the mobs in the group to get credit.

    The only quest that is slower is the relics one since you have to wait for a respawn.
  • kemnimtarkaskemnimtarkas Member Posts: 838 Arc User

    Lack of co-operative play. Right from the start you have to level up and on the whole that is pretty easy solo, other than a few bottleneck quests - I remember a few in the Maze Engine which I had to get help with.

    Then you get to level 70 and some of the content really does need co-operation. Well it woudl be so much quicker if players worked in party together. Well... actually its just so much quicker to run the Coldwind Weekly in a group rather than solo. SOMI quests would be so much quicker with two players. RD quests as well. In general all the endgame weeklies and dailies are much faster with two or three players. And in Chult - for me Dead Reckoning is a no go. Scouts is meh solo. And Templars much the same.

    So why is it that when I ask in Zone chat for others doing these quests [Chult] [before that SOMI, Bryn, Lonelywood etc] there's a big fat zero response?

    Even worse, when someone is clearly about to start the same quest as you and you ask them to form a party they ignore you?

    Are Neverwinter players just naturally less sociable than in other MMOs? ;)

    [Yes Im in a guild etc]

    To be honest - I don't do parties much simply because I don't want to be rude.

    I have family who are apt to interrupt IRL - and they don't take no for an answer when they want my attention. Better to not participate in a party at all than run the risk of having to bail mid way through a dungeon.
  • earlgreybeardearlgreybeard Member Posts: 407 Arc User
    I find lack of cooperation in dungeons, the attitude is to speed run everything and if you don't want to do that and want pick up the some loot after the fight so you don't block everyone view with dumb loot roll dialogue, pop an altar if you are rev sick.. and add some buff pots you lost or maybe even re slot a different power you are SOL

    you can try and say 30s please , but usually before you can type that someone has already launched into the next mob

    Pally tank can't sprint.. the number of times I have had to run into a mob and pick up 3 people because they categorically refuse to wait for the tank to start the fight .. impulsiveness and impatience rule the day in neverwinter and if you ask for anything less you are somehow ruining the game for them.

    If the dungeon scoring was accurate and reworked to be fair to all the classes input into a dungeon run and somehow gave better scores for combined efforts instead the boring way it is forcing the dps to get the 1st hits on everything before each other to artificially boost their dmg dealt totals maybe would help to curb some of this same repetitive routine.
    Guild Leader Den of the Misfits
  • docsnuggles#6615 docsnuggles Member Posts: 61 Arc User
    I have to afk often in between due to other responcebilities, the rare moments I have a bit longer time where I don't have to afk I usually do epics or team up with guildies / Alliance members to assist them with their quests.
    Once in a while I do find time to help someone outside guild / Alliance, but due to my afk patterns this isn't something that can happen often.
    I know this makes me seem anti-social at times, but active playtime is really depending on my time I can actually spend actively at the keyboard.
    This I rather use for my own chores or helping guildies / Alliance firstly.
Sign In or Register to comment.