Isn't it still the case that all gear drops are BtA? Gear bought with protector seals was/is BtC isn't it? It was just the blue stuff that was BtA.
Yes (I assume your drop means drop from boss and not from chest). Yes. *** correction *** Yes, it was BtC (it was purple gear). Yes, ring is still BtC. No, gear is now BtA (it is now un-restored relic gear). Yes.
Purple gear drops, (on the floor and from dungeon chests) I thought it was always BtA and that purples from the seal vendor were BtC - hopefully that hasn't changed? If I understand it correctly, the Elemental seals have been replaced with Protector seals and these now give unrestored armor that gives only 1k AD but they also give rings but these are BtC? How much do the rings salvage for?
If dungeon gear is still BtA but everything from seals is now BtC this would mean the difference applies only to the previous use of Elemental seals. Personally I never transferred blue stuff, only purple drops from runs but for anyone who did, this would be hindrance to them.
Even so I will run several dungeons and maybe get two drops if I am lucky. including the chest I will probably hit max AD refine in 7 runs... BUT That is 7 runs and 5,000AD each for keys. 35k AD for keys.... THE Daily max is 36k meaning you made 1k AD in several dungeon runs (not including the daily AD bonus from the dungeons themselves. So you will end up making like 20k roughly AD in 4 runs... without drops. I ran 4 runs 2 skirmishes and dungeons and I did get about 20k-21k from it. So 4 runs that take a total of 5minues each of a hdps character is 20minutes, and for each toon (12) is 240-300minutes give or take. Some characters will take MUCH longer because of low dps. So for me to take 12 characters into 4 runs each I will earn 252k in a lets say 3 hours. That is doing normal dungeons and MOTH. NOW if I were to do epic yes id make probably 500-600kAD from 12 characters but it would take me double.. no triple the time. Because there is no guarantee that the public queue will give me a team that can carry my not so good toons. Also there is no guarantee of success in the dungeon run or it could take 40minutes plus for ONE single run.
0
greywyndMember, NW M9 PlaytestPosts: 7,158Arc User
When was it ever said that what you get out of a dungeon will pay for the run? You play a GAME to have fun. Generally that comes from the people you are running with.
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
1
plasticbatMember, NW M9 PlaytestPosts: 12,453Arc User
Even so I will run several dungeons and maybe get two drops if I am lucky. including the chest I will probably hit max AD refine in 7 runs... BUT That is 7 runs and 5,000AD each for keys. 35k AD for keys.... THE Daily max is 36k meaning you made 1k AD in several dungeon runs (not including the daily AD bonus from the dungeons themselves. So you will end up making like 20k roughly AD in 4 runs... without drops. I ran 4 runs 2 skirmishes and dungeons and I did get about 20k-21k from it. So 4 runs that take a total of 5minues each of a hdps character is 20minutes, and for each toon (12) is 240-300minutes give or take. Some characters will take MUCH longer because of low dps. So for me to take 12 characters into 4 runs each I will earn 252k in a lets say 3 hours. That is doing normal dungeons and MOTH. NOW if I were to do epic yes id make probably 500-600kAD from 12 characters but it would take me double.. no triple the time. Because there is no guarantee that the public queue will give me a team that can carry my not so good toons. Also there is no guarantee of success in the dungeon run or it could take 40minutes plus for ONE single run.
If you have to pay 5K to get a key, you are always in disadvantage. Mind you that this 5K key is not new for mod 12. It has been that way for a long while.
Now, how many dungeon run did you need to do in order to get 300 blue seal in mod 11? 2 runs, 3 runs? 4 runs? Only the effect of blue seal is in question here. The stuff got from purple seal was also BtC in mod 11. That 300 blue seal ring that used to give you 3K AD only and you used to be able to to transfer to another toon to salvage did not even cover the cost of one 5K key.
For anyone who did 10+ dungeon runs per day EVERYDAY and didn't have VIP, I feel sorry for you.
