One of the more frustrating things i've noticed in TR is that Stealth gets depleted with at wills, even though the tool-tip says otherwise:
---------------------------------------------
Stealth
Mechanic
personal
Press 'Tab' to enter Stealth, allowing you to move undetected for a short time. You have Combat Advantage against targets that aren't aware of you, and your encounter powers gain new effects.
At-Will Powers do not spend Stealth. (
http://neverwinter.gamepedia.com/Stealth)-----------------------------------------------
This makes it very difficult to plan a stealth attack properly, because when i'm in Dullest flurry and activate stealth Dazing strike to fire off at the end of the flurry, the stealth is all used up. I can't see in all that Graphics mess where my TR is in the DF mode. An DF indicator or something would be nice.
Also, can we have the option of canceling the DF with a jump. Some AOE attacks are so quick that i can't see them, wait for the DF to finish its cycle and roll away in time.
Another thing: can we have some indicator of stamina and guard? Its hard to know how much we have left, when we want to roll and can't.
Also: Tenacious Concealment at level 4 is supposed to have 90% reduction in stealth loss and an additional power. Yet i have had it not work on me. I take damage and the stealth doesn't recharge. This is a very important class feature for stealth based TRs that doesn't work right.
And lastly: TRs are too squishy and underpowered compared to the other DPS classes. A slight improvement in defense and base power would be appreciated.
Comments
I personally have no problem to see the stealth meter.
There is a stamina and guard meter already. It is above the daily meter.
As for perm stealth, that is a TRs only strength. It can't compete with GWF GF OP in DPS or endurance, and its weapon damage is much lower than those 3. Without a constant and consistent stealth, a TR is nothing but a rolling gas-bag (yes i use smokebomb allot to survive). Having a properly working stealth mechanic is essential to a TR. And to me that means At-wills not draining stealth, and tenacious concealment working as it should.
I play a TR and I am not complaining about the current stage of a TR. He may not have high DPS but his endurance is good. Hard to die or in trouble. For the stamina, somehow, I never need to worry about running out. I don't even remember when the last time my TR can't roll.
Either that or you go exe and spam dodges like a monkey or go sab. Scoundrel gets the end of the stick. It even has a feat that requires some remote stealth usage.
Stealth should recharge minus the dumb drain on being hit. Completely uneeded handicap for pve.
> One of the more frustrating things i've noticed in TR is that Stealth gets depleted with at wills, even though the tool-tip says otherwise:
>
> ---------------------------------------------
> Stealth
> Mechanic
> personal
>
> Press 'Tab' to enter Stealth, allowing you to move undetected for a short time. You have Combat Advantage against targets that aren't aware of you, and your encounter powers gain new effects.
>
> At-Will Powers do not spend Stealth. (http://neverwinter.gamepedia.com/Stealth)
> -----------------------------------------------
>
> This makes it very difficult to plan a stealth attack properly, because when i'm in Dullest flurry and activate stealth Dazing strike to fire off at the end of the flurry, the stealth is all used up. I can't see in all that Graphics mess where my TR is in the DF mode. An DF indicator or something would be nice.
>
> Also, can we have the option of canceling the DF with a jump. Some AOE attacks are so quick that i can't see them, wait for the DF to finish its cycle and roll away in time.
>
> Another thing: can we have some indicator of stamina and guard? Its hard to know how much we have left, when we want to roll and can't.
>
> Also: Tenacious Concealment at level 4 is supposed to have 90% reduction in stealth loss and an additional power. Yet i have had it not work on me. I take damage and the stealth doesn't recharge. This is a very important class feature for stealth based TRs that doesn't work right.
>
> And lastly: TRs are too squishy and underpowered compared to the other DPS classes. A slight improvement in defense and base power would be appreciated.
Hi, I'm a rouge, I got this cute brown teddy bear at AH, pretty inexpensive, he gives me defense and power. His attributes are always granted to you, with bonding stones I feel like a tank. Lol. Check at the teddy bear. He will make you less squishy.
