Im level 61, still leveling up and trying to hit 70, i do have other mmo exp on wow and ff14.
but my questions for this game are.
1. Astral Diamonds, I've noticed that the end game stuff costs loads, like just an epic mount is roughly 115k, which im not objecting to or anything, but then i go and look back at my 1-61 over 2 weeks and i've only gotten 70k. now onto the actual good mounts which give 140% speed and i see the sudden spike to 6million. and im just wondering if AD's will start raining once i hit 70 or if its something you have to basically pay out of pocket for. basically wondering how the end game grind is in terms of AD.
2. guilds, looking at PvE content, do guilds normally run it or is it something you usually pug? and i see people asking for 9k + or 10k+ gear score and i looked at the level 70 epics on the AH and i see its level 400, now im no magician, but 400x10 is 4k. wondering how to get the difference? i know ill need to do dungeons first and easier content but idk how to break that number at all. also is there a lock out period before you can run them again?
3. ive browsed the internet looking for cleric builds and i couldn't find anything other than "healer is outdated" like i wanted to play a healer/support this time around but it looks like theres just mechanics which get you 1hko or everything can be shrugged off by the tanks. which way should i invest, healer or buffer?
4. gold seems to be worthless for anything besides health potions and injury kits, neither of which i need or use, is there something to dump gold on later on?
5. how do i get the materials to upgrade refinements and enchantments without buying them off the AH? i'd like to do it naturally or on my own.
6. looking at the campaign buffs on the "boons" section on character, will those unlock when i hit 70? or just looking for some info about them in general i guess, no idea how they work.
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Depends on the content and the guild/alliance.
Gold is needed for various tasks in campaigns, it is used to swap out enchants if needed, etc.
RP comes from the Well and doing for Bruenor daily (resonance), the Dread Ring (Union/Stability/Power), Sharandar (thaumateurgic stones), prayer bags and coffers.
Boons get unlocked in the campaigns as you go. At 61 you should be doing Elemental Evil. Each zone (Drowned Shore, Reclamation Rock, Fiery Pit and Spinward Rise) is good for 1 boon and several pieces of equipment to help you survive. Also at 61 you should already have progress and boons from the Tyranny of Dragons campaign.
2a) That's going to depend on the guild. Some group up for dungeons a lot, others are more groups of soloists. Find a guild that fits you (and your play time).
2b) iLevel: Much of that difference is going to come from mounts (insignias), Companions (active + summoned gear), and boons. Find Blue (or better) mounts, Equip your summoned companion with the best gear/runes available, and run the Campaigns. You should be able to hit 9-10k without spending much in terms of AD.
3) I don't play a DC, but I can tell you as an OP: healing is much less necessary in Neverwinter than it is on other MMOs. There are groups and dungeons that it can feel necessary; but the extent of self-heling in endgame makes solo-play more friendly - but healers less desired.
4) Keep a stack of Heal kits on you - the rare occasion you need them, you'll be happy to have them. Potion need depends on your class - as a DC you probably won't ever need them. Gold IS, however used in almost all the Strongold upgrades. So if you're in a guild, it can be used there as well.
5) Refining materials can be dropped from mob kills (moreso with certain enchantments/mount bonuses) or gained as quest rewards - most notably Sharandar (for Enchantments) and Dread Ring (for Artifacts). You should also note, that due to the cost of upgrading, it's generally recommended that you buy r8 and refine from there.
6) The boons unlock as you progress through the Campaigns. Underdark, Sharandar, Dread Ring are good "near/new L70" places to start. Maze Engine is pretty much a waiting game, so start that one when you can too. And don't forget about Elemental Evil - the Artifact weapon set from that Campaign can carry you a long way.
As for refining materials, others have touched on this but one thing to mention is ranking up the Dread Ring gauntlets (this will be explained when you get there) and running the lairs daily if you can for a chance at some good items. DR lairs are worth coming back to even after you finish the campaign.
Also when you run quests in Sharandar, the green Thaum storms are unbound. Sell these on the Auction house. Until you get to high ranking enchants, it is cheaper to just buy what you need.
Just r12 armor and weapon enchants run to 5-8M AD each.