Post edited by plasticbat on
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
We all start somewhere. Run the stuff with one chest for no key. Get enough AD to buy vip. Keep not spending the key for a bit and do it again. You will then start building up a bank of keys. Then start to use them. I keep vip going without spending real money. And I have too many keys to ever use. Like 500+ on my main. All the gear that drops from boss is still BtA. Does it take time. Yes. That is the deal. Remember you are being entertained for free for many hours. There is nothing out there but maybe contiplating your naval that is cheaper.
When was it ever said that what you get out of a dungeon will pay for the run? You play a GAME to have fun. Generally that comes from the people you are running with.
so says you and your singular opinion. others play for different reasons. amassing wealth is a valid reason to run dungeons. Personally i don't think the dungeons are fun at all. and it doesn't matter how nice the people you'er playing with are. the dungeons themselves are a samey grind. I want it to be worth the time. imo they could do A LOT with the dungeons to actually make them fun but they don't. in lue of that having a pay out that equals AT LEAST your key is necessary. after the key nerf they actually were trying to do this (And succeeding) for about a week. then there was a ninja nerf on the changes they made and it's just not so anymore.
2
isaintify1Member, NW M9 PlaytestPosts: 414Arc User
Even so I will run several dungeons and maybe get two drops if I am lucky. including the chest I will probably hit max AD refine in 7 runs... BUT That is 7 runs and 5,000AD each for keys. 35k AD for keys.... THE Daily max is 36k meaning you made 1k AD in several dungeon runs (not including the daily AD bonus from the dungeons themselves. So you will end up making like 20k roughly AD in 4 runs... without drops. I ran 4 runs 2 skirmishes and dungeons and I did get about 20k-21k from it. So 4 runs that take a total of 5minues each of a hdps character is 20minutes, and for each toon (12) is 240-300minutes give or take. Some characters will take MUCH longer because of low dps. So for me to take 12 characters into 4 runs each I will earn 252k in a lets say 3 hours. That is doing normal dungeons and MOTH. NOW if I were to do epic yes id make probably 500-600kAD from 12 characters but it would take me double.. no triple the time. Because there is no guarantee that the public queue will give me a team that can carry my not so good toons. Also there is no guarantee of success in the dungeon run or it could take 40minutes plus for ONE single run.
If you have to pay 5K to get a key, you are always in disadvantage. Mind you that this 5K key is not new for mod 12. It has been that way for a long while.
Now, how many dungeon run did you need to do in order to get 300 blue seal in mod 11? 2 runs, 3 runs? 4 runs? Only the effect of blue seal is in question here. The stuff got from purple seal was also BtC in mod 11. That 300 blue seal ring that used to give you 3K AD only and you used to be able to to transfer to another toon to salvage did not even cover the cost of one 5K key.
For anyone who did 10+ dungeon runs per day EVERYDAY and didn't have VIP, I feel sorry for you.
What are you even talking about??? Did you ever run dungeons? Because the elemental seals did cover the costs of a the keys. Because you never HAD to spend keys to get those seals. In this game called Neverwinter there are things called "bosses" they droped seals. You can use these seals to buy elemental rings. Yes you can gain additional seals from the chest but you get more from the bosses.
0
greywyndMember, NW M9 PlaytestPosts: 7,158Arc User
so says you and your singular opinion. others play for different reasons. amassing wealth is a valid reason to run dungeons. Personally i don't think the dungeons are fun at all. and it doesn't matter how nice the people you'er playing with are. the dungeons themselves are a samey grind. I want it to be worth the time. imo they could do A LOT with the dungeons to actually make them fun but they don't. in lue of that having a pay out that equals AT LEAST your key is necessary. after the key nerf they actually were trying to do this (And succeeding) for about a week. then there was a ninja nerf on the changes they made and it's just not so anymore.
Only opinion that truly matters to me. Your mileage may vary, of course.