In PVE, TR is not expected to out dps GWF.
In PVE, TR should be able to avoid hit a lot easier than GWF.
How much life steal do you have?
What are your encounters?
Do you drink potions?
If you want a more personal advice and not a class change, try the following (all of it suggestion, feel free to accept it as such or ignore it):
1. Lurkers assault on single target and not courage breaker.
2. Change to Exe and not sabo, sabo is more encounter oriented, and burst oriented, while needs less gear to clear trash, it's harder mechanically to play to high effectiveness. And from your rotation description I don't think you utilize it, there should be 2 consecutive stealths, but you have 2 DFs between encounters.
3. Slot Invisible infiltrator, you have ITC, you should have it. It's the single most important class feature you have as MI.
4. Slot skillful infiltrator, later you can swap it to infiltrator action when you get more gear (crit chance) and the OH bonus for 5% damage. For now this will give you speed and crit, you need those two.
5. Bondings, your stats are not high, bondings are your friend, they give a lot of stats, a lot of stats -> happier stabbing. Also not sure what artifacts you picked.
6. Cloud of steel is not your friend, try sly + df, sly when DF will be overkill to save time and to not lock you.
7. Dailies + invisible infiltrator are more or less the backbone of your damage, this is the only selfbuff you can rotate, so use those as much as you can. You can also throw in back ally tactics from scoundrel, DC artifact and artificers persuasion insignia, all or just a combination will help. But spam dailies as much as you can.
Rotation:
While you have low crit chance, stealth->smoke is viable opener on trash, so on mobs you can:
Stealth->smoke->WoB->stealth (invisible infiltrator)->Dazing-> and here you are screwed, when your crit high enough, here you can use blade flurry, try it any way, if you are not dying, slot out ITC, you don't have AoE at-wills, but you do have encounters, so those can help. if you have mobs/trash and you had to use DF.... life sucks...
On Boss:
On boss with mobs WoB is still usually better, but when there is something big and no mobs, lurkers is your best friend.
Try, smoke->stealth->dazing->lurkers->stealth->lashing-> then DF and repeat, stealth lashing when it's up, amd stealth something else to proc SoD if it's not up.
You can replace smoke for WR, but that depends on the party, with next mod it's more viable do to higher debuff cap.
Because the crit issue you want to crit on bleed stacks, this is usually the third DF, for that you can wait activating SoD on the second rotation after lurkers, meaning hold up stealth activation, start third DF and use stealth for that.
Using smoke before the DF will activate SoD so you wont waste stealth rotation without SoD
Also a small note about shadowborn, if you feat it, start with lashing, dazing. If you don't you can start with smoke. It's proc issue and to not waste it.
A lot has been suggested for TR, we havent seen anything of it done yet.
Not expected because this is the specific Neverwinter game meta people have gotten used to, or not expected as a general rule of all gaming ? The gwf is by far the tankiest of all dps classes, one would expect the glass cannons to be the top dps, and the gwf is no glass cannon. The tr has better escapes but they are still more squishy than the gwf, they need to roll away more than a gwf needs to run away, if the tr is taking greater risk when getting up close I would argue that they should be expected to do more dps than the gwf.
Basically, you're not playing your build right in my opinion, which is strong and comparable to Exe. Playing a sab build properly you should be almost always be ignored in group encounters. Also, the more you are hitting stealth the less you need to focus on boosting crit, therefore focus on power and recovery. You should be hitting whirlwind every encounter or every other. Stealth strike is very helpful for this build.
Unfortunately, there doesn't seem to be a lot of common knowledge on how to play a TR properly. So I hope that helps.
I never feel like a dps gimp and a GF or OP has never outdone me. Most of the time I'm second to a GWF honestly. So vastly different experiences (IL 12.3K).
As an example, we have seen few TR's soloing Red dragon in SH map. Try the same Dragon and you will understand why perma-stealth is not effective.