I would guess at more like 40-50M AD for a maxed character, without legendary mount. Legendary mount, add 15M AD.
so im figuring like what, 400k? but even when i run the level 12 dungeon i dont get any diamonds at the end and im going wait what did i do wrong?
just an hour ago, i did my very first skirmish(at level 62 lul) and got 0 diamonds for it. so idk whats up. because i thought it was pvp and opted out of it, i wanted to avoid pvping to get AD.
2. Do leadership and other profession. Leadership helps your RP so that you don't need to buy RP.
3. Selling stuff.
4. Get max raw AD earning from AD bonus.
* Do your invokes, they will add +50% to parts of your RAD income
* Do 2xskirmish and 2xdungeons each day. Preferrably level 70 ones, as they give salvagable drops AND they have a chance to drop valuable items you can sell on AH. Note that Kessels and eSoT are skirmishes even if they are listed as dungeons.
* Do the weekly 4500-RAD quests each week
* This should give you 36k AD per character per day. Then repeat on as many characters you have time/stamina for.
* One tip for fast AD runs: There is a big shortage of tanks and healers. So if you play a tank or healer for AD farming you will have a very short time in the public queue before getting a group. Dps classes can expect to wait longer between runs. While PUGs can be a mixed experience, mostly it works out OK.
RP farming:
* Have RP-dropping utilities in all utility slots. Rank them up a little.
* Do leadership for RP
* Run quests/events that drop RP
It IS possible to make a maxed character without spending real money. But you need patience and persistence, it probably will take more than a year, depending on how much you play.
On the end game grind, yes its a big grind, but if you are planning to only play cleric you have it better than the dps classes, you can provide enough support in the most challenging dungeons on a budget cleric, you don't even have to be even close to maxed to do this. For dps, its basically a race for who can do more burst damage than the others in the party (and for some of the timed challenges), so BIS is more urgently needed. You can get to the true "end game" (as in you have done everything and you want to find a new MMO challenge) without having spent tens of millions of AD on the DC.
basically what im looking at is for healing..... regeneration > recovery > defense > power
and for dps i was going power > crit > pen > regen.
any suggestions for stats?
most important thing first ! get vip !! ... either from doing the arc quests or paying 10 dollars ( best investment u can do in neverwinter)
on the topic of healers/buffers ... from what i can see so far, pretty much ALL endgame 5 man dungeons are beeing run with 2 tanks 2 healer/buffer 1 damage dude... soo ur good off, as a healer class / mostly gonna be buffing later on, as ppl get insane amounts of life back from lifesteal ( this is ok, if u palyed world of war,, - kind of a discipline priest - with added ooomph boosts for dmg - pretty fun, aand everyone will kiss ur HAMSTER for running with them) - for example : my dmg doubles if runnign with a decentz cleric.
on the ad topic : be patient , do dailies , and msot important get a feeling for prices in auctions. alot of ad to make there...
i mean it really is jsut.. buy low, sell high (make sure to calc the 10% cut from auctions)
even buying something for 100k ad and relisting for 150k ad, is a easy 30-40k ad profit ... thats more than u get on a single char ech day for 2hrs of work(2 skirm 2 dungeons )
dont worry too much bout the expensive thing now, u gonna get there sooner or later - orange mounts are overrated and shuld be the LAST thing to buy for any character.
happy gaming
edit : buying 100k selling 150k, not 50k xD
For DPS soloing or whatever:
Armor Penetration > Critical Strike > Power
For Heals:
Critical Strike > Power
Recovery is good for buffing, more encounter powers and dailies but healing doesn't require it as much. Astral Seal is an at-will and Healing Word has 3 charges.You can get extra encounter powers by using heals in divine mode.
Armor Penetration is the single most important stat for dealing damage. For most level 70 zones, you will want 40 to 45% Resistance Ignored to run your dailies. Mod 12 you will need more but don't try that until much later unless you group up.
Critical Strike is the second most important stat for DPS and the most important for healing - heals can crit.
Power is the final one for DPS and heals. Stack this when you are in a good place on the others.
Note that is only for DPS and healing. Eventually, well geared parties are looking for buffing, not a primary healer. This is when Recovery and power matter and the other stats are less important. Being able to use loadouts really helps here, as does being able to maintain different gear for different roles.
For Defensive stats, I like to have a mix of Hit Points and Defense to avoid getting 1 shot and Lifesteal for self healing. Even in group content you will be hitting mobs to apply debuffs and build divinity so LS still plays a role.
so now that i just dinged 70, i went ahead with lvl 70 gear, i went with crit/arpen on the majority of items, (except the shirt/legs) as its what i could afford. would you say that this is appropriate for predominately soloing and campaigning? i spent about 5k ea on the epics and about 3k total for all of the blues, i figured 1 day was worth my first set of gear.
already happy with the gear choice, i noticed a huge spike in power and its much easier to clear out these mobs.
im almost done with elemental campaign, is there a real order after this or should i just work my way down the journal list? like will i hit a wall going "ow why are these level 70's harder than those other level 70's" and my gear is still only 5.4k, i cant do epic dungeons yet and thats where i want to go.
and i guess my final question is why are there no epic weapons for sale on the AH? im assuming they're quest related, and if so how do i get a decent one as its basically the whole power budget.
(im totally game to do it, i literally have the grind in me, the only issue is the stat check/can i even solo it, or is there something better later on and will this be replaced)
Current sets come from River District or the Relic set from Sea of Moving Ice. You can buy current tier from Chult in the AH, as well.
Critical Strike > Power
Why do you say that? When I ran the numbers on this, I found power the better investment until you get to a certain high crit severity threshold.
Grinding is necessary for AD. Sell whatever you can, but always do the dungeon runs.
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> Critical Strike > Power
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> Why do you say that? When I ran the numbers on this, I found power the better investment until you get to a certain high crit severity threshold.
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I am not a tester but that has been the standard advise given since beta. I wouldn't recommend stacking crit for a leveling char due to the tiny amounts on gear, but for level 70s, it is the consensus AFAIK
@micky1p00 can probably explain the issue, if I am right or wrong.
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I am on my phone and can't zoom in on the picture that well, but there are a few recommendations I can make.
Join a guild. So much more of the game opens up to you. There are boons that give a lot of stats, stores that sell good items and often people who will help with advice and running content. It seriously helps. Look in the guild section of the forums. Find something that looks interesting and ask questions.
Second, artifact equipment. All of these will be on the Auction House.
For waist, get a Greater belt of Wisdom or maybe Tiamat Sash. Neither should be expensive and they boost your stats. A green wisdom belt is going to give you an extra point of wisdom, your primary stat for damage and heals. It also has Power, Crit and Recovery.
Neck, if possible I would start with Lostmauth or Black Ice. They have Power Crit and Armor pen (same stats) and give you bonus Action Point generation. Tiamat neck is also good if you decide to get that set, but the others will help you more at this point. Lostmauth neck is probably cheaper now.
For weapons, go chult all the way. Hit Control J and look at your collections page to find the weapon names. Look under the Chult page, there will only be 1 entry for weapons. Here is a tip, when you buy the Offhand piece, check each entry and get the one that says it improves Holy Fervor. As long as you have HFervor slotted, there will be a damage boost after you crit.
Campaigns, easiest is Feywild. Dread Ring is not hard, especially if you find groups for the daily lair quests. (usually just check zone chat) Maze Engine and Tyranny of Dragons arent hard if you have some gear and a good rotation. I would group up for Tyranny lairs though. If you get those Chult weapons, it shouldn't be difficult. Underdark is easy as you can do it while working on Dread Ring.
Avoid anything to do with Icewind Dale, River District and Chult for now. Get someone to help you with Well of Dragons zone unlock and then avoid anything but demonic heroic encounters (you can use these to advance both Tyranny and Underdark campaigns)
For AD, easiest thing you can do to get started is 2x dungeons (heroic will work) amd 2x skirmishes (Master of the Hunt and Dread Legion will work, do Prophecy of Madness only when Bruenor tells you to or if you have a decent group. Throne is more PuG friendly as is Illusionist Gambit.
So we can't even give a fixed ratio of power:crit for a given crit severity because it's changes as you gain stats. Also base crit chance influence the distribution and class and their power, some can't crit, others more crit dependable.
And yes indeed at lower severity and lower stats you favor power, 125 severity and you are mostly 1:1 for most stat sums, if not all and so on.
On the other hand, if we look practically, when new players ask about gear and choices prioritize crit is a good answer, simply because power is much easier to gain, and most likely they will have more power than crit anyway, and even with fully prioritizing crit it wont change. It's much easier to shuffle crit out, then getting there. There are always the option to replace enchantments, artifact, insignia, and gear from crit to power or recovery for example. While the other way is more limited.
Also we want to look at the long term picture and there severity grows due to boons, CA, and for some classes vorpal (especailly when Vorpal was the king of the hill), so while you don't want to be at 5k power and 15k crit chance stat, in the long term view you want the crit capped, and focus on crit based gear.
I think it's a matter of semantics, of what you should try to get if you have a choice (gear with crit usually) vs how you want to see the stats at the end (not 15k crit and 5k power - at the end you will have more power than crit in any case).
#2, Resistance Ignored depends on what lvl your fighting. There are lists of what resistance ignored you need based on your target. For my farmers they only have 25% RI because they only engage with lvl 70 enemies. The best is to review the list and increase armor pen as you need it.
#3 as said elsewhere, get in a guild
#4 AD is a challenge, you start to accumulate AD when you become a seller of goods instead of a buy of goods. If you only look at RAD refinement you can only make 36K a day. However, everything you do has some value, farming RP (I use grey/green RP, sale blue/purple) and selling mastercraft resources can make you additional AD above the 36K a day.
Now, crit certainly is not the best if you want to be doing group content. Why? Because a DC shares their power with their group. The higher your power, the more you can share. Critical severity limits the effectiveness of crit to 75%. So not as effective. But you should have some crit. Just focus on stacking power so you can share. When your power is closer to 25000, then you can be more effective in a group as an ACDC instead of a DODC. But even with higher power, an ACDC and a DODC in the same party is the current meta for the highest level content.
As people mentioned, ArPen is needed for specific content. Non-Chult the highest needed is 65% for the later epic dungeons. Chult bumps that to 85%.
Look into bonding enchantments for your companion. You have 5 active companions and one summoned companion. You only need to gear out your summoned companion. Put bonding runestones on them. The tier 8 are about 150k AD each from auction house. These are a very important item to get. You can purchase companion only +3 jewelry rather inexpensively from the auction house. I went with Heroic to provide Power/ArPen. A well geared companion with bonding stones will make a HUGE difference in your power.
If you have VIP, you can use your tradebars to get T7 enchants from the tradebar vendor. I found it cheaper to upgrade these than purchase T8, but everyone has their own opinion. Do what makes sense to you.
The cleric role in a group is not static. People have their own opinion as to what you are supposed to provide. Some people want lots of heals. Some want just buffs and DPS. I used to run buffs and DPS with a little heal. Now I run buffs, moderate heal, and DPS as an ACDC. In skirmishes, you do not need to do much healing. You can do more DPS loadout.
You will get tired of grinding through campaigns, but unless you buy their completion, you must do the dailies. Sharandar and Elemental Evil are easier. You can also do Throne of the Dwarven Gods skirmish and work on the Underdark campaign with that. You will want to whittle away at Bruenor Battlehammers campaign. Just one short daily each day for a month or so to complete. Basically, you will work on the campaigns in roughly the order they appear in your log. The more difficult ones are Dread Ring/Icewind Dale, Storm Kings Thunder/River District and Chult...in that order. If your gear score is too low, you will find it difficult to progress. You need to learn to dodge and use your Divinity and Empowered modes for your encounter powers. The Tyrrany of Dragon Campaign boons can all be done without doing the dailies in Well of Dragon (WoD). There are a few WoD dailies that are notoriously difficult to solo. Basically, the ones that are in instances in the WoD. They are relatively easy until the final boss. Then you get spanked. Spanked very hard. Spanked until you cry.
Get into a guild. They can help you. You can do influence runs each day and within a few weeks have item level 420 armor for each piece. Also, guild boons are awesome.