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
0
plasticbatMember, NW M9 PlaytestPosts: 12,453Arc User
Even so I will run several dungeons and maybe get two drops if I am lucky. including the chest I will probably hit max AD refine in 7 runs... BUT That is 7 runs and 5,000AD each for keys. 35k AD for keys.... THE Daily max is 36k meaning you made 1k AD in several dungeon runs (not including the daily AD bonus from the dungeons themselves. So you will end up making like 20k roughly AD in 4 runs... without drops. I ran 4 runs 2 skirmishes and dungeons and I did get about 20k-21k from it. So 4 runs that take a total of 5minues each of a hdps character is 20minutes, and for each toon (12) is 240-300minutes give or take. Some characters will take MUCH longer because of low dps. So for me to take 12 characters into 4 runs each I will earn 252k in a lets say 3 hours. That is doing normal dungeons and MOTH. NOW if I were to do epic yes id make probably 500-600kAD from 12 characters but it would take me double.. no triple the time. Because there is no guarantee that the public queue will give me a team that can carry my not so good toons. Also there is no guarantee of success in the dungeon run or it could take 40minutes plus for ONE single run.
If you have to pay 5K to get a key, you are always in disadvantage. Mind you that this 5K key is not new for mod 12. It has been that way for a long while.
Now, how many dungeon run did you need to do in order to get 300 blue seal in mod 11? 2 runs, 3 runs? 4 runs? Only the effect of blue seal is in question here. The stuff got from purple seal was also BtC in mod 11. That 300 blue seal ring that used to give you 3K AD only and you used to be able to to transfer to another toon to salvage did not even cover the cost of one 5K key.
For anyone who did 10+ dungeon runs per day EVERYDAY and didn't have VIP, I feel sorry for you.
What are you even talking about??? Did you ever run dungeons? Because the elemental seals did cover the costs of a the keys. Because you never HAD to spend keys to get those seals. In this game called Neverwinter there are things called "bosses" they droped seals. You can use these seals to buy elemental rings. Yes you can gain additional seals from the chest but you get more from the bosses.
I was talking about the blue ring you got from the blue seal you got in mod 11 could not cover a key in one run. I understand you don't need a key to get seal. I also stated that not many people run the dungeon without a key because it is not cost effective. IMO, it is waste of time (if you don't have a key) because the idea is to get AD (if the idea is to get gear to use, it is different story). You ran a few dungeons without key to get enough blue seal so that you could buy enough rings (one ring is not enough) so that you could spend 5K AD to buy a key so that you could go back to earn more AD.
My question to you is: in mod 11, how many dungeon runs you need to do to get enough blue seal so that you can get 5K AD from blue seal? I specifically asking about blue seal. Not the stuff from protector seal (they were and are BtC) and not the stuff the dungeon drop from boss or from chest (they are still BtA).
For me, talking about 5K key is moot and irrelevant.
A blue ring could give you 3000 AD (that is 2000 AD + AD bonus and no VIP). It took 300 blue seal to get one blue ring. That means each seal worth 10 AD. Now, it takes 300 purple seal to get one purple ring which is 4500 AD (3000 AD + AD bonus and no VIP). That means each seal is 15 AD.
Correct me if I am wrong. One dungeon run gave you about 160 blue seal in mod 11. That means for each dungeon run, you have roughly 1.6K AD that you used to be able to pass to another toon and now you cannot. Instead, you get 2.4K AD to 'compensate'. What is the average number of dungeon run a new player will do everyday? 1, 2, 10?
In mod 11, a blue ring gave you 3K AD that is 'transferable'. In mod 12, a purple ring (obtained from the same effort) gives you 4.5K AD which is not transferable.
For you, in your own situation, it is a nerf. For me, in my own situation, it is a buff. Also, for the new players and casual players, this is a plus.
Of course, 4.5K AD transferable is even better.
Post edited by plasticbat on
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
Even so I will run several dungeons and maybe get two drops if I am lucky. including the chest I will probably hit max AD refine in 7 runs... BUT That is 7 runs and 5,000AD each for keys. 35k AD for keys.... THE Daily max is 36k meaning you made 1k AD in several dungeon runs (not including the daily AD bonus from the dungeons themselves. So you will end up making like 20k roughly AD in 4 runs... without drops. I ran 4 runs 2 skirmishes and dungeons and I did get about 20k-21k from it. So 4 runs that take a total of 5minues each of a hdps character is 20minutes, and for each toon (12) is 240-300minutes give or take. Some characters will take MUCH longer because of low dps. So for me to take 12 characters into 4 runs each I will earn 252k in a lets say 3 hours. That is doing normal dungeons and MOTH. NOW if I were to do epic yes id make probably 500-600kAD from 12 characters but it would take me double.. no triple the time. Because there is no guarantee that the public queue will give me a team that can carry my not so good toons. Also there is no guarantee of success in the dungeon run or it could take 40minutes plus for ONE single run.
If you have to pay 5K to get a key, you are always in disadvantage. Mind you that this 5K key is not new for mod 12. It has been that way for a long while.
Now, how many dungeon run did you need to do in order to get 300 blue seal in mod 11? 2 runs, 3 runs? 4 runs? Only the effect of blue seal is in question here. The stuff got from purple seal was also BtC in mod 11. That 300 blue seal ring that used to give you 3K AD only and you used to be able to to transfer to another toon to salvage did not even cover the cost of one 5K key.
For anyone who did 10+ dungeon runs per day EVERYDAY and didn't have VIP, I feel sorry for you.
What are you even talking about??? Did you ever run dungeons? Because the elemental seals did cover the costs of a the keys. Because you never HAD to spend keys to get those seals. In this game called Neverwinter there are things called "bosses" they droped seals. You can use these seals to buy elemental rings. Yes you can gain additional seals from the chest but you get more from the bosses.
I was talking about the blue ring you got from the blue seal you got in mod 11 could not cover a key in one run. I understand you don't need a key to get seal. I also stated that not many people run the dungeon without a key because it is not cost effective. IMO, it is waste of time (if you don't have a key) because the idea is to get AD (if the idea is to get gear to use, it is different story). You ran a few dungeons without key to get enough blue seal so that you could buy enough rings (one ring is not enough) so that you could spend 5K AD to buy a key so that you could go back to earn more AD.
My question to you is: in mod 11, how many dungeon runs you need to do to get enough blue seal so that you can get 5K AD from blue seal? I specifically asking about blue seal. Not the stuff from protector seal (they were and are BtC) and not the stuff the dungeon drop from boss or from chest (they are still BtA).
For me, talking about 5K key is moot and irrelevant.
A blue ring could give you 3000 AD (that is 2000 AD + AD bonus and no VIP). It took 300 blue seal to get one blue ring. That means each seal worth 10 AD. Now, it takes 300 purple seal to get one purple ring which is 4500 AD (3000 AD + AD bonus and no VIP). That means each seal is 15 AD.
Correct me if I am wrong. One dungeon run gave you about 160 blue seal in mod 11. That means for each dungeon run, you have roughly 1.6K AD that you used to be able to pass to another toon and now you cannot. Instead, you get 2.4K AD to 'compensate'. What is the average number of dungeon run a new player will do everyday? 1, 2, 10?
In mod 11, a blue ring gave you 3K AD that is 'transferable'. In mod 12, a purple ring (obtained from the same effort) gives you 4.5K AD which is not transferable.
For you, in your own situation, it is a nerf. For me, in my own situation, it is a buff. Also, for the new players and casual players, this is a plus.
Of course, 4.5K AD transferable is even better.
How is this a buff on your situation. Didnt you already reach your daily cap without the seal exhcange. If not then you have no right to talk about this topic.I generally had 2 weeks worth of rAD with just salvaging BtC gear from FBI chests.
Also good luck for new players who dont have a guild and know anybody in the game.People already gave up PUGging before these changes.Now noone will PUG since there is no need to speed run the dungeons
0
plasticbatMember, NW M9 PlaytestPosts: 12,453Arc User
Even so I will run several dungeons and maybe get two drops if I am lucky. including the chest I will probably hit max AD refine in 7 runs... BUT That is 7 runs and 5,000AD each for keys. 35k AD for keys.... THE Daily max is 36k meaning you made 1k AD in several dungeon runs (not including the daily AD bonus from the dungeons themselves. So you will end up making like 20k roughly AD in 4 runs... without drops. I ran 4 runs 2 skirmishes and dungeons and I did get about 20k-21k from it. So 4 runs that take a total of 5minues each of a hdps character is 20minutes, and for each toon (12) is 240-300minutes give or take. Some characters will take MUCH longer because of low dps. So for me to take 12 characters into 4 runs each I will earn 252k in a lets say 3 hours. That is doing normal dungeons and MOTH. NOW if I were to do epic yes id make probably 500-600kAD from 12 characters but it would take me double.. no triple the time. Because there is no guarantee that the public queue will give me a team that can carry my not so good toons. Also there is no guarantee of success in the dungeon run or it could take 40minutes plus for ONE single run.
If you have to pay 5K to get a key, you are always in disadvantage. Mind you that this 5K key is not new for mod 12. It has been that way for a long while.
Now, how many dungeon run did you need to do in order to get 300 blue seal in mod 11? 2 runs, 3 runs? 4 runs? Only the effect of blue seal is in question here. The stuff got from purple seal was also BtC in mod 11. That 300 blue seal ring that used to give you 3K AD only and you used to be able to to transfer to another toon to salvage did not even cover the cost of one 5K key.
For anyone who did 10+ dungeon runs per day EVERYDAY and didn't have VIP, I feel sorry for you.
What are you even talking about??? Did you ever run dungeons? Because the elemental seals did cover the costs of a the keys. Because you never HAD to spend keys to get those seals. In this game called Neverwinter there are things called "bosses" they droped seals. You can use these seals to buy elemental rings. Yes you can gain additional seals from the chest but you get more from the bosses.
I was talking about the blue ring you got from the blue seal you got in mod 11 could not cover a key in one run. I understand you don't need a key to get seal. I also stated that not many people run the dungeon without a key because it is not cost effective. IMO, it is waste of time (if you don't have a key) because the idea is to get AD (if the idea is to get gear to use, it is different story). You ran a few dungeons without key to get enough blue seal so that you could buy enough rings (one ring is not enough) so that you could spend 5K AD to buy a key so that you could go back to earn more AD.
My question to you is: in mod 11, how many dungeon runs you need to do to get enough blue seal so that you can get 5K AD from blue seal? I specifically asking about blue seal. Not the stuff from protector seal (they were and are BtC) and not the stuff the dungeon drop from boss or from chest (they are still BtA).
For me, talking about 5K key is moot and irrelevant.
A blue ring could give you 3000 AD (that is 2000 AD + AD bonus and no VIP). It took 300 blue seal to get one blue ring. That means each seal worth 10 AD. Now, it takes 300 purple seal to get one purple ring which is 4500 AD (3000 AD + AD bonus and no VIP). That means each seal is 15 AD.
Correct me if I am wrong. One dungeon run gave you about 160 blue seal in mod 11. That means for each dungeon run, you have roughly 1.6K AD that you used to be able to pass to another toon and now you cannot. Instead, you get 2.4K AD to 'compensate'. What is the average number of dungeon run a new player will do everyday? 1, 2, 10?
In mod 11, a blue ring gave you 3K AD that is 'transferable'. In mod 12, a purple ring (obtained from the same effort) gives you 4.5K AD which is not transferable.
For you, in your own situation, it is a nerf. For me, in my own situation, it is a buff. Also, for the new players and casual players, this is a plus.
Of course, 4.5K AD transferable is even better.
How is this a buff on your situation. Didnt you already reach your daily cap without the seal exhcange. If not then you have no right to talk about this topic.I generally had 2 weeks worth of rAD with just salvaging BtC gear from FBI chests.
Also good luck for new players who dont have a guild and know anybody in the game.People already gave up PUGging before these changes.Now noone will PUG since there is no need to speed run the dungeons
No, I don't reach my daily cap. I try my best not to. Even if I do, it does not matter. I just stop to allow that character to earn raw AD for a few days, problem solves. When I get couple million of raw AD through another mean, that is what I do. I rotate to play 5 characters anyway. My usual issue is run out of AD bonus instead of the rAD refinement cap.
So, for me, in my situation, it is a pure increase of AD from seal ring. Hence, a buff, a small buff. Regarding I have no right to talk about this topic, it is your opinion.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
1
isaintify1Member, NW M9 PlaytestPosts: 414Arc User
Even so I will run several dungeons and maybe get two drops if I am lucky. including the chest I will probably hit max AD refine in 7 runs... BUT That is 7 runs and 5,000AD each for keys. 35k AD for keys.... THE Daily max is 36k meaning you made 1k AD in several dungeon runs (not including the daily AD bonus from the dungeons themselves. So you will end up making like 20k roughly AD in 4 runs... without drops. I ran 4 runs 2 skirmishes and dungeons and I did get about 20k-21k from it. So 4 runs that take a total of 5minues each of a hdps character is 20minutes, and for each toon (12) is 240-300minutes give or take. Some characters will take MUCH longer because of low dps. So for me to take 12 characters into 4 runs each I will earn 252k in a lets say 3 hours. That is doing normal dungeons and MOTH. NOW if I were to do epic yes id make probably 500-600kAD from 12 characters but it would take me double.. no triple the time. Because there is no guarantee that the public queue will give me a team that can carry my not so good toons. Also there is no guarantee of success in the dungeon run or it could take 40minutes plus for ONE single run.
If you have to pay 5K to get a key, you are always in disadvantage. Mind you that this 5K key is not new for mod 12. It has been that way for a long while.
Now, how many dungeon run did you need to do in order to get 300 blue seal in mod 11? 2 runs, 3 runs? 4 runs? Only the effect of blue seal is in question here. The stuff got from purple seal was also BtC in mod 11. That 300 blue seal ring that used to give you 3K AD only and you used to be able to to transfer to another toon to salvage did not even cover the cost of one 5K key.
For anyone who did 10+ dungeon runs per day EVERYDAY and didn't have VIP, I feel sorry for you.
What are you even talking about??? Did you ever run dungeons? Because the elemental seals did cover the costs of a the keys. Because you never HAD to spend keys to get those seals. In this game called Neverwinter there are things called "bosses" they droped seals. You can use these seals to buy elemental rings. Yes you can gain additional seals from the chest but you get more from the bosses.
I was talking about the blue ring you got from the blue seal you got in mod 11 could not cover a key in one run. I understand you don't need a key to get seal. I also stated that not many people run the dungeon without a key because it is not cost effective. IMO, it is waste of time (if you don't have a key) because the idea is to get AD (if the idea is to get gear to use, it is different story). You ran a few dungeons without key to get enough blue seal so that you could buy enough rings (one ring is not enough) so that you could spend 5K AD to buy a key so that you could go back to earn more AD.
My question to you is: in mod 11, how many dungeon runs you need to do to get enough blue seal so that you can get 5K AD from blue seal? I specifically asking about blue seal. Not the stuff from protector seal (they were and are BtC) and not the stuff the dungeon drop from boss or from chest (they are still BtA).
For me, talking about 5K key is moot and irrelevant.
A blue ring could give you 3000 AD (that is 2000 AD + AD bonus and no VIP). It took 300 blue seal to get one blue ring. That means each seal worth 10 AD. Now, it takes 300 purple seal to get one purple ring which is 4500 AD (3000 AD + AD bonus and no VIP). That means each seal is 15 AD.
Correct me if I am wrong. One dungeon run gave you about 160 blue seal in mod 11. That means for each dungeon run, you have roughly 1.6K AD that you used to be able to pass to another toon and now you cannot. Instead, you get 2.4K AD to 'compensate'. What is the average number of dungeon run a new player will do everyday? 1, 2, 10?
In mod 11, a blue ring gave you 3K AD that is 'transferable'. In mod 12, a purple ring (obtained from the same effort) gives you 4.5K AD which is not transferable.
For you, in your own situation, it is a nerf. For me, in my own situation, it is a buff. Also, for the new players and casual players, this is a plus.
Of course, 4.5K AD transferable is even better.
You only needed to run 2 dungeons to purchase a piece of gear, the same as it is now. The two runs also granted you enough AD for about 10k in total with everything else included. Would be 13k if a chest piece dropped. The daily the chest and the seal purchase. Now transfering to another character you will probably only make about 6-9k from it.But this is only one single run. Also some people like beginners have to run dungeons without keys like ive stated several times already. NOW you can only obtain maybe 3k or if lucky obtain a chest and get 9k, but that does not happen that often.
Even so I will run several dungeons and maybe get two drops if I am lucky. including the chest I will probably hit max AD refine in 7 runs... BUT That is 7 runs and 5,000AD each for keys. 35k AD for keys.... THE Daily max is 36k meaning you made 1k AD in several dungeon runs (not including the daily AD bonus from the dungeons themselves. So you will end up making like 20k roughly AD in 4 runs... without drops. I ran 4 runs 2 skirmishes and dungeons and I did get about 20k-21k from it. So 4 runs that take a total of 5minues each of a hdps character is 20minutes, and for each toon (12) is 240-300minutes give or take. Some characters will take MUCH longer because of low dps. So for me to take 12 characters into 4 runs each I will earn 252k in a lets say 3 hours. That is doing normal dungeons and MOTH. NOW if I were to do epic yes id make probably 500-600kAD from 12 characters but it would take me double.. no triple the time. Because there is no guarantee that the public queue will give me a team that can carry my not so good toons. Also there is no guarantee of success in the dungeon run or it could take 40minutes plus for ONE single run.
If you have to pay 5K to get a key, you are always in disadvantage. Mind you that this 5K key is not new for mod 12. It has been that way for a long while.
Now, how many dungeon run did you need to do in order to get 300 blue seal in mod 11? 2 runs, 3 runs? 4 runs? Only the effect of blue seal is in question here. The stuff got from purple seal was also BtC in mod 11. That 300 blue seal ring that used to give you 3K AD only and you used to be able to to transfer to another toon to salvage did not even cover the cost of one 5K key.
For anyone who did 10+ dungeon runs per day EVERYDAY and didn't have VIP, I feel sorry for you.
What are you even talking about??? Did you ever run dungeons? Because the elemental seals did cover the costs of a the keys. Because you never HAD to spend keys to get those seals. In this game called Neverwinter there are things called "bosses" they droped seals. You can use these seals to buy elemental rings. Yes you can gain additional seals from the chest but you get more from the bosses.
I was talking about the blue ring you got from the blue seal you got in mod 11 could not cover a key in one run. I understand you don't need a key to get seal. I also stated that not many people run the dungeon without a key because it is not cost effective. IMO, it is waste of time (if you don't have a key) because the idea is to get AD (if the idea is to get gear to use, it is different story). You ran a few dungeons without key to get enough blue seal so that you could buy enough rings (one ring is not enough) so that you could spend 5K AD to buy a key so that you could go back to earn more AD.
My question to you is: in mod 11, how many dungeon runs you need to do to get enough blue seal so that you can get 5K AD from blue seal? I specifically asking about blue seal. Not the stuff from protector seal (they were and are BtC) and not the stuff the dungeon drop from boss or from chest (they are still BtA).
For me, talking about 5K key is moot and irrelevant.
A blue ring could give you 3000 AD (that is 2000 AD + AD bonus and no VIP). It took 300 blue seal to get one blue ring. That means each seal worth 10 AD. Now, it takes 300 purple seal to get one purple ring which is 4500 AD (3000 AD + AD bonus and no VIP). That means each seal is 15 AD.
Correct me if I am wrong. One dungeon run gave you about 160 blue seal in mod 11. That means for each dungeon run, you have roughly 1.6K AD that you used to be able to pass to another toon and now you cannot. Instead, you get 2.4K AD to 'compensate'. What is the average number of dungeon run a new player will do everyday? 1, 2, 10?
In mod 11, a blue ring gave you 3K AD that is 'transferable'. In mod 12, a purple ring (obtained from the same effort) gives you 4.5K AD which is not transferable.
For you, in your own situation, it is a nerf. For me, in my own situation, it is a buff. Also, for the new players and casual players, this is a plus.
Of course, 4.5K AD transferable is even better.
How is this a buff on your situation. Didnt you already reach your daily cap without the seal exhcange. If not then you have no right to talk about this topic.I generally had 2 weeks worth of rAD with just salvaging BtC gear from FBI chests.
Also good luck for new players who dont have a guild and know anybody in the game.People already gave up PUGging before these changes.Now noone will PUG since there is no need to speed run the dungeons
So you need to get more RAD on your char, then you can spent, to have a voice? How is this, with LS giving RAD I had more then 1 kk RAD on my main, I rule supreme.
If you are running dungeons with one char and you used to refine on your alts, this is a nerf for you. If you are a casual player, this is no nerf. If you are a long time player with multiple geared chars, this is no nerf. You cant take your point of view and say it is the same for everyone.
Chars: CW, DC, GF, GWF, HR and TR.
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isaintify1Member, NW M9 PlaytestPosts: 414Arc User
Patch Notes: Version: NW.85.20170808a.3
Ostorian rings are now Bind to Account on Pickup, changed from Bind to Character on Pickup. This change only affects newly purchased or obtained Ostorian rings.
Hell yeah! Thank you for listening Cryptic! Much appreciated.
Comments
Now, how many dungeon run did you need to do in order to get 300 blue seal in mod 11? 2 runs, 3 runs? 4 runs? Only the effect of blue seal is in question here. The stuff got from purple seal was also BtC in mod 11.
That 300 blue seal ring that used to give you 3K AD only and you used to be able to to transfer to another toon to salvage did not even cover the cost of one 5K key.
For anyone who did 10+ dungeon runs per day EVERYDAY and didn't have VIP, I feel sorry for you.
My question to you is: in mod 11, how many dungeon runs you need to do to get enough blue seal so that you can get 5K AD from blue seal? I specifically asking about blue seal. Not the stuff from protector seal (they were and are BtC) and not the stuff the dungeon drop from boss or from chest (they are still BtA).
For me, talking about 5K key is moot and irrelevant.
A blue ring could give you 3000 AD (that is 2000 AD + AD bonus and no VIP).
It took 300 blue seal to get one blue ring. That means each seal worth 10 AD.
Now, it takes 300 purple seal to get one purple ring which is 4500 AD (3000 AD + AD bonus and no VIP). That means each seal is 15 AD.
Correct me if I am wrong. One dungeon run gave you about 160 blue seal in mod 11.
That means for each dungeon run, you have roughly 1.6K AD that you used to be able to pass to another toon and now you cannot. Instead, you get 2.4K AD to 'compensate'.
What is the average number of dungeon run a new player will do everyday? 1, 2, 10?
In mod 11, a blue ring gave you 3K AD that is 'transferable'.
In mod 12, a purple ring (obtained from the same effort) gives you 4.5K AD which is not transferable.
For you, in your own situation, it is a nerf.
For me, in my own situation, it is a buff. Also, for the new players and casual players, this is a plus.
Of course, 4.5K AD transferable is even better.
Also good luck for new players who dont have a guild and know anybody in the game.People already gave up PUGging before these changes.Now noone will PUG since there is no need to speed run the dungeons
So, for me, in my situation, it is a pure increase of AD from seal ring. Hence, a buff, a small buff.
Regarding I have no right to talk about this topic, it is your opinion.
If you are running dungeons with one char and you used to refine on your alts, this is a nerf for you. If you are a casual player, this is no nerf. If you are a long time player with multiple geared chars, this is no nerf. You cant take your point of view and say it is the same for everyone.
Ostorian rings are now Bind to Account on Pickup, changed from Bind to Character on Pickup. This change only affects newly purchased or obtained Ostorian rings.
Hell yeah! Thank you for listening Cryptic! Much appreciated.