For those of us that absolutely hate the RNG, can we please get a way to not use it on refinement?
IE, 2 different boxes for the wards. The first = current/same scheme, a second box that you have to load up with X amount of pres wards that would equal a garauntee chance. I understand coal wards exist for this purpose, but you should not need to use a coal ward on a 25% upgrade. At the same time, it shouldn't take 30 pres wards (even with RNG) for that same upgrade. You should be able to load up 4x Pres wards to guarantee the upgrade. The guarantee slot would obviously use all wards loaded into it. This would allow some that really hate the RNG to bypass it.
So 2x pres for 50%, 4x for 25%, 10x for 10%, 20x for 5%, 34x for 3%, and anything 1% would be 100x pres wards or coal ward (since they run the same price).
There is nothing more frustrating than spending $10.00 on the game to get 100+ pres wards only to 1) not get that 10% upgrade and 2) basically have wasted the $10. This method would allow those that wish to still gamble to have that chance, but also not to frustrate those that are contributing to the game.
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What's that? The reagents cost more than the preservation wards? But you still don't want to use preservation wards? Stop at rank 8's, or pour that $10 into AD and buy the best rank you can.
Sorry to come off sounding sarcastic, but it sounds like you want the best of both worlds... guaranteed and cheap. NOTHING like this will happen, as all of the people who have used the old method will call HAMSTER.
Just try to refine as smart as possible, and only bet what you can lose.
And if the RNG really = 3% then it shouldn't take 150 pres wards (even with bad luck). There is no excuse, logic, or real programming for that. It is simply a request to step away from RNG for those of us that really despise the RNG.
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RNG is not cumulative. Each attempt is a 10/5/3/1% chance that stands on its own. And you are sharing those chances with the whole playerbase.
If you want something guaranteed, but not RNG based, ask for an item that you can grind into existence. EX: A stone that you need to add 500-1000 'shards' to, and at the end, you get a BtC Coal Ward. But it would need to be painful, or else the Zen Market sales would take a hit. That's all. And even that isn't likely.
If you despise RNG, please don't ever go into combat. They use that there, as well. Honestly, the whole game revolves around 'the roll of the dice', so maybe another game? No bad feelings, just the way it is.
You can get a box every 5.5 days. That's up to 66 boxes a year. So on average, you expect one or two wards a year. Given the crappy RNG. it wouldn't surprise me that some people get them often while others never see one for years.
Items obtained with real money in a game should only shorten the time to get them, not be the main source for them. Otherwise, the company should scrap the title "Free to play" and stop misleading new players.
@ontrix - agree that for those wishing to gamble, they may take the option of spending 10 pres wards... but there will still be gamblers.
@kreatyve & @nameleshero347 - coal wards by design are for 1% chance, there is NO reason you should have to spend a coal ward for a 10% chance (unless the RNG is broken, which cryptic claims it isnt.)
@kuataaers - RNG IS cumulative. As a cryptologist, I understand math VERY VERY WELL. And it is not each attempt is a 10/5/3/1% is NOT how the chance of diminishing odds works. At 10%, it is supposed to be 10%/10/10/10. Here is the formula: O = P / (1 - P) for REAL ODDS.
@joe - agree.
@greywynd - yes - but the design this actually encourages BOTS which is anti-real money coming into cryptic.
@namelesshero347 - unfortuantely, once you realize how the game works (coal ward from the boxes = 30%) , going into the above post, most bots = 52 character slots unlocked so thats a coal ward every 1-2 days. So, current format = great for bots = great for 2nd hand party sales = not so great for cryptic.
i'd prefer to pay a fixed price and know what to expect.
coal ward is NOT the substitute. it makes no sense to use it for any chance higher than 1% at the moment.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
If 11 pres wards guaranteed a chance, then a coal ward is worth 10 Pres etc.
This go around, opened 70 boxes and got one coal ward and 4 pres wards.
Of course, went through 120 pres wards on a 5% chance upgrade.
Since this was double-rp weekend, the stack of 99 pres wards was actually more than the 1 coal ward. Had I known I would've blown through 120 pres wards, I would've just bought a coal ward.
Yes, it's probably all in my head but I go to an empty Blacklake instance for my combines and I move items and my character when I get on a cold streak.
I find the 10% chance one of the most difficult to complete. My DC sigil on my OP took 150+ pres wards to complete the 10% chance. That was my worst experience with RNG upgrades.
I usually do need double the amount of wards but I do not get any first try wins, so I guess this simple statistics does not apply here. My score this double event is 5 wards on 50% chance, 50 wards together on 2x10% chance and 35 wards on 5% chance.
To sum it up: 90 wards total versus 41 according to statistics.
Yeah, I was just unlucky, but as this happens every